Re: [osg-users] Compiling OSG applications on Ubuntu 12.04 = OK

2012-06-18 Thread Alberto Luaces
Hi Vijay, Vijay Patil writes: Hello, As mentioned in thread: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2012-January/055703.html I too installed 'libopenscenegraph-dev' package on Ubuntu 12.04 and struggled with compile time linking errors for simple

[osg-users] iPad3 Retina Display Support

2012-06-18 Thread Joerke, Robin
Hello, I have developed an iPad-App using osgViewer::GraphicsWindowIOS. When deploying to an iPad 3 with iOS 5.1, I noticed that iOS automatically upscales the graphics context by factor 2, for filling the Retina Display. However, osg still renders in a low resolution (1024x768), leading to

Re: [osg-users] iPad3 Retina Display Support

2012-06-18 Thread Stephan Maximilian Huber
Am 18.06.12 12:23, schrieb Joerke, Robin: I have developed an iPad-App using osgViewer::GraphicsWindowIOS. When deploying to an iPad 3 with iOS 5.1, I noticed that iOS automatically upscales the graphics context by factor 2, for filling the Retina Display. However, osg still renders in a low

Re: [osg-users] iPad3 Retina Display Support

2012-06-18 Thread Joerke, Robin
Thanks for your reply. I am using iOS SDK 5.1. This is the initialization code inside of a UIViewController: osg::ref_ptrosg::GraphicsContext::Traits traits = new osg::GraphicsContext::Traits; CGRect lFrame = [self.view bounds]; unsigned int w = lFrame.size.width;

[osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-18 Thread Wang Rui
Hi all, I'm glad to announce a new project I'm working on in the scope of osgRecipes (also the repo of the book OpenSceneGraph 3 Cookbook): https://github.com/xarray/osgRecipes/tree/master/integrations Its main and only goal is to integrate as more as possible third-party libraries/SDKs with OSG

Re: [osg-users] iPad3 Retina Display Support

2012-06-18 Thread Stephan Maximilian Huber
Hi, Your code looks correct to me. What is the ios deployment target for the osg-project? It should be = 4.0 You can try to force the scale via osg::ref_ptrosg::Referenced windata = new osgViewer::GraphicsWindowIOS::WindowData(self.view,

[osg-users] FLT, LODs and Light Points

2012-06-18 Thread Chris Hanson
Had someone consult with me off-list about an issue involving near/far computation that boiled down to an issue occurring when certain models are paged into the OSG scene. The user is fairy certain the issue arises when multiple LODs and Light Points are present in a FLT file. I suspect that

[osg-users] Error reported when using RGB_16F cubemap as FBO

2012-06-18 Thread Brad Colbert
Hi, I'm getting an error when I try to use a floating point texture as a cube map for an FBO. I'm able to repeat the error using the prerendercubemap example where I changed line 223 to: texture-setInternalFormat(GL_RGB16F_ARB); The error I get is: RenderStage::runCameraSetUp(), FBO

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-18 Thread michael kapelko
Great news! Although, I would really like to see OSG + libRocket integration since GUI is lacking in OSG :) I recall there was a guy who wrote dtEntity thing which has OSG + libRocket integration, but I'm unsure how well it supports it. I'll be doing OSG + libRocket research myself in the coming

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-18 Thread Wang Rui
Hi Michael, I also recall that their is someone working on OSG and libRocket so I don't put it in my TODO list. :-) I'm going to first consider some other GUI libraries like MyGUI, and... HTML5 and Flash? The project page is : https://code.google.com/p/dtentity/. Maybe you could just check if

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-18 Thread michael kapelko
Yeah, I definitely will, later. As for MyGUI, I've used CEGUI instead due to lack of support/docs and Russian comments (even being Russian myself). ___ osg-users mailing list osg-users@lists.openscenegraph.org