On Dec 19, 2007 5:48 PM, Javier Garcia <[EMAIL PROTECTED]> wrote:

> My intention was to create an object for GEM that would insert a 3D
> animation. But i have seen this email:
>
> http://lists.puredata.info/pipermail/pd-list/2007-12/057913.html
>

There are certainly other ways to do animation without using OGRE.  OGRE has
too much overlap with GEM and would not be easy to integrate unless you
really just want to replace all of GEM with OGRE.


> <http://lists.puredata.info/pipermail/pd-list/2007-12/057913.html>I have
> to tell my knowledge about OpenGL is low-medium.
>

Concentrating on a cross-platform GL project would be my recommendation.
There are a variety of 'unfinished' parts of GEM that could use some
attention.  The vertex_array branch, multiple windows/screens, render to
texture, upgraded paticle system and so on.

Also, you might not have to do much coding to come up with a library of
patches that integrate already existing parts of GEM like shaders with
physical modeling or advanced lighting for example.
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