On Mon, Dec 17, 2007 at 10:44:13PM -0800, Luke Iannini (pd) wrote:
Hello everyone,
I've been working on a library for subversion support within Pd. I
thought I'd upload the first working alpha to get some feedback, since
I'd like everyone to be happy with how it operates.
The basic idea is
On Wed, Dec 19, 2007 at 12:04:31AM +, Andy Farnell wrote:
The slight difference is for [s~][r~] vs signal connections the order
of creation can change things. It's been discussed before in the context of
delay/resonator string models.
what is the difference between r~/s~ and
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
I think connections are slightly faster, but that is negligible. the
more important aspect is programming style/readability/layout/program
flow, and in this respect connections are definitely preferable.
Not always. Well placed
On Wed, 19 Dec 2007 08:04:52 +
[EMAIL PROTECTED] wrote:
On Wed, Dec 19, 2007 at 12:04:31AM +, Andy Farnell wrote:
The slight difference is for [s~][r~] vs signal connections the order
of creation can change things. It's been discussed before in the context of
delay/resonator string
jim ruxton a écrit :
Tried the external you sent Patrice. Thanks it works great. Thinking if
I have a chance some time I'll add the code so you can just send an
ascii character into it. I think I saw a window function that converts a
character to the code your external takes. Anyway as
On Tue, 18 Dec 2007, Chris McCormick wrote:
On Tue, Dec 18, 2007 at 06:32:00PM -0500, Mathieu Bouchard wrote:
The other bug is in t_tkcmd.c, because there Miller wrote in 656 lines of
C what takes ~10 lines in pure Tcl, including trying to preemptively parse
Tcl commands instead of asking Tcl
On Wed, 19 Dec 2007 10:58:31 +0100
Frank Barknecht [EMAIL PROTECTED] wrote:
Hallo,
Andy Farnell hat gesagt: // Andy Farnell wrote:
On Wed, 19 Dec 2007 08:04:52 +
[EMAIL PROTECTED] wrote:
what is the difference between r~/s~ and throw~/catch~ ?
[r~][s~] are one to one
Thankyou
On Wed, 19 Dec 2007 10:41:07 +
Andy Farnell [EMAIL PROTECTED] wrote:
On Wed, 19 Dec 2007 10:58:31 +0100
Frank Barknecht [EMAIL PROTECTED] wrote:
Hallo,
Andy Farnell hat gesagt: // Andy Farnell wrote:
On Wed, 19 Dec 2007 08:04:52 +
[EMAIL PROTECTED] wrote:
what is the
Hello
With the latest beta for multi processor JackOSX:
http://www.grame.fr/~letz/JackOSX.0.75b15.pkg.zip
Pd 0.40-2 autobuild crashes when I select Jack from the Media
menu. The developer has confirmed that this is not a Jack bug but a
Pd bug..
This is on a 10.5.1 Intel mac
Many
Well now I am facing a problem, I guess I was too excited to really
check whether this option worked properly or not!
The problem is that I have a patch in Pd, where I am using adc~,
writesf~ to write the streaming data into wave files.
When I initialize Pd, it recognizes the aggregate device, I
tania habib schrieb:
Well now I am facing a problem, I guess I was too excited to really
check whether this option worked properly or not!
The problem is that I have a patch in Pd, where I am using adc~,
writesf~ to write the streaming data into wave files.
When I initialize Pd, it recognizes
Quoting Andy Farnell [EMAIL PROTECTED]:
On Wed, 19 Dec 2007 10:58:31 +0100
Frank Barknecht [EMAIL PROTECTED] wrote:
Hallo,
Andy Farnell hat gesagt: // Andy Farnell wrote:
On Wed, 19 Dec 2007 08:04:52 +
[EMAIL PROTECTED] wrote:
what is the difference between r~/s~ and
hi tania
Quoting tania habib [EMAIL PROTECTED]:
When I start the recording and finish it. Open the wav files in
audacity, only two channels seems to be active the rest have nothing
in them!
do you get a signal on all 8 input channels?
(use [env~]; or if you are lazy, just open the test audio
Quoting Andy Farnell [EMAIL PROTECTED]:
Thankyou Frank. Remember we talked about problems that happen
using more than one [r~]. Was that to do with creation order?
Or is that something that only affects [throw~][catch~] pairs?
Maybe it was just me misusing [s~], if you create more than
one
Hi,
If I wanted to use PD to build an audio-engine for a game, how would the
copyrights work if the game I was creating the engine for were commercial?
Also, and I know this is going to be sensitive to some people in this
community, but lets have the discussion anyway, I don't like the idea
yes I tried the test audio patch, all the input channels are active
but it seems that only the first two are getting the input the rest
have noise .
When I play the recorded wave files, only the first two channels have
the input the rest have noise!
I am sending the pd patch that I am using,
On Wed, 19 Dec 2007 13:57:23 +0100
[EMAIL PROTECTED] wrote:
Quoting Andy Farnell [EMAIL PROTECTED]:
Thankyou Frank. Remember we talked about problems that happen
using more than one [r~]. Was that to do with creation order?
Or is that something that only affects [throw~][catch~] pairs?
On Mon, 17 Dec 2007 22:23:11 +0100
IOhannes m zmoelnig [EMAIL PROTECTED] wrote:
hi.
i put this back to the pd-list.
i guess (and hope) it was only by accident to you answered me in private.
Andy Farnell wrote:
On Mon, 17 Dec 2007 21:08:05 +0100
None of the above. Behaviour should be
ok, here is what I got! They are quite personal news so far, but they have some
important implications.
The news are (And they have been released to the public only Yesterday!!!):
I have officially finished my Master`s Degree, and have been aproved at the
Doctor`s degree program at USP
Hello list, hello Yves,
Now i get this error :
'reaching end of audio buffer' and then the stream stop here :
Streaming status : 1
Number of video frames emitted : 462
Number of video frames dropped : 0
Emission framerate : 14
Audio stream time : 29.5721
Video stream time : 462
(then in the
I think the code for making PD patches proprietary is proprietary...
d.
Thomas Jeppesen wrote:
I'm sure the people I would be working for would hate the Idea. Is there
an easy or ”normal” solution to locking a patch so it can't be opened by
anybody?
--
derek holzer :::
Simon Mills wrote:
Pd 0.40-2 autobuild crashes when I select Jack from the Media menu.
The developer has confirmed that this is not a Jack bug but a Pd bug..
i see that you have also filed a bug-report, thanks.
since you have been in contact with the developer, could you provide
more
Andy Farnell wrote:
Yes, I understand that Iohannes, the remark is about the behaviour
you get if you don't understand and misuse [s~][r~]. It surprised
ah, ok sorry for the repetition...
me that it accepted the instance and replaced the old one.
indeed it is not what i would have
Thomas Jeppesen wrote:
Hi,
If I wanted to use PD to build an audio-engine for a game, how would the
copyrights work if the game I was creating the engine for were commercial?
Also, and I know this is going to be sensitive to some people in this
community, but lets have the discussion
Alex,
Being so far away it's unlikely I would make such a journey.
Of course I wish you great success to make this happen. An idea I mentioned
before
was to create a simultaneous multi-location event with video links in
intersecting
time zones. Perhaps if 2009 is the year of a Portuguese
i can't imagine how a game's sales would be in any way compromised by
the audio engine being open source or not. but then again i'm not a
complete bastard lawyer type of person.
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best from Berlin!
d.
Derek Holzer wrote:
x-workshops: [in]tolerance
29 Janaury - 2 February 2008
Club Transmediale
Ballhaus Naunynstrasse, Berlin
sorry, i drank rice wine tonight, so excuse the personal opinion:
but isn't this yet another pd list discussion that is meaningless in
99.9% of cases?
you get a stack overflow = you connected some objects incorrectly and
made a loop you don't want.
if you see the 'stack overflow' message in the
but yeah. i agree.
[bang(
|
[until]
is a great name for a death metal band!
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hi,
i'm wondering why the image-upload in pdpedia isn't working. if the
description consists of the comments in the help-patches anyway,
screenshots would be much more readable. I uploaded one file, but
couldn't get it to be displayed (makefile.png / en). Is there anything i
could help with
On Thu, 20 Dec 2007 01:17:33 +0900
hard off [EMAIL PROTECTED] wrote:
but yeah. i agree.
[bang(
|
[until]
is a great name for a death metal band!
LOL! Yeah.
Anyway, in accordance with what you said bang-until is the one that
is in the 0.1% of worth thinking about safety issues,
hi,
I'm not seeing your file. did you upload it to the mediapool? I know
that there are problems with special characters. for example tilde (~)
is afaik not working. (so that would be great to fix, seems to be a
major wiki issue). but besides that image upload should work.
the image upload for
The textfile, coll, pool, and iem_matrix objects are all good places to
start looking I personally use [coll] for storing/retrieving file
names by line number. Plus some kind of counter structure, with a [mod]
equivalent to the number of symbols in your list, would allow looping of
the
Hello,
Is there a way to use the /dev/input/wacom symbolic link (which is
automatically created to point to the correct event*) with [hid]? I am
still using [linuxevent] because it works this way and is very useful when
having to unplug/replug in the wacom tablet.
best,
rich
hi
sometimes i get stucked on easy things like this while using PD, i guess
because my head is too used to text programming...
I need to loop a list of symbols. I have an arbitrary length list like
|hi hola kaixo moi(
and i need to be able to get the individual items to loop it.
The idea is
hi list
im currently working on a patch that should be simple 4 channel mixer with 2
return channels for FX
the problem - pd cpu usage is roling around 10-15% but my gnome (and e-16)
system monitor shows 60-70 % and it is from my patch.
why there is this difference?
does pd load meter and dsp~
Christian Gröger wrote:
Hey,
thanks for this, I just tried it, it works (kind of)...
Thank _you_ for trying it out!
1) Install my branch of Asterisk that contains app_jack.
$ svn co http://svn.digium.com/svn/asterisk/team/russell/jack asterisk-jack
$ cd asterisk-jack
$ ./configure make
(sory to bottom post Dereks reply, I lost the parent)
Thomas, the thing is not to implement a games engine in Pd, but to implement
Pd in game engines. The former is foolish, trust me :)
I heard that EA have their own build called EApd
I also know that one *very* large company has Pd in RD for
thanks!, [coll] does what I needed
enrike
Derek Holzer(e)k dio:
The textfile, coll, pool, and iem_matrix objects are all good places to
start looking I personally use [coll] for storing/retrieving file
names by line number. Plus some kind of counter structure, with a [mod]
equivalent
[hid] will work with any /dev/input/event* device, just use that
instead of the 'wacom' device.
.hc
On Dec 19, 2007, at 8:57 AM, Rich E wrote:
Hello,
Is there a way to use the /dev/input/wacom symbolic link (which is
automatically created to point to the correct event*) with [hid]?
Hallo,
altern hat gesagt: // altern wrote:
sometimes i get stucked on easy things like this while using PD, i guess
because my head is too used to text programming...
I need to loop a list of symbols. I have an arbitrary length list like
|hi hola kaixo moi(
and i need to be able to get
Hallo,
oops, forgot example txt-file for ezmenu. Attached again.
Ciao
--
Frank Barknecht _ __footils.org__
ezmenu-help.pd
Description: application/puredata
ezmenu.pd
Description: application/puredata
prime
retrograde
inversion
retro-inversion
here's a game-like app with pd for audio.
http://fijuu.com
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hi everyone,
is there a similar object to the coll object in pd ?
im trying to save preferences for a patch.. is this possible ??
also does anyone know of a way to have a specified folder
preselected in the "openpanel" object.. at the moment it
always opens in the same dir as the saved pd
http://www.processing.org/learning/books/
While this is not specific to Pure Data, it does contain a section on
working with Wiring and Arduino devices.
Just thought others might find this interesting...
Mike
--
Peace may sound simple—one beautiful word— but it requires everything we
have,
Hallo,
Andy Farnell hat gesagt: // Andy Farnell wrote:
On Thu, 20 Dec 2007 01:17:33 +0900
hard off [EMAIL PROTECTED] wrote:
but yeah. i agree.
[bang(
|
[until]
is a great name for a death metal band!
LOL! Yeah.
Yeah, really cool. Lets make that the t-shirt for pd~conv
Hallo,
Timmy hat gesagt: // Timmy wrote:
is there a similar object to the coll object in pd ?
[textfile] is the most similar object to coll in Pd. If you also
include externals, then you could also look into pool, msgfile, pbank
or of course the Lua loader.
im trying to save preferences for a
On 12/19/07, Frank Barknecht [EMAIL PROTECTED] wrote:
I think, that now, that the negative numbers bug of [until] where
negative numbers acted like a bang, is fixed in the next Pd, maybe we
should tell beginners that they can send a number into Pd when they
are unsure if their patch is
there is a coll object in the cyclone external library.
marius.
Timmy wrote:
hi everyone,
is there a similar object to the coll object in pd ?
im trying to save preferences for a patch.. is this possible ??
also does anyone know of a way to have a specified folder
preselected in the
hi,
i uploaded it to the mediapool:
https://wiki.puredata.info/mediapool/Special:Imagelist
the name is makenote.png, no tilde etc. (for tilde one could use -
instead [inside of filenames]?)
with makefile.png / en i meant:
https://wiki.puredata.info/en/makenote
georg
marius schebella:
hi,
I'm
On 12/19/07, Charles Henry [EMAIL PROTECTED] wrote:
I seem to be tuning in a little late, in this discussion, but if it's
a bad problem, couldn't you change the method of until to use only
floats?
oh, wait, now I get it. You should send a message back to until to
stop the loop at some
On Dec 19, 2007 2:57 PM, Charles Henry [EMAIL PROTECTED] wrote:
I seem to be tuning in a little late, in this discussion, but if it's
a bad problem, couldn't you change the method of until to use only
floats?
But this is the whole point of discussions like this. It is NOT to fix a
FEATURE
On Wed, 19 Dec 2007 14:57:12 -0600
Charles Henry [EMAIL PROTECTED] wrote:
On 12/19/07, Frank Barknecht [EMAIL PROTECTED] wrote:
I think, that now, that the negative numbers bug of [until] where
negative numbers acted like a bang, is fixed in the next Pd, maybe we
should tell beginners
maybe this is related to the small cap first letter. which is buggy in wiki.
I uploaded your image as Makenote2.png and that seems to work.
Do you want to try it again?
marius.
Georg Werner wrote:
hi,
i uploaded it to the mediapool:
https://wiki.puredata.info/mediapool/Special:Imagelist
the
hi,
thanks, i didn't know that this is a problem.
I updated the makenote page. could you take a look on it and tell me if
this is the right direction i'm going? (if this is the case, i would
continue to upload screenshots - but i don't want it to be of no avail)
georg
marius schebella:
maybe
Hello Mike, everyone,
Mike McGonagle a écrit :
On Dec 19, 2007 2:57 PM, Charles Henry [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
I seem to be tuning in a little late, in this discussion, but if it's
a bad problem, couldn't you change the method of until to use only
in general, I think it is a good idea to use screenshots, but keep in
mind, that the text in the images is not searchable and therefore kind
of duplicates the information of the wikipage.
maybe it would be better to include only the parts of the patch that
cannot be easily explained by text.
in general, I think it is a good idea to use screenshots, but keep in
mind, that the text in the images is not searchable and therefore kind
of duplicates the information of the wikipage.
maybe it would be better to include only the parts of the patch that
cannot be easily explained by
Hallo,
Andy Farnell hat gesagt: // Andy Farnell wrote:
Until is the only conditional in Pd we have (unless you construct your own
messages with feedback arrangement) that gives a deferred conditional after
executing at least once, just like DO-WHILE or REPEAT-UNTIL. If you constrain
it with
Frank Barknecht wrote:
If people want to make sure to not be bitten by the endless loop, they
could just use
[inlet]
|
[b]
|
[f 1]
| [inlet]
| |
[until]
|
[outlet]
as an abstraction called: [funtil] It will bang 1 times
unless
Hi,
in order to finish my Telecomunications Engineering, during the summer semester
I will go to IEM (Graz, Austria) to develop my Trabajo fin de carrera (we can
translate it as Final work of career), that is a little project that will
take me 6 months working 8 hours per day, 6 days per week
That's still 5 mins to burn through on an
average machine or quarter of an hour on a low spec.
Knock a couple of zeros off.
On Thu, 20 Dec 2007 00:17:46 +0100
Frank Barknecht [EMAIL PROTECTED] wrote:
Hallo,
Andy Farnell hat gesagt: // Andy Farnell wrote:
Until is the only conditional in
Russell Bryant wrote:
static void until_bang(t_until *x)
{
x-x_run = 1;
x-x_count = -1;
while (x-x_run x-x_count)
x-x_count--, outlet_bang(x-x_obj.ob_outlet);
}
Furthermore, if this loop is eating up CPU and making the system unresponsive,
you can make the situation
By that reckoning bang-until would run itself out after a few seconds.
One of us is wrong. (I apologise in advance :)
What's going on?
Perhaps we can reach a reasonable compromise in source.
If you knew that an accidentally banged until would give up
after a couple of minutes it wouldn't be
M, Tandy Value C90 goodness. Nothing a pencil and some sticky tape
won't fix though. Cheers Kevin,
On Wed, 19 Dec 2007 18:57:02 -0500
Kevin McCoy [EMAIL PROTECTED] wrote:
Hey all,
I thought I would share this, I just made a little cassette tape simulator.
It features all of the old
On Wed, Dec 19, 2007 at 02:22:44PM +, Andy Farnell wrote:
On Mon, 17 Dec 2007 22:23:11 +0100 IOhannes m zmoelnig [EMAIL PROTECTED]
wrote:
but a [bang(--[until] is not meant to loop infinitely.
it loops until a certain condition is reached.
As it stands the behaviour of [until] is
Hi,
I am in a similar situation, working on a thesis project for end of next
semester and was also thinking about doing some GEM related work. the
thing that scared me, is that I would have to fix some things beforehand
to get something like an ogre external to work. and, yes, unfortunately
On Dec 19, 2007 5:48 PM, Javier Garcia [EMAIL PROTECTED] wrote:
My intention was to create an object for GEM that would insert a 3D
animation. But i have seen this email:
http://lists.puredata.info/pipermail/pd-list/2007-12/057913.html
There are certainly other ways to do animation without
Hey,
Please keep this on the list, there are a number of people that can
answer these kinds of questions and the response might be of interest
to others, and useful to have in the archives.
On GNU/Linux, [hid] uses the input.h /dev/input/event* interface.
Any device that is supported by
On Wed, 19 Dec 2007, Frank Barknecht wrote:
Maybe we should even *preach* to send numbers instead of a bang into
[until] in general? If you use a large enough number, it's almost the
same as a bang except that it will stop by itself at some point.
If you send a bang it also stops by itself.
On Thu, 20 Dec 2007, Frank Barknecht wrote:
as an abstraction called: [funtil] It will bang 1 times
unless stopped, which is more bangs for the bang than most people would
want.
no, 1 as a float is non-representable and will be
rounded to the closest number within
Hi,
Here is my problem : I have an intuos 1 serial tablet. With a serial-usb
adapter it works fine on linux, with a comport on /dev/ttyUSBO. My
question is : how can I retrieve the tablet info in pd ? [hid] seems to
handle /dev/input/eventx hardware. Is there a trick or object to handle
my old
On Wed, Dec 19, 2007 at 02:01:31PM +0100, Thomas Jeppesen wrote:
If I wanted to use PD to build an audio-engine for a game, how would the
copyrights work if the game I was creating the engine for were commercial?
Pd uses the BSD license which essentially gives you the freedom to
create your
On Mon, 17 Dec 2007, Martin Peach wrote:
With Pd, this is never what happens on its own. Instead, just before
processing each message, a check of the count of nested message processings
in made (messages sent that are still being processed, not counting those
scheduled by [delay] and stuff).
Chris McCormick wrote:
On Wed, Dec 19, 2007 at 02:01:31PM +0100, Thomas Jeppesen wrote:
If I wanted to use PD to build an audio-engine for a game, how would the
copyrights work if the game I was creating the engine for were commercial?
Pd uses the BSD license which essentially gives you the
Considering that I have had to deal with this legal minefield, I can say
the following:
Work with Miller to understand what is covered by the BSD license (not
all of it is)
There are a number of game engine issues which you need to address
when using Pd (this is at the technical/code
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