Re: [osg-users] texture2Darray problem
Hi Wojtek and all, I've faced another issue concerning the texture array. Using tga images instead of png produces again a GL error invalid enumerator. I'm sure the images are correctly loaded and passed to the shader. I simply converted the working png into an equivalent tga set, and got the error. Code is attached. Any idea on what may cause this problem? Thanks, Ricky On Fri, Mar 12, 2010 at 13:44, Riccardo Corsi riccardo.co...@kairos3d.itwrote: Hi Wojtek, it works like a charm now! Thank you! Ricky On Fri, Mar 12, 2010 at 1:20 PM, Wojciech Lewandowski lewandow...@ai.com.pl wrote: Hi, I had the same issue. Its a warnig while applying texture mode. Do not use setTextureAttributeAndModes(). Use setTextureAttribute() instead. There is not such mode like GL_TEXTURE_2D_ARRAY. Texture2DArrays do not work with fixed pipeline. They are accessible only with shaders. Wojtek Lewandowski - Original Message - *From:* Riccardo Corsi riccardo.co...@kairos3d.it *To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org *Sent:* Friday, March 12, 2010 1:03 PM *Subject:* [osg-users] texture2Darray problem Hi All, I have tried a sample application to make use of texture2Darray and associated sampler2DArray Uniform. I wrote my code based on some previous discussions on the mailing list archives. Unfortunately I keep on having GL errors during execution, in particular and invalid enumerator after applying the extension: GL_TEXTURE_2D_ARRAY_EXT 0x8C1A Attached you find the sample program producing the error. Can someone provide any hints? I'm on Win7 + nVidia gtx295, using osg-2.8.2 Thank you, Ricky -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Texture2DArray.cpp Description: Binary data ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] texture2Darray problem
Hi All, I have tried a sample application to make use of texture2Darray and associated sampler2DArray Uniform. I wrote my code based on some previous discussions on the mailing list archives. Unfortunately I keep on having GL errors during execution, in particular and invalid enumerator after applying the extension: GL_TEXTURE_2D_ARRAY_EXT 0x8C1A Attached you find the sample program producing the error. Can someone provide any hints? I'm on Win7 + nVidia gtx295, using osg-2.8.2 Thank you, Ricky Texture2DArray.cpp Description: Binary data ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] texture2Darray problem
Hi, I had the same issue. Its a warnig while applying texture mode. Do not use setTextureAttributeAndModes(). Use setTextureAttribute() instead. There is not such mode like GL_TEXTURE_2D_ARRAY. Texture2DArrays do not work with fixed pipeline. They are accessible only with shaders. Wojtek Lewandowski - Original Message - From: Riccardo Corsi To: OpenSceneGraph Users Sent: Friday, March 12, 2010 1:03 PM Subject: [osg-users] texture2Darray problem Hi All, I have tried a sample application to make use of texture2Darray and associated sampler2DArray Uniform. I wrote my code based on some previous discussions on the mailing list archives. Unfortunately I keep on having GL errors during execution, in particular and invalid enumerator after applying the extension: GL_TEXTURE_2D_ARRAY_EXT 0x8C1A Attached you find the sample program producing the error. Can someone provide any hints? I'm on Win7 + nVidia gtx295, using osg-2.8.2 Thank you, Ricky -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] texture2Darray problem
Hi Wojtek, it works like a charm now! Thank you! Ricky On Fri, Mar 12, 2010 at 1:20 PM, Wojciech Lewandowski lewandow...@ai.com.pl wrote: Hi, I had the same issue. Its a warnig while applying texture mode. Do not use setTextureAttributeAndModes(). Use setTextureAttribute() instead. There is not such mode like GL_TEXTURE_2D_ARRAY. Texture2DArrays do not work with fixed pipeline. They are accessible only with shaders. Wojtek Lewandowski - Original Message - *From:* Riccardo Corsi riccardo.co...@kairos3d.it *To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org *Sent:* Friday, March 12, 2010 1:03 PM *Subject:* [osg-users] texture2Darray problem Hi All, I have tried a sample application to make use of texture2Darray and associated sampler2DArray Uniform. I wrote my code based on some previous discussions on the mailing list archives. Unfortunately I keep on having GL errors during execution, in particular and invalid enumerator after applying the extension: GL_TEXTURE_2D_ARRAY_EXT 0x8C1A Attached you find the sample program producing the error. Can someone provide any hints? I'm on Win7 + nVidia gtx295, using osg-2.8.2 Thank you, Ricky -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org