Re: [PD] Release of PdSVN Alpha 1

2007-12-19 Thread errordeveloper
On Mon, Dec 17, 2007 at 10:44:13PM -0800, Luke Iannini (pd) wrote: Hello everyone, I've been working on a library for subversion support within Pd. I thought I'd upload the first working alpha to get some feedback, since I'd like everyone to be happy with how it operates. The basic idea is

Re: [PD] performance question: connections versus sends

2007-12-19 Thread errordeveloper
On Wed, Dec 19, 2007 at 12:04:31AM +, Andy Farnell wrote: The slight difference is for [s~][r~] vs signal connections the order of creation can change things. It's been discussed before in the context of delay/resonator string models. what is the difference between r~/s~ and

Re: [PD] performance question: connections versus sends

2007-12-19 Thread Frank Barknecht
Hallo, marius schebella hat gesagt: // marius schebella wrote: I think connections are slightly faster, but that is negligible. the more important aspect is programming style/readability/layout/program flow, and in this respect connections are definitely preferable. Not always. Well placed

Re: [PD] performance question: connections versus sends

2007-12-19 Thread Andy Farnell
On Wed, 19 Dec 2007 08:04:52 + [EMAIL PROTECTED] wrote: On Wed, Dec 19, 2007 at 12:04:31AM +, Andy Farnell wrote: The slight difference is for [s~][r~] vs signal connections the order of creation can change things. It's been discussed before in the context of delay/resonator string

Re: [PD] generatiing a keypress

2007-12-19 Thread jim ruxton
jim ruxton a écrit : Tried the external you sent Patrice. Thanks it works great. Thinking if I have a chance some time I'll add the code so you can just send an ascii character into it. I think I saw a window function that converts a character to the code your external takes. Anyway as

Re: [PD] symbolatom: why does it not allow to type spaces?

2007-12-19 Thread Mathieu Bouchard
On Tue, 18 Dec 2007, Chris McCormick wrote: On Tue, Dec 18, 2007 at 06:32:00PM -0500, Mathieu Bouchard wrote: The other bug is in t_tkcmd.c, because there Miller wrote in 656 lines of C what takes ~10 lines in pure Tcl, including trying to preemptively parse Tcl commands instead of asking Tcl

Re: [PD] performance question: connections versus sends

2007-12-19 Thread Andy Farnell
On Wed, 19 Dec 2007 10:58:31 +0100 Frank Barknecht [EMAIL PROTECTED] wrote: Hallo, Andy Farnell hat gesagt: // Andy Farnell wrote: On Wed, 19 Dec 2007 08:04:52 + [EMAIL PROTECTED] wrote: what is the difference between r~/s~ and throw~/catch~ ? [r~][s~] are one to one Thankyou

Re: [PD] performance question: connections versus sends

2007-12-19 Thread Andy Farnell
On Wed, 19 Dec 2007 10:41:07 + Andy Farnell [EMAIL PROTECTED] wrote: On Wed, 19 Dec 2007 10:58:31 +0100 Frank Barknecht [EMAIL PROTECTED] wrote: Hallo, Andy Farnell hat gesagt: // Andy Farnell wrote: On Wed, 19 Dec 2007 08:04:52 + [EMAIL PROTECTED] wrote: what is the

[PD] Pd bug with JackOSX

2007-12-19 Thread Simon Mills
Hello With the latest beta for multi processor JackOSX: http://www.grame.fr/~letz/JackOSX.0.75b15.pkg.zip Pd 0.40-2 autobuild crashes when I select Jack from the Media menu. The developer has confirmed that this is not a Jack bug but a Pd bug.. This is on a 10.5.1 Intel mac Many

Re: [PD] Recording question

2007-12-19 Thread tania habib
Well now I am facing a problem, I guess I was too excited to really check whether this option worked properly or not! The problem is that I have a patch in Pd, where I am using adc~, writesf~ to write the streaming data into wave files. When I initialize Pd, it recognizes the aggregate device, I

Re: [PD] Recording question

2007-12-19 Thread Georg Holzmann
tania habib schrieb: Well now I am facing a problem, I guess I was too excited to really check whether this option worked properly or not! The problem is that I have a patch in Pd, where I am using adc~, writesf~ to write the streaming data into wave files. When I initialize Pd, it recognizes

Re: [PD] performance question: connections versus sends

2007-12-19 Thread zmoelnig
Quoting Andy Farnell [EMAIL PROTECTED]: On Wed, 19 Dec 2007 10:58:31 +0100 Frank Barknecht [EMAIL PROTECTED] wrote: Hallo, Andy Farnell hat gesagt: // Andy Farnell wrote: On Wed, 19 Dec 2007 08:04:52 + [EMAIL PROTECTED] wrote: what is the difference between r~/s~ and

Re: [PD] Recording question

2007-12-19 Thread zmoelnig
hi tania Quoting tania habib [EMAIL PROTECTED]: When I start the recording and finish it. Open the wav files in audacity, only two channels seems to be active the rest have nothing in them! do you get a signal on all 8 input channels? (use [env~]; or if you are lazy, just open the test audio

Re: [PD] performance question: connections versus sends

2007-12-19 Thread zmoelnig
Quoting Andy Farnell [EMAIL PROTECTED]: Thankyou Frank. Remember we talked about problems that happen using more than one [r~]. Was that to do with creation order? Or is that something that only affects [throw~][catch~] pairs? Maybe it was just me misusing [s~], if you create more than one

[PD] Creating auidioengines for games using PD

2007-12-19 Thread Thomas Jeppesen
Hi, If I wanted to use PD to build an audio-engine for a game, how would the copyrights work if the game I was creating the engine for were commercial? Also, and I know this is going to be sensitive to some people in this community, but lets have the discussion anyway, I don't like the idea

Re: [PD] Recording question

2007-12-19 Thread tania habib
yes I tried the test audio patch, all the input channels are active but it seems that only the first two are getting the input the rest have noise . When I play the recorded wave files, only the first two channels have the input the rest have noise! I am sending the pd patch that I am using,

Re: [PD] performance question: connections versus sends

2007-12-19 Thread Andy Farnell
On Wed, 19 Dec 2007 13:57:23 +0100 [EMAIL PROTECTED] wrote: Quoting Andy Farnell [EMAIL PROTECTED]: Thankyou Frank. Remember we talked about problems that happen using more than one [r~]. Was that to do with creation order? Or is that something that only affects [throw~][catch~] pairs?

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Andy Farnell
On Mon, 17 Dec 2007 22:23:11 +0100 IOhannes m zmoelnig [EMAIL PROTECTED] wrote: hi. i put this back to the pd-list. i guess (and hope) it was only by accident to you answered me in private. Andy Farnell wrote: On Mon, 17 Dec 2007 21:08:05 +0100 None of the above. Behaviour should be

Re: [PD] again, the pdcon in brazil issue

2007-12-19 Thread PORRES
ok, here is what I got! They are quite personal news so far, but they have some important implications. The news are (And they have been released to the public only Yesterday!!!): I have officially finished my Master`s Degree, and have been aproved at the Doctor`s degree program at USP

[PD] new problem with pdp_theonice~

2007-12-19 Thread Jack
Hello list, hello Yves, Now i get this error : 'reaching end of audio buffer' and then the stream stop here : Streaming status : 1 Number of video frames emitted : 462 Number of video frames dropped : 0 Emission framerate : 14 Audio stream time : 29.5721 Video stream time : 462 (then in the

Re: [PD] Creating auidioengines for games using PD

2007-12-19 Thread Derek Holzer
I think the code for making PD patches proprietary is proprietary... d. Thomas Jeppesen wrote: I'm sure the people I would be working for would hate the Idea. Is there an easy or ”normal” solution to locking a patch so it can't be opened by anybody? -- derek holzer :::

Re: [PD] Pd bug with JackOSX

2007-12-19 Thread IOhannes m zmoelnig
Simon Mills wrote: Pd 0.40-2 autobuild crashes when I select Jack from the Media menu. The developer has confirmed that this is not a Jack bug but a Pd bug.. i see that you have also filed a bug-report, thanks. since you have been in contact with the developer, could you provide more

Re: [PD] performance question: connections versus sends

2007-12-19 Thread IOhannes m zmoelnig
Andy Farnell wrote: Yes, I understand that Iohannes, the remark is about the behaviour you get if you don't understand and misuse [s~][r~]. It surprised ah, ok sorry for the repetition... me that it accepted the instance and replaced the old one. indeed it is not what i would have

Re: [PD] Creating auidioengines for games using PD

2007-12-19 Thread IOhannes m zmoelnig
Thomas Jeppesen wrote: Hi, If I wanted to use PD to build an audio-engine for a game, how would the copyrights work if the game I was creating the engine for were commercial? Also, and I know this is going to be sensitive to some people in this community, but lets have the discussion

Re: [PD] again, the pdcon in brazil issue

2007-12-19 Thread Andy Farnell
Alex, Being so far away it's unlikely I would make such a journey. Of course I wish you great success to make this happen. An idea I mentioned before was to create a simultaneous multi-location event with video links in intersecting time zones. Perhaps if 2009 is the year of a Portuguese

Re: [PD] Creating auidioengines for games using PD

2007-12-19 Thread hard off
i can't imagine how a game's sales would be in any way compromised by the audio engine being open source or not. but then again i'm not a complete bastard lawyer type of person. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -

Re: [PD] [PD-announce] xxxxx-workshops: [in]tolerance @ Club Transmediale

2007-12-19 Thread Derek Holzer
Apologies if people tried to register before today, the [EMAIL PROTECTED] email address was not working properly. Registration is now open. best from Berlin! d. Derek Holzer wrote: x-workshops: [in]tolerance 29 Janaury - 2 February 2008 Club Transmediale Ballhaus Naunynstrasse, Berlin

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread hard off
sorry, i drank rice wine tonight, so excuse the personal opinion: but isn't this yet another pd list discussion that is meaningless in 99.9% of cases? you get a stack overflow = you connected some objects incorrectly and made a loop you don't want. if you see the 'stack overflow' message in the

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread hard off
but yeah. i agree. [bang( | [until] is a great name for a death metal band! ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

[PD] pdpedia Images

2007-12-19 Thread Georg Werner
hi, i'm wondering why the image-upload in pdpedia isn't working. if the description consists of the comments in the help-patches anyway, screenshots would be much more readable. I uploaded one file, but couldn't get it to be displayed (makefile.png / en). Is there anything i could help with

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Andy Farnell
On Thu, 20 Dec 2007 01:17:33 +0900 hard off [EMAIL PROTECTED] wrote: but yeah. i agree. [bang( | [until] is a great name for a death metal band! LOL! Yeah. Anyway, in accordance with what you said bang-until is the one that is in the 0.1% of worth thinking about safety issues,

Re: [PD] pdpedia Images

2007-12-19 Thread marius schebella
hi, I'm not seeing your file. did you upload it to the mediapool? I know that there are problems with special characters. for example tilde (~) is afaik not working. (so that would be great to fix, seems to be a major wiki issue). but besides that image upload should work. the image upload for

Re: [PD] looping a list

2007-12-19 Thread Derek Holzer
The textfile, coll, pool, and iem_matrix objects are all good places to start looking I personally use [coll] for storing/retrieving file names by line number. Plus some kind of counter structure, with a [mod] equivalent to the number of symbols in your list, would allow looping of the

[PD] general wacom device with [hid]?

2007-12-19 Thread Rich E
Hello, Is there a way to use the /dev/input/wacom symbolic link (which is automatically created to point to the correct event*) with [hid]? I am still using [linuxevent] because it works this way and is very useful when having to unplug/replug in the wacom tablet. best, rich

[PD] looping a list

2007-12-19 Thread altern
hi sometimes i get stucked on easy things like this while using PD, i guess because my head is too used to text programming... I need to loop a list of symbols. I have an arbitrary length list like |hi hola kaixo moi( and i need to be able to get the individual items to loop it. The idea is

[PD] cpu usage

2007-12-19 Thread Nikola Jeremic
hi list im currently working on a patch that should be simple 4 channel mixer with 2 return channels for FX the problem - pd cpu usage is roling around 10-15% but my gnome (and e-16) system monitor shows 60-70 % and it is from my patch. why there is this difference? does pd load meter and dsp~

Re: [PD] Pd + asterisk?

2007-12-19 Thread Russell Bryant
Christian Gröger wrote: Hey, thanks for this, I just tried it, it works (kind of)... Thank _you_ for trying it out! 1) Install my branch of Asterisk that contains app_jack. $ svn co http://svn.digium.com/svn/asterisk/team/russell/jack asterisk-jack $ cd asterisk-jack $ ./configure make

Re: [PD] Creating auidioengines for games using PD

2007-12-19 Thread Andy Farnell
(sory to bottom post Dereks reply, I lost the parent) Thomas, the thing is not to implement a games engine in Pd, but to implement Pd in game engines. The former is foolish, trust me :) I heard that EA have their own build called EApd I also know that one *very* large company has Pd in RD for

Re: [PD] looping a list

2007-12-19 Thread altern
thanks!, [coll] does what I needed enrike Derek Holzer(e)k dio: The textfile, coll, pool, and iem_matrix objects are all good places to start looking I personally use [coll] for storing/retrieving file names by line number. Plus some kind of counter structure, with a [mod] equivalent

Re: [PD] general wacom device with [hid]?

2007-12-19 Thread Hans-Christoph Steiner
[hid] will work with any /dev/input/event* device, just use that instead of the 'wacom' device. .hc On Dec 19, 2007, at 8:57 AM, Rich E wrote: Hello, Is there a way to use the /dev/input/wacom symbolic link (which is automatically created to point to the correct event*) with [hid]?

Re: [PD] looping a list

2007-12-19 Thread Frank Barknecht
Hallo, altern hat gesagt: // altern wrote: sometimes i get stucked on easy things like this while using PD, i guess because my head is too used to text programming... I need to loop a list of symbols. I have an arbitrary length list like |hi hola kaixo moi( and i need to be able to get

Re: [PD] looping a list

2007-12-19 Thread Frank Barknecht
Hallo, oops, forgot example txt-file for ezmenu. Attached again. Ciao -- Frank Barknecht _ __footils.org__ ezmenu-help.pd Description: application/puredata ezmenu.pd Description: application/puredata prime retrograde inversion retro-inversion

Re: [PD] Creating auidioengines for games using PD

2007-12-19 Thread Greg
here's a game-like app with pd for audio. http://fijuu.com ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

[PD] file system for pd

2007-12-19 Thread Timmy
hi everyone, is there a similar object to the coll object in pd ? im trying to save preferences for a patch.. is this possible ?? also does anyone know of a way to have a specified folder preselected in the "openpanel" object.. at the moment it always opens in the same dir as the saved pd

[PD] OT: Processing Book

2007-12-19 Thread Mike McGonagle
http://www.processing.org/learning/books/ While this is not specific to Pure Data, it does contain a section on working with Wiring and Arduino devices. Just thought others might find this interesting... Mike -- Peace may sound simple—one beautiful word— but it requires everything we have,

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Frank Barknecht
Hallo, Andy Farnell hat gesagt: // Andy Farnell wrote: On Thu, 20 Dec 2007 01:17:33 +0900 hard off [EMAIL PROTECTED] wrote: but yeah. i agree. [bang( | [until] is a great name for a death metal band! LOL! Yeah. Yeah, really cool. Lets make that the t-shirt for pd~conv

Re: [PD] file system for pd

2007-12-19 Thread Frank Barknecht
Hallo, Timmy hat gesagt: // Timmy wrote: is there a similar object to the coll object in pd ? [textfile] is the most similar object to coll in Pd. If you also include externals, then you could also look into pool, msgfile, pbank or of course the Lua loader. im trying to save preferences for a

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Charles Henry
On 12/19/07, Frank Barknecht [EMAIL PROTECTED] wrote: I think, that now, that the negative numbers bug of [until] where negative numbers acted like a bang, is fixed in the next Pd, maybe we should tell beginners that they can send a number into Pd when they are unsure if their patch is

Re: [PD] file system for pd

2007-12-19 Thread marius schebella
there is a coll object in the cyclone external library. marius. Timmy wrote: hi everyone, is there a similar object to the coll object in pd ? im trying to save preferences for a patch.. is this possible ?? also does anyone know of a way to have a specified folder preselected in the

Re: [PD] pdpedia Images

2007-12-19 Thread Georg Werner
hi, i uploaded it to the mediapool: https://wiki.puredata.info/mediapool/Special:Imagelist the name is makenote.png, no tilde etc. (for tilde one could use - instead [inside of filenames]?) with makefile.png / en i meant: https://wiki.puredata.info/en/makenote georg marius schebella: hi, I'm

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Charles Henry
On 12/19/07, Charles Henry [EMAIL PROTECTED] wrote: I seem to be tuning in a little late, in this discussion, but if it's a bad problem, couldn't you change the method of until to use only floats? oh, wait, now I get it. You should send a message back to until to stop the loop at some

[PD] Fwd: What exactly is a stack overflow ?

2007-12-19 Thread Mike McGonagle
On Dec 19, 2007 2:57 PM, Charles Henry [EMAIL PROTECTED] wrote: I seem to be tuning in a little late, in this discussion, but if it's a bad problem, couldn't you change the method of until to use only floats? But this is the whole point of discussions like this. It is NOT to fix a FEATURE

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Andy Farnell
On Wed, 19 Dec 2007 14:57:12 -0600 Charles Henry [EMAIL PROTECTED] wrote: On 12/19/07, Frank Barknecht [EMAIL PROTECTED] wrote: I think, that now, that the negative numbers bug of [until] where negative numbers acted like a bang, is fixed in the next Pd, maybe we should tell beginners

Re: [PD] pdpedia Images

2007-12-19 Thread marius schebella
maybe this is related to the small cap first letter. which is buggy in wiki. I uploaded your image as Makenote2.png and that seems to work. Do you want to try it again? marius. Georg Werner wrote: hi, i uploaded it to the mediapool: https://wiki.puredata.info/mediapool/Special:Imagelist the

Re: [PD] pdpedia Images

2007-12-19 Thread Georg Werner
hi, thanks, i didn't know that this is a problem. I updated the makenote page. could you take a look on it and tell me if this is the right direction i'm going? (if this is the case, i would continue to upload screenshots - but i don't want it to be of no avail) georg marius schebella: maybe

Re: [PD] Fwd: What exactly is a stack overflow ?

2007-12-19 Thread Patrice Colet
Hello Mike, everyone, Mike McGonagle a écrit : On Dec 19, 2007 2:57 PM, Charles Henry [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: I seem to be tuning in a little late, in this discussion, but if it's a bad problem, couldn't you change the method of until to use only

Re: [PD] pdpedia Images

2007-12-19 Thread marius schebella
in general, I think it is a good idea to use screenshots, but keep in mind, that the text in the images is not searchable and therefore kind of duplicates the information of the wikipage. maybe it would be better to include only the parts of the patch that cannot be easily explained by text.

Re: [PD] pdpedia Images

2007-12-19 Thread Georg Werner
in general, I think it is a good idea to use screenshots, but keep in mind, that the text in the images is not searchable and therefore kind of duplicates the information of the wikipage. maybe it would be better to include only the parts of the patch that cannot be easily explained by

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Frank Barknecht
Hallo, Andy Farnell hat gesagt: // Andy Farnell wrote: Until is the only conditional in Pd we have (unless you construct your own messages with feedback arrangement) that gives a deferred conditional after executing at least once, just like DO-WHILE or REPEAT-UNTIL. If you constrain it with

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Russell Bryant
Frank Barknecht wrote: If people want to make sure to not be bitten by the endless loop, they could just use [inlet] | [b] | [f 1] | [inlet] | | [until] | [outlet] as an abstraction called: [funtil] It will bang 1 times unless

[PD] My project at IEM

2007-12-19 Thread Javier Garcia
Hi, in order to finish my Telecomunications Engineering, during the summer semester I will go to IEM (Graz, Austria) to develop my Trabajo fin de carrera (we can translate it as Final work of career), that is a little project that will take me 6 months working 8 hours per day, 6 days per week

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Andy Farnell
That's still 5 mins to burn through on an average machine or quarter of an hour on a low spec. Knock a couple of zeros off. On Thu, 20 Dec 2007 00:17:46 +0100 Frank Barknecht [EMAIL PROTECTED] wrote: Hallo, Andy Farnell hat gesagt: // Andy Farnell wrote: Until is the only conditional in

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Russell Bryant
Russell Bryant wrote: static void until_bang(t_until *x) { x-x_run = 1; x-x_count = -1; while (x-x_run x-x_count) x-x_count--, outlet_bang(x-x_obj.ob_outlet); } Furthermore, if this loop is eating up CPU and making the system unresponsive, you can make the situation

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Andy Farnell
By that reckoning bang-until would run itself out after a few seconds. One of us is wrong. (I apologise in advance :) What's going on? Perhaps we can reach a reasonable compromise in source. If you knew that an accidentally banged until would give up after a couple of minutes it wouldn't be

Re: [PD] side_b~ cassette tape simulator

2007-12-19 Thread Andy Farnell
M, Tandy Value C90 goodness. Nothing a pencil and some sticky tape won't fix though. Cheers Kevin, On Wed, 19 Dec 2007 18:57:02 -0500 Kevin McCoy [EMAIL PROTECTED] wrote: Hey all, I thought I would share this, I just made a little cassette tape simulator. It features all of the old

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Chris McCormick
On Wed, Dec 19, 2007 at 02:22:44PM +, Andy Farnell wrote: On Mon, 17 Dec 2007 22:23:11 +0100 IOhannes m zmoelnig [EMAIL PROTECTED] wrote: but a [bang(--[until] is not meant to loop infinitely. it loops until a certain condition is reached. As it stands the behaviour of [until] is

Re: [PD] My project at IEM

2007-12-19 Thread marius schebella
Hi, I am in a similar situation, working on a thesis project for end of next semester and was also thinking about doing some GEM related work. the thing that scared me, is that I would have to fix some things beforehand to get something like an ogre external to work. and, yes, unfortunately

Re: [PD] My project at IEM

2007-12-19 Thread chris clepper
On Dec 19, 2007 5:48 PM, Javier Garcia [EMAIL PROTECTED] wrote: My intention was to create an object for GEM that would insert a 3D animation. But i have seen this email: http://lists.puredata.info/pipermail/pd-list/2007-12/057913.html There are certainly other ways to do animation without

Re: [PD] [hid] on linux

2007-12-19 Thread Hans-Christoph Steiner
Hey, Please keep this on the list, there are a number of people that can answer these kinds of questions and the response might be of interest to others, and useful to have in the archives. On GNU/Linux, [hid] uses the input.h /dev/input/event* interface. Any device that is supported by

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Mathieu Bouchard
On Wed, 19 Dec 2007, Frank Barknecht wrote: Maybe we should even *preach* to send numbers instead of a bang into [until] in general? If you use a large enough number, it's almost the same as a bang except that it will stop by itself at some point. If you send a bang it also stops by itself.

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Mathieu Bouchard
On Thu, 20 Dec 2007, Frank Barknecht wrote: as an abstraction called: [funtil] It will bang 1 times unless stopped, which is more bangs for the bang than most people would want. no, 1 as a float is non-representable and will be rounded to the closest number within

[PD] Wacom intuos I serial tablet

2007-12-19 Thread jean-martin barbut
Hi, Here is my problem : I have an intuos 1 serial tablet. With a serial-usb adapter it works fine on linux, with a comport on /dev/ttyUSBO. My question is : how can I retrieve the tablet info in pd ? [hid] seems to handle /dev/input/eventx hardware. Is there a trick or object to handle my old

Re: [PD] Creating auidioengines for games using PD

2007-12-19 Thread Chris McCormick
On Wed, Dec 19, 2007 at 02:01:31PM +0100, Thomas Jeppesen wrote: If I wanted to use PD to build an audio-engine for a game, how would the copyrights work if the game I was creating the engine for were commercial? Pd uses the BSD license which essentially gives you the freedom to create your

Re: [PD] What exactly is a stack overflow ?

2007-12-19 Thread Mathieu Bouchard
On Mon, 17 Dec 2007, Martin Peach wrote: With Pd, this is never what happens on its own. Instead, just before processing each message, a check of the count of nested message processings in made (messages sent that are still being processed, not counting those scheduled by [delay] and stuff).

Re: [PD] Creating auidioengines for games using PD

2007-12-19 Thread Russell Bryant
Chris McCormick wrote: On Wed, Dec 19, 2007 at 02:01:31PM +0100, Thomas Jeppesen wrote: If I wanted to use PD to build an audio-engine for a game, how would the copyrights work if the game I was creating the engine for were commercial? Pd uses the BSD license which essentially gives you the

Re: [PD] Creating auidioengines for games using PD

2007-12-19 Thread Mark_Danks
Considering that I have had to deal with this legal minefield, I can say the following: Work with Miller to understand what is covered by the BSD license (not all of it is) There are a number of game engine issues which you need to address when using Pd (this is at the technical/code