> 3) 0 0 coordinate-centric design IMHO does not make sense. From > historical perspective, old patches should still TTBOMK open just fine. > Yet, if 0 0 approach is still imposed, it results in unintuitive > behavior of scrollbars. e.g. try the following on 0.43 (or previous > versions without the suggested patch): > > create an object->create another object and slide it to the right until > it goes outside the canvas area->a horizontal scrollbar will indicate > there is more stuff to the right->scroll to the right and at this point > you may find both of your objects (effectively your whole patch) within > the canvas, yet the scrollbar will suggest there is something to the > left when there isn't.
After testing this a bit more, here's a small correction. My implementation does pack everything to the right or the left depending upon where the whole canvas is located in respect to the 0 0 coord. This does not however affect older patches. That said, I still feel this is more desirable and ultimately can be further adjusted as necessary. Best wishes, Ico _______________________________________________ Pd-dev mailing list Pdemail@example.com http://lists.puredata.info/listinfo/pd-dev