Re: [PD] hid - not recognising device
Sounds like you are using an old version of [hid] which would segfault when certain things were reported. Try the latest Pd-extended or source from SVN. .hc On Wed, 20 Aug 2008, Ctrl Alt Back wrote: Hello, i am trying to make EU3C Gamepad MegaPlayer USB working, failing to open it with [hid] - error: [hid] open /dev/input/event5 failed. [linuxevent] shows some values in type, code and value outputs, which change when i send [start. dmesg tells me : input: 3Axes 8Keys Game Pad as /class/input/input5 input,hidraw1: USB HID v1.10 Gamepad [3Axes 8Keys Game Pad] on usb-:00:1d.0-2 pd[9553]: segfault at bf570ff8 ip b7d26a8e sp bf570ffc error 6 in libc-2.7.so[b7cba000+155000] in lsusb it appears as : Bus 001 Device 004: ID 12bd:d02a calibrator works ok and shows that it is /dev/input/js0. what else should i check ? CtrlAltBack -- |||Ctrl + Alt + Back||| |||restart your view||| ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list zen \ \ \[D[D[D[D ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pd-extended help browser error
Pd doesn't really work with 8.5. .hc On Thu, 21 Aug 2008, michael noble wrote: I am running the 8.5.x, and I had read about some issues with that. I was just curious that I have no issues with 0.41 vanilla. Thanks for your reply. -michael -- networking practice for sound environments :: http://nowhere.iamnobody.net zen \ \ \[D[D[D[D ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] send -rt snapshot~ to -nrt
patrick wrote: talking about it on #dataflow, patko and claudiusmaximus agree on using udp. i will use mrpeach/net external for this. as i haven't followed the discussion on IRC, i would be interested in how come? afaics, using mrpeach/net will reduce the network bandwidth eventually at the cost of CPU-power. since you seem to be on a super-local network (communicating via the loopback device on a non-networked machine) , the bandwidth shouldn't really be an issue (as you re not sending gigabytes of data in a few ms). for very simple data-type (e.g. just sending single bytes), the mrpeach/net objects should perform better than [netsend], but when sending more complex data (e.g. floats) this need not be the case. i haven't done any benchmarking at all; i just assume that converting floats to bytes in pd-vanilla is rather complicated (if doable with commensurable effort) obviously you can use more helper externals e.g. mrpeach/osc to do the conversion for you in a more efficient way. note that i personally use mrpeach/net + mrpeach/osc quite a lot; but you should ask yourself (or the list;-) which is what you originally did) what are the benefits and what are the drawbacks of using externals? all in all: what do you think you will gain from using an external rather than a built-in for communicating data? fmdasdr IOhannes ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] send -rt snapshot~ to -nrt
Hallo, patrick hat gesagt: // patrick wrote: talking about it on #dataflow, patko and claudiusmaximus agree on using udp. i will use mrpeach/net external for this. You can use UDP with netsend/netreceive as well, just give it an argument of 1. Ciao -- Frank ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] send -rt snapshot~ to -nrt
Frank Barknecht wrote: Hallo, patrick hat gesagt: // patrick wrote: talking about it on #dataflow, patko and claudiusmaximus agree on using udp. i will use mrpeach/net external for this. You can use UDP with netsend/netreceive as well, just give it an argument of 1. ah thanks frank for pointing out the actual meaning of pat's email; i seem to have skipped the udp part... fgamrd IOhannes ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] send -rt snapshot~ to -nrt
Hallo, IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote: Frank Barknecht wrote: Hallo, patrick hat gesagt: // patrick wrote: talking about it on #dataflow, patko and claudiusmaximus agree on using udp. i will use mrpeach/net external for this. You can use UDP with netsend/netreceive as well, just give it an argument of 1. ah thanks frank for pointing out the actual meaning of pat's email; i seem to have skipped the udp part... However I do think, that netsend/receive could need some work. Sending many messages in short time can lead to some nasty dropouts even on localhost with UDP with netsend. I once replaced netsend with a clone based on sendOSC and was sending the same amount of messages just fine then. I didn't dig deeper at that time but I suspect that there is room for improvement in netsend even when keeping its current FUDI interface. Ciao -- Frank ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Writing texture to different sides of cube in GEM
Adityo Pratomo wrote: Hi there everyone, i have a question here. How can i write different images on every different sides of a cube in GEM? Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd make a cube out of 6 [square]s with appropriate transformations. [separator] would be useful here. So that when i rotate a cube, i could see a certain image on a certain side. I know i should use [pix_image] and [pix_texture] but how can i achieve my goal? I kinda lost here. Many thanks for any suggestions. :-) Claude -- http://claudiusmaximus.goto10.org ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [ot] managing distributed development
On Thu, Aug 21, 2008 at 12:09:06AM -0400, marius schebella wrote: somehow the Pd community is a premature ejaculation of next century's political and societal structure. Oh boy, I really hope not! ;) Chris. --- http://mccormick.cx ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Writing texture to different sides of cube in GEM
Claude Heiland-Allen wrote: Adityo Pratomo wrote: Hi there everyone, i have a question here. How can i write different images on every different sides of a cube in GEM? Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd make a cube out of 6 [square]s with appropriate transformations. [separator] would be useful here. the more elegant way would be UV-mapping, where you put all 6 sides in one texture and then apply it to the 3d object. but GEM does not support that. marius. So that when i rotate a cube, i could see a certain image on a certain side. I know i should use [pix_image] and [pix_texture] but how can i achieve my goal? I kinda lost here. Many thanks for any suggestions. :-) Claude ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] separate individual letters
I was trying to figure out how is the best way to separate individual letters in a textfile parsed by puredata. This is for generate real time bytes for an alphanumeric display. is something that I can do directly from keyboard this way: [key] (entry abc 123 ) | [prepend add2] | [97 98 99 32 49 50 51] *BUT in the exemple: [abc 123] - entry inside a symbol | | [pd thisparser] | | [97 98 99 32 49 50 51] how could I separate the characters and convert them individually to ascii code inside the parser? thanx glerm ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Writing texture to different sides of cube in GEM
and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe? On 8/21/08, marius schebella [EMAIL PROTECTED] wrote: Claude Heiland-Allen wrote: Adityo Pratomo wrote: Hi there everyone, i have a question here. How can i write different images on every different sides of a cube in GEM? Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd make a cube out of 6 [square]s with appropriate transformations. [separator] would be useful here. the more elegant way would be UV-mapping, where you put all 6 sides in one texture and then apply it to the 3d object. but GEM does not support that. marius. So that when i rotate a cube, i could see a certain image on a certain side. I know i should use [pix_image] and [pix_texture] but how can i achieve my goal? I kinda lost here. Many thanks for any suggestions. :-) Claude -- mataharipertama.wordpress.com kotakmakan.multiply.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] product placements with pd
I once thought that, Hey, if I take a two-by-four that is long enough to cover all the keys on a piano, and slam it down on all the keys at one time, that I would thus create every other piece ever written, or that will be written... I have since grown up... I don't think any court would allow you to even consider this possibility, as there is an issue of context. A single sample by itself, has absolutely no relationship to another sample, and as such, would make each of these 65536 piece NON-unique. I think this would be like trying to create a piece with a single sound that is continuous, but never changes. Something, in my opinion, has to be unique to the piece to be able to claim copyright. Now, if you wanted to create a sample file with TWO samples in it, you would need to create 65536 * 65536 sound files... That would be 4,294,967,296 sound files. And if played end to end in a single pass, it would last about 55 hours... I don't think I would mind missing that concert. Mike On Wed, Aug 20, 2008 at 3:39 PM, marius schebella [EMAIL PROTECTED] wrote: pit klong wrote: http://www.kreidler-net.de/productplacements-e.html qewl. he could give us his patch and we'd make the same.. ;) in theory there are only 65536 different possibilites for amplitudes of one sample, so if you register 65536 pieces of music, each 1 sample long, then you you should be able to claim copyright from everyone who's music is based on amplitudes. maybe you can also register one sample of 0, then you could even make money from people who don't make music. just imagine: you can claim copyright for every sample of every piece of music. marius. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Peace may sound simple—one beautiful word— but it requires everything we have, every quality, every strength, every dream, every high ideal. —Yehudi Menuhin (1916–1999), musician ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] separate individual letters
glerm soares wrote: I was trying to figure out how is the best way to separate individual letters in a textfile parsed by puredata. This is for generate real time bytes for an alphanumeric display. is something that I can do directly from keyboard this way: [key] (entry abc 123 ) | [prepend add2] | [97 98 99 32 49 50 51] *BUT in the exemple: [abc 123] - entry inside a symbol | | [pd thisparser] | | [97 98 99 32 49 50 51] how could I separate the characters and convert them individually to ascii code inside the parser? [moocow/any2string] outputs symbols as lists of ascii numbers. If your display is a hardware thingy on a serial port you can use the [print( message with [comport] to send the symbol as ascii. Martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Writing texture to different sides of cube in GEM
Adityo Pratomo wrote: and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe? no, I have not figured out a method yet to do this inside the pd world. for now you really have to go with the solution claude posted. marius. On 8/21/08, marius schebella [EMAIL PROTECTED] wrote: Claude Heiland-Allen wrote: Adityo Pratomo wrote: Hi there everyone, i have a question here. How can i write different images on every different sides of a cube in GEM? Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd make a cube out of 6 [square]s with appropriate transformations. [separator] would be useful here. the more elegant way would be UV-mapping, where you put all 6 sides in one texture and then apply it to the 3d object. but GEM does not support that. marius. So that when i rotate a cube, i could see a certain image on a certain side. I know i should use [pix_image] and [pix_texture] but how can i achieve my goal? I kinda lost here. Many thanks for any suggestions. :-) Claude ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] separate individual letters
Thanx a lot Martin! this object was exactly the magic word for this project. ;) cheers glerm 2008/8/21 Martin Peach [EMAIL PROTECTED] glerm soares wrote: I was trying to figure out how is the best way to separate individual letters in a textfile parsed by puredata. This is for generate real time bytes for an alphanumeric display. is something that I can do directly from keyboard this way: [key] (entry abc 123 ) | [prepend add2] | [97 98 99 32 49 50 51] *BUT in the exemple: [abc 123] - entry inside a symbol | | [pd thisparser] | | [97 98 99 32 49 50 51] how could I separate the characters and convert them individually to ascii code inside the parser? [moocow/any2string] outputs symbols as lists of ascii numbers. If your display is a hardware thingy on a serial port you can use the [print( message with [comport] to send the symbol as ascii. Martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Writing texture to different sides of cube in GEM
oh okay, got it.. i should give it a go.. Thank you very much :) ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] product placements with pd
Mike McGonagle wrote: I once thought that, Hey, if I take a two-by-four that is long enough to cover all the keys on a piano, and slam it down on all the keys at one time, that I would thus create every other piece ever written, or that will be written... I have since grown up... I don't think any court would allow you to even consider this possibility, as there is an issue of context. A single sample by itself, has absolutely no relationship to another sample, and as such, would make each of these 65536 piece NON-unique. I think this would be like trying to create a piece with a single sound that is continuous, but never changes. Something, in my opinion, has to be unique to the piece to be able to claim copyright. but that is exactly what the record industry is neglecting: that taking samples and putting them together for a new piece is really creating something new. they think they can own a series of samples as property and if you include that into a piece you have to pay them money. there is no rule or limit for the length, the whole copyright system is based on vague assumptions, rather based on intimidation than on legal thoughts. marius. Now, if you wanted to create a sample file with TWO samples in it, you would need to create 65536 * 65536 sound files... That would be 4,294,967,296 sound files. And if played end to end in a single pass, it would last about 55 hours... I don't think I would mind missing that concert. Mike On Wed, Aug 20, 2008 at 3:39 PM, marius schebella [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: pit klong wrote: http://www.kreidler-net.de/productplacements-e.html qewl. he could give us his patch and we'd make the same.. ;) in theory there are only 65536 different possibilites for amplitudes of one sample, so if you register 65536 pieces of music, each 1 sample long, then you you should be able to claim copyright from everyone who's music is based on amplitudes. maybe you can also register one sample of 0, then you could even make money from people who don't make music. just imagine: you can claim copyright for every sample of every piece of music. marius. ___ Pd-list@iem.at mailto:Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Peace may sound simple—one beautiful word— but it requires everything we have, every quality, every strength, every dream, every high ideal. —Yehudi Menuhin (1916–1999), musician ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] product placements with pd
On Thu, Aug 21, 2008 at 11:44 AM, marius schebella [EMAIL PROTECTED] wrote: Mike McGonagle wrote: I once thought that, Hey, if I take a two-by-four that is long enough to cover all the keys on a piano, and slam it down on all the keys at one time, that I would thus create every other piece ever written, or that will be written... I have since grown up... I don't think any court would allow you to even consider this possibility, as there is an issue of context. A single sample by itself, has absolutely no relationship to another sample, and as such, would make each of these 65536 piece NON-unique. I think this would be like trying to create a piece with a single sound that is continuous, but never changes. Something, in my opinion, has to be unique to the piece to be able to claim copyright. but that is exactly what the record industry is neglecting: that taking samples and putting them together for a new piece is really creating something new. they think they can own a series of samples as property and if you include that into a piece you have to pay them money. there is no rule or limit for the length, the whole copyright system is based on vague assumptions, rather based on intimidation than on legal thoughts. marius. Well, I wonder how much that argument stems from back in the 80's when people really started to take pre-recorded music (ie a riff from some pre-existing song, etc.) and then use that as the basis for their song, which really was just a variation of the original, and THEN not even credit the source of the original sample. I seem to remember Frank Zappa making a statement to the effect If you take even just one sample from my work, then you are stealing from me. On the one hand, I agree with him on that (in so much as you are using his work, and most likely uncredited), but at the same time, I would challenge even him to be able to tell that ONE sample was lifted from his work. In other words, that one sample has been removed from the context of the original Zappa recording. But yeah, you are right, once the lawyers got involved with the Record Industry, they just look for people to be ripping them off, which I can understand, but only to a point. Mike Now, if you wanted to create a sample file with TWO samples in it, you would need to create 65536 * 65536 sound files... That would be 4,294,967,296 sound files. And if played end to end in a single pass, it would last about 55 hours... I don't think I would mind missing that concert. Mike On Wed, Aug 20, 2008 at 3:39 PM, marius schebella [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: pit klong wrote: http://www.kreidler-net.de/productplacements-e.html qewl. he could give us his patch and we'd make the same.. ;) in theory there are only 65536 different possibilites for amplitudes of one sample, so if you register 65536 pieces of music, each 1 sample long, then you you should be able to claim copyright from everyone who's music is based on amplitudes. maybe you can also register one sample of 0, then you could even make money from people who don't make music. just imagine: you can claim copyright for every sample of every piece of music. marius. ___ Pd-list@iem.at mailto:Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Peace may sound simple—one beautiful word— but it requires everything we have, every quality, every strength, every dream, every high ideal. —Yehudi Menuhin (1916–1999), musician -- Peace may sound simple—one beautiful word— but it requires everything we have, every quality, every strength, every dream, every high ideal. —Yehudi Menuhin (1916–1999), musician ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Writing texture to different sides of cube in GEM
As far as I know the UV thing is as much about the cube as it is the texture? Even if you play with the texture coords, the textures on the cube does not wrap over the edges. This leads me to believe that the cube is actually 6 squares put together. So that is certainly the best thing to recreate, make your own cube from Gem squares. As for uv support seems a close step would be a gem cube that is designed as a single poly and so that texture coords could be used to move the texture around? I suppose texture project becomes a problem then... I'm just thinking aloud. .b. marius schebella wrote: Adityo Pratomo wrote: and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe? no, I have not figured out a method yet to do this inside the pd world. for now you really have to go with the solution claude posted. marius. On 8/21/08, marius schebella [EMAIL PROTECTED] wrote: Claude Heiland-Allen wrote: Adityo Pratomo wrote: Hi there everyone, i have a question here. How can i write different images on every different sides of a cube in GEM? Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd make a cube out of 6 [square]s with appropriate transformations. [separator] would be useful here. the more elegant way would be UV-mapping, where you put all 6 sides in one texture and then apply it to the 3d object. but GEM does not support that. marius. So that when i rotate a cube, i could see a certain image on a certain side. I know i should use [pix_image] and [pix_texture] but how can i achieve my goal? I kinda lost here. Many thanks for any suggestions. :-) Claude ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] product placements with pd
You're conflating logic with human laws. They share nothing. On Thu, 21 Aug 2008 12:44:13 -0400 marius schebella [EMAIL PROTECTED] wrote: Mike McGonagle wrote: I once thought that, Hey, if I take a two-by-four that is long enough to cover all the keys on a piano, and slam it down on all the keys at one time, that I would thus create every other piece ever written, or that will be written... I have since grown up... I don't think any court would allow you to even consider this possibility, as there is an issue of context. A single sample by itself, has absolutely no relationship to another sample, and as such, would make each of these 65536 piece NON-unique. I think this would be like trying to create a piece with a single sound that is continuous, but never changes. Something, in my opinion, has to be unique to the piece to be able to claim copyright. but that is exactly what the record industry is neglecting: that taking samples and putting them together for a new piece is really creating something new. they think they can own a series of samples as property and if you include that into a piece you have to pay them money. there is no rule or limit for the length, the whole copyright system is based on vague assumptions, rather based on intimidation than on legal thoughts. marius. Now, if you wanted to create a sample file with TWO samples in it, you would need to create 65536 * 65536 sound files... That would be 4,294,967,296 sound files. And if played end to end in a single pass, it would last about 55 hours... I don't think I would mind missing that concert. Mike On Wed, Aug 20, 2008 at 3:39 PM, marius schebella [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: pit klong wrote: http://www.kreidler-net.de/productplacements-e.html qewl. he could give us his patch and we'd make the same.. ;) in theory there are only 65536 different possibilites for amplitudes of one sample, so if you register 65536 pieces of music, each 1 sample long, then you you should be able to claim copyright from everyone who's music is based on amplitudes. maybe you can also register one sample of 0, then you could even make money from people who don't make music. just imagine: you can claim copyright for every sample of every piece of music. marius. ___ Pd-list@iem.at mailto:Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Peace may sound simple_one beautiful word_ but it requires everything we have, every quality, every strength, every dream, every high ideal. _Yehudi Menuhin (1916_1999), musician ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Use the source ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Writing texture to different sides of cube in GEM
You would have to have a texture prepared for folding over the six sides. In most cases this would involve a larger power of two texture with the cross shaped texture inside it. For something like a movie file this would be impractical. Building this in GEM is the most flexible method. Ben, I thought you had made an abstraction many years ago to put a texture on each side of a cube? On Thu, Aug 21, 2008 at 12:14 PM, B. Bogart [EMAIL PROTECTED] wrote: As far as I know the UV thing is as much about the cube as it is the texture? Even if you play with the texture coords, the textures on the cube does not wrap over the edges. This leads me to believe that the cube is actually 6 squares put together. So that is certainly the best thing to recreate, make your own cube from Gem squares. As for uv support seems a close step would be a gem cube that is designed as a single poly and so that texture coords could be used to move the texture around? I suppose texture project becomes a problem then... I'm just thinking aloud. .b. marius schebella wrote: Adityo Pratomo wrote: and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe? no, I have not figured out a method yet to do this inside the pd world. for now you really have to go with the solution claude posted. marius. On 8/21/08, marius schebella [EMAIL PROTECTED] wrote: Claude Heiland-Allen wrote: Adityo Pratomo wrote: Hi there everyone, i have a question here. How can i write different images on every different sides of a cube in GEM? Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd make a cube out of 6 [square]s with appropriate transformations. [separator] would be useful here. the more elegant way would be UV-mapping, where you put all 6 sides in one texture and then apply it to the 3d object. but GEM does not support that. marius. So that when i rotate a cube, i could see a certain image on a certain side. I know i should use [pix_image] and [pix_texture] but how can i achieve my goal? I kinda lost here. Many thanks for any suggestions. :-) Claude ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] send -rt snapshot~ to -nrt
I'm agree with this, and not only with [netsend]. Sending datas using PHP (FUDI messages) to a [netreceive] (TCP or UDP) cause sometimes dropouts. I am forced to open and to close connection often to see things work properly. Maybe a [netreceive] problem ? ++ Jack Le 21 août 08 à 10:42, Frank Barknecht a écrit : Hallo, IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote: Frank Barknecht wrote: Hallo, patrick hat gesagt: // patrick wrote: talking about it on #dataflow, patko and claudiusmaximus agree on using udp. i will use mrpeach/net external for this. You can use UDP with netsend/netreceive as well, just give it an argument of 1. ah thanks frank for pointing out the actual meaning of pat's email; i seem to have skipped the udp part... However I do think, that netsend/receive could need some work. Sending many messages in short time can lead to some nasty dropouts even on localhost with UDP with netsend. I once replaced netsend with a clone based on sendOSC and was sending the same amount of messages just fine then. I didn't dig deeper at that time but I suspect that there is room for improvement in netsend even when keeping its current FUDI interface. Ciao -- Frank ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [ot] managing distributed development
Tis is called 'Creative Destruction'. This is a concept introduced by Schumpeter. You need to stop what you do before (to turn the page) to develop your activity in the economic field. ++ Jack Le 21 août 08 à 06:06, Thomas Grill a écrit : It might be interesting to know that the LEGO company of Denmark survived because of overcoming old marketing schemes and actively supporting user/open innovation strategies (with the LEGO mindstorm community). ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Writing texture to different sides of cube in GEM
If anyone does make a cube from squares please do publish it for others! (perhaps in the gem abstractions folder?) I made a cube of curve3d objects... Which is certainly not great in terms of performance as a normal cube! I never published it, if there is interest I'll stick it in Gem SVN. .b. chris clepper wrote: You would have to have a texture prepared for folding over the six sides. In most cases this would involve a larger power of two texture with the cross shaped texture inside it. For something like a movie file this would be impractical. Building this in GEM is the most flexible method. Ben, I thought you had made an abstraction many years ago to put a texture on each side of a cube? On Thu, Aug 21, 2008 at 12:14 PM, B. Bogart [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: As far as I know the UV thing is as much about the cube as it is the texture? Even if you play with the texture coords, the textures on the cube does not wrap over the edges. This leads me to believe that the cube is actually 6 squares put together. So that is certainly the best thing to recreate, make your own cube from Gem squares. As for uv support seems a close step would be a gem cube that is designed as a single poly and so that texture coords could be used to move the texture around? I suppose texture project becomes a problem then... I'm just thinking aloud. .b. marius schebella wrote: Adityo Pratomo wrote: and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe? no, I have not figured out a method yet to do this inside the pd world. for now you really have to go with the solution claude posted. marius. On 8/21/08, marius schebella [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Claude Heiland-Allen wrote: Adityo Pratomo wrote: Hi there everyone, i have a question here. How can i write different images on every different sides of a cube in GEM? Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd make a cube out of 6 [square]s with appropriate transformations. [separator] would be useful here. the more elegant way would be UV-mapping, where you put all 6 sides in one texture and then apply it to the 3d object. but GEM does not support that. marius. So that when i rotate a cube, i could see a certain image on a certain side. I know i should use [pix_image] and [pix_texture] but how can i achieve my goal? I kinda lost here. Many thanks for any suggestions. :-) Claude ___ Pd-list@iem.at mailto:Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailto:Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [ot] managing distributed development
'Creative Chaos' man, that's what CC was for but if you see a poor lawyer out there, missing fuel for his 4x4, give him some pipas, so that he doesn't die of hunger i think all the system was invented for lawyers and police and not the contrary hasta pronto sevy Jack wrote: Tis is called 'Creative Destruction'. This is a concept introduced by Schumpeter. You need to stop what you do before (to turn the page) to develop your activity in the economic field. ++ Jack Le 21 août 08 à 06:06, Thomas Grill a écrit : It might be interesting to know that the LEGO company of Denmark survived because of overcoming old marketing schemes and actively supporting user/open innovation strategies (with the LEGO mindstorm community). ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [ot] managing distributed development
You have something on : http://en.wikipedia.org/wiki/Creative_destruction This was just a remark to give a name about this practice, nothing else. That is what LEGO did because I think that their historical activity leading it directly into the wall. This is what do a lot of companies in fact :) I think it is possible to modify or not managers or reinvent the company mission to achieve this goal, everything depends on the choice of share/stockholders. And for LEGO, I don't know. ++ Jack Le 21 août 08 à 22:01, Andy Farnell a écrit : Got a ref nyone? What did they do? Change out all the managers? Or completely reinvent the company 'mission'? On Thu, 21 Aug 2008 20:38:43 +0200 Jack [EMAIL PROTECTED] wrote: Tis is called 'Creative Destruction'. This is a concept introduced by Schumpeter. You need to stop what you do before (to turn the page) to develop your activity in the economic field. ++ Jack Le 21 août 08 à 06:06, Thomas Grill a écrit : It might be interesting to know that the LEGO company of Denmark survived because of overcoming old marketing schemes and actively supporting user/open innovation strategies (with the LEGO mindstorm community). -- Use the source ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] M-Audio interface on Mac OS X can't hear PureData output
Damian Stewart wrote: Darren Kelly wrote: Or are there other setting I need to use to ensure PureData detects the system audio settings ? you've tried going to Pd-Preferences-Audio Settings, yes? Hi Damian, that's all it was, many thanks, Darren -- Darren Kelly, BSc, PhD phone: +61 (2) 9386 0090 post: PO Box 1816, Bondi Junction, NSW 1355, Australia http://www.webel.com.au ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] MSD audio domain example
Does anyone have a simple example of a FEM/MSD sound made only from elementary vanilla filters [rpole/zero] (not externals) that they would like to share please? I know some examples have been posted before but I searched and couldn't find what I wanted. cheers, Andy -- Use the source ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list