You could try getting overlapping data, my experience is that if your input
data have no overlaps it is likely to see artifacts on the boundaries.
2008/8/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[EMAIL PROTECTED]
Using the GDAL tools, I've built a mosaic of terrain tiles that I'm
Hi Jon,
we have tried to integrate speedtree into osg.
There are serveral ways to do it:
1. alternative: Just use the opengl example from speedtree and wrap it
with a custom drawable. Using this solution there are many
pros:
* easy to integrate
cons:
* your are using the texture
On Wed, Aug 6, 2008 at 10:22 PM, James Turner [EMAIL PROTECTED] wrote:
On 6 Aug 2008, at 21:57, Eric Sokolowsky wrote:
I can't speak about the Xcode project that comes with OSG, but I believe
it is no longer actively maintained. While Xcode support is still far from
perfect within CMake, I
May we someone could create an example and post it to the forum :-)
2008/8/7 Schmidt, Richard [EMAIL PROTECTED]
Hi Jon,
we have tried to integrate speedtree into osg.
There are serveral ways to do it:
1. alternative: Just use the opengl example from speedtree and wrap it
with a custom
Hello,
some days ago I read some topics about offline rendering here but it was not
important then. Now I need it and cant find it (Some topics were out of
date using osg::Produer)
Anyway, I have a seperated logic where I need to render some scene but never
show it, since osgViewer renders
Hello everybody,
1) im new to osg, hello ;)
2) i want to compute an average image out of several camera images.
My plan is using glsl:
draw the cam image as a texture to a screen-filling rectangle, set
orthographic projection.
render the rectangle several times, and divide the pixels by the
Hi all,
I am trying to overlay a shape file on a terrain using overlay node.
But the two textures are not blending, instead the overlay texture has
replaced the terrain texture. I am attaching the final rendered image
for you to ponder upon. I am using the code of osgsimulation example
I'm trying to get OSG and wxWidgets to play nice together.
I downloaded wxPack from http://wxpack.sourceforge.net/ since it's a nice
prebuilt package for Windows. The examples and new projects compile and run
fine.
osgviewerWX however, fails to compile with several linker errors such as
LINK
I have not used wxPack but that linking error is just a warning and
should not usually stop you from getting a working application. What
other errors do you get?
/Jakob Ruhe
2008/8/7 Kimmo Kotajärvi [EMAIL PROTECTED]:
I'm trying to get OSG and wxWidgets to play nice together.
I downloaded
Hi everyone:
void PickHandler::pick(const osgGA::GUIEventAdapter ea, osgViewer::Viewer*
viewer)
{
osg::Node* scene = viewer-getSceneData();
if (!scene) return;
if(ea.getEventType() == osgGA::GUIEventAdapter::PUSH )
{
scene-setUpdateCallback(new
Shayne,
Are all of your UTM projected tiles within a single UTM zone?
Stephen Haithcock
General Dynamics Land Systems
38500 Mound Rd.
Sterling Heights, MI 48310
MZ 436-40-15
(586) 825-8573
Tueller, Shayne
Hi all,
I am working at the moment on an university project and need some
advices concerning picking and using selections in osg. My job is to
generate and render a height number of polygons (+/- 12) and I
need to pick them. In an first instance I have used the
LineSegmentIntersector approach
Hi ???,
First of all, a little mailing list etiquette:
1. could you please sign your posts, it's polite to let others know how
to address you.
2. When asking a new question, you should start a new thread (start a
new message and not reply to another message).
Now, to your question.
Hello Luc,
I am working at the moment on an university project and need some
advices concerning picking and using selections in osg. My job is to
generate and render a height number of polygons (+/- 12) and I
need to pick them. In an first instance I have used the
LineSegmentIntersector
Hi guys,
I have encountered a small problem with intersections. I am using the
IntersectionVisitor and the LineSegmentIntersector to clamp objects to a
geocentric terrain built with VPB (VPB head w/ OSG 2.6).
Most of the time it works. But when the intersector line segment is exactly
coincident
Hi All,
Is anybody else having issues with the online doxygen API
documentation? When I go to the Alphabetical List tab inside of the
Classes tab, all of the links are screwed up. For example, clicking
on the AlphaFunc class is a dead link, and the Quat class link sends
me to the
Here's the whole bunch of them:
Error 1 error LNK2005: __invoke_watson already defined in
MSVCRTD.lib(MSVCR80D.dll) LIBCMTD.lib
Error 2 error LNK2005: _malloc already defined in
MSVCRTD.lib(MSVCR80D.dll) LIBCMTD.lib
Error 3 error LNK2005: _calloc
Well your mixing MS runtime flavours , this is BAD
You need to resolve these conflicts, some can be done as the output tells
you by using the link line command '/NODEFAULTLIB:library'
You also need to ensure all the libs you are using are built with the same
MS runtime do a Google, MSDN search
On Linux you can put/call wx-config in your link statement to
generate paths and libs as known by the wx framework itself
On Thu, Aug 7, 2008 at 7:46 AM, Kimmo Kotajärvi
[EMAIL PROTECTED] wrote:
Here's the whole bunch of them:
Error 1 error LNK2005: __invoke_watson already defined in
Hi Justin,
I can't confirm your problems. AlphaFunc and Quat links just work fine.
Perhaps a cache problem on your browser side.
regrds Ralph
Vican, Justin E. schrieb:
Hi All,
Is anybody else having “issues” with the online doxygen API
documentation? When I go to the “Alphabetical List”
Hi Ralph,
You're right. I had stale links stored in my cache. Many thanks!
-Justin
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ralph Kern
Sent: Thursday, August 07, 2008 10:09 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Error
Hi,
I just need to move a light, and for that I try to use a callback.
So I implement a simple class lightMoveCallback : public
osg::StateAttribute::Callback
with virtual void operator()(osg::StateAttribute* ss, osg::NodeVisitor* nv);
but the callback is never called...
I use :
Hi All,
At the risk of appearing very dense, could I ask for a little help with a
problem that I have been banging my head against a wall with for the the past
week?
The problem is that I have a position and orientation of an observer described
by a position vector, and a vector of euler
Vincent,
Have your tried deriving your class LightMoveCallback from osg::NodeCallback
instead of osg::StateAttribute::Callback to see if the callback gets called?
Just a thought...
-Shayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vincent
Bourdier
Yes,
but if I did it, I cannot set my lightmovecallback in the update callback
for the light, which needs a stateattribute callback...
Thanks for help
Vincent.
2008/8/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[EMAIL PROTECTED]
Vincent,
Have your tried deriving your class
I just had seen that stateattribute::callback is a structure... I did the
same for my callback, ... but still nothing append.
I anyone used it before or know how to use it...
Thanks,
Regards,
Vincent
2008/8/7 Vincent Bourdier [EMAIL PROTECTED]
Yes,
but if I did it, I cannot set my
Vincent Bourdier wrote on Thursday, August 07, 2008 9:56 AM:
Hi,
I just need to move a light, and for that I try to use a callback.
So I implement a simple class lightMoveCallback : public
osg::StateAttribute::Callback
with virtual void operator()(osg::StateAttribute* ss,
Jason,
Perhaps you could elaborate on the gdal_merge tool? That doesn't appear to
be in my set of GDAL tools. Is this something new in GDAL? I'm using version
1.51 on Windows...
Regards,
-Shayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Hi Shane,
You can get a ton of other tools from the FWTools distribution at
http://fwtools.maptools.org/
Good luck,
Jason
On Thu, Aug 7, 2008 at 11:44 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
Jason,
Perhaps you could elaborate on the gdal_merge tool? That
This method returns an unsigned int. It calls size() on the vector, which
returns size_type.
In our builds of software using OSG, we're getting warnings about a conversion
of a 64 bit value to unsigned int.
Has the OSG project had to change the type of common methods like this? Does
it go
I'm using OSG 2.4 in a 4-camera/projector viewport configuration (on a
dome), and I'm finding (not necessarily unexpectedly) that fly, drive
motion models are having difficulty operating properly, probably because
the mouse is moving across viewports.
Should it work OK, and I just have a
Hi,
Try adding your osg::Light to a StateSet, i.e. (pseudocode)
group = osg::Group()
lightsource = osg::LightSource()
light = osg::Light()
light.setLightNum(0)
lightsource.setLight(light)
group.addChild(lightsource)
group.getOrCreateStateSet().setAttribute(light, osg::StateAttribute::ON)
On 6 Aug 2008, at 22:22, James Turner wrote:
Anyway, thanks for pointing this out. I will go and try a CMake
build now.
With a Cmake based build of 2.6.0, I can build OSG fine, but again at
runtime things don't seem at all happy. (In a different way to the
problems I encountered with
Thanks Jean-Sébastien Guay
1. I already update my user info.
2. I have another question, when viewer.frame() which thread listening
windows message(example mouse clicked,keyboard down ,up etc) ,and when
i update my scene node in updatecallback,How threads guarantee sequence?
Hello,
Shameless Plug:
SCS Simulation and Computer Graphics BOF
Tuesday 12:30-1:30PM
Room 507
Does not conflict with the OSG BOF.
Note: SCS = Society for Computer Simulation International (www.scs.org
http://www.scs.org/ )
There was an OpenScengraph paper published in the
Hello,
Web3D sort of BOF's. Plain text. Only the Siggraph conference.
Web3D Plugfest and Web3D symposium left out. Hope this helps people.
==
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