Re: [osg-users] texture2Darray problem

2010-03-15 Thread Riccardo Corsi
Hi Wojtek and all,

I've faced another issue concerning the texture array.
Using tga images instead of png produces again a GL error invalid
enumerator.
I'm sure the images are correctly loaded and passed to the shader.  I simply
converted the working png into an equivalent tga set, and got the error.
Code is attached.

Any idea on what may cause this problem?
Thanks,
Ricky


On Fri, Mar 12, 2010 at 13:44, Riccardo Corsi riccardo.co...@kairos3d.itwrote:

 Hi Wojtek,

 it works like a charm now!
 Thank you!
 Ricky

 On Fri, Mar 12, 2010 at 1:20 PM, Wojciech Lewandowski 
 lewandow...@ai.com.pl wrote:

  Hi,

 I had the same issue. Its a warnig while applying texture mode.  Do not
 use setTextureAttributeAndModes(). Use setTextureAttribute() instead. There
 is not such mode like GL_TEXTURE_2D_ARRAY. Texture2DArrays do not work with
 fixed pipeline. They are accessible only with shaders.

 Wojtek Lewandowski

 - Original Message -
 *From:* Riccardo Corsi riccardo.co...@kairos3d.it
 *To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org
 *Sent:* Friday, March 12, 2010 1:03 PM
 *Subject:* [osg-users] texture2Darray problem

 Hi All,

 I have tried a sample application to make use of texture2Darray and
 associated sampler2DArray Uniform.
 I wrote my code based on some previous discussions on the mailing list
 archives.

 Unfortunately I keep on having GL errors during execution, in particular
 and invalid enumerator after applying the extension:
 GL_TEXTURE_2D_ARRAY_EXT   0x8C1A

 Attached you find the sample program producing the error.

 Can someone provide any hints?
 I'm on Win7 + nVidia gtx295, using osg-2.8.2

 Thank you,
 Ricky

 --

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Texture2DArray.cpp
Description: Binary data
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[osg-users] texture2Darray problem

2010-03-12 Thread Riccardo Corsi
Hi All,

I have tried a sample application to make use of texture2Darray and
associated sampler2DArray Uniform.
I wrote my code based on some previous discussions on the mailing list
archives.

Unfortunately I keep on having GL errors during execution, in particular and
invalid enumerator after applying the extension:
GL_TEXTURE_2D_ARRAY_EXT   0x8C1A

Attached you find the sample program producing the error.

Can someone provide any hints?
I'm on Win7 + nVidia gtx295, using osg-2.8.2

Thank you,
Ricky


Texture2DArray.cpp
Description: Binary data
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Re: [osg-users] texture2Darray problem

2010-03-12 Thread Wojciech Lewandowski
Hi,

I had the same issue. Its a warnig while applying texture mode.  Do not use 
setTextureAttributeAndModes(). Use setTextureAttribute() instead. There is not 
such mode like GL_TEXTURE_2D_ARRAY. Texture2DArrays do not work with fixed 
pipeline. They are accessible only with shaders.

Wojtek Lewandowski
  - Original Message - 
  From: Riccardo Corsi 
  To: OpenSceneGraph Users 
  Sent: Friday, March 12, 2010 1:03 PM
  Subject: [osg-users] texture2Darray problem


  Hi All,

  I have tried a sample application to make use of texture2Darray and 
associated sampler2DArray Uniform.
  I wrote my code based on some previous discussions on the mailing list 
archives.

  Unfortunately I keep on having GL errors during execution, in particular and 
invalid enumerator after applying the extension:
  GL_TEXTURE_2D_ARRAY_EXT   0x8C1A

  Attached you find the sample program producing the error.

  Can someone provide any hints?
  I'm on Win7 + nVidia gtx295, using osg-2.8.2

  Thank you,
  Ricky



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Re: [osg-users] texture2Darray problem

2010-03-12 Thread Riccardo Corsi
Hi Wojtek,

it works like a charm now!
Thank you!
Ricky

On Fri, Mar 12, 2010 at 1:20 PM, Wojciech Lewandowski lewandow...@ai.com.pl
 wrote:

  Hi,

 I had the same issue. Its a warnig while applying texture mode.  Do not use
 setTextureAttributeAndModes(). Use setTextureAttribute() instead. There is
 not such mode like GL_TEXTURE_2D_ARRAY. Texture2DArrays do not work with
 fixed pipeline. They are accessible only with shaders.

 Wojtek Lewandowski

 - Original Message -
 *From:* Riccardo Corsi riccardo.co...@kairos3d.it
 *To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org
 *Sent:* Friday, March 12, 2010 1:03 PM
 *Subject:* [osg-users] texture2Darray problem

 Hi All,

 I have tried a sample application to make use of texture2Darray and
 associated sampler2DArray Uniform.
 I wrote my code based on some previous discussions on the mailing list
 archives.

 Unfortunately I keep on having GL errors during execution, in particular
 and invalid enumerator after applying the extension:
 GL_TEXTURE_2D_ARRAY_EXT   0x8C1A

 Attached you find the sample program producing the error.

 Can someone provide any hints?
 I'm on Win7 + nVidia gtx295, using osg-2.8.2

 Thank you,
 Ricky

 --

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 osg-users@lists.openscenegraph.org
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 osg-users@lists.openscenegraph.org
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