Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-01-30 Thread Robert Osfield
Hi All, I have been meaning to hold another Highland Gathering. My original intention was to try and organise such a gathering of minds each year but have been so swept away with work that I haven't had a chance. Such a Gathering would a bit different than a straight user meeting though...

Re: [osg-users] osgAnimation/AnimationManager unused?

2009-01-30 Thread Cedric Pinson
Hi, Yes it's not used anymore, AnimationManager.cpp has moved to AnimationManagerBase and BasicAnimationManager. We can remove it, I will be available the next week. Right now it's difficult to have internet. Cheers, Cedric Robert Osfield wrote: Hi Paul, On Thu, Jan 29, 2009 at 10:01 AM,

Re: [osg-users] Eliminating VS warnings in external projects

2009-01-30 Thread Robert Osfield
Hi Paul, Thanks for the warning output. Analysis of the output shows there are only 33 unique warnings, the Regisitry and ReaderWriter essentially pull in many of the same core OSG headers that are causing the warnings so both have pretty well the same overlap in warnings. What is likely is

Re: [osg-users] OSG with existing application

2009-01-30 Thread Robert Osfield
Hi Brad, On Fri, Jan 30, 2009 at 12:32 AM, Brad Huber br...@procerusuav.com wrote: I should mention that I've already been working on bringing OSG in to the existing app but haven't been had luck yet. That's why I'm hoping someone can point me to any helpful info. Mixing the OSG with an

[osg-users] How does DEEP_COPY_ALL treat textures?

2009-01-30 Thread neil.hughes
Hi All, Can anyone assist with an issue/misunderstanding I'm having when using DEEP_COPY_ALL please ? The issue is that if I have a cube that I apply a texture to and add to the scenegraph. This displays very quickly and no problems. If then do a clone operation on the cube - say 400 times -

[osg-users] How does DEEP_COPY_ALL treat textures?

2009-01-30 Thread neil.hughes
Hi All, Can anyone assist with an issue/misunderstanding I'm having when using DEEP_COPY_ALL please ? The issue is that if I have a cube that I apply a texture to and add to the scenegraph. This displays very quickly and no problems. If then do a clone operation on the cube - say 400 times -

[osg-users] How does DEEP_COPY_ALL treat textures?

2009-01-30 Thread neil.hughes
Hi All, Can anyone assist with an issue/misunderstanding I'm having when using DEEP_COPY_ALL please ? The issue is that if I have a cube that I apply a texture to and add to the scenegraph. This displays very quickly and no problems. If then do a clone operation on the cube - say 400 times -

[osg-users] OT: Re: Wiki pages for coordinating the push for upstream inclusion of OpenSceneGraph

2009-01-30 Thread Ulrich Hertlein
On 30/1/09 8:20 AM, Jean-Sébastien Guay wrote: I don't understand The more the merrier, but I guess it means agreed... Plus on est de fous, plus on rit! Could you translate that? My french got a bit (sorry, a lot) rusty... Something ... the more you laugh? /ulrich

Re: [osg-users] OT: Re: Wiki pages for coordinating the push for upstream inclusion of OpenSceneGraph

2009-01-30 Thread Serge Lages
On Fri, Jan 30, 2009 at 11:43 AM, Ulrich Hertlein u.hertl...@sandbox.dewrote: On 30/1/09 8:20 AM, Jean-Sébastien Guay wrote: I don't understand The more the merrier, but I guess it means agreed... Plus on est de fous, plus on rit! Could you translate that? My french got a bit (sorry, a

Re: [osg-users] How does DEEP_COPY_ALL treat textures?

2009-01-30 Thread Vincent Bourdier
Hi, Please be more patient... Sometime you can get an answer in 20 min, sometimes after 1 or 2 days... Regards, Vincent. 2009/1/30 neil.hug...@tesco.net Hi All, Can anyone assist with an issue/misunderstanding I'm having when using DEEP_COPY_ALL please ? The issue is that if I have a

Re: [osg-users] MSVC v9

2009-01-30 Thread Tanguy Fautre
I've already posted it: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-January/022302.html I've changed the subject line to be more explicit given the recent findings. Maybe this was a mistake. ;-) Cheers, T -Original Message- From:

Re: [osg-users] How does DEEP_COPY_ALL treat textures?

2009-01-30 Thread Robert Osfield
Hi Neil, A deep copy clones all the data, so none of the data is shared, so if you clone a subgraph with a texture that texture will now copied to 400 textures. Clearly this isn't good for performance. Robert. On Fri, Jan 30, 2009 at 10:06 AM, neil.hug...@tesco.net wrote: Hi All, Can

Re: [osg-users] OT: Re: Wiki pages for coordinating the push for upstream inclusion of OpenSceneGraph

2009-01-30 Thread Sukender
On Fri, 30 Jan 2009 11:50:44 +0100, Serge Lages serge.la...@gmail.com wrote: On Fri, Jan 30, 2009 at 11:43 AM, Ulrich Hertlein u.hertl...@sandbox.dewrote: On 30/1/09 8:20 AM, Jean-Sébastien Guay wrote: I don't understand The more the merrier, but I guess it means agreed... Plus on est

[osg-users] [RE] How does Deep_Copy work - take 2.

2009-01-30 Thread neil.hughes
Hi Robert et al, First please accept my apologee for the previous email getting sent 3 times. I don't quite know what happened there, but it certainly wasn't intended. Gremlins in my system somewhere I would guess. Sorry. In regards to the clone operation, is there a more optimum alternative

Re: [osg-users] osgVolume ready for testing

2009-01-30 Thread Robert Osfield
Hi Paul, On Fri, Jan 30, 2009 at 12:55 PM, Paul Melis p...@science.uva.nl wrote: BTW, is there currently support in osgVolume for interactively manipulating a transfer function? I haven't tried it yet, but it should work automatically. osg::TransferFunction1D holds an osg::Image that it should

Re: [osg-users] Eliminating VS warnings in external projects

2009-01-30 Thread Matthew Fuesz
Since I want to run at /W4 without warnings, I just push all OSG include directives back to /W2. That is, when including any OSG headers, I surround the #include calls with #pragma warning ( push, 2 ) and #pragma warning ( pop ) I have to do similar things with other third-party libraries I

Re: [osg-users] OT: Re: Wiki pages for coordinating the push for upstream inclusion of OpenSceneGraph

2009-01-30 Thread Jean-Sébastien Guay
I don't understand The more the merrier, but I guess it means agreed... Plus on est de fous, plus on rit! Could you translate that? My french got a bit (sorry, a lot) rusty... Something ... the more you laugh? It's something like : More there are fools, the more we laugh Well yes, if you

Re: [osg-users] OT: Re: Wiki pages for coordinating the push for upstream inclusion of OpenSceneGraph

2009-01-30 Thread Sukender
On Fri, 30 Jan 2009 09:00:50 -0500, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: I don't understand The more the merrier, but I guess it means agreed... Plus on est de fous, plus on rit! Could you translate that? My french got a bit (sorry, a lot) rusty... Something ... the

[osg-users] Histroy Buffer Implementation / Suggestion

2009-01-30 Thread Adrian Egli OpenSceneGraph (3D)
Hi all, i would like to start with a very new technology for anti-aliasing / shadow quality increase based on history buffer technique, http://www.cg.tuwien.ac.at/research/publications/2007/Scherzer-2007-PCS/ How should i implement this with pure openscenegraph concepts, and what is important for

[osg-users] shutting down OSG

2009-01-30 Thread Cory Riddell
Is there a correct way to stop OSG and free all the resources that have been acquired by without stopping the application? I thought that when my osgViewer::Viewer instance went out of scope, everything would be released, but that doesn't seem to be the case. cory

[osg-users] OT: Access to OSG website.

2009-01-30 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Over the past couple weeks, accessing the OSG website/SVN has become near impossible for me from home (connection timeouts). While at work, the website is quite fast and responsive. I've taken the issue up with my ISP, but at least one co-worker on a different ISP has the same issue. My ISP's

Re: [osg-users] shutting down OSG

2009-01-30 Thread Robert Osfield
Hi Cory, The OSG users ref counting, so if all external references to the scene and viewer are removed then all the associated resources should be deleted automatically. If you app keeps any references to this data then it'll stay around until these references are removed. If you've enabled

[osg-users] Porting code from OSG1.2 Producer to OSG2.x

2009-01-30 Thread Yinpeng Li
Hi everyone, I am currently porting code from OSG1.2 Producer to OSG2.x, intending to use them with osgViewer library. Notwithstanding, there are several places where it is hard to find a replacement for the old code or classes... For example, what is the replacement of SceneView? And, what is

[osg-users] CDash errors/warnings

2009-01-30 Thread Robert Osfield
Hi All, Reviewing the CDash pages of the OSG ( http://www.cdash.org/CDashPublic/index.php?project=OpenSceneGraph) I see that two of the builds are failing, neither are problems in the OSG source code itself, one looks to be a Cmake/dependency issue, and the other is problems in gl headers/libs.

Re: [osg-users] OT: Access to OSG website.

2009-01-30 Thread Robert Osfield
Hi Ken, We've had lots of problems with the present server over the last few months, Jose's made a few changes to try and keep things more stable, but in the end the server software needs an complete update to fix the problems. To this end Jose is helping get us migrated to a virtual server

Re: [osg-users] Porting code from OSG1.2 Producer to OSG2.x

2009-01-30 Thread Tomlinson, Gordon
How about trying to search the mail list to see previous questions on this Or looking at the documentation on the OSG web site http://www.openscenegraph.org/projects/osg/wiki/Support/Porting Gordon __ Gordon Tomlinson Product

Re: [osg-users] Porting code from OSG1.2 Producer to OSG2.x

2009-01-30 Thread Robert Osfield
Hi Li, It's probably best not for 1:1 mapping of classes as items like SceneHandlerList don't have an equivalent as there is no need to this extra layer of abstraction. osgUtil::SceneView is still available in OSG-2.x, but most likely you won't need it at all as osgViewer is built around

Re: [osg-users] Installing library plugins to the osgPlugins-VERSION directory

2009-01-30 Thread Jason Beverage
Hi Art, Thanks for your tip, it worked great! osgEarth now installs its plugins to the osgPlugins-version directory. Thanks again! J On Thu, Jan 29, 2009 at 10:25 AM, Art Tevs stud_in...@yahoo.de wrote: Hi Jason, take a look into osgPPU's CMake files. There I use the output of osgversion

Re: [osg-users] shutting down OSG

2009-01-30 Thread Cory Riddell
After my (MFC) app ends, the output window in Visual Studio fills with a bunch of this: Detected memory leaks! Dumping objects -{164} normal block at 0x02A54248, 128 bytes long. Data: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 {163} normal block at 0x02A541A8, 96 bytes

Re: [osg-users] OT: Access to OSG website.

2009-01-30 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Thanks for the answer Robert. The last message I found in the archives regarding the server was from a few months ago, since I hadn't seen anything lately, I assumed the server was back on its feet. I still have my doubts regarding my ISP, but I guess I can't lay all the blame on them now :)

Re: [osg-users] Histroy Buffer Implementation / Suggestion

2009-01-30 Thread Art Tevs
Hi Adrian, for all 2D effects there exists already a pipeline with couple of examples (gauss blurr, depth of field, hdr and so on), however you maybe have heard about it already. Take a look into osgPPU. I took a small look into the paper and saw that the main method is just to combine N

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-01-30 Thread Art Tevs
Hi all, Robert, yes, I also thought on something like a mini conference about OSG. This still can be achieved during this potential user meeting in europe. I was thinking on reserving small conference room in some nice place and let users present their software/plugins/nodekits to the

Re: [osg-users] shutting down OSG

2009-01-30 Thread Robert Osfield
Hi Cory, I believe the are bugs in the memory tracking support in VS, especially when using MFC, that produce many false positives. You'll need to get more info about this from VS experts though, the last time I used VS was in the last Century! Robert. On Fri, Jan 30, 2009 at 3:32 PM, Cory

Re: [osg-users] Installing library plugins to the osgPlugins-VERSION directory

2009-01-30 Thread Art Tevs
Hi Jason, you are welcome! best regards, art Jason Beverage wrote: Hi Art, Thanks for your tip, it worked great! osgEarth now installs its plugins to the osgPlugins-version directory. -- Read this topic online here: http://osgforum.tevs.eu/viewtopic.php?p=5550#5550

[osg-users] OSG 2.7.9 - Crash in destroying ShadowedScene

2009-01-30 Thread Morné Pistorius
Hi guys, I am testing the current trunk version of OSG in my application (was previously using v2.6.1) and I get a crash on shutdown when trying to destroy a osgShadow::ShadowedScene. This only occurs when I have a shadowTechnique set and is caused by destroying the shader program. I am using

Re: [osg-users] shutting down OSG

2009-01-30 Thread Tomlinson, Gordon
Do a search of the mail archive this problem with false leaks in MFC has been discussed exhaustively with various methods shown on how to work around the MFC bugs that produce false leaks Gordon __ Gordon Tomlinson Product Manager 3D

Re: [osg-users] OSG 2.7.9 - Crash in destroying ShadowedScene

2009-01-30 Thread Robert Osfield
Hi Morne, Can you get osgshadow to crash? If others can redproduce this problem there the chances of fixing it promptly go up. Robert. On Fri, Jan 30, 2009 at 4:33 PM, Morné Pistorius mpistorius@googlemail.com wrote: Hi guys, I am testing the current trunk version of OSG in my

Re: [osg-users] shutting down OSG

2009-01-30 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert, Cory, I implement some weeks before a memory leak detector for VS 2005 and cleaned up the code that all of my objects get right removed from memory now, espacially i had some bad behaviour before cleaning up my webbased rendering plugin, after removing all memory leak even quicktime

Re: [osg-users] OSG with existing application

2009-01-30 Thread Brad Huber
FYI, I appear to have this issue fixed/working. I thought it might be a problem caused by conflict between D3D and OSG/OpenGL but really it was a problem caused by a bunch of #defines in our app which made OSG not compile... Thanks -Brad -Original Message- From:

[osg-users] Plan for OpenSceneGraph-2.8 release work

2009-01-30 Thread Robert Osfield
Hi All, Now the last of the 2.7.x dev series is done, I'm now focused on getting the up coming OpenSceneGraph-2.8 branch stable and as well tested as possible. Yep this means lots of nagging about testing from me ;-) Since 2.7.9 was made earlier I've checked in couple of fixes from myself and

Re: [osg-users] ANN: OSG Training in Washington DC

2009-01-30 Thread John Kelso
Hi, I second that idea. I think any evening would work for me. Do you have a venue for the class yet? That last place was ring-a-ding! John On Thu, 29 Jan 2009, Eric Sokolowsky wrote: Paul Martz wrote: Hi all -- Just a reminder regarding the upcoming public OSG training course, to be

Re: [osg-users] Porting code from OSG1.2 Producer to OSG2.x

2009-01-30 Thread Yinpeng Li
OK, Thank for your advice ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] ANN: OSG Training in Washington DC

2009-01-30 Thread Paul Martz
Hi John -- That makes at least four of you interested in a UG meeting in DC, so we'll have to set one up. Bob and I hope to finalize arrangements/locations in the next couple of weeks, and we'll post info regarding both the course location and the UG when we have solid plans. Paul Martz Skew

Re: [osg-users] ANN: OSG Training in Washington DC

2009-01-30 Thread Brian ...
Add me to the list of those interested in a UG meeting in DC. Brian Hill From: pma...@skew-matrix.com To: osg-users@lists.openscenegraph.org Date: Fri, 30 Jan 2009 13:13:31 -0700 Subject: Re: [osg-users] ANN: OSG Training in Washington DC Hi John -- That makes at least four of you

[osg-users] CPU usage

2009-01-30 Thread Cory Riddell
When I run the osg viewer app and load just about any osg file (like cesna.osg), my CPU usage is a constant 23% - 30%. This is with no interaction, it is basically using an entire CPU core. Fortunatelly I have a 4 core machine, so it hasn't been a problem so far, but I'm wondering what this means

Re: [osg-users] Plan for OpenSceneGraph-2.8 release work

2009-01-30 Thread Jean-Sébastien Guay
Hi Robert, The only way to make sure that you have a great experience with OSG-2.8 is for you to pull down 2.7.9 and the upcoming 2.8.0-rc* release candidate series and test it directly against your applications. I'll try and do this in the beginning of next week for our apps. J-S --

Re: [osg-users] CDash errors/warnings

2009-01-30 Thread Shue, John A
Hi Robert, I submitted my broken nightly build after you wrote this email: http://www.cdash.org/CDashPublic/viewBuildError.php?buildid=8157 I'm on a FreeBSD 6.2-STABLE system running gcc 3.4.6 and cmake 2.6-patch 1. The problem is with linking libosgViewer.so against libXrandr library. I have

[osg-users] osgdb_freetype.dll not getting built

2009-01-30 Thread Sinisa Kolaric
Hi I am trying to compile OpenSceneGraph 2.6.1 on Windows XP, but it looks like CMake can't find FreeType in this source snapshot; the resulting VC++ 2008 project thus does not contain a reference to this plugin. So when I run a sample application (for example osgautotransform.exe), I get a

Re: [osg-users] osgdb_freetype.dll not getting built

2009-01-30 Thread Jason Daly
Sinisa Kolaric wrote: Hi I am trying to compile OpenSceneGraph 2.6.1 on Windows XP, but it looks like CMake can't find FreeType in this source snapshot; the resulting VC++ 2008 project thus does not contain a reference to this plugin. So when I run a sample application (for example

Re: [osg-users] osgdb_freetype.dll not getting built

2009-01-30 Thread Paul Martz
Check the mailing list archives. This comes up every few weeks or so. You might also look at the CMakeModules/FindFreeType.cmake script to see if you can figure out why it can't find your library. If you have the precompiled binaries from Mike's repo in a sibling directory called 3rdParty, OSG's

Re: [osg-users] Installing library plugins to the osgPlugins-VERSION directory

2009-01-30 Thread Philip Lowman
On Thu, Jan 29, 2009 at 10:39 AM, Luigi Calori l.cal...@cineca.it wrote: This is my FindOSG file I use for getting dll to copy , it get the version also... see #get version numbers EXEC_PROGRAM(${OSG_VERSION_APP} ARGS --version-number OUTPUT_VARIABLE OSG_VERSION_NUMBER)