hi all
thanks for you thoughts and concerns.
dyn~ is nice for specific problems... maybe if one needs
dynamic amount of voices of a synth. if it should work
with every patch / abs i would need to write a translator
since the syntax is quite different from a pd-file
(please, correct me if i'm
hello kyle,
you can load a score example from here:
http://sourceforge.net/project/downloading.php?group_id=174402use_mirror=umnfilename=IanniX-Examples-Scores-1.0.tgz83738086
pat
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Enrique Erne a écrit :
hi all
thanks for you thoughts and concerns.
Hello, this look awsome, but anyway, none of the patches I've tested are
correctly built, any patch.
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Yahoo!
Hallo!
i hoped threadlib (by georg holzmann?) would solve all my problems :-)
tried it with
[; pd open patch-name.pd path( and [; pd-subpatchname obj 10 10
abstraction-name args(
one didn't work (i think pd open) and the other one gave me weird
sounding dropouts.
You could try to make all
On Fri, 2007-01-26 at 09:40 +0100, Enrique Erne wrote:
the dsp chain
needs to be rebuild whenever the dsp graph is changed, which causes
audio dropouts if your patch has a certain complexity...
tim: i'm not sure about the dsp-chain problem and how to test
it.
when i dynamically
Hi list,
I want to present some information at my PD site about my Diploarbeit at
IEM.
[ The aim of this work is to research the possibilities of use the discrete
wavelet transform in real-time with Pure Data for analysis / resynthesis of
audio signals. With this intention I approached to a new
On 1/25/07, Patco [EMAIL PROTECTED] wrote:
David Powers a écrit :
Hello everyone ...
SO, I finally got Linux installed on an old laptop (Debian stable
distribution).
Hello, what about using cvs, and trying to compile as much externals as
you could, I guess you will learn a lot through that.
in the case of [tgl] the choice is sometimes one gui object or a number of
non-gui ones-- even simply the clarity of a patch can be helped by choosing
[tgl]. but thanks for your advice, and i may find ways to use the non-guis
instead. sounds like a good principle.
cheers, robbert
On 1/23/07 4:03
Hi Hans,
Hans-Christoph Steiner a écrit :
Ok, this should be approaching release readiness, let's stress test!
This is the last test release before release candidates, so report
bugs now!
* Gem should be installed and working on all platforms
* the MSD (Mass-Spring-Damper)
On 26/01/2007, at 13.58, raul diaz wrote:
I have thought it could be interesting for people who is interested
in wavelet transform and audio processing.
Thanks for sharing, i can't wait to (get time to) read it. I'm sure
it will be an educational read. If https://puredata.org/docs/articles
Hallo Raul!
I want to present some information at my PD site about my Diploarbeit at
IEM.
[...]
I have thought it could be interesting for people who is interested in
wavelet transform and audio processing. Any criticism and feedback is
welcomed.
nice work ! - Can I add your patches to the
Hi Nikola,
Check out [pix_write]
i use this to save to a series of images that you can put together into
a movie.
Best,
p
Original Message
Subject: [PD]render Gem video 2 disk
From: Nikola Jeremic [EMAIL PROTECTED]
Date: Fri, January 26, 2007 11:01 am
To: pd-list@iem.at
Could you use [route] to strip them? I'm not sure I understand the problem
exactly. If you give route a 2 or more argument message (packed) then the
creation argument will be stripped off.
When I use osc each message is usually preceded by /test or whatever. I
use [route] to strip that.
pix_write records an image sequence to disk in all versions of GEM.
pix_record writes to a Quicktime file in versions above 0.90
On 1/26/07, Nikola Jeremic [EMAIL PROTECTED] wrote:
hi list
short question about GEM. How 2 render my Gem window as any kind of
video or animation?
thanx
Nikola
You should have a look at [pix_record] . I had to recompile it from the
CVS in order to have it work (Linux). Read it works fine on osx though.
[pix_write] makes a snapshot (still images) [pix_record] generates video
files (no sound).
OpenGL objects arent recorded, you've got to pixelise them
Yes, forgot to mention [pix_record]
For me... it was too expensive to be rendering and [pix_record]ing for
my machine.
I was able to get much better results with a series of stills via
[pix_write] but your experience may be different.
Best,
p
Original Message
Subject: Re:
Le vendredi 26 janvier 2007 à 10:12 -0700, [EMAIL PROTECTED] a
écrit :
Yes, forgot to mention [pix_record]
For me... it was too expensive to be rendering and [pix_record]ing for
my machine.
I was able to get much better results with a series of stills via
[pix_write] but your experience
maybe pdp is better suited for what you are doing?
best,
p
Original Message
Subject: RE: [PD]render Gem video 2 disk
From: Oli44 [EMAIL PROTECTED]
Date: Fri, January 26, 2007 12:35 pm
To: [EMAIL PROTECTED]
Cc: PD List send pd-list@iem.at
Le vendredi 26 janvier
That's a wonderful explanation and exploration of wavelets Raul.
In particular I think your diagrams of the analysis and resynthesis
processes are very good.
While the idea of wavelet resynthesis isn't new the transformations
you're showing in chapter 3 seem insightful and original.
And
all politics aside, i was just wondering if you used an image like color
bars (or maybe even reduce to three bars R, G, B) if it would be easier
to figure out what's happening?
good luck,
p
Original Message
Subject: Re: [Pd] Playing a bitmap
From: Chuckk Hubbard [EMAIL
yes, exactly what i do but with mencoder (i'm not familiar with
animaker)
for example:
mencoder mf://*jpg -mf fps=24 -o outfilename.avi -ovc lavc -lavcopts
vcodec=mjpeg
there's a ton of options so you can suit to taste.
best,
p
Original Message
Subject: Re: [PD]render Gem
On 1/25/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
hey chuckk,
given the picture, no wonder it sounds bad ;-)
Yeah, it's one of my more violent pieces.
i have actually not used this object myself (i use it's inverse) so not
much help - maybe IOhannes or someone will know more, or
Hallo,
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote:
hi, i understand now how route works. yeah. thanks. its a neat tool
which i'll implement if good use for it comes up in future. what i was
doing was sending [send 3( through [sendOSC]. this was producing
error: $1: argument
A wiki page for people to post their workshop materials:
http://puredata.org/docs/workshops
Make a page about your workshop, like this!
http://puredata.org/docs/workshops/walcheturm06
Here are a bunch of materials in CVS, as part of PDDP. It would be
awesome if you could work on the intro
This is my guess: since you were mentioning [set $1( earlier, is this rather
an issue with dollarsigns and not with OSC? The out of range error usually
happens as a result of the message not being properly [pack]ed or just
clicking a $1 message box instead of supplying it with the value needed
Has anyone noticed some nasty performance issues over time running patches
with number boxes and GOP?
Number boxes seem to affect performance proportionately to how many times
they've changed. Leaving a patch open that has multiple number boxes that
change a few times every second (for
hi kyle,
yes me too the patch is pretty slow (linux, pd 0.40.2). i am working on
using pure data to produce beat sequence in iannix. i will upload the
examples. you can use pure data to produce complex break-beat or whatever
style you like using pd osc - iannix and then using iannix to read
Damian Stewart a écrit :
Has anyone noticed some nasty performance issues over time running
patches with number boxes and GOP?
More widgets are used, more performances will decrease, the design of a
patch could be an interesting topic...
Number boxes seem to affect performance proportionately
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