PROTECTED] Im Auftrag von Robert Osfield
Gesendet: Montag, 6. Oktober 2008 18:08
An: OpenSceneGraph Users
Betreff: Re: [osg-users] Linesegment, shader
Hi Roland,
You'll need to be a be more specific about the nature of your problem,
as this make a huge difference about what solutions you could
On Tue, Oct 7, 2008 at 7:45 AM, Leitner, Roland [EMAIL PROTECTED] wrote:
Hi Robert,
thanks for your quick answer. I think that a shader would be the best way at
the moment. Do you know any literature or examples for this problem. If you
have any ideas please let me know.
You still haven't
Hi Roland,
On Tue, Oct 7, 2008 at 1:03 PM, Leitner, Roland [EMAIL PROTECTED] wrote:
Sorry ;) I need the results (distance map) back to the cpu.
If you need the results back on the CPU then you will most likely be
best to use a CPU based algorithm. You could render to depth buffer
and then read
Users
Betreff: Re: [osg-users] Linesegment, shader
Hi Roland,
On Tue, Oct 7, 2008 at 1:03 PM, Leitner, Roland [EMAIL PROTECTED] wrote:
Sorry ;) I need the results (distance map) back to the cpu.
If you need the results back on the CPU then you will most likely be
best to use a CPU based algorithm
.
Regards, Roland
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Robert Osfield
Gesendet: Montag, 6. Oktober 2008 18:08
An: OpenSceneGraph Users
Betreff: Re: [osg-users] Linesegment, shader
Hi Roland,
You'll need to be a be more specific
Gesendet: Montag, 6. Oktober 2008 18:08
An: OpenSceneGraph Users
Betreff: Re: [osg-users] Linesegment, shader
Hi Roland,
You'll need to be a be more specific about the nature of your problem,
as this make a huge difference about what solutions you could possibly
pursue. For instance if you
Osfield
Gesendet: Montag, 6. Oktober 2008 18:08
An: OpenSceneGraph Users
Betreff: Re: [osg-users] Linesegment, shader
Hi Roland,
You'll need to be a be more specific about the nature of your problem,
as this make a huge difference about what solutions you could possibly
pursue. For instance
On Tue, Oct 7, 2008 at 1:42 PM, Leitner, Roland [EMAIL PROTECTED] wrote:
Okay, I have to try it. Could you give me any code or literature to implement
this for (first) one ray?
osgUtil::IntersectionVisitor coupled with a
osgUtil::LineSegmentIntersector is your first point of call on the OSG
An: OpenSceneGraph Users
Betreff: Re: [osg-users] Linesegment, shader
Hi Roland,
On Tue, Oct 7, 2008 at 1:03 PM, Leitner, Roland [EMAIL PROTECTED] wrote:
Sorry ;) I need the results (distance map) back to the cpu.
If you need the results back on the CPU then you will most likely be
best to use a CPU
Dear all osg users,
I meassure the distance of a ray (linesegment) from a given point (start
point of the ray) to the first intersection of this ray with any object
in the scene. Now I need more than one ray (up to 4000 rays) to simulate
a sensor. I have read that it could be done with a
Hi Roland,
You'll need to be a be more specific about the nature of your problem,
as this make a huge difference about what solutions you could possibly
pursue. For instance if you don't need any results on the CPU and you
want the results to be screen space then using shaders is a very good
way
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