Hi Heiko,
I solved the problem this way:
1. Create an own subclass of osgDB::ReadFileCallback and override the
readImage method.
2. Check inside the readImage() method, if the filename starts with :/ or
qrc:///
3. If the filename is a Qt resource, then load the image into a QImage and
convert it
Hi,
I have .osgt file with valid 3d-model. It has one animation for all elements of
the scene. As I saw in OSG examples (nathan.osg and bignathan.osg) it is
possible to create a file with some separate animations. But as far as I know,
3dsmax and Blender can make animations in one timeline
HI Jesus,
osgVolume doesn't yet support multiple over-lapping volumes.
To handle multiple intersecting volumes one will have to have the osgVolume
rendering back end and shaders handle both volumes at the same time where
the volumes overlap and separately handle the areas where only one volume
Hello Robert.
Thanks for your quick reply!
We´ll try to solve this problem ourselves then.
Regards.
Jesús.
2014-09-22 11:37 GMT+02:00 Robert Osfield robert.osfi...@gmail.com:
HI Jesus,
osgVolume doesn't yet support multiple over-lapping volumes.
To handle multiple intersecting volumes
Hi Maxim,
I do not work with animations much for quite a while, so take this with
grain of salt,
Either fbx or collada files could have multiple animations.
As they are text files ( as well as osgt itself ) - it is possible just do
some cut an paste work with text editor.
when being converted
Hi,
I've downloaded the new version (3.2.1) and built it with support for Qt 4.8.
When I tried to use the libs in my app (which worked fine with version 3.0.1) I
got two errors.
First one, from QGraphicsWindowQt:
Code:
GraphicsWindowQt:24:21: fatal error: QGLWidget: No such file or directory
I built OSG 3.2.0 (windows) from the command line in release and debug modes as
follows:
Code:
cd %OSG%
mkdir debug_build
cd debug_build
cmake ../ -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=../ -G NMake
Makefiles
nmake
nmake install
cd ..
mkdir release_build
cd release_build
cmake ../
Hi,
I'm looking at extending the osgViewerQT example by being able to add items to
the QGraphicsView (by setting a QGraphicsScene and adding items to that). These
items include some QT controls that need to be embedded in the window with
transparency enabled.
When I simply create the scene
Hi Paul,
Googeling indicates that error is most likely produced by a missing
runtime dependency. [1]
Try to check it with the dependency walker or check if you have the
correct dlls copied.
Cheers
Sebastian
[1] http://lmgtfy.com/?q=application+unable+to+start+0x0007b+error+code
I built
Hi Andres,
I would guess that there might be some mistakes when you build your
program, e.g. mix debug and release build.
see also:
http://www.qtcentre.org/threads/10959-QWidget-Must-construct-a-QApplication-before-a-QPaintDevice?p=263303#post263303
best,
Shao
On Mon, Sep 22, 2014 at 2:56 PM,
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