Re: [osg-users] osgconv & ive format

2008-01-30 Thread Rémy Deslignes
Hi The flag is an option for the reader / writer : osgconv -O "noTexturesInIVEFile" source.xxx target.ive Rémy Anthousis Andreadis a écrit : > Hello, > > I was wondering if i could store a file to ive format but without > internal textures. osgconv is by default using internal textures and > i

Re: [osg-users] Displaying cables

2008-02-05 Thread Rémy Deslignes
Just a stupid question : if the bottleneck is the update of the hose, what would you think about using VBOs ? Laurent Di Cesare a écrit : > Jean-Sébastien Guay wrote : > >> Hello, >> >> For now, we are creating some geometry (quad strips, specifically) to >> display the cables, and assigning

Re: [osg-users] Problems with picking and HUDs

2008-02-05 Thread Rémy Deslignes
Just an idea : AFAIK , If you use a CameraNode under a Transform , the display is then not consistent with the picking : The display of any geometry under the CameraNode will be affected by the Transform, but the IntersectVisitor traversal of the CameraNode will reset the transformation matrix.

Re: [osg-users] Camera position update

2008-02-08 Thread Rémy Deslignes
I think that the best way is to write a specific MatrixManipulator, or re-use (or overwrite) the NodeTrackerManipulator. Rémy Janusz a écrit : > Dear all: > > I am running a galaxy formation visualisation with OSG. Just to > simulate and visualize the gravitational effect of 2 closely passing

Re: [osg-users] Vector/Model data inserts in VPB/OSGDEM terrain. Possible ?

2008-02-08 Thread Rémy Deslignes
Can you please explain more precisely what you intent to do by "making holes" in the mesh for "hight fidelity vector models" ? Do you want to project a lineset ( aka vector model ) onto your mesh ? Wojciech Lewandowski a écrit : > Hi everyone, > > Does VPB (or OSGDEM) allow to make holes in the

Re: [osg-users] Stereoscopy in OSG

2008-02-13 Thread Rémy Deslignes
First have a look at the osgViewer 's doc : Environmental Variables: OSG_EYE_SEPARATION physical distance between eyes OSG_SCREEN_DISTANCE physical distance between eyes and screen OSG_SCREEN_HEIGHTphysical screen height OSG_SPLIT_STEREO_AUTO_ADJUST_ASPECT_RATIO OFF | ON

Re: [osg-users] strange normal with VPB

2008-02-22 Thread Rémy Deslignes
We had the same problem and had to fix normals by hand . BTW, please note that the normals are correct when using a DEM file Rémy christophe loustaunau a écrit : > Hi all, > > I have notice that when I generate an earth with osgdem there is some > problems with the normals. > I have used this co

Re: [osg-users] Problems with osgViewer and ActiveX

2008-02-22 Thread Rémy Deslignes
Hi David It seems to me that you will need to have a scene loop somewhere and that this somewhere cannot be the OnPaint() event hanler. IMO, you will probably have to run the viewer loop in a separate thread . Rémy David Oyarzun a écrit : > Hi all, > > I'm developing an ActiveX for a web

Re: [osg-users] Stereoscopy, part 2

2008-02-22 Thread Rémy Deslignes
Hi Renan, Maybe you should have a look at the dual moitor management of your graphic card . If you are running on Windows for instance, you need to extend the desktop instead of using the dual mode screen Rémy ( not fully convinced that this will help anyway ) Renan Mendes a écrit : > Hi,

Re: [osg-users] 3dconnexion for windows

2008-03-04 Thread Rémy Deslignes
I guess that this is deeply related to the MatrixManipulator you are using . What MM are you using ? Please also note that there is a setting in the 3D connexion driver to set the translation as "dominant" . Rémy Dieter Pfeffer a écrit : > Hi > > has s.o. implemented the 3dconnexion input dev

Re: [osg-users] problem when create a button in openscenegraph

2008-03-05 Thread Rémy Deslignes
Hi Tran , Please note that you must change the state of an object in a protected ( i.e. "update" ) portion of your OSG code . Maybe MFC has nothing to do with your problem. Regards Rémy Tran Thanh Hiep a écrit : > hi all ,in my project i create a button as CButton of mfc. i have a > problem

Re: [osg-users] 3dconnexion for windows

2008-03-05 Thread Rémy Deslignes
getCamera()->setViewMatrix (vMatrix * osg::Matrix::rotate > (-(osg::PI_2),1,0,0)); > > with > > tMatrix = rot * trans; > vMatrix = tMatrix.inverse (tMatrix); > > > Dieter > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAI

Re: [osg-users] Philips WOW TV displays...

2008-03-10 Thread Rémy Deslignes
I would just like to take the oportunity to say that autostereoscopic display is a subject as such and realtime autostereoscpic display is a pretty new field of investigation. It is to say that it is quite easy to produce images on an autostereoscopic screen, but much more complex to produce go

Re: [osg-users] parse 3d model not storaged in local file

2007-08-28 Thread Rémy Deslignes
Nick Prudent a écrit : > David, > > Let me get this straight: you want to read models that are already in memory? > What did you use to load them in memory in the first place? If you have a lot > of models in formats supported by OSG, it should not be a problem. > David is maybe trying to im

Re: [osg-users] Two Manipulators at The Same Time

2007-09-11 Thread Rémy Deslignes
I think that the best way would be to create a manipulator, encapsulating the terrain manipulator and a compass manipulator ( to be created also ) and forwarding the handle() callback to the right manipulator regarding the mouse position. Nick Prudent a écrit : > I'm wondering how to go about