I think the problem is that you are not enabling GL_BLEND. This is
necessary when rendering smoothed primitives. So try adding
setMode(GL_BLEND,osg::StateAttribute::ON), I think this will fix it.
-Farshid
On Sun, Jun 29, 2008 at 11:14 PM, Crezy Elmo [EMAIL PROTECTED] wrote:
Hello,
I'm
Thanks, Bob.
This is a relief ;-). I don't have the acces to similar Vista setup yet. Will
try to grab two boards and do the checks this week.Will post a meesage with
results when I am done.
Thanks again.
Wojtek
- Original Message -
From: Bob Balfour
To: OpenSceneGraph
Hi everybody.
I have a problem switching Interlace modes.
I'm using stereoscopic rendering with the help of the DisplaySettings and the
functions setStereo(...) and setStereoMode(...).
Everything works fine, but when I want to switch e.g. from horizontal
interlacing to vertical interlacing or
Hi Robert,
It's good to hear those news ;-)
I'm currently having another problem on removing view (OSG 2.5.2).
When closing a view in function
void GraphicsContext::close(bool callCloseImplementation)
at line 469
if (makeCurrent()) is returning false.
False is returned from this workaround
Hello Robert,
On a Linux + nVidia I get a crash with latest SVN when running
osgdistortion (notice the this pointer in #0):
(gdb) bt
#0 osg::FrameBufferObject::isMultisample (this=0x0) at
/home/paul/c/osg-svn/src/osg/FrameBufferObject.cpp:802
#1 0x0050638b in
Dear all,
After a fresh SVN checkout osgthirdpersonview continues crashing and the generated
Configure header continues to have all its entries commented out.
As per various suggestions I defined the following entries in Cmake:
CMAKE_CXX_FLAGS -march=i686
CMAKE_C_FLAGS
On Monday 30 June 2008 13:41, Mario Valle wrote:
Dear all,
After a fresh SVN checkout osgthirdpersonview continues crashing and the
generated Configure header continues to have all its entries commented out.
As per various suggestions I defined the following entries in Cmake:
Sorry for the noise ...
Hit the send button by accident ...
On Monday 30 June 2008 13:41, Mario Valle wrote:
Dear all,
After a fresh SVN checkout osgthirdpersonview continues crashing and the
generated Configure header continues to have all its entries commented out.
As per various
yes, I suspect so.
Regards,
Rene
Van: [EMAIL PROTECTED] namens CG
Verzonden: vr 27-6-2008 4:32
Aan: OpenSceneGraph Users
Onderwerp: Re: [osg-users] manipulating vertices from a nodeloaded
byReadNodeFile()
Hi,
Sorry for the off thread, if I can recover
Thanks a lot Mathias!
Adding your file, deleting the cache and starting over:
- Confing now has #define _OPENTHREADS_ATOMIC_USE_MUTEX
- But the build fails when compiling Referenced.cpp
/local/OSG/OpenSceneGraph/src/osg/Referenced.cpp:85: error: qualified name does not name a
class before '{'
Hi,
On Monday 30 June 2008 15:51, Mario Valle wrote:
Hope this helps you. Ciao!
Yep this helps, thanks.
The fix needs to look somehow different, but I will provide a full submission
to Robert ...
Greetings
Mathais
--
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Thanks for the link, I tried it out and finally got some results! I did
encounter one more problem though. I wrote this piece of code to acquire the
vertices and manipulate them.
void
MoveGeode(
osg::Geode* geode,
osg::Vec3 trans)
{
for (unsigned int i = 0 ; i geode-getNumDrawables() ;
Hi Everyone,
I have done some OSG testing with Vista 64 bit + 2 x GeForce 8800 GTS 320 MB +
3 monitors. I have attached only 3 monitors but I am sure 4 would work either.
Unfortunately results are mixed. I was able to start osgviewer and our demo app
on 3 monitors. I was able to get some
I was in the process of testing the X11 path under OSX, and then I got
distracted by other matters. I will also test the 64-bit X11 version.
Hopefully in the next couple of days I'll have something to report.
-Eric
On Thu, Jun 26, 2008 at 11:21 AM, Robert Osfield [EMAIL PROTECTED]
wrote:
On
Hi -- There are a couple different strategies, depending on how your
database is laid out.
I've seen many OpenFlight databases arranged as a series of tiles to
represent a large area of terrain. You might want to have OSG page in near
tiles, leaving far tiles resident on disk until needed. To do
Jean-Sébastien Guay wrote:
That seems to be a common problem right now, hopefully someone with more
CMake knowledge will be able to suggest a way to circumvent that. But it
seems (from some reports) that deleting your CMakeCache.txt (in your
build directory) would force the tests to be re-run.
Hi Steffen,
At present you'll probably have to recreate the windows attached to
the viewer. You could possible tweak things via osgViewer::Renderer's
SceneView's. Note the Renderer is attached to the viewer's
osg::Camera.
Robert.
On Mon, Jun 30, 2008 at 10:11 AM, [EMAIL PROTECTED] wrote:
Hi
Hi Amalric,
I simply can't answer questions on Win32 front. Getting errors is
wrong, but as how to address them you'll need to rely on Windows
experts.
Robert.
On Mon, Jun 30, 2008 at 11:33 AM, amalric alexandre
[EMAIL PROTECTED] wrote:
Hi Robert,
It's good to hear those news ;-)
I'm
Hi Paul,
osgdistortion isn't failing on my Linux/NVidia box, but... it does
have FBO support, so perhaps this is the difference. The call to
isMultisample does suggest that the code has detected lack of FBO
support properly. I've reviewed the code and it looks like the new
support for
Hi Wojteck,
As a hardware sanity check you could just dual boot the machine with
Linux, this itself will bring its own learning curve, but at least
you'll have a setup that others have known work just fine.
Robert.
On Mon, Jun 30, 2008 at 3:24 PM, Wojciech Lewandowski
[EMAIL PROTECTED] wrote:
Hi Guys,
Just a little note, if you want to create a paged database from
OpenFlight sources then it'll be best to convert all the tiles into
the native OSG binary format, .ive, as this will far more efficient at
load (many times faster) and even a bit better at runtime performance.
Robert.
On Jun 27, 4:53 pm, Ulrich Hertlein [EMAIL PROTECTED] wrote:
Judie wrote:
In your .osg file, look for TexCoordArray?
I want my metal machined piece to look like the cow.osg in the viewer.
cow.osg uses an environment map so that it looks reflective.
The texture coordinates are
wrt planning for OSG 2.6, I notice several of the upstream
dependencies have advanced since my last 3rdParty binary build.
Specifically:
- libpng 1.2.29
- freetype 2.3.7
- curl 7.18.2
- gdal 1.5.2
I suppose it would be good to update those, but my main concern is
updating the CMake dependency
To ensure things are properly tracked and dont get lost, there is a
process for sending code submissions, see the instructions at:
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
-- mew
2008/6/29 Lilinx [EMAIL PROTECTED]:
HI,
I change ive plugin a little for
Hi Mike,
Updating the Cmake dependencies should be pretty straight forward, I
guess the first step is to get these dependencies building, then
update the dependency checks. Do you have any idea how long it might
take to get things updated?
Robert.
On Mon, Jun 30, 2008 at 6:49 PM, Mike Weiblen
On Mon, Jun 30, 2008 at 6:53 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
To ensure things are properly tracked and dont get lost, there is a
process for sending code submissions, see the instructions at:
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
Lilinix
WTF! I just saw this thread! :)
On Sun, 2008-06-29 at 19:51 -0400, Jean-Sébastien Guay wrote:
Hi Robert,
Regarding ScreenCaptureHandler,
I haven't had a chance to look at it properly yet, been rather blown
away with general submissions/support work. If you have any updates
then please
I can draw successfully with slave cameras to all 4 screens in various
configs in Vista, either the osgviewer across all screens, 4 independent
screens (i.e. screens 0-3, each set @ 1440x900), or 2 double-wide
screens (screen 0 2, each set to 2880x900). Note that in the Vista
display settings
That is very interesting... your symptoms sound very familiar. I also tested
on Vista 64, but for me it was built for 32 bit and only for one monitor. It
would display some initial frames lock up then crash, where on other machines
using XP it ran fine. I know that I've had earlier builds
Hello Jeremy,
Hoping to help osgWidget get into OSG 2.6, I did a test build tonight
having freshly updated from SVN. I needed to make some changes to the
CMakeLists.txt file, similar to what needed to be done for OSG and VPB.
I'm attaching the changed file to this message.
Note that the
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