At 03:15 AM 4/4/2009, you wrote:
Subject: RE: displaying Bitmaps correctly
From: luis maldonado luis.maldon...@hotmail.com
Date: Fri, 3 Apr 2009 11:17:48 -0400
the change from BPP 8 to BPP 16 helped quite a bit, but the graphics
are stil not as crips a regular PALM graphic and the colors
And, of course, if you don't already own Photoshop, Gimp can do most
anything you need to do, though the learning curve is hard and the
workflow isn't as efficient.
On Apr 4, 2009, at 10:22 AM, Roger Stringer wrote:
At 03:15 AM 4/4/2009, you wrote:
Subject: RE: displaying Bitmaps
of icons and over 200 64x64 gadget graphics for my
application.
Regards,
Luis
Date: Thu, 2 Apr 2009 06:55:55 +0200
From: michal.sel...@visicom.sk
Subject: Re: displaying Bitmaps correctly
To: palm-dev-forum@news.palmos.com
luis maldonado wrote:
Hello,
BITMAP splashBM
Hello,
I'm desperatly looking for code samples on how to display bitmaps on TX.
I'm able to display a 24 color bitmap but the resolution is just bad.
I have several bitmaps I got from the web also 24 color and they display fine,
but the ones I create with photoshop do not display very good
luis maldonado wrote:
Hello,
BITMAP splashBM
BEGIN
BITMAP screen_saver.bmp BPP 8 DENSITY 2 COMPRESS TRANSPARENTINDEX 0
END
use BPP 16, conversion from truecolor to palette almost always looks bad.
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the temprorary file created
before and import the data. Voila - it works.
The reason why I fucked up was that I used GIMP to directly edit the bitmaps
as referenced by the resource HTML file. Once again - do NOT edit the
bitmaps in the /rsc folders!!
All the best
Tam Hanna
Subject: Re: Bitmaps distorted
Hi,
How can I unsubscribe this forum?
Thanks,
André
-Mensagem original-
De: Ryan Rix [mailto:[EMAIL PROTECTED]
Enviada em: quinta-feira, 10 de julho de 2008 22:28
Para: Palm Developer Forum
Assunto: Re: Bitmaps distorted in PODS
On Thursday 10 July 2008 06:19:06 pm Dmitry
, 10 de julho de 2008 22:28
Para: Palm Developer Forum
Assunto: Re: Bitmaps distorted in PODS
On Thursday 10 July 2008 06:19:06 pm Dmitry Grinberg wrote:
16-bit image?
compiled in little-endian mode?
pilrc bug
Doesn't pilrc compiled from cvs source fix this?
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Hi Dmitry,
I know that it is a 24bit bitmap - but can't find a way to transform it in
GIMP.
Cant you recommend something?
All the best
Tam Hanna
Subject: Re: Bitmaps distorted in PODS
From: Dmitry Grinberg [EMAIL PROTECTED]
Date: Thu, 10 Jul 2008 18:19:06 -0700
X-Message-Number: 7
16-bit
gimp saves good files, i am using it and i never had problem with bitmaps it
creates. gimp 1.2 i mean, i didn't used gimp 2.x so far
Tam Hanna wrote:
Hi Dmitry,
I know that it is a 24bit bitmap - but can't find a way to transform it in
GIMP.
Cant you recommend something?
All the best
Tam
Dear Colleagues,
I have just made a not lovely discovery when trying to import existing xcf
(GIMP) images into my PODS-based project.
I created a structure of 16bit bitmaps in order to get the files saved into
the hard drive. Then, I opened GIMP and copied the XCF pixel info into the
BMP file
to import existing xcf
(GIMP) images into my PODS-based project.
I created a structure of 16bit bitmaps in order to get the files saved into
the hard drive. Then, I opened GIMP and copied the XCF pixel info into the
BMP file and saved it in bitmap format. So far so good - the program gets
built
On Thursday 10 July 2008 06:19:06 pm Dmitry Grinberg wrote:
16-bit image?
compiled in little-endian mode?
pilrc bug
Doesn't pilrc compiled from cvs source fix this?
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though and I suppose that's what
matters in the end.
But (for my own sanity) ... ATTENTION PALM SITE MAINTAINERS: Please update
the Constructor version that's listed as an update in the Pavillion to
match the ACTUAL latest version.
Subject: RE: Constructor is corrupting my small BW bitmaps
From
Um, and where might I find this?
In the Provider Pavillion, the latest listed is:
http://www.palmos.com/dev/pavilion.cgi/devseed/sdk35.html
Which says 1.5b5 (though it's really 1.5b6 ... I downloaded it
yesterday!)
Subject: Re: Constructor is corrupting my small BW bitmaps
From: HowY [EMAIL
If I make a 4x7 BW bitmap in Constructor (the new new new updated version
1.5b6), it will create it corrupted. Instead of my drawing it turns it
aHHH the new constructor is 1.5b7 @ 2,360kb
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If I make a 4x7 BW bitmap in Constructor (the new new new updated version
1.5b6), it will create it corrupted. Instead of my drawing it turns it
into a random configuration of colored pixels. When CW tries to compile
the resource, it gets the following error:
Link Error: Unexpected Error #32:
A good way to work with bitmaps, is to store the images in an offscreen
window.
Also keep in mind, that offscreen window dimensions,(as well as others I
suppose), can be larger than the physical dimensions of the screen.
So create an offscreen window with dimensions to hold all your images
hi,
I am new to palm development, so please excuse me if this question is
naive. I would like to display several bitmaps on a form. Each bitmap
alone will fit on the screen, but the total size of the bitmaps is
larger than the 160 pixel screen height. I would like to be able to use
a scroll
, that took some time)
5) And while I have your attention: what is the correct way of
drawing dynamically generated bitmaps? I can make a bitmap (using
older technology that OS3.5 so that it works everywhere) by
simply allocating memory (BitmapType + data in one chunk)
then fill
Hi,
Can anyone help with this? When I modify a bitmap,
I choose about 4 different colors from the nifty
little color chooser thingy on the bitmap editor.
Then I re-open the bitmap for further editing and
my colors change to shades of blue! (with black/white
mixed in).
I checked the Color
Okay, more color questions: is it possible to just splash an 8-bit
bitmap to the screen, without having to do it color by color (ie,
with gray scale, I can preface a bitmap name with /-2/ to tell
Constructor to handle it as a 2-bit bitmap, but the same trick
doesn't work with /-8/.) Any
this single image in a family (putting it
in a family cost 3k in prc file size).
Steve Achelis (talking to himself, and in third-person no less)
Steve Achelis [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
I'm using Constructor 1.5b7. I see the docs say I should name my bitmaps
special
I'm using Constructor 1.5b7. I see the docs say I should name my bitmaps
special if they are multi-bit. E.g., begin the resource name with /-c/ for
compression. However, I've tried with and without the /-c/ and the file
size is identical. If I set the compression to Run Length Encoding
. But it's not difficult.
- Original Message -
From: Hans Han
Sent: Monday, November 13, 2000 12:38 PM
Subject: Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps
Hi,
For preformance reason, I want write on the Bitmap data area of an
offscreen window directly while I receive
Hi Thomas
Thanks for your help.
I'm looking at creating bitmaps at runtime though based on the results
computed in the program (i.e., dynamic, nonstatic bitmaps)
thomas [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]
Hi,
I'm using code warrior. The first step is to draw bitmap
selfmade bitmaps to the emulator. I've looked
through the archives and tried the examples, but the image is still not
appearing. The display stays white in the emulator.
What's odd is that when I get to the memset below, I start to overwrite
memory. Doesn't BmpGetBits give me a pointer
Darn, gamma was where I was going next g
Actually, that might explain why somebody else had
different constants. Default gamma is different on
Macs and PCs. Images made on one system would
probably need different constants from images made
on the other system.
--
-Richard M. Hartman
[EMAIL
Hi
I still can't seem to render selfmade bitmaps to the emulator. I've looked
through the archives and tried the examples, but the image is still not
appearing. The display stays white in the emulator.
What's odd is that when I get to the memset below, I start to overwrite
memory. Doesn't
It would help if we knew what the constants represented ...
--
-Richard M. Hartman
[EMAIL PROTECTED]
186,000 mi/sec: not just a good idea, it's the LAW!
Tom Zerucha wrote in message [EMAIL PROTECTED]...
On Fri, Nov 10, 2000 at 04:53:17PM -0800, Alex Pakhotin wrote:
Hi Hans,
gray = 0.299*r
Hi Hans,
gray = 0.299*r + 0.587*g + 0.114*b
Create your own grayscale bitmap and use this formula for every pixel of the
original bitmap.
Alex.
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You can do it in the constructor. Go to Palm.com and look in the knowledge
base. They have a good article on how to do it.
Jamie
mikel anderson [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
Re:color Bitmaps
I am new to Palm Programming, programming in total actually, and I can't
to have a variable number of 32x32 pixel
bitmaps. I
can't
limit my user base to those with =3.5, but there is no
bitmap API for
below
there. Any suggestions?
What do you mean? Bitmaps are a recognized datatype back
to PalmOS 1.0
AFAIK.
Sorry I wasn't precise enough...they need
all set thank you!
-Original Message-
From: Kelly J Perkins [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 26, 2000 3:18 PM
To: Palm Developer Forum
Subject: Re: displaying singular bitmaps in several locations HELP!
This is what I use for drawing bitmaps and it works.
Handle
This is what I use for drawing bitmaps and it works.
Handle resH;
BitmapPtr resP;
FormPtr frm;
int x;
int y;
frm = FrmGetActiveForm();
// get a handle to the resource
resH = DmGetResource( bitmapRsc, FrontBodyBitmap
Did you set the screen depth in your app as well? If not, try this for Palm
OS 3.5 code:
This is in my AppStart code:
UInt32 newDepth = 2; // = 1, 2, 4, 8 - 2 is for 4 color, 4 is for 16
grays
error = WinScreenMode(winScreenModeSet, NULL, NULL,newDepth, NULL);
It is a different call for
setup I am missing? or something else I might be doing wrong?
-Original Message-
From: Ben Combee [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 26, 2000 11:37 AM
To: Palm Developer Forum
Subject: Re: displaying singular bitmaps in several locations HELP!
Rick Gadbois [EMAIL
I have a need to display an ever changing variation of 6 simple bitmaps in
36 locations dynamically.
I would like to do this with 6 bitmaps, displaying for example, bitmap1 in 3
locations, bitmap 2 in 5 locations, bitmap3 in 0 locations etc...all at
once.
In the past for single bitmaps, I have
to upload bitmaps, via a .pdb file, display the bitmaps. I
know how to get the data to the the device, but I'm a little confused
about
how to get a BitmapPtr to it.
Should I include all the BitmapType header information in the .pdb file?
Should I create another DB file on the device
://www.egroups.com/group/palm-dev-forum
/Bulent
Jeff Davey [EMAIL PROTECTED] skrev i
diskussionsgruppsmeddelandet:[EMAIL PROTECTED]
Hello all,
I'm looking into displaying bitmaps on the Palm? Does anyone know of a
good reference to get started on this, or a tutorial? Any
suggestions
Have you searched the archive? This question has been asked lots of
times...
Check out http://www.egroups.com/group/palm-dev-forum
/Bulent
Jeff Davey [EMAIL PROTECTED] skrev i
diskussionsgruppsmeddelandet:[EMAIL PROTECTED]
Hello all,
I'm looking into displaying bitmaps on the Palm? Does
One alternative is www.vfdide.com
HTH
Ole
Richard Hartman [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
Is there a GUI form-builder that saves as PilRC code?
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Is there a GUI form-builder that saves as PilRC code?
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[EMAIL PROTECTED]
186,000 mi/sec: not just a good idea, it's the LAW!
Tilo Christ wrote in message [EMAIL PROTECTED]...
Hi!
You can save yourself a lot of pain if you are using the PILRC-plugin and
PILRC instead of
I'm using the bitmaps in the same form...
Richard Anderson [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
Ensure you are not trying to use the FormPtr/ID for one form on another.
ie
if you try and FrmShow on two different forms with the same pointer you
get
this error. You can
I have a form with multiple bitmaps. When starting the app I show some
bitmaps, but under runtime I want to switch to another(they are at the same
position). When I switch back to the first one I get a message objet not in
form.
I use the API FrmShow/HideObject() with the bitmap resource ID...
I
Would this be the same PilRC as the one that's available on Neil Rhodes'
website (http://www.calliopeinc.com/devcorner.htm) -- PilRC CodeWarrior
plugin?
Tilo Christ wrote:
You can save yourself a lot of pain if you are using the PILRC-plugin and
PILRC instead of Constructor.
--
For
I've looked through the archives at escribe, and this Error #32 thing
has been discussed in April, however mine is of a different
circumstance.
The codewarrior R6 linker gives me the following:
Link Error : Unexpected Error #32.
Name options syntax error in resource: PICT #2320
Unexpected
I tried using the FileBrowser API (when available) to open a file on the SD
card. But upon returning from the FileBrowserLibShowOpenDialog call, my bitmaps
2000 and 2100 get replaced by icons that just appeared in the FileBrowser form.
Is there any cleanup I must do? I tried opening/closing
On 10/11/07, JSeb [EMAIL PROTECTED] wrote:
Maybe I'm missing something, but it seems CtlSetGraphics accepts only Tbmp
resources. I cannot put an icon (tAIB) resource in there...
Icon and bitmap resources are the same thing in Palm OS, they just
have different resource types.
--
For
JSeb wrote:
I felt it would be more elegant to be at least able to specify its position in
the resource file
Well, you can put a gadget in the resource,
and then draw the icon it the gadget's bounds.
If you wnt more fun, make it an extended gadget.
Lionscribe
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I agree with Phreak: as I wrote in the original post, there is no way I will
including TWICE the same .BMP in my resources (maybe I'm not so radical
anymore).
I now expect that the only remaining solution is to do the conversion from
icon to bitmap programmatically. That I was able to do (find
Yes, but just duplicate the bitmap if it's not too large, including it
twice in your file.
On 10/12/07, JSeb [EMAIL PROTECTED] wrote:
Okay, but when I use
CtlSetGraphics(pMyGraphicButton, kMY_BMP, NULL);
it works fine (kMY_BMP is the resource ID of some bitmap). But if I use
instead
Okay, but when I use
CtlSetGraphics(pMyGraphicButton, kMY_BMP, NULL);
it works fine (kMY_BMP is the resource ID of some bitmap). But if I use instead
kMY_ICON, the resource ID for my application icon (1000), it doesn't work ---
nor did I expect it to. I don't get my icon in the graphical
Hi,
Personally, including a file twice in a resource is less elegant than doing
it programatically...
At least it takes less memory that way :-)
It also leads to better looking resource files.
~Ryan
On 10/12/07, Ben Combee [EMAIL PROTECTED] wrote:
Yes, but just duplicate the bitmap if it's
that in a more elegant
way. By that I mean: directly in the resource file.
If I want to include a bitmap on a form, it seems the only way is through
FORMBITMAP. This means I can use the bitmaps I define in the resource file, but
not the icons, right?
So if I want to display the application icon on a form
Thanks for the help. I like the idea.
Maybe I'm missing something, but it seems CtlSetGraphics accepts only Tbmp
resources. I cannot put an icon (tAIB) resource in there...
Thanks!
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you'll have to forgive my lack of details).
So everything works fine. Except I've been looking to do that in a more elegant
way. By that I mean: directly in the resource file.
If I want to include a bitmap on a form, it seems the only way is through
FORMBITMAP. This means I can use the bitmaps I
PnoJpegLib functions (PnoJpeg2Resize and PnoJpeg2Resample) didn't give the
expected scaled down version of the image I passed to them, instead they
returned the image pointer that was input.
Image Library does look complicated. I'm checking it out. Thanks!
pnojpeglib can resize image both
Thanks for your reply! I was in search of some functions in some built-in
library that does this job fairly well. If all else fails, this will come handy!
scaling from 320x320 to 80x80 is just 4-1 scaling. it is not hard to implement.
for(row){
for(col){
read(16 pixels from src image
Thanks for your reply. Pnojpeglib contains functions for scaling 'up' an image.
I couldn't find any for scaling it down.
I found one or two scalers for Palm that did promise scaling down a bmp. But
they were either outdated or shareware! Are there freewares that work for Palm
OS 5?
i
Thanks for your reply. I'll give either of these a go!
If you want to do it fast, use the nearest neighbor algorithm. If you
want to do it well, use the bilinear algorithm.
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pnojpeglib can resize image both to smaller and to bigger, i am sure about it
because i used it. try pnoJpeg2Reszie and pnoJpeg2Resample functions.
on newer devices you can use builtin image library to scale images too, but it
can scale images only from bigger to smaller and its not as good (it
The application I'm developing requires that a full screen size bitmap be
reduced to a thumbnail, that is, from 320 x 320 to 80 x 80 (double density).
I've tried creating an offscreen window and drawing the bitmap on it and then
copying the offscreen window contents to the double density
i guess the fastest way would be to implement some scaler (there is lot of
sources for them on internet, just search), or use resize functions from
pnojpeglib
[EMAIL PROTECTED] wrote:
The application I'm developing requires that a full screen size bitmap be
reduced to a thumbnail, that is,
If you want to do it fast, use the nearest neighbor algorithm. If you
want to do it well, use the bilinear algorithm.
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Hi,
I have some graphic push button in Form.Now what i want when the focus is
on some push button , it should be changed to other image.For this i have
created two push button but i am not able to roll them on selection and
deselection.I am using CtlSetGraphics function.Please help.I will
Just put them 1 over the other and hide on the click to each other .i think its
th best way to do that
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If instead of push button you can put graphic button then you can make direct
settings in your resource file as per your requirements.
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Look at NVBackup source code, specifically ftp.c.
www.sf.net/projects/handypalmstuff
You can use all the code from there you want as it's under a BSD license.
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I have downloaded the signature++ sample program that I found on the palm
site. We have an existing application written that downloads text
information from the palm to a windows server via FTP (this FTP program was
also downloaded from a sample found on the palm site). We need to use FTP
because
IMHO - Use Constructor.
While the Codewarrior default is pilRC, it fully supports
Constructor, and that has a better GUI
Roger (sorry Aaron!)
At 04:15 AM 10/3/2006, you wrote:
Subject: Re: High res Bitmaps
From: Aaron Ardiri [EMAIL PROTECTED]
Date: Mon, 2 Oct 2006 13:38:25 +0200
X-Message
On 10/1/06, Flavio Renga [EMAIL PROTECTED] wrote:
Does anyone know how to insert high res (deep color) bitmaps in an application?
I'm using Falch.net Developer Studio, but only BITMAPCOLOR seems to work:
BITMAPCOLOR16K, BITMAPCOLOR24K and BITMAPCOLOR32K doesn't
display anything on Falch.net
Thanks!
So you suggest me to use PilRC?
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Or is better to use Constructor for Palm OS?
Have I to modify the system DEPTH, or only the bitmap DEPTH?
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On 10/2/06, Flavio Renga [EMAIL PROTECTED] wrote:
Or is better to use Constructor for Palm OS?
Have I to modify the system DEPTH, or only the bitmap DEPTH?
use PilRC
codewarrior R9 does not use constructor anymore; it actually used
PilRC to generate the resources. you can edit .rcp files
Does anyone know how to insert high res (deep color) bitmaps in an application?
I'm using Falch.net Developer Studio, but only BITMAPCOLOR seems to work:
BITMAPCOLOR16K, BITMAPCOLOR24K and BITMAPCOLOR32K doesn't display anything on
Falch.net virtual device.
Thanks all!
Flavio
thanks for the help. it worked. I tried using WinCreateBitmapWindow instead of
WinCreateOffscreenWindow and it worked.
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I'm trying to retrieve the data of Bitmap files in the Resource. how do I do
that?? I'm not sure what to use. I was able to get the pointer to the
BitmapType using DmGetResource, but after that I don't know how to access the
bytes of the image. What do I need to do? I need the data of the
[EMAIL PROTECTED] wrote:
I'm trying to retrieve the data of Bitmap files in the Resource. how do I do
that?? I'm not sure what to use. I was able to get the pointer to the
BitmapType using DmGetResource, but after that I don't know how to access the
bytes of the image. What do I need to do? I
think that that is too
big?
Is there any way to save space efficiently? Does PODS compress the bitmaps
well, or can the Palm OS 5 do better?
I already thought of a few methods, but each of those would be extremely
heavy(like zipping up the little blocks with Zlib)
Best regards and thanks
think that a 2 MB game is still ok, or do you think that that is too
big?
yes. it is way too big - unless the game itself is also big. artwork can be
easily reduced in size. the code is the only true thing that can be problem
some to compress.
for bitmaps - you can try using a palette based format
I have a form to which I've tried to add a form
bitmap, with the intent that it is supposed to
appear as a background, with other things, including
labels, fields, and buttons (with bitmaps) appearing
in front of it.
But what happens is that all of those end up hidden,
with the form bitmap
Jay Ts,
I am using the PODS Resource Editor, and there doesn't
seem to be any way using it to specify layering of
the visual appearance (order of drawing) of things
in the form when it first appears (as a result of
a FrmDrawForm() call). And I could find nothing having
to do with that in the
AFAIK all versions draw in same order - and its order in which controls are
stored in form structure. soif you have 2 controls on same place later
definition will be drawn later so it will overlap previous one
but its not enough. i played with it some time ago and i had problems with
fields, they
Michal Seliga wrote:
AFAIK all versions draw in same order - and its order in which controls are
stored in form structure. soif you have 2 controls on same place later
definition will be drawn later so it will overlap previous one
OK, maybe if I rearrange the order of the definitions in the
Michal Seliga [EMAIL PROTECTED] a écrit dans le message de news:
[EMAIL PROTECTED]
AFAIK all versions draw in same order - and its order in which controls
are
stored in form structure. soif you have 2 controls on same place later
definition will be drawn later so it will overlap previous one
Regis St-Gelais wrote:
Michal Seliga a ?crit dans le message de news:
AFAIK all versions draw in same order - and its order in which controls
are
stored in form structure. soif you have 2 controls on same place later
definition will be drawn later so it will overlap previous one
Not
Jay Ts,
Hopefully, the backwards-drawing versions will all be prior to Palm
OS 4, because there are no devices from that historical time period I
feel I need to support.
My recollection was that it was OS5 when it switched, not OS4. And that
originally the objects drew in object index order
I imported a bitmap of 320x320 that had 24-bit colors, to an 16-bit RGB 1X
160x160, is there a way not to lose so much resolution when scaling the bitmap
downto 160x160 1X? What is the best ways to achieve high resolution and similar
colors?
Are all 16-bit RGB files supported by any 160x160
Look at bitmap families -- this is a way to have multiple resolution
vesions of a bitmap within a single resource. They're supported by
the RSRC, RCP, and XRD formats.
On 3/24/06, L [EMAIL PROTECTED] wrote:
I imported a bitmap of 320x320 that had 24-bit colors, to an 16-bit RGB 1X
160x160, is
This is documented behavior; read the entries on WinDrawBitmap() and
WinDrawOperation in the PalmOS Programmer's API reference.
The easiest solution is to write a little convenience function, like this --
void DrawMonoBitmap(BitmapType *bm, Coord x, Coord y) {
RGBColorType savedBG, savedFG);
On Mon, 27 Feb 2006 11:10:22 -, Thomas Okken
[EMAIL PROTECTED] wrote:
This is documented behavior; read the entries on WinDrawBitmap()
and WinDrawOperation in the PalmOS Programmer's API reference.
Thanks for the hint. I must say I don't understand the point in doing
so. Well, there are so
Hi!
1-bit bitmaps are not black and white... they are foreground and
background colors. Here's a quote from the WinSetDrawMode() /
WinDrawModes enumeration taken from PalmOS Reference:
--
1-bit sources (bitmap, text, and patterns) that don’t have a
color table are given a color table where
as background in the 1-bit bitmap! Setting or removing
transparency in the 1-bit bitmap (using RsrcEdit or PRCEdit) doesn't
change anything. http:/hjem.get2net.dk/lindblad/temp/test.gif
Is this documented behavior? Should 1-bit bitmaps inherit the
background color set by WinSetBackColor? I have fixed
[cross posted] on PEF, better to have answer here:
On 1/12/06, Shimon Shnitzer [EMAIL PROTECTED] wrote:
I have a bitmap (160x160) I use as a background for my app.
Now with DIA my screen opens to 160x240 or 240x160, and I
need to to fill the screen with a bitmap.
I found if I use a 240x240
Hi!
I just need to paint something from a table to a screen and i think that a
bitmap is the best way. What do you think about it ?
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Hola, gracias por escribirme, te contestaré a la mayor brevedad !!!
Jose
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Hi All!
I have created some bitmaps and i don't know how can i paint into it. I want to
create some animation based on generated bitmaps. Can any one help me with this?
/Kind regards
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[EMAIL PROTECTED] wrote:
I have created some bitmaps and i don't know how can i paint into it.
I want to create some animation based on generated bitmaps. Can any
one help me with this?
The easiest way to draw into a bitmap is to call WinCreateBitmapWindow().
That will give you a WinHandle
Hi,
Is there a way to stretch or squeeze a bitmap with 'good' quality results?
On Microsoft, there is something called StretchBLT() that I believe supports
this.
I believe I need a 3,5,7 Tap Filter. Does anyone know where I can get one of
these?
THanks,
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