On Fri, Jun 12, 2015 at 1:00 AM, Jannik Heller scr...@baseoftrash.de wrote:
Hi Jan,
The only way you could have problems is if you rely on the OSG
libraries shipped by the distro, where you don't have control over how
it was compiled.
That is precisely what's going to happen. My
Hi Jannik,
On 12 June 2015 at 00:00, Jannik Heller scr...@baseoftrash.de wrote:
Still, I'm convinced there's a bigger issue here. I'd be curious what
Robert's thoughts are.
Issue like dependencies on 3rd party libraries that keep changing
versions/compatibility in major ways is painful for
Actually the default version Qt 5.4 dynamically selects what it thinks is the
most appropriate version of OpenGL to use.
You can force it to use desktop OpenGL by calling
QCoreApplication::setAttribute(Qt::AA_UseDesktopOpenGL) on your app instance
before you call exec on it.
hi robert,
The biggest problem is the AMD Intel's OpenGL driver is still have many
bugs,i prey let ATI dis appear ever day,one day ATI doesn't exist in the
world,and the intel's driver is much better than ever!
The OpenSceneGraph's newest version use opengl shaders more and more,but will
Hi,
You just have to build OSG twice using each version of Qt in turn. OSG
respects the DESIRED_QT_VERSION already.
cmake -DDESIRED_QT_VERSION=5 - use Qt 5.x
cmake -DDESIRED_QT_VERSION=4 - use the Qt 4.x series
Yes, but then you won't be able to install those two OSG versions at the
On Fri, Jun 12, 2015 at 2:51 PM, Jannik Heller scr...@baseoftrash.de wrote:
Hi,
You just have to build OSG twice using each version of Qt in turn. OSG
respects the DESIRED_QT_VERSION already.
cmake -DDESIRED_QT_VERSION=5 - use Qt 5.x
cmake -DDESIRED_QT_VERSION=4 - use the Qt 4.x series
Hi All,
I have just tagged the OpenSceneGraph-3.3.8 developer release. Focus for
this dev release has been a whole series of bug and build fixes.
*source package :* OpenSceneGraph-3.3.8.zip
http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.3.8.zip
*svn tag:* svn co
On Fri, Jun 12, 2015 at 1:36 PM, Alistair Baxter alist...@mve.com wrote:
Actually the default version Qt 5.4 dynamically selects what it thinks is the
most appropriate version of OpenGL to use.
You can force it to use desktop OpenGL by calling
Hi Robert,
that's certainly an option, and it seems like the option that would place the
least burden on developers. I like the idea.
Counting the lines of code in osgQt we have just under 2000 lines in
implementation files, having that much code in headers shouldn't be too much of
a problem.
On 12 June 2015 at 20:58, Jannik Heller scr...@baseoftrash.de wrote:
On second thought, I'm not sure how this solution would interact with the
MOC (QT meta object compiler). osgQt::QGraphicsViewAdapter is a Q_OBJECT,
meaning the MOC needs to run on it and produce an object file. If we move
On second thought, I'm not sure how this solution would interact with the MOC
(QT meta object compiler). osgQt::QGraphicsViewAdapter is a Q_OBJECT, meaning
the MOC needs to run on it and produce an object file. If we move all code to
the headers, then it would fall on the users responsibility
Hi Jannik,
On 12 June 2015 at 18:24, Jannik Heller scr...@baseoftrash.de wrote:
as a first step to rectify the problem I have introduced a version check
within osgQt (include/osgQt/Version) to store the Qt version that osgQt has
been compiled against. If there is a version mismatch, the build
Hi,
Compiles and runs fine on Windows 7 + Qt 5.4.1 + MingW 4.9.1
Cheers,
Philippe
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64082#64082
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hi robert,
For example,i know a opengl engine,named C4 engine current URL is:
http://www.terathon.com/
This engine from it's birthday,many years before,i always test their
demos,and from the first days,found it's shadow use opengl shaders,so judged
this engine will encounter many many
Hi Zhuwan,
On 12 June 2015 at 14:15, webmaster webmas...@3dvri.com wrote:
The biggest problem is the AMD Intel's OpenGL driver is still have
many bugs,i prey let ATI dis appear ever day,one day ATI doesn't exist in
the world,and the intel's driver is much better than ever!
The
Hi,
as a first step to rectify the problem I have introduced a version check within
osgQt (include/osgQt/Version) to store the Qt version that osgQt has been
compiled against. If there is a version mismatch, the build process will abort
with an #error rather than crashing at runtime later on.
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