approach?
Regards,
Benjamin Eikel
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Am Freitag, 29. Februar 2008 20:54:08 schrieb Jean-Sébastien Guay:
Hello Benjamin,
we want to use OpenSceneGraph for a parallel rendering system. The scene
graph should be located on a central computer which gets the user input,
modifies the scene graph (with draggers) and displays the
Hello Robert,
On Saturday 01 March 2008 at 13:22:35, Robert Osfield wrote:
Hi Benjamin,
On Sat, Mar 1, 2008 at 12:24 AM, Benjamin Eikel [EMAIL PROTECTED] wrote:
Have you explored multiple CPU/GPU set ups on a single machine?
We have two CPUs but only one GPU on each node
On Saturday 01 March 2008 at 14:10:17, Jan Ciger wrote:
Robert Osfield wrote:
There are different levels of distributed rendering. Low level like
- distributed GL like Chomium, through to high level distributed IG
where all nodes have a local copy of all the data with high level
state
Hello Robert,
On Saturday 01 March 2008 at 18:50:16, Robert Osfield wrote:
Hi Benjamin,
Could you possibly repost the below text, but broken down into shorter
paragraphs as long paragraphs are really hard to follow. Try to keep
one major point per paragraph.
of course.
o What do we want to
On Saturday 01 March 2008 at 20:06:02, [EMAIL PROTECTED] wrote:
Benjamin Eikel wrote:
Hello Robert,
On Saturday 01 March 2008 at 18:50:16, Robert Osfield wrote:
Hi Benjamin,
Could you possibly repost the below text, but broken down into shorter
paragraphs as long paragraphs
On Saturday 01 March 2008 at 20:18:19, Jan Ciger wrote:
Hello Benjamin,
Benjamin Eikel wrote:
Hello Jan,
thank you for your suggestion. Equalizer looks like a prebuilt framework
for simple, high-performance parallel rendering. This is not what we are
searching for, because we want
Hello Robert,
On Sunday 02 March 2008 at 11:42:24, Robert Osfield wrote:
HI Benjamin,
Thanks for the more structured explanation. I'm not sure that the
overall approach will be the most efficient way to tackle the task for
a wide range of usages, so I'd recommend exploring the possibilities
Hello Robert,
thank you again for your helpful advice. I will meet with our team tomorrow
and talk with them and decide what approach we will implement in the end.
Regards,
Benjamin
On Sunday 02 March 2008 at 14:58:41, Robert Osfield wrote:
On Sun, Mar 2, 2008 at 11:41 AM, Benjamin Eikel
Brilliant! :-D
Douglas Osfield wrote:
Once you have it, it's self documenting. One potential problem is
that language of documentation isn't always you're native one, or
worse still the future that its acquired the documentation from is in
your own native language has evolved beyond all
On Saturday 08 March 2008 at 13:50:04, Renan Mendes wrote:
Hi,
I need some help on saving and loading scenegraphs. Reading the OSG
documentation, specifically the osgDB namespace, I saw that I have no idea
where to begin! Can someone give me a reference?
Thanks,
On Saturday 08 March 2008 at 14:26:13, Renan Mendes wrote:
Benjamin,
I've used this function (it compiled alright), but when running my
aplication, there was an error message, saying that I didn't have the
plugin for reading and writing files... I went to the OSG website and
searched
On Tuesday 01 April 2008 at 23:37:21, Robert Osfield wrote:
One more thing...
In the light of the recent efforts from Microsoft to support standards
and for opening their source code. I've been thinking of making this
one the last release before tagging in 2.4 next week or so. Then I
will be
Am Dienstag, 13. Mai 2008 17:15:36 schrieb Mathias Fröhlich:
Hi,
On Tuesday 13 May 2008 16:57, Jean-Baptiste Authesserre wrote:
I would like to use blender to create my 3D models. Is that possible to
use blender files .blend with osg?
I compiled by myself osg by using Cmake for the
://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Plugins
For example OBJ works as already stated before.
Regards,
Benjamin
2008/5/13 Benjamin Eikel [EMAIL PROTECTED]:
Am Dienstag, 13. Mai 2008 17:15:36 schrieb Mathias Fröhlich:
Hi,
On Tuesday 13 May 2008 16:57, Jean-Baptiste
Am Dienstag, 29. Juli 2008 14:04:59 schrieb David Spilling:
Dear All,
[...]
Any other suggestions?
*Question 3 : (possibly the biggest) Should the core OSG include SSE?*
There are several downsides to including SSE. Firstly, x-platform provision
of SSE may be tricky due to the way different
Am Dienstag, 29. Juli 2008 14:28:18 schrieb Benjamin Eikel:
Am Dienstag, 29. Juli 2008 14:04:59 schrieb David Spilling:
Dear All,
[...]
Any other suggestions?
*Question 3 : (possibly the biggest) Should the core OSG include SSE?*
There are several downsides to including SSE. Firstly
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