Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-12-05 Thread Hans-Christoph Steiner


On Dec 4, 2009, at 11:00 PM, Ivica Ico Bukvic wrote:


I guess I didn't understand the nature of that issue.  I haven't seen
it.  Tcl/Tk's bbox stuff seems to work with comments, do you mean
IEMGUI text?

.hc


Hans,

I really don't mean to be disrespectful but I am really getting  
frustrated
by the fact that you apparently do not read my emails at all, keep  
asking
same questions over and over again, and on top of that fail to  
perform the

task I asked you to perform several times ago to assess the bug.

My time is limited as I am sure is yours, but if submitting a patch  
means

repeating myself 4 times and then getting it contested continually on
grounds that are entirely irrelevant to the patch itself is becoming  
really
tiring (and yes this patch does not address the mouse wheel but it  
does not
exacerbate the problem either--in other words it is orthogonal to  
it, so
mousewheel has *nothing* to do with this). So, please read them and  
check
out the matter at hand instead of asking for an explanation of the  
same

issue over and over again.

Below are emails I sent you explaining in detail the same issue:
http://www.mail-archive.com/pd-dev@iem.at/msg07054.html (see point 2)
http://www.mail-archive.com/pd-dev@iem.at/msg07123.html
http://www.mail-archive.com/pd-dev@iem.at/msg07124.html

So, once again, yes, it does affect IEMGUI as it does any other  
text. The
bbox miscalculation essentially affects all sizes but is less  
apparent at
small font sizes, so it (kind of) works (because the discrepancy is  
not
noticeable) as long as you don't use anything but default-sized  
fonts. If
you alter your default font size and/or use iemgui objects the issue  
will

quickly become apparent.



Maybe I'm just slow, but I ask because I have been following this  
thread and I don't understand the details of the problem or the  
patch.  Your emails have not made it clear to me.  That's why I  
started the wiki page, and that's why I ask questions.  Its my  
experience that more emails on a topic often make things less clear,  
rather than more.  Also, submitting code in short, succinct diff -uw  
patches makes it much more to the point and easy to read.   
Illustrating problems with example patches is much more effective than  
more email.


I guessed that the attached patch illustrates the problem that you are  
describing, but it seems to me that the current Pd-extended algorithm  
and the Pd-vanilla algorithm get it right:




test.pd
Description: Binary data




.hc




The arc of history bends towards justice. - Dr. Martin Luther  
King, Jr.



___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-12-05 Thread Ivica Ico Bukvic

 I guessed that the attached patch illustrates the problem that you are  
 describing, but it seems to me that the current Pd-extended algorithm  
 and the Pd-vanilla algorithm get it right:

Labels for some reason seem to be more forgiving, but when you increase
font size enough, they get messed up too (see test1.pd for an example).
The problem is more apparent when using number2 object. See attached
test2.pd patch--there should be no scrollbars since the object fits, yet
there they are nonetheless. If you make the font size bigger, it gets
worse.

Ico
#N canvas 2 50 450 300 10;
#X obj 155 -172 hsl 128 15 0 127 0 0 empty empty BLAH -2 -8 0 30 -262144
-1 -1 0 1;
#N canvas 324 50 224 228 10;
#X obj 70 -122 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10
-262144 -1 -1 0 256;
___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-12-04 Thread Ivica Ico Bukvic
  please see attached patch. it applies cleanly against 0.41.4
  extended as
  well as 0.42.5 extended.
 
  ico
  patch
 
 It works for me Pd-extended 0.42.5-20091112, thanks for that.  Sorry
 for the delay, its been a busy week.  Two things I tried:
 
 - like the current Pd-extended scroll logic, scrolling with the wheel
 moves the patch when there are no scrollbars, except it'll scroll the
 patch contents out of the visible area and not add scrollbars.

I've not touched this part. This is simply how 0.42.5 does scrolling in
respect to the mouse wheel so I would say this part has nothing to do with
my patch...

 - resizing the window doesn't seem to track comments, I tried
 3.audio.examples/A02.amplitude.pd, the scrollbars don't kick in until
 I cover the objects.  the comments don't seem to affect the scrollbars.

I realized this earlier last week as well. This is because I am omitting
text in manually calculating bbox to avoid redundant scrollbars which are
apparent in all other versions, particularly when using number boxes with
larger fonts. I think it would be a good idea to report your experience on
this one: namely whether you are getting the same results in this respect so
that we have this also covered as part of the algorithm's assessment. 

That said, I thought a bit about this and I think text can be added in two
different ways:

1) by creating an invisible box around them (not sure if canvas supports
this) or if there is already one identifying it in the manual bbox
calculation.

2) trying to figure out what is the font scaling discrepancy and applying
that number to text (once again inside manual bbox calculation since that is
the only place you could do so on an individual basis such as this one).

Best wishes,

Ico


___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-12-04 Thread Hans-Christoph Steiner


On Dec 4, 2009, at 7:56 AM, Ivica Ico Bukvic wrote:


please see attached patch. it applies cleanly against 0.41.4
extended as
well as 0.42.5 extended.

ico
patch


It works for me Pd-extended 0.42.5-20091112, thanks for that.  Sorry
for the delay, its been a busy week.  Two things I tried:

- like the current Pd-extended scroll logic, scrolling with the wheel
moves the patch when there are no scrollbars, except it'll scroll the
patch contents out of the visible area and not add scrollbars.


I've not touched this part. This is simply how 0.42.5 does scrolling  
in
respect to the mouse wheel so I would say this part has nothing to  
do with

my patch...


Ah, ok, didn't realize you weren't changing that.  IMHO, if we are  
going to look at scrolling, we need to look at the whole picture.   
This is bad behavior that should be fixed.  That's why I started this  
dev wiki page, to make a catalog of the whole picture:


http://puredata.info/dev/ScrollBarLogic


- resizing the window doesn't seem to track comments, I tried
3.audio.examples/A02.amplitude.pd, the scrollbars don't kick in until
I cover the objects.  the comments don't seem to affect the  
scrollbars.


I realized this earlier last week as well. This is because I am  
omitting
text in manually calculating bbox to avoid redundant scrollbars  
which are
apparent in all other versions, particularly when using number boxes  
with
larger fonts. I think it would be a good idea to report your  
experience on
this one: namely whether you are getting the same results in this  
respect so

that we have this also covered as part of the algorithm's assessment.

That said, I thought a bit about this and I think text can be added  
in two

different ways:

1) by creating an invisible box around them (not sure if canvas  
supports

this) or if there is already one identifying it in the manual bbox
calculation.

2) trying to figure out what is the font scaling discrepancy and  
applying
that number to text (once again inside manual bbox calculation since  
that is
the only place you could do so on an individual basis such as this  
one).


What was the problem with using Tcl/Tk's bbox calculations?  It'll get  
the comments automatically, IIRC.


.hc






Programs should be written for people to read, and only incidentally  
for machines to execute.

 - from Structure and Interpretation of Computer Programs


___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-12-04 Thread Hans-Christoph Steiner


I guess I didn't understand the nature of that issue.  I haven't seen  
it.  Tcl/Tk's bbox stuff seems to work with comments, do you mean  
IEMGUI text?


.hc

On Dec 4, 2009, at 2:06 PM, Ivica Ico Bukvic wrote:

Please see the patch. It says there. I also sent you on several  
email test that you should do to assess the problem of text size  
being misrepresented by tcl tk's bbox call.


Ico

Hans-Christoph Steiner h...@at.or.at wrote:



On Dec 4, 2009, at 7:56 AM, Ivica Ico Bukvic wrote:


please see attached patch. it applies cleanly against 0.41.4
extended as
well as 0.42.5 extended.

ico
patch


It works for me Pd-extended 0.42.5-20091112, thanks for that.   
Sorry

for the delay, its been a busy week.  Two things I tried:

- like the current Pd-extended scroll logic, scrolling with the  
wheel
moves the patch when there are no scrollbars, except it'll scroll  
the

patch contents out of the visible area and not add scrollbars.


I've not touched this part. This is simply how 0.42.5 does scrolling
in
respect to the mouse wheel so I would say this part has nothing to
do with
my patch...


Ah, ok, didn't realize you weren't changing that.  IMHO, if we are
going to look at scrolling, we need to look at the whole picture.
This is bad behavior that should be fixed.  That's why I started this
dev wiki page, to make a catalog of the whole picture:

http://puredata.info/dev/ScrollBarLogic


- resizing the window doesn't seem to track comments, I tried
3.audio.examples/A02.amplitude.pd, the scrollbars don't kick in  
until

I cover the objects.  the comments don't seem to affect the
scrollbars.


I realized this earlier last week as well. This is because I am
omitting
text in manually calculating bbox to avoid redundant scrollbars
which are
apparent in all other versions, particularly when using number boxes
with
larger fonts. I think it would be a good idea to report your
experience on
this one: namely whether you are getting the same results in this
respect so
that we have this also covered as part of the algorithm's  
assessment.


That said, I thought a bit about this and I think text can be added
in two
different ways:

1) by creating an invisible box around them (not sure if canvas
supports
this) or if there is already one identifying it in the manual bbox
calculation.

2) trying to figure out what is the font scaling discrepancy and
applying
that number to text (once again inside manual bbox calculation since
that is
the only place you could do so on an individual basis such as this
one).


What was the problem with using Tcl/Tk's bbox calculations?  It'll  
get

the comments automatically, IIRC.

.hc






Programs should be written for people to read, and only incidentally
for machines to execute.
- from Structure and Interpretation of Computer Programs







I have the audacity to believe that peoples everywhere can have three  
meals a day for their bodies, education and culture for their minds,  
and dignity, equality and freedom for their spirits.  - Martin  
Luther King, Jr.




___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-12-04 Thread Ivica Ico Bukvic
 I guess I didn't understand the nature of that issue.  I haven't seen
 it.  Tcl/Tk's bbox stuff seems to work with comments, do you mean
 IEMGUI text?
 
 .hc

Hans,

I really don't mean to be disrespectful but I am really getting frustrated
by the fact that you apparently do not read my emails at all, keep asking
same questions over and over again, and on top of that fail to perform the
task I asked you to perform several times ago to assess the bug.

My time is limited as I am sure is yours, but if submitting a patch means
repeating myself 4 times and then getting it contested continually on
grounds that are entirely irrelevant to the patch itself is becoming really
tiring (and yes this patch does not address the mouse wheel but it does not
exacerbate the problem either--in other words it is orthogonal to it, so
mousewheel has *nothing* to do with this). So, please read them and check
out the matter at hand instead of asking for an explanation of the same
issue over and over again.

Below are emails I sent you explaining in detail the same issue:
http://www.mail-archive.com/pd-dev@iem.at/msg07054.html (see point 2)
http://www.mail-archive.com/pd-dev@iem.at/msg07123.html
http://www.mail-archive.com/pd-dev@iem.at/msg07124.html

So, once again, yes, it does affect IEMGUI as it does any other text. The
bbox miscalculation essentially affects all sizes but is less apparent at
small font sizes, so it (kind of) works (because the discrepancy is not
noticeable) as long as you don't use anything but default-sized fonts. If
you alter your default font size and/or use iemgui objects the issue will
quickly become apparent.

Ico


___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-12-03 Thread Hans-Christoph Steiner


On Nov 28, 2009, at 11:14 PM, Ivica Ico Bukvic wrote:




I have been trying what you have been posting, but I haven't found a
clean patch or pd.tk..  The standard format for submitting code to
most open source projects is a diff -uw patch.  That's the best way
to submit them if you want people to be able to read them, try them,
make sense of them, etc.  Check the patches in the patch tracker for
examples.  I find the easiest way to generate patches is to use svn
diff


please see attached patch. it applies cleanly against 0.41.4  
extended as

well as 0.42.5 extended.

ico
patch


It works for me Pd-extended 0.42.5-20091112, thanks for that.  Sorry  
for the delay, its been a busy week.  Two things I tried:


- like the current Pd-extended scroll logic, scrolling with the wheel  
moves the patch when there are no scrollbars, except it'll scroll the  
patch contents out of the visible area and not add scrollbars.


- resizing the window doesn't seem to track comments, I tried  
3.audio.examples/A02.amplitude.pd, the scrollbars don't kick in until  
I cover the objects.  the comments don't seem to affect the scrollbars.


Scrollbars are a pain...

.hc




I have the audacity to believe that peoples everywhere can have three  
meals a day for their bodies, education and culture for their minds,  
and dignity, equality and freedom for their spirits.  - Martin  
Luther King, Jr.




___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-28 Thread Hans-Christoph Steiner


Please make either a diff/patch with only the scrolling stuff in it,  
or a version of the pd.tk with only the scrolling changes.  If we are  
talking about the scrolling algorithm, then we should only be talking  
about that code, not ttk and other things that have nothing to do with  
scrolling.


.hc

On Nov 27, 2009, at 4:21 PM, Ivica Ico Bukvic wrote:


Oops, still getting used to the microscopic phone keyboard...

BTW if this thing is top-posting, my apologies. It appears the droid  
leaves me no choice here :-(


So, what I was trying to say is that there are two issues at hand  
here that are mistakenly being interpreted as one.


Pd.tk in and of itself has not been submitted for inclusion, but (as  
per your request) as a means to test new scrolling method. And while  
the pd.tk in question has a wrapper in place to allow use on both  
8.4 and =8.5 it has not been fully tested nor fully implemented  
for non-linux platforms. Hene if you wish to test it out as I  
indicated before, you either need to test it on linux or use updated  
replacement function in your existing pd.tk I sent out in my earlier  
email. Reporting any failures of it running otherwise is imho  
irrelevant to the scrolling algorithm.


So, may I suggest that for the sake of clarity, let us not discuss  
any potential inclusion of pd.tk in this thread, as that clouds the  
matter at hand which is the scrolling algorithm.


Cheers!

Ivica Ico Bukvic i...@vt.edu wrote:

I think we are confusing two things here, the whole pd.tk which  
does offer






[W]e have invented the technology to eliminate scarcity, but we are  
deliberately throwing it away to benefit those who profit from  
scarcity.-John Gilmore




___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-28 Thread ico

 Please make either a diff/patch with only the scrolling stuff in it,
 or a version of the pd.tk with only the scrolling changes.  If we are
 talking about the scrolling algorithm, then we should only be talking
 about that code, not ttk and other things that have nothing to do with
 scrolling.

I did on several occasions, albeit as a replacement function in pd.tk. It should
be a matter of a simple copy/paste. I believe you even implemented it as a Pd
0.43 plug-in. Please see my previous emails.

Ico

___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-28 Thread Hans-Christoph Steiner


On Nov 28, 2009, at 11:35 AM, i...@vt.edu wrote:




Please make either a diff/patch with only the scrolling stuff in it,
or a version of the pd.tk with only the scrolling changes.  If we are
talking about the scrolling algorithm, then we should only be talking
about that code, not ttk and other things that have nothing to do  
with

scrolling.


I did on several occasions, albeit as a replacement function in  
pd.tk. It should
be a matter of a simple copy/paste. I believe you even implemented  
it as a Pd

0.43 plug-in. Please see my previous emails.

Ico



Hey Ico,

I have been trying what you have been posting, but I haven't found a  
clean patch or pd.tk..  The standard format for submitting code to  
most open source projects is a diff -uw patch.  That's the best way  
to submit them if you want people to be able to read them, try them,  
make sense of them, etc.  Check the patches in the patch tracker for  
examples.  I find the easiest way to generate patches is to use svn  
diff


.hc




kill your television



___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-28 Thread Ivica Ico Bukvic

 I have been trying what you have been posting, but I haven't found a  
 clean patch or pd.tk..  The standard format for submitting code to  
 most open source projects is a diff -uw patch.  That's the best way  
 to submit them if you want people to be able to read them, try them,  
 make sense of them, etc.  Check the patches in the patch tracker for  
 examples.  I find the easiest way to generate patches is to use svn  
 diff

please see attached patch. it applies cleanly against 0.41.4 extended as
well as 0.42.5 extended.

ico
--- pd.tk.old	2009-05-22 21:30:00.0 -0400
+++ pd.tk	2009-11-28 23:07:13.0 -0500
@@ -2122,29 +2122,76 @@
 global pdtk_canvas_mouseup_yminval
 global pdtk_canvas_mouseup_ymaxval
 
-set size [$name bbox all]
-if {$size != } {
+	#bbox all is not accurate enough
+	#particularly when using large iemlib objects
+	#so we calculate canvas size manually
+#set size [$name bbox all]
+
+	#borrowed from http://wiki.tcl.tk/4844
+	set x1 1.0e30; set x2 -1.0e30 ;
+	set y1 1.0e30; set y2 -1.0e30 ;
+	foreach item [$name find all] {
+	switch -exact [$name type $item] {
+			arc -
+			line -
+			oval -
+			polygon -
+			rectangle {
+set coords [$name coords $item]
+foreach {x y} $coords {
+	if { $x  $x1 } {set x1 $x}
+	if { $x  $x2 } {set x2 $x}
+	if { $y  $y1 } {set y1 $y}
+	if { $y  $y2 } {set y2 $y}
+}
+			}
+	}
+	}
+	
+	if {$x1 != 1.0e30} {
+
 set xminval 0
 set yminval 0
 set xmaxval 100
-set ymaxval 100
-set x1 [lindex $size 0]
-set x2 [lindex $size 2]
-set y1 [lindex $size 1]
-set y2 [lindex $size 3]
+		set ymaxval 20
+		#set x1 [lindex $size 0]
+		#set x2 [lindex $size 2]
+		#set y1 [lindex $size 1]
+		#set y2 [lindex $size 3]
+
+		#pdtk_post bbox all: $x1 $x2 $y1 $y2\n
+		#pdtk_post new bbox all: $xbox1 $xbox2 $ybox1 $ybox2\n
+
+		#these work much better than the ones below
+		#they allow for intelligent translation of the canvas
+		#rather than introducing redundant scrollbars
+		set xminval $x1
+		set yminval $y1
+
+		set xmaxval [expr $x1+($x2-$x1)]
+		set ymaxval [expr $y1+($y2-$y1)]
 
-if {$x1  0} {set xminval $x1}
-if {$y1  0} {set yminval $y1}
+		#if {$x1  $xminval} {set xminval $x1}
+		#if {$y1  $yminval} {set yminval $y1}
 
-if {$x2  100} {set xmaxval $x2}
-if {$y2  100} {set ymaxval $y2}
+		#if {$x2  $xmaxval} {set xmaxval $x2}
+		#if {$y2  $ymaxval} {set ymaxval $y2}
+
+		#pdtk_post $xminval $xmaxval $yminval $ymaxval\n
 
 set parentname [winfo parent $name]
 set winwidth [winfo width $parentname]
 set winheight [winfo height $parentname]
-set canvaswidth [ expr {abs($xminval)+$xmaxval} ]
-set canvasheight [ expr {abs($yminval)+$ymaxval} ]
 
+		set canvaswidth [ expr {abs($xmaxval-$xminval)} ]
+		set canvasheight [ expr {abs($ymaxval-$yminval)} ]
+		#set canvaswidth [ expr {abs($xminval)+$xmaxval} ]
+		#set canvasheight [ expr {abs($yminval)+$ymaxval} ]
+
+		#pdtk_post $canvaswidth $canvasheight\n
+
+		#pdtk_post $parentname [$parentname.scroll cget -state]\n
+		#pdtk_post scroll=yes $winwidth $canvaswidth\n
 if {$winwidth  $canvaswidth} {pack forget $parentname.scrollhort}
 if {$winheight  $canvasheight} {pack forget $parentname.scrollvert}
 if {$winwidth  $canvaswidth} {pack $parentname.scrollhort -fill x \
@@ -2152,6 +2199,7 @@
 if {$winheight  $canvasheight} {pack $parentname.scrollvert -fill y \
  -side right -before $parentname.c}
 
+	
 if {$pdtk_canvas_mouseup_name != $name || \
 $pdtk_canvas_mouseup_xminval != $xminval || \
 $pdtk_canvas_mouseup_xmaxval != $xmaxval || \
@@ -2166,7 +2214,6 @@
 set pdtk_canvas_mouseup_yminval $yminval
 set pdtk_canvas_mouseup_ymaxval $ymaxval
 }
-
 }
 pdtk_canvas_checkgeometry [canvastosym $name]
 }
___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-27 Thread Hans-Christoph Steiner


On Nov 18, 2009, at 10:47 AM, Ivica Ico Bukvic wrote:


Please see attached. This one should work seamlessly on pd-extended
0.42.5 with Linux (it has *not* been tested with other platforms even
though the basic premise of the redesign is that it should).

Ico
pdtk.tar.gz


FYI, it doesn't work on Mac OS X because it requires 8.5 and ttk, so  
this couldn't be included in vanilla since Miller wants to continue to  
support 8.3, and it couldn't be included in Pd-extended until 0.43  
since 0.42 doesn't work on Mac OS X with 8.5


Error in startup script: invalid command name ttk::style
while executing
ttk::style configure IOErrorOn.TButton -background #dd
(file /Applications/Pd-0.42.5-extended-20091112.app/Contents/ 
Resources/Scripts/AppMain.tcl line 416)


.hc




I hate it when they say, He gave his life for his country.  Nobody  
gives their life for anything.  We steal the lives of these kids.  - 
Admiral Gene LeRocque



___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-27 Thread Ivica Ico Bukvic
I think we are confusing two things here, the whole pd.tk which does offer 

Hans-Christoph Steiner h...@at.or.at wrote:


On Nov 18, 2009, at 10:47 AM, Ivica Ico Bukvic wrote:

 Please see attached. This one should work seamlessly on pd-extended
 0.42.5 with Linux (it has *not* been tested with other platforms even
 though the basic premise of the redesign is that it should).

 Ico
 pdtk.tar.gz

FYI, it doesn't work on Mac OS X because it requires 8.5 and ttk, so  
this couldn't be included in vanilla since Miller wants to continue to  
support 8.3, and it couldn't be included in Pd-extended until 0.43  
since 0.42 doesn't work on Mac OS X with 8.5

Error in startup script: invalid command name ttk::style
 while executing
ttk::style configure IOErrorOn.TButton -background #dd
 (file /Applications/Pd-0.42.5-extended-20091112.app/Contents/ 
Resources/Scripts/AppMain.tcl line 416)

.hc




I hate it when they say, He gave his life for his country.  Nobody  
gives their life for anything.  We steal the lives of these kids.  - 
Admiral Gene LeRocque

___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-27 Thread Ivica Ico Bukvic
Oops, still getting used to the microscopic phone keyboard...

BTW if this thing is top-posting, my apologies. It appears the droid leaves me 
no choice here :-(

So, what I was trying to say is that there are two issues at hand here that are 
mistakenly being interpreted as one.

Pd.tk in and of itself has not been submitted for inclusion, but (as per your 
request) as a means to test new scrolling method. And while the pd.tk in 
question has a wrapper in place to allow use on both 8.4 and =8.5 it has not 
been fully tested nor fully implemented for non-linux platforms. Hene if you 
wish to test it out as I indicated before, you either need to test it on linux 
or use updated replacement function in your existing pd.tk I sent out in my 
earlier email. Reporting any failures of it running otherwise is imho 
irrelevant to the scrolling algorithm.

So, may I suggest that for the sake of clarity, let us not discuss any 
potential inclusion of pd.tk in this thread, as that clouds the matter at hand 
which is the scrolling algorithm.

Cheers!

Ivica Ico Bukvic i...@vt.edu wrote:

I think we are confusing two things here, the whole pd.tk which does offer 
___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-27 Thread Mathieu Bouchard

On Fri, 27 Nov 2009, Hans-Christoph Steiner wrote:

FYI, it doesn't work on Mac OS X because it requires 8.5 and ttk, so this 
couldn't be included in vanilla since Miller wants to continue to support 
8.3, and it couldn't be included in Pd-extended until 0.43 since 0.42 doesn't 
work on Mac OS X with 8.5


if {$::tk_version = 8.5} ?

 _ _ __ ___ _  _ _ ...
| Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-27 Thread Mathieu Bouchard

On Fri, 27 Nov 2009, Ivica Ico Bukvic wrote:


It appears the droid leaves me no choice here :-(


the droids have won. humanity must surrender control.

« I have always wished for my computer to be as easy to use as my 
telephone; my wish has come true because I can no longer figure out how to 
use my telephone. » -- Bjarne Stroustrup


 _ _ __ ___ _  _ _ ...
| Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-18 Thread Ivica Ico Bukvic
  - when you select all and mouse drag components out of the current
  view, Pd-extended updates scrollbars immediately, Pd and Pd-devel
  update the scrollbars once you release the mouse, and Ico's gave me
  an
  error saying Error: can't read ::scroll(.x6d5610)
 
  - when you resize the window, Pd-devel updates the scrollbars live, Pd-
  extended updates live with glitches, Pd updates on release, Ico's gave
  me an error saying Error: can't read ::scroll(.x6d5610)
 
  .hc

I think I now remember why this is--my pdtk has a feature where you can
toggle scrollbars, menu, ontop, and background color, per window in a way
that retains their properties even if they are temporarily closed (e.g. an
embedded patcher). Hence, every window at creation generates global
variables that retain that window's properties so if it is a patcher when it
is restored, it reflects whatever changes have been made to it. I use
abstractions with sys_gui extern to alter these properties (I believe I sent
all this out in an email as well).

Hence, if you don't wish to use my entire pdtk file, the
pdtk_canvas-getscroll I copied in my previous email needs to be filtered to
be used, since I have a check in there to skip the whole process if the
scrollbars have been disabled. Simply look for lines with ::scroll($name)
inside that function and circumvent them.

Another thing to test with these pdtks is checking how the detection of
borders/enabling of scrollbars is handled with larger fonts and you'll find
out that without the fix attached in my pdtk you will get scrollbars when
you shouldn't particularly the y one when using large font iemlib number
boxes (I think I sent this out in my previous email as well).

I'll try to send you an updated version of that method when I get to office.

Ico


___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-18 Thread Ivica Ico Bukvic
OK, try the one below instead (with ::scroll call removed). Also, plase
don't forget to do the followign test with large graphics objects and
test scrollbar behavior:

1) create iemlib's number2
2) adjust its height to 60 and its font size to 50
3) drag it as far to the top as possible and what you will likely
discover is that it fails to reach the top corner *or* creates
scrollbars even though the object fits comfortably within the window.
This is not the case AFAIK with the version below.

Ico


proc pdtk_canvas_getscroll {name} {
global pdtk_canvas_mouseup_name
global pdtk_canvas_mouseup_xminval
global pdtk_canvas_mouseup_xmaxval
global pdtk_canvas_mouseup_yminval
global pdtk_canvas_mouseup_ymaxval

#bbox all is not accurate enough
#particularly when using large iemlib objects
#so we calculate canvas size manually
#set size [$name bbox all]

#borrowed from http://wiki.tcl.tk/4844
set x1 1.0e30; set x2 -1.0e30 ;
set y1 1.0e30; set y2 -1.0e30 ;
foreach item [$name find all] {
switch -exact [$name type $item] {
arc -
line -
oval -
polygon -
rectangle {
set coords [$name coords $item]
foreach {x y} $coords {
if { $x  $x1 } {set x1 $x}
if { $x  $x2 } {set x2 $x}
if { $y  $y1 } {set y1 $y}
if { $y  $y2 } {set y2 $y}
}
}
}
}

if {$x1 != 1.0e30} {

set xminval 0
set yminval 0
set xmaxval 100
set ymaxval 20
#set x1 [lindex $size 0]
#set x2 [lindex $size 2]
#set y1 [lindex $size 1]
#set y2 [lindex $size 3]

#pdtk_post bbox all: $x1 $x2 $y1 $y2\n
#pdtk_post new bbox all: $xbox1 $xbox2 $ybox1 $ybox2\n

#these work much better than the ones below
#they allow for intelligent translation of the canvas
#rather than introducing redundant scrollbars
set xminval $x1
set yminval $y1

set xmaxval [expr $x1+($x2-$x1)]
set ymaxval [expr $y1+($y2-$y1)]

#if {$x1  $xminval} {set xminval $x1}
#if {$y1  $yminval} {set yminval $y1}

#if {$x2  $xmaxval} {set xmaxval $x2}
#if {$y2  $ymaxval} {set ymaxval $y2}

#pdtk_post $xminval $xmaxval $yminval $ymaxval\n

set parentname [winfo parent $name]
set winwidth [winfo width $parentname]
set winheight [winfo height $parentname]

set canvaswidth [ expr {abs($xmaxval-$xminval)} ]
set canvasheight [ expr {abs($ymaxval-$yminval)} ]
#set canvaswidth [ expr {abs($xminval)+$xmaxval} ]
#set canvasheight [ expr {abs($yminval)+$ymaxval} ]

#pdtk_post $canvaswidth $canvasheight\n

#pdtk_post $parentname [$parentname.scroll cget -state]\n

#pdtk_post scroll=yes $winwidth $canvaswidth\n
if {$winwidth  $canvaswidth} {pack forget 
$parentname.scrollhort}
if {$winheight  $canvasheight} {pack forget 
$parentname.scrollvert}
if {$winwidth  $canvaswidth} {pack 
$parentname.scrollhort -fill x \
   -side bottom 
-before $parentname.c}
if {$winheight  $canvasheight} {pack 
$parentname.scrollvert -fill y
\
 -side 
right -before $parentname.c}


if {$pdtk_canvas_mouseup_name != $name || \
$pdtk_canvas_mouseup_xminval != $xminval || \
$pdtk_canvas_mouseup_xmaxval != $xmaxval || \
$pdtk_canvas_mouseup_yminval != $yminval || \
$pdtk_canvas_mouseup_ymaxval != $ymaxval } {

set newsize $xminval $yminval $xmaxval $ymaxval
$name configure -scrollregion $newsize
set pdtk_canvas_mouseup_name $name
set pdtk_canvas_mouseup_xminval $xminval
set pdtk_canvas_mouseup_xmaxval $xmaxval
set pdtk_canvas_mouseup_yminval $yminval
set pdtk_canvas_mouseup_ymaxval $ymaxval
}
}
pdtk_canvas_checkgeometry [canvastosym $name]
}



Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-17 Thread Hans-Christoph Steiner


On Nov 1, 2009, at 4:15 AM, Frank Barknecht wrote:


Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:

I rewrote the scrollbar logic in 0.43 and its working well, as far  
as I
can tell.  Have you tried it out?  I think its a similar approach,  
but
the difference is that my code tries to keep things at 0,0 since Pd  
has a

historical preference for patches having 0,0 as the upper left.


I cannot check out Ico's patch nor the GUI rewrite in general ATM, but
generally all this stuff should always be tested with data structure  
displaying
subpatches we well, as the coordinates there directly reflect the x/ 
y float

field values.



Hey Frank,

Can you suggest a particular patch?

.hc





I have always wished for my computer to be as easy to use as my  
telephone; my wish has come true because I can no longer figure out  
how to use my telephone.  --Bjarne Stroustrup (creator of C++)



___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-17 Thread Hans-Christoph Steiner


On Oct 31, 2009, at 9:41 PM, Ivica Ico Bukvic wrote:




3) 0 0 coordinate-centric design IMHO does not make sense. From
historical perspective, old patches should still TTBOMK open just  
fine.

Yet, if 0 0 approach is still imposed, it results in unintuitive
behavior of scrollbars. e.g. try the following on 0.43 (or previous
versions without the suggested patch):

create an object-create another object and slide it to the right  
until

it goes outside the canvas area-a horizontal scrollbar will indicate
there is more stuff to the right-scroll to the right and at this  
point
you may find both of your objects (effectively your whole patch)  
within

the canvas, yet the scrollbar will suggest there is something to the
left when there isn't.


After testing this a bit more, here's a small correction. My
implementation does pack everything to the right or the left depending
upon where the whole canvas is located in respect to the 0 0 coord.  
This

does not however affect older patches. That said, I still feel this is
more desirable and ultimately can be further adjusted as necessary.

Best wishes,

Ico



I wanted to try this now that I have a moment, but I couldn't find the  
patch. Did you add it to the patch tracker?


.hc




Computer science is no more related to the computer than astronomy is  
related to the telescope.  -Edsger Dykstra




___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-17 Thread Miller Puckette
I think it's only in the e-mail:

http://lists.puredata.info/pipermail/pd-dev/2009-10/014298.html

On Wed, Nov 18, 2009 at 12:12:50AM -0500, Hans-Christoph Steiner wrote:
 
 On Oct 31, 2009, at 9:41 PM, Ivica Ico Bukvic wrote:
 
 
 3) 0 0 coordinate-centric design IMHO does not make sense. From
 historical perspective, old patches should still TTBOMK open just  
 fine.
 Yet, if 0 0 approach is still imposed, it results in unintuitive
 behavior of scrollbars. e.g. try the following on 0.43 (or previous
 versions without the suggested patch):
 
 create an object-create another object and slide it to the right  
 until
 it goes outside the canvas area-a horizontal scrollbar will indicate
 there is more stuff to the right-scroll to the right and at this  
 point
 you may find both of your objects (effectively your whole patch)  
 within
 the canvas, yet the scrollbar will suggest there is something to the
 left when there isn't.
 
 After testing this a bit more, here's a small correction. My
 implementation does pack everything to the right or the left depending
 upon where the whole canvas is located in respect to the 0 0 coord.  
 This
 does not however affect older patches. That said, I still feel this is
 more desirable and ultimately can be further adjusted as necessary.
 
 Best wishes,
 
 Ico
 
 
 I wanted to try this now that I have a moment, but I couldn't find the  
 patch. Did you add it to the patch tracker?
 
 .hc
 
 
 
 
 Computer science is no more related to the computer than astronomy is  
 related to the telescope.  -Edsger Dykstra
 
 
 
 ___
 Pd-dev mailing list
 Pd-dev@iem.at
 http://lists.puredata.info/listinfo/pd-dev

___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-17 Thread Hans-Christoph Steiner


Ah, ok, just comparing now.  I added this pdtk_canvas-getscroll to Pd- 
extended 0.42.5-2009-11-12.  We currently have four to compare: Ico's,  
Pd, Pd-extended, and Pd-Gui-Rewrite.


- Pd-extended will correctly handle the scrollbars if you select some  
objects and move them with Shift-arrow, the other three do not (some  
better than others)


- when you select all and mouse drag components out of the current  
view, Pd-extended updates scrollbars immediately, Pd and Pd-devel  
update the scrollbars once you release the mouse, and Ico's gave me an  
error saying Error: can't read ::scroll(.x6d5610)


- when you resize the window, Pd-devel updates the scrollbars live, Pd- 
extended updates live with glitches, Pd updates on release, Ico's gave  
me an error saying Error: can't read ::scroll(.x6d5610)


.hc

On Nov 18, 2009, at 12:17 AM, Miller Puckette wrote:


I think it's only in the e-mail:

http://lists.puredata.info/pipermail/pd-dev/2009-10/014298.html

On Wed, Nov 18, 2009 at 12:12:50AM -0500, Hans-Christoph Steiner  
wrote:


On Oct 31, 2009, at 9:41 PM, Ivica Ico Bukvic wrote:




3) 0 0 coordinate-centric design IMHO does not make sense. From
historical perspective, old patches should still TTBOMK open just
fine.
Yet, if 0 0 approach is still imposed, it results in unintuitive
behavior of scrollbars. e.g. try the following on 0.43 (or previous
versions without the suggested patch):

create an object-create another object and slide it to the right
until
it goes outside the canvas area-a horizontal scrollbar will  
indicate

there is more stuff to the right-scroll to the right and at this
point
you may find both of your objects (effectively your whole patch)
within
the canvas, yet the scrollbar will suggest there is something to  
the

left when there isn't.


After testing this a bit more, here's a small correction. My
implementation does pack everything to the right or the left  
depending

upon where the whole canvas is located in respect to the 0 0 coord.
This
does not however affect older patches. That said, I still feel  
this is

more desirable and ultimately can be further adjusted as necessary.

Best wishes,

Ico



I wanted to try this now that I have a moment, but I couldn't find  
the

patch. Did you add it to the patch tracker?

.hc




Computer science is no more related to the computer than astronomy is
related to the telescope.  -Edsger Dykstra



___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev






If you are not part of the solution, you are part of the problem.



___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-17 Thread Frank Barknecht
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:

 On Nov 1, 2009, at 4:15 AM, Frank Barknecht wrote:
 I cannot check out Ico's patch nor the GUI rewrite in general ATM, but
 generally all this stuff should always be tested with data structure  
 displaying
 subpatches we well, as the coordinates there directly reflect the x/y 
 float
 field values.

 Can you suggest a particular patch?

Nothing in particular, but the examples in 4.data.structures provide an ample
number of subpatches filled with data structures. 

Ciao
-- 
Frank

___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-11-01 Thread Frank Barknecht
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:

 I rewrote the scrollbar logic in 0.43 and its working well, as far as I 
 can tell.  Have you tried it out?  I think its a similar approach, but 
 the difference is that my code tries to keep things at 0,0 since Pd has a 
 historical preference for patches having 0,0 as the upper left.

I cannot check out Ico's patch nor the GUI rewrite in general ATM, but
generally all this stuff should always be tested with data structure displaying
subpatches we well, as the coordinates there directly reflect the x/y float
field values. 

Ciao
-- 
Frank

___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-10-31 Thread Hans-Christoph Steiner


Hey Ivica,

I rewrote the scrollbar logic in 0.43 and its working well, as far as  
I can tell.  Have you tried it out?  I think its a similar approach,  
but the difference is that my code tries to keep things at 0,0 since  
Pd has a historical preference for patches having 0,0 as the upper left.


.hc

On Oct 31, 2009, at 3:34 PM, Ivica Ico Bukvic wrote:

Below is relevant excerpt that IMHO is much better scrolling  
algorithm.

It has been tested only on Linux so far but there is no reason why it
should not work on other platforms. Basically, now the whole canvas
translates as necessary. Therefore,

1) dragging a single object away from 0 0 coordinates will never  
spawn a

scrollbar (since we don't care how far someone goes away from
center--theoretically their whole patch could be at -3 to -29800  
(x1

x2). That said, I am not sure if the thing will crash if you go beyond
1.0e30 either direction but I suspect it will take a long while before
you get there :-)
2) scrollbars appear/disappear logically, (e.g. only when two or more
objects are far enough from each other not to fit on the visible  
portion

of the canvas)
3) and perhaps most importantly since text (particularly larger text
commonly used for iemlib gui elements) generates incorrect reports  
from

the bbox all call (e.g. try creating a number2 with a height 80 and
notice how you are never able to drag it all the way to the top of the
canvas without invoking the Y-axis scrollbar even though your text  
might
be font 10; larger font sizes make things even worse). So now  
finally I

can create compact windows without scrollbars using iemlib objects.

Optionally, if you wish to use hacked pd.tk version (made for
pd-extended 0.42.5). You will also have an option to disable  
scrollbars,

menu, alter background color, toggle ontop, and disable resize, *per
patcher*. I found this to be also rather useful for GUI creation.
Attached with the new pd.tk are supporting abstractions.

Below is relevant code for points 1-3 from the current pd.tk in hope  
it

will find its way into 0.43 gui rewrite.

proc pdtk_canvas_getscroll {name} {
   global pdtk_canvas_mouseup_name
   global pdtk_canvas_mouseup_xminval
   global pdtk_canvas_mouseup_xmaxval
   global pdtk_canvas_mouseup_yminval
   global pdtk_canvas_mouseup_ymaxval

#bbox all is not accurate enough
#particularly when using large iemlib objects
#so we calculate canvas size manually
   #set size [$name bbox all]

#borrowed from http://wiki.tcl.tk/4844
set x1 1.0e30; set x2 -1.0e30 ;
set y1 1.0e30; set y2 -1.0e30 ;
foreach item [$name find all] {
switch -exact [$name type $item] {
arc -
line -
oval -
polygon -
rectangle {
set coords [$name coords $item]
foreach {x y} $coords {
if { $x  $x1 } {set x1 $x}
if { $x  $x2 } {set x2 $x}
if { $y  $y1 } {set y1 $y}
if { $y  $y2 } {set y2 $y}
}
}
}
}

if {$x1 != 1.0e30} {

set xminval 0
set yminval 0
set xmaxval 100
set ymaxval 20
#set x1 [lindex $size 0]
#set x2 [lindex $size 2]
#set y1 [lindex $size 1]
#set y2 [lindex $size 3]

#pdtk_post bbox all: $x1 $x2 $y1 $y2\n
#pdtk_post new bbox all: $xbox1 $xbox2 $ybox1 $ybox2\n

#these work much better than the ones below
#they allow for intelligent translation of the canvas
#rather than introducing redundant scrollbars
set xminval $x1
set yminval $y1

set xmaxval [expr $x1+($x2-$x1)]
set ymaxval [expr $y1+($y2-$y1)]

#if {$x1  $xminval} {set xminval $x1}
#if {$y1  $yminval} {set yminval $y1}

#if {$x2  $xmaxval} {set xmaxval $x2}
#if {$y2  $ymaxval} {set ymaxval $y2}

#pdtk_post $xminval $xmaxval $yminval $ymaxval\n

set parentname [winfo parent $name]
set winwidth [winfo width $parentname]
set winheight [winfo height $parentname]

set canvaswidth [ expr {abs($xmaxval-$xminval)} ]
set canvasheight [ expr {abs($ymaxval-$yminval)} ]
#set canvaswidth [ expr {abs($xminval)+$xmaxval} ]
#set canvasheight [ expr {abs($yminval)+$ymaxval} ]

#pdtk_post $canvaswidth $canvasheight\n

#pdtk_post $parentname [$parentname.scroll cget 

Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-10-31 Thread Ivica Ico Bukvic
On Sat, 2009-10-31 at 17:18 -0400, Hans-Christoph Steiner wrote:
 Hey Ivica,
 
 I rewrote the scrollbar logic in 0.43 and its working well, as far as  
 I can tell.  Have you tried it out?  I think its a similar approach,  
 but the difference is that my code tries to keep things at 0,0 since  
 Pd has a historical preference for patches having 0,0 as the upper left.
 
 .hc

I see. After I've played with the 0.43 and here are a couple reasons why
I feel this implementation is still (IMHO) better:

1) it seems does that the canvas does not create scrollbars until you
let go of an object. So if you do go off-canvas, the scrollbar does not
appear until you do mouse-up. I personally find this distracting as the
canvas does not update dynamically. This is not the case with the
submitted patch.

2) more importantly, pd-gui-rewrite still suffers from miscalculated
bbox all size which this patch also addresses. e.g. try creating a
number2 object and adjust its height to 80 (top-right value on the
properties window). Now drag it all the way up and it can never reach
the edge of the top side of the canvas (or any other side for that
matter, depending upon the width parameter) due to miscalculated size
(bbox accounts for text as well and text through this process scales
incorrectly according to this tk post: http://wiki.tcl.tk/4844). Of
course, not everyone needs size 80 number2 box but this discrepancy is
present at all sizes--it is just less noticeable at smaller ones as in
those cases rectangle around the text is much closer to the text size if
not greater. In other words, with greater size value, the text size
grows faster than the size of graphical elements (rectangles, lines,
etc.).

3) 0 0 coordinate-centric design IMHO does not make sense. From
historical perspective, old patches should still TTBOMK open just fine.
Yet, if 0 0 approach is still imposed, it results in unintuitive
behavior of scrollbars. e.g. try the following on 0.43 (or previous
versions without the suggested patch):

create an object-create another object and slide it to the right until
it goes outside the canvas area-a horizontal scrollbar will indicate
there is more stuff to the right-scroll to the right and at this point
you may find both of your objects (effectively your whole patch) within
the canvas, yet the scrollbar will suggest there is something to the
left when there isn't.

This has in my opinion been rather distracting while building patches,
particularly when dealing with patch GUI design, so much so that I
resorted to creating disable scrollbars option (see my other email).
But even this does not guarantee proper behavior. OTOH, my
implementation does tend to pack everything to the top left corner, but
at least this way you have an option of putting a canvas object (or some
other more functional and less GUI-oriented object) in the top left
corner and you will always meet expected results upon reopening your
patch.

On a side-note, the new gtk look on the 0.43 is too large for netbook
screens (1024x600). e.g. iem object properties do not fit. The proposed
version of the older pd.tk takes care of this without sacrificing
(obviously IMHO) readability/usability.

Many thanks for all your feedback and support! Keep up the great work!

Best wishes,

Ico


___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev


Re: [PD-dev] much better scrolling algorithm (pd-extended 0.42.5)

2009-10-31 Thread Ivica Ico Bukvic

 3) 0 0 coordinate-centric design IMHO does not make sense. From
 historical perspective, old patches should still TTBOMK open just fine.
 Yet, if 0 0 approach is still imposed, it results in unintuitive
 behavior of scrollbars. e.g. try the following on 0.43 (or previous
 versions without the suggested patch):
 
 create an object-create another object and slide it to the right until
 it goes outside the canvas area-a horizontal scrollbar will indicate
 there is more stuff to the right-scroll to the right and at this point
 you may find both of your objects (effectively your whole patch) within
 the canvas, yet the scrollbar will suggest there is something to the
 left when there isn't.

After testing this a bit more, here's a small correction. My
implementation does pack everything to the right or the left depending
upon where the whole canvas is located in respect to the 0 0 coord. This
does not however affect older patches. That said, I still feel this is
more desirable and ultimately can be further adjusted as necessary.

Best wishes,

Ico


___
Pd-dev mailing list
Pd-dev@iem.at
http://lists.puredata.info/listinfo/pd-dev