On Oct 31, 2009, at 9:41 PM, Ivica Ico Bukvic wrote:

3) 0 0 coordinate-centric design IMHO does not make sense. From
historical perspective, old patches should still TTBOMK open just fine.
Yet, if 0 0 approach is still imposed, it results in unintuitive
behavior of scrollbars. e.g. try the following on 0.43 (or previous
versions without the suggested patch):

create an object->create another object and slide it to the right until
it goes outside the canvas area->a horizontal scrollbar will indicate
there is more stuff to the right->scroll to the right and at this point you may find both of your objects (effectively your whole patch) within
the canvas, yet the scrollbar will suggest there is something to the
left when there isn't.

After testing this a bit more, here's a small correction. My
implementation does pack everything to the right or the left depending
upon where the whole canvas is located in respect to the 0 0 coord. This
does not however affect older patches. That said, I still feel this is
more desirable and ultimately can be further adjusted as necessary.

Best wishes,


I wanted to try this now that I have a moment, but I couldn't find the patch. Did you add it to the patch tracker?



Computer science is no more related to the computer than astronomy is related to the telescope. -Edsger Dykstra

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