Thanks Paul, fixed merged with master and the 3.6 branch so will be
part of the 3.6.0-rc1 that I'll tag in tomorrow. Cheers, Robert.
On 22 March 2018 at 15:37, Paul-Tcl3D wrote:
> Here are the results of my build tests of OSG 3.6.0.
> Note: These are just build tests. Functional
Hi Michael,
On 22 March 2018 at 09:52, michael kapelko wrote:
> The "GLExtension fix" PR (
> https://github.com/openscenegraph/OpenSceneGraph/pull/485 ) broke web
> builds (
> https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb
> ).
>
Hi.
The "GLExtension fix" PR (
https://github.com/openscenegraph/OpenSceneGraph/pull/485 ) broke web
builds (
https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb
).
Moreover:
* neither "GLExtension fix" PR, nor osg-users mailing list contained
ANY
Hi Alberto and Robert,
2018-03-20 17:21 GMT+01:00 Robert Osfield :
> Hi Alberto,
>
> On 20 March 2018 at 15:02, Alberto Luaces wrote:
> > Hi, it cross-compiles and runs the viewer (loading some obj and ive
> > files) just fine with mingw-64 on linux.
Hi Alberto,
On 20 March 2018 at 15:02, Alberto Luaces wrote:
> Hi, it cross-compiles and runs the viewer (loading some obj and ive
> files) just fine with mingw-64 on linux.
Thanks for the testing.
> By the way, is the CDash system still working?
I haven't looked at the old
Hi, it cross-compiles and runs the viewer (loading some obj and ive
files) just fine with mingw-64 on linux.
By the way, is the CDash system still working? I was unable to find it,
and maybe it is of use for this task. The CI available at github seems
to be choking on the fact that OSG takes
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