Hi Johan and JS,
My inclination would be towards using a nested namespace as suggest by
J-S, this will avoid wider namespace pollution with generic names, but
still allow the implementation to use the short hand and end up with
more readable code. Another twist on this is to use the class as a
Hi Christian,
On 1 February 2013 07:31, Christian Schulte christian.schu...@onera.fr wrote:
my nightly build worked fine on RedHat 5.3(64bits) but also on CentOS
6.3(64bits), WinXP(32bits)¨and Win7(64bits).
Thanks again for your quick answer and solution.
By the way did you think about how to
Hi Robert,
I agree with you that there is no other way than testing. Maybe we could
make an platform dependent include of math.h instead of cmath for the
platforms you think there is a risk (like IRIX) on the trunk and ask the
community to test it.
Christian
Le 01/02/2013 10:13, Robert
On Fri, Feb 1, 2013 at 8:24 AM, Koduri Lakshmi ankiredd...@gmail.comwrote:
If I added -lffmpeg to LOCAL_LDLIBS in Android.mk file then I am
getting the following error.
Code:
cannot find -lffmpeg
Can you please help how to link ffmpeg plugin for Andorid.
Maybe dumb question, but do you
On Fri, Feb 1, 2013 at 1:38 AM, Ulrich Hertlein u.hertl...@sandbox.dewrote:
I agree with Robert, this doesn't look OSG-specific.
Have you tried running 'glxinfo' and 'glxgears' to check if OpenGL support
is available?
Yes, run glxinfo and check whether you are actually running Nvidia/ATI
Hi Koduri as Jan said you have to add the generated ffmpeg static libs, I
have in my Android.mk:
$(OSG_SDK)/obj/local/armeabi-v7a/libavformat.a \
$(OSG_SDK)/obj/local/armeabi-v7a/libavcodec.a \
$(OSG_SDK)/obj/local/armeabi-v7a/libavdevice.a \
$(OSG_SDK)/obj/local/armeabi-v7a/libswscale.a \
Hi Jordi Torres and Jan Ciger,
Thank you very much for the reply.
I downloaded ffmpeg1.0 from FFmpeg site. Now compiled statically to generate
.a files. I generated
/armeabi-v7a/libavformat.a
/armeabi-v7a/libavcodec.a
/armeabi-v7a/libavdevice.a
/armeabi-v7a/libswscale.a
Hi,
To clarify, problem is already solved with the fix to xorg.conf I posted.
glxinfo and glxgears were not running correctly and now they are.
Yes, I am running nvidia drivers properly and all was well under F17 as I
stated. This is a bug in F18 that should get fixed eventually.
Thanks all,
Hi Koduri,
You can create a Quad and then add the image stream, something like that:
osg::ref_ptrosg::Image image = osgDB::readImageFile(
/sdcard/videodemo256256.avi.ffmpeg );
osg::ImageStream* imageStream = dynamic_castosg::ImageStream*(
image.get() );
if ( imageStream )
{
Hi Jordi Torres,
Thank you very much for the help. I did that in .cpp file as follows
Code:
img = osgDB::readImageFile(filename);
videoStream[idx] = dynamic_castosg::ImageStream*(img);
if (videoStream[idx].valid())
{
LOG( Got movie);
You should investigate further about what are failing in your compilation
and fix it, as I don't have your computer in front of me I can't say much
more.
Sorry.
2013/2/1 Koduri Lakshmi ankiredd...@gmail.com
Hi Jordi Torres,
Thank you very much for the help. I did that in .cpp file as
I need to move some nodes around in my structure that inherit various
parts of their statesets from it's parent nodes. Is there an easy way to
compile it's stateset for moving it around? I will give a very dumbed
down example of what I am trying to do:
Grp 1
Hi Jordi Torres,
When I use jpeg plugin, I did the following things
1) USE_OSGPLUGIN(jpeg) in .h file
2) Added -ljpeg to LOCAL_LDLIBS in Android.mk file
3) Added -losgdb_jpeg \ to LOCAL_LDFLAGS in Android.mk file.
Similarly I need to do for ffmpeg plugin also.
I added -lffmpeg to LOCAL_LDLIBS
I said you in a previous mail, and Jan too.
You need to add to your TARGET_LDLIBS in the Android.mk of your application
the libraries generated when building the ffmpeg. NO ffmpeg.a library is
created so calling to -lffmpeg is an error and try to link with it too.
i am a beggineer ... and i stuck at very begining . i created my first OSG
program in ubuntu i get this error message ...
Scanning dependencies of target MyProject
[100%] Building CXX object CMakeFiles/MyProject.dir/test.cpp.o
/home/heart-hacker/osgproject/program-2/test.cpp:1:23: fatal error:
On Fri, Feb 1, 2013 at 12:27 PM, Stuart Mentzer osgfo...@tevs.eu wrote:
Hi,
To clarify, problem is already solved with the fix to xorg.conf I posted.
glxinfo and glxgears were not running correctly and now they are.
Yes, I am running nvidia drivers properly and all was well under F17 as I
Hi Robert and J-S,
thanks for suggestions. The namespace trick seems interesting.
I will try to lead our code in this direction.
John
On Friday 01 of February 2013 09:05:47 Robert Osfield wrote:
Hi Johan and JS,
My inclination would be towards using a nested namespace as suggest by
J-S, this
On 01/31/2013 04:30 PM, Stuart Mentzer wrote:
Hi Robert,
You were right: the problem was broader than OSG. The fix was to modify
/etc/X11/xorg.conf so that these 2 lines were in the Files section:
Code:
Section Files
ModulePath /usr/lib64/nvidia/xorg
ModulePath
Koduri,
When I use jpeg plugin, I did the following things
1) USE_OSGPLUGIN(jpeg) in .h file
2) Added -ljpeg to LOCAL_LDLIBS in Android.mk file
3) Added -losgdb_jpeg \ to LOCAL_LDFLAGS in Android.mk file.
Similarly I need to do for ffmpeg plugin also.
I added -lffmpeg to LOCAL_LDLIBS
Hi all,
I have a question regarding PagedLOD. I use as input a hierarchy of files.
The vertices in the geometries are in a local reference system, and, for
some reason, in need to transform them to a projected coordinate system :
Lambert 93. I have a transformation which works fine. However,
On 01/31/2013 10:20 PM, lucie lemonnier wrote:
I compiled openvrml-0.17.12 with visual studio 2008 without problem.
When I try to compile openvrml-0.17.12 with visual studio 2010, I have this
error in compilation several times :
typename cannot be used outside a template declaration
Does that
Thanks for all the input.
The Files section with those 2 lines already appears in
/etc/X11/xorg.conf.d/00-nvidia.conf but for some reason isn't getting picked up
in F18. I am not sure there is a benefit to copying that to
/usr/share/X11/xorg.conf.d/ as well. I am no expert on how the nvidia
Sounds like you may have missed an include file in your test.cpp file,
or you have included something that it does not know about. If your
program is short you may want to paste it into a reply and then people
could maybe determine the problem.
Michael
On Fri, 2013-r2-01 at 19:10 +0530, om
Hello.
I try to obtain the world matrices using getWorldMatrices.
The graph is :
Group
Group
MatrixTransform
The object uses the following matrix as Matrix Transform:
1 0 0 0
0 1 0 0
0 0 1 2.5
0 0 0 1
But i still get 3 identity matrices.
When i add the object in scene, its
one more problem i have ... when i complile/build using cmake and then use
make i get an error .. i have to modify the code genereted by cmake to get
is corrected .. why so ... the error that is genereted are pasted below
is there any problem with installation ..
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