Re: [PD] hid - not recognising device

2008-08-21 Thread Hans-Christoph Steiner

Sounds like you are using an old version of [hid] which would segfault 
when certain things were reported.  Try the latest Pd-extended or source 
from SVN.

.hc

On Wed, 20 Aug 2008, Ctrl Alt Back wrote:

 Hello,

 i am trying to make EU3C Gamepad MegaPlayer USB working,
 failing to open it with [hid] - error: [hid] open /dev/input/event5
 failed.
 [linuxevent] shows some values in type, code and value outputs, which
 change when i send [start.

 dmesg tells me :
 input: 3Axes  8Keys Game  Pad as /class/input/input5
 input,hidraw1: USB HID v1.10 Gamepad [3Axes  8Keys Game  Pad] on
 usb-:00:1d.0-2
 pd[9553]: segfault at bf570ff8 ip b7d26a8e sp bf570ffc error 6 in
 libc-2.7.so[b7cba000+155000]

 in lsusb it appears as :
 Bus 001 Device 004: ID 12bd:d02a

 calibrator works ok and shows that it is /dev/input/js0.

 what else should i check ?

 CtrlAltBack
 -- 
   |||Ctrl + Alt + Back|||
   |||restart your view|||

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Re: [PD] pd-extended help browser error

2008-08-21 Thread Hans-Christoph Steiner

Pd doesn't really work with 8.5.

.hc

On Thu, 21 Aug 2008, michael noble wrote:

 I am running the 8.5.x, and I had read about some issues with that.  I was
 just curious that I have no issues with 0.41 vanilla.  Thanks for your
 reply.

 -michael

 -- 
 networking practice for sound environments :: http://nowhere.iamnobody.net


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Re: [PD] send -rt snapshot~ to -nrt

2008-08-21 Thread IOhannes m zmoelnig
patrick wrote:
 talking about it on #dataflow, patko and claudiusmaximus agree on using 
 udp. i will use mrpeach/net external for this.
 

as i haven't followed the discussion on IRC, i would be interested in 
how come?

afaics, using mrpeach/net will reduce the network bandwidth eventually 
at the cost of CPU-power.
since you seem to be on a super-local network (communicating via the 
loopback device on a non-networked machine) , the bandwidth shouldn't 
really be an issue (as you re not sending gigabytes of data in a few ms).
for very simple data-type (e.g. just sending single bytes), the 
mrpeach/net objects should perform better than [netsend], but when 
sending more complex data (e.g. floats) this need not be the case.
i haven't done any benchmarking at all; i just assume that converting 
floats to bytes in pd-vanilla is rather complicated (if doable with 
commensurable effort)
obviously you can use more helper externals e.g. mrpeach/osc to do the 
conversion for you in a more efficient way.

note that i personally use mrpeach/net + mrpeach/osc quite a lot;
but you should ask yourself (or the list;-) which is what you originally 
did) what are the benefits and what are the drawbacks of using externals?


all in all:
what do you think you will gain from using an external rather than a 
built-in for communicating data?


fmdasdr
IOhannes

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Re: [PD] send -rt snapshot~ to -nrt

2008-08-21 Thread Frank Barknecht
Hallo,
patrick hat gesagt: // patrick wrote:

 talking about it on #dataflow, patko and claudiusmaximus agree on using 
 udp. i will use mrpeach/net external for this.

You can use UDP with netsend/netreceive as well, just give it an
argument of 1.

Ciao
-- 
Frank

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Re: [PD] send -rt snapshot~ to -nrt

2008-08-21 Thread IOhannes m zmoelnig
Frank Barknecht wrote:
 Hallo,
 patrick hat gesagt: // patrick wrote:
 
 talking about it on #dataflow, patko and claudiusmaximus agree on using 
 udp. i will use mrpeach/net external for this.
 
 You can use UDP with netsend/netreceive as well, just give it an
 argument of 1.
 

ah thanks frank for pointing out the actual meaning of pat's email; i 
seem to have skipped the udp part...


fgamrd
IOhannes

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Re: [PD] send -rt snapshot~ to -nrt

2008-08-21 Thread Frank Barknecht
Hallo,
IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:

 Frank Barknecht wrote:
  Hallo,
  patrick hat gesagt: // patrick wrote:
  
  talking about it on #dataflow, patko and claudiusmaximus agree on using 
  udp. i will use mrpeach/net external for this.
  
  You can use UDP with netsend/netreceive as well, just give it an
  argument of 1.
 
 ah thanks frank for pointing out the actual meaning of pat's email; i 
 seem to have skipped the udp part...

However I do think, that netsend/receive could need some work. Sending
many messages in short time can lead to some nasty dropouts even on
localhost with UDP with netsend. I once replaced netsend with a clone
based on sendOSC and was sending the same amount of messages just fine
then. I didn't dig deeper at that time but I suspect that there is room
for improvement in netsend even when keeping its current FUDI interface.

Ciao
-- 
Frank

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Re: [PD] Writing texture to different sides of cube in GEM

2008-08-21 Thread Claude Heiland-Allen
Adityo Pratomo wrote:
 Hi there everyone, i have a question here. How can i write different
 images on every different sides of a cube in GEM?

Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd 
make a cube out of 6 [square]s with appropriate transformations. 
[separator] would be useful here.

 So that when i
 rotate a cube, i could see a certain image on a certain side. I know i
 should use [pix_image] and [pix_texture] but how can i achieve my
 goal? I kinda lost here. Many thanks for any suggestions. :-)


Claude
-- 
http://claudiusmaximus.goto10.org

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Re: [PD] [ot] managing distributed development

2008-08-21 Thread Chris McCormick
On Thu, Aug 21, 2008 at 12:09:06AM -0400, marius schebella wrote:
 somehow the Pd community is a premature ejaculation of next century's 
 political and societal structure.

Oh boy, I really hope not! ;)

Chris.

---
http://mccormick.cx

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Re: [PD] Writing texture to different sides of cube in GEM

2008-08-21 Thread marius schebella
Claude Heiland-Allen wrote:
 Adityo Pratomo wrote:
 Hi there everyone, i have a question here. How can i write different
 images on every different sides of a cube in GEM?
 
 Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd 
 make a cube out of 6 [square]s with appropriate transformations. 
 [separator] would be useful here.

the more elegant way would be UV-mapping, where you put all 6 sides in 
one texture and then apply it to the 3d object. but GEM does not support 
that.
marius.

 
 So that when i
 rotate a cube, i could see a certain image on a certain side. I know i
 should use [pix_image] and [pix_texture] but how can i achieve my
 goal? I kinda lost here. Many thanks for any suggestions. :-)
 
 
 Claude


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[PD] separate individual letters

2008-08-21 Thread glerm soares
I was trying to figure out how is the best way to separate individual
letters in a textfile parsed by puredata.
This is for generate real time bytes for an alphanumeric display.

is something that I can do directly from keyboard this way:

[key] (entry abc 123 )
|
[prepend add2]
|
[97 98 99 32 49 50 51]

*BUT in the exemple:

[abc 123] - entry inside a symbol
|
|
[pd thisparser]
|
|
[97 98 99 32 49 50 51]

how could I separate the characters and convert them individually to ascii
code inside the parser?


thanx

glerm
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Re: [PD] Writing texture to different sides of cube in GEM

2008-08-21 Thread Adityo Pratomo
and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?

On 8/21/08, marius schebella [EMAIL PROTECTED] wrote:
 Claude Heiland-Allen wrote:
 Adityo Pratomo wrote:
 Hi there everyone, i have a question here. How can i write different
 images on every different sides of a cube in GEM?

 Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd
 make a cube out of 6 [square]s with appropriate transformations.
 [separator] would be useful here.

 the more elegant way would be UV-mapping, where you put all 6 sides in
 one texture and then apply it to the 3d object. but GEM does not support
 that.
 marius.


 So that when i
 rotate a cube, i could see a certain image on a certain side. I know i
 should use [pix_image] and [pix_texture] but how can i achieve my
 goal? I kinda lost here. Many thanks for any suggestions. :-)


 Claude




-- 
mataharipertama.wordpress.com
kotakmakan.multiply.com

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Re: [PD] product placements with pd

2008-08-21 Thread Mike McGonagle
I once thought that, Hey, if I take a two-by-four that is long enough to
cover all the keys on a piano, and slam it down on all the keys at one time,
that I would thus create every other piece ever written, or that will be
written... I have since grown up...

I don't think any court would allow you to even consider this possibility,
as there is an issue of context. A single sample by itself, has absolutely
no relationship to another sample, and as such, would make each of these
65536 piece NON-unique. I think this would be like trying to create a
piece with a single sound that is continuous, but never changes. Something,
in my opinion, has to be unique to the piece to be able to claim copyright.

Now, if you wanted to create a sample file with TWO samples in it, you would
need to create 65536 * 65536 sound files... That would be 4,294,967,296
sound files. And if played end to end in a single pass, it would last about
55 hours... I don't think I would mind missing that concert.

Mike

On Wed, Aug 20, 2008 at 3:39 PM, marius schebella 
[EMAIL PROTECTED] wrote:

 pit klong wrote:
  http://www.kreidler-net.de/productplacements-e.html
 
  qewl. he could give us his patch and we'd make the same.. ;)
 

 in theory there are only 65536 different possibilites for amplitudes of
 one sample, so if you register 65536 pieces of music, each 1 sample
 long, then you you should be able to claim copyright from everyone who's
 music is based on amplitudes. maybe you can also register one sample of
 0, then you could even make money from people who don't make music.
 just imagine: you can claim copyright for every sample of every piece of
 music.
 marius.

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Re: [PD] separate individual letters

2008-08-21 Thread Martin Peach


glerm soares wrote:

I was trying to figure out how is the best way to separate individual
letters in a textfile parsed by puredata.
This is for generate real time bytes for an alphanumeric display.

is something that I can do directly from keyboard this way:

[key] (entry abc 123 )
|
[prepend add2]
|
[97 98 99 32 49 50 51]

*BUT in the exemple:

[abc 123] - entry inside a symbol
|
|
[pd thisparser]
|
|
[97 98 99 32 49 50 51]

how could I separate the characters and convert them individually to ascii
code inside the parser?

[moocow/any2string] outputs symbols as lists of ascii numbers. If your 
display is a hardware thingy on a serial port you can use the [print( 
message with [comport] to send the symbol as ascii.

Martin



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Re: [PD] Writing texture to different sides of cube in GEM

2008-08-21 Thread marius schebella
Adityo Pratomo wrote:
 and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?

no, I have not figured out a method yet to do this inside the pd world. 
for now you really have to go with the solution claude posted.
marius.

 
 On 8/21/08, marius schebella [EMAIL PROTECTED] wrote:
 Claude Heiland-Allen wrote:
 Adityo Pratomo wrote:
 Hi there everyone, i have a question here. How can i write different
 images on every different sides of a cube in GEM?
 Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd
 make a cube out of 6 [square]s with appropriate transformations.
 [separator] would be useful here.
 the more elegant way would be UV-mapping, where you put all 6 sides in
 one texture and then apply it to the 3d object. but GEM does not support
 that.
 marius.

 So that when i
 rotate a cube, i could see a certain image on a certain side. I know i
 should use [pix_image] and [pix_texture] but how can i achieve my
 goal? I kinda lost here. Many thanks for any suggestions. :-)

 Claude

 
 


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Re: [PD] separate individual letters

2008-08-21 Thread glerm soares
Thanx a lot Martin!

this object was exactly the magic word for this project. ;)

cheers

glerm

2008/8/21 Martin Peach [EMAIL PROTECTED]



 glerm soares wrote:


 I was trying to figure out how is the best way to separate individual
 letters in a textfile parsed by puredata.
 This is for generate real time bytes for an alphanumeric display.

 is something that I can do directly from keyboard this way:

 [key] (entry abc 123 )
 |
 [prepend add2]
 |
 [97 98 99 32 49 50 51]

 *BUT in the exemple:

 [abc 123] - entry inside a symbol
 |
 |
 [pd thisparser]
 |
 |
 [97 98 99 32 49 50 51]

 how could I separate the characters and convert them individually to ascii
 code inside the parser?


 [moocow/any2string] outputs symbols as lists of ascii numbers. If your
 display is a hardware thingy on a serial port you can use the [print(
 message with [comport] to send the symbol as ascii.

 Martin



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Re: [PD] Writing texture to different sides of cube in GEM

2008-08-21 Thread Adityo Pratomo
oh okay, got it.. i should give it a go.. Thank you very much :)

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Re: [PD] product placements with pd

2008-08-21 Thread marius schebella
Mike McGonagle wrote:
 I once thought that, Hey, if I take a two-by-four that is long enough 
 to cover all the keys on a piano, and slam it down on all the keys at 
 one time, that I would thus create every other piece ever written, or 
 that will be written... I have since grown up...
 
 I don't think any court would allow you to even consider this 
 possibility, as there is an issue of context. A single sample by itself, 
 has absolutely no relationship to another sample, and as such, would 
 make each of these 65536 piece NON-unique. I think this would be like 
 trying to create a piece with a single sound that is continuous, but 
 never changes. Something, in my opinion, has to be unique to the piece 
 to be able to claim copyright.

but that is exactly what the record industry is neglecting: that taking 
samples and putting them together for a new piece is really creating 
something new. they think they can own a series of samples as property 
and if you include that into a piece you have to pay them money.

there is no rule or limit for the length, the whole copyright system is 
based on vague assumptions, rather based on intimidation than on legal 
thoughts.
marius.


 
 Now, if you wanted to create a sample file with TWO samples in it, you 
 would need to create 65536 * 65536 sound files... That would be 
 4,294,967,296 sound files. And if played end to end in a single pass, it 
 would last about 55 hours... I don't think I would mind missing that 
 concert.
 
 Mike
 
 On Wed, Aug 20, 2008 at 3:39 PM, marius schebella 
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
 
 pit klong wrote:
   http://www.kreidler-net.de/productplacements-e.html
  
   qewl. he could give us his patch and we'd make the same.. ;)
  
 
 in theory there are only 65536 different possibilites for amplitudes of
 one sample, so if you register 65536 pieces of music, each 1 sample
 long, then you you should be able to claim copyright from everyone who's
 music is based on amplitudes. maybe you can also register one sample of
 0, then you could even make money from people who don't make music.
 just imagine: you can claim copyright for every sample of every piece of
 music.
 marius.
 
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 Peace may sound simple—one beautiful word— but it requires everything we 
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 —Yehudi Menuhin (1916–1999), musician


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Re: [PD] product placements with pd

2008-08-21 Thread Mike McGonagle
On Thu, Aug 21, 2008 at 11:44 AM, marius schebella 
[EMAIL PROTECTED] wrote:

 Mike McGonagle wrote:

 I once thought that, Hey, if I take a two-by-four that is long enough to
 cover all the keys on a piano, and slam it down on all the keys at one time,
 that I would thus create every other piece ever written, or that will be
 written... I have since grown up...

 I don't think any court would allow you to even consider this possibility,
 as there is an issue of context. A single sample by itself, has absolutely
 no relationship to another sample, and as such, would make each of these
 65536 piece NON-unique. I think this would be like trying to create a
 piece with a single sound that is continuous, but never changes. Something,
 in my opinion, has to be unique to the piece to be able to claim copyright.


 but that is exactly what the record industry is neglecting: that taking
 samples and putting them together for a new piece is really creating
 something new. they think they can own a series of samples as property and
 if you include that into a piece you have to pay them money.

 there is no rule or limit for the length, the whole copyright system is
 based on vague assumptions, rather based on intimidation than on legal
 thoughts.
 marius.


Well, I wonder how much that argument stems from back in the 80's when
people really started to take pre-recorded music (ie a riff from some
pre-existing song, etc.) and then use that as the basis for their song,
which really was just a variation of the original, and THEN not even credit
the source of the original sample.

I seem to remember Frank Zappa making a statement to the effect If you take
even just one sample from my work, then you are stealing from me. On the
one hand, I agree with him on that (in so much as you are using his work,
and most likely uncredited), but at the same time, I would challenge even
him to be able to tell that ONE sample was lifted from his work. In other
words, that one sample has been removed from the context of the original
Zappa recording.

But yeah, you are right, once the lawyers got involved with the Record
Industry, they just look for people to be ripping them off, which I can
understand, but only to a point.

Mike





 Now, if you wanted to create a sample file with TWO samples in it, you
 would need to create 65536 * 65536 sound files... That would be
 4,294,967,296 sound files. And if played end to end in a single pass, it
 would last about 55 hours... I don't think I would mind missing that
 concert.

 Mike

 On Wed, Aug 20, 2008 at 3:39 PM, marius schebella 
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:

pit klong wrote:
  http://www.kreidler-net.de/productplacements-e.html
 
  qewl. he could give us his patch and we'd make the same.. ;)
 

in theory there are only 65536 different possibilites for amplitudes of
one sample, so if you register 65536 pieces of music, each 1 sample
long, then you you should be able to claim copyright from everyone
 who's
music is based on amplitudes. maybe you can also register one sample of
0, then you could even make money from people who don't make music.
just imagine: you can claim copyright for every sample of every piece
 of
music.
marius.

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 Peace may sound simple—one beautiful word— but it requires everything we
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 —Yehudi Menuhin (1916–1999), musician





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—Yehudi Menuhin (1916–1999), musician
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Re: [PD] Writing texture to different sides of cube in GEM

2008-08-21 Thread B. Bogart
As far as I know the UV thing is as much about the cube as it is the
texture?

Even if you play with the texture coords, the textures on the cube does
not wrap over the edges.

This leads me to believe that the cube is actually 6 squares put
together. So that is certainly the best thing to recreate, make your own
cube from Gem squares.

As for uv support seems a close step would be a gem cube that is
designed as a single poly and so that texture coords could be used to
move the texture around? I suppose texture project becomes a problem then...

I'm just thinking aloud.

.b.

marius schebella wrote:
 Adityo Pratomo wrote:
 and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?
 
 no, I have not figured out a method yet to do this inside the pd world. 
 for now you really have to go with the solution claude posted.
 marius.
 
 On 8/21/08, marius schebella [EMAIL PROTECTED] wrote:
 Claude Heiland-Allen wrote:
 Adityo Pratomo wrote:
 Hi there everyone, i have a question here. How can i write different
 images on every different sides of a cube in GEM?
 Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd
 make a cube out of 6 [square]s with appropriate transformations.
 [separator] would be useful here.
 the more elegant way would be UV-mapping, where you put all 6 sides in
 one texture and then apply it to the 3d object. but GEM does not support
 that.
 marius.

 So that when i
 rotate a cube, i could see a certain image on a certain side. I know i
 should use [pix_image] and [pix_texture] but how can i achieve my
 goal? I kinda lost here. Many thanks for any suggestions. :-)
 Claude

 
 
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Re: [PD] product placements with pd

2008-08-21 Thread Andy Farnell


You're conflating logic with human laws. They share nothing.


On Thu, 21 Aug 2008 12:44:13 -0400
marius schebella [EMAIL PROTECTED] wrote:

 Mike McGonagle wrote:
  I once thought that, Hey, if I take a two-by-four that is long enough 
  to cover all the keys on a piano, and slam it down on all the keys at 
  one time, that I would thus create every other piece ever written, or 
  that will be written... I have since grown up...
  
  I don't think any court would allow you to even consider this 
  possibility, as there is an issue of context. A single sample by itself, 
  has absolutely no relationship to another sample, and as such, would 
  make each of these 65536 piece NON-unique. I think this would be like 
  trying to create a piece with a single sound that is continuous, but 
  never changes. Something, in my opinion, has to be unique to the piece 
  to be able to claim copyright.
 
 but that is exactly what the record industry is neglecting: that taking 
 samples and putting them together for a new piece is really creating 
 something new. they think they can own a series of samples as property 
 and if you include that into a piece you have to pay them money.
 
 there is no rule or limit for the length, the whole copyright system is 
 based on vague assumptions, rather based on intimidation than on legal 
 thoughts.
 marius.
 
 
  
  Now, if you wanted to create a sample file with TWO samples in it, you 
  would need to create 65536 * 65536 sound files... That would be 
  4,294,967,296 sound files. And if played end to end in a single pass, it 
  would last about 55 hours... I don't think I would mind missing that 
  concert.
  
  Mike
  
  On Wed, Aug 20, 2008 at 3:39 PM, marius schebella 
  [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
  
  pit klong wrote:
http://www.kreidler-net.de/productplacements-e.html
   
qewl. he could give us his patch and we'd make the same.. ;)
   
  
  in theory there are only 65536 different possibilites for amplitudes of
  one sample, so if you register 65536 pieces of music, each 1 sample
  long, then you you should be able to claim copyright from everyone who's
  music is based on amplitudes. maybe you can also register one sample of
  0, then you could even make money from people who don't make music.
  just imagine: you can claim copyright for every sample of every piece of
  music.
  marius.
  
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  Peace may sound simple_one beautiful word_ but it requires everything we 
  have, every quality, every strength, every dream, every high ideal.
  _Yehudi Menuhin (1916_1999), musician
 
 
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Re: [PD] Writing texture to different sides of cube in GEM

2008-08-21 Thread chris clepper
You would have to have a texture prepared for folding over the six sides.
In most cases this would involve a larger power of two texture with the
cross shaped texture inside it.  For something like a movie file this would
be impractical.  Building this in GEM is the most flexible method.

Ben, I thought you had made an abstraction many years ago to put a texture
on each side of a cube?

On Thu, Aug 21, 2008 at 12:14 PM, B. Bogart [EMAIL PROTECTED] wrote:

 As far as I know the UV thing is as much about the cube as it is the
 texture?

 Even if you play with the texture coords, the textures on the cube does
 not wrap over the edges.

 This leads me to believe that the cube is actually 6 squares put
 together. So that is certainly the best thing to recreate, make your own
 cube from Gem squares.

 As for uv support seems a close step would be a gem cube that is
 designed as a single poly and so that texture coords could be used to
 move the texture around? I suppose texture project becomes a problem
 then...

 I'm just thinking aloud.

 .b.

 marius schebella wrote:
  Adityo Pratomo wrote:
  and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?
 
  no, I have not figured out a method yet to do this inside the pd world.
  for now you really have to go with the solution claude posted.
  marius.
 
  On 8/21/08, marius schebella [EMAIL PROTECTED] wrote:
  Claude Heiland-Allen wrote:
  Adityo Pratomo wrote:
  Hi there everyone, i have a question here. How can i write different
  images on every different sides of a cube in GEM?
  Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd
  make a cube out of 6 [square]s with appropriate transformations.
  [separator] would be useful here.
  the more elegant way would be UV-mapping, where you put all 6 sides in
  one texture and then apply it to the 3d object. but GEM does not
 support
  that.
  marius.
 
  So that when i
  rotate a cube, i could see a certain image on a certain side. I know
 i
  should use [pix_image] and [pix_texture] but how can i achieve my
  goal? I kinda lost here. Many thanks for any suggestions. :-)
  Claude
 
 
 
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Re: [PD] send -rt snapshot~ to -nrt

2008-08-21 Thread Jack
I'm agree with this, and not only with [netsend]. Sending datas using  
PHP (FUDI messages) to a [netreceive] (TCP or UDP) cause sometimes  
dropouts. I am forced to open and to close connection often to see  
things work properly.
Maybe a [netreceive] problem ?
++

Jack


Le 21 août 08 à 10:42, Frank Barknecht a écrit :

 Hallo,
 IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:

 Frank Barknecht wrote:
 Hallo,
 patrick hat gesagt: // patrick wrote:

 talking about it on #dataflow, patko and claudiusmaximus agree  
 on using
 udp. i will use mrpeach/net external for this.

 You can use UDP with netsend/netreceive as well, just give it an
 argument of 1.

 ah thanks frank for pointing out the actual meaning of pat's email; i
 seem to have skipped the udp part...

 However I do think, that netsend/receive could need some work. Sending
 many messages in short time can lead to some nasty dropouts even on
 localhost with UDP with netsend. I once replaced netsend with a clone
 based on sendOSC and was sending the same amount of messages just fine
 then. I didn't dig deeper at that time but I suspect that there is  
 room
 for improvement in netsend even when keeping its current FUDI  
 interface.

 Ciao
 -- 
 Frank

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Re: [PD] [ot] managing distributed development

2008-08-21 Thread Jack
Tis is called 'Creative Destruction'. This is a concept introduced by  
Schumpeter. You need to stop what you do before (to turn the page) to  
develop your activity in the economic field.

++

Jack


Le 21 août 08 à 06:06, Thomas Grill a écrit :

It might be interesting to know that the LEGO company of Denmark  
survived

because of overcoming old marketing schemes and actively supporting
user/open innovation strategies (with the LEGO mindstorm community).


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Re: [PD] Writing texture to different sides of cube in GEM

2008-08-21 Thread B. Bogart
If anyone does make a cube from squares please do publish it for others!
(perhaps in the gem abstractions folder?)

I made a cube of curve3d objects... Which is certainly not great in
terms of performance as a normal cube! I never published it, if there is
interest I'll stick it in Gem SVN.

.b.

chris clepper wrote:
 You would have to have a texture prepared for folding over the six
 sides.  In most cases this would involve a larger power of two texture
 with the cross shaped texture inside it.  For something like a movie
 file this would be impractical.  Building this in GEM is the most
 flexible method.
 
 Ben, I thought you had made an abstraction many years ago to put a
 texture on each side of a cube? 
 
 On Thu, Aug 21, 2008 at 12:14 PM, B. Bogart [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED] wrote:
 
 As far as I know the UV thing is as much about the cube as it is the
 texture?
 
 Even if you play with the texture coords, the textures on the cube does
 not wrap over the edges.
 
 This leads me to believe that the cube is actually 6 squares put
 together. So that is certainly the best thing to recreate, make your own
 cube from Gem squares.
 
 As for uv support seems a close step would be a gem cube that is
 designed as a single poly and so that texture coords could be used to
 move the texture around? I suppose texture project becomes a problem
 then...
 
 I'm just thinking aloud.
 
 .b.
 
 marius schebella wrote:
  Adityo Pratomo wrote:
  and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?
 
  no, I have not figured out a method yet to do this inside the pd
 world.
  for now you really have to go with the solution claude posted.
  marius.
 
  On 8/21/08, marius schebella [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED] wrote:
  Claude Heiland-Allen wrote:
  Adityo Pratomo wrote:
  Hi there everyone, i have a question here. How can i write
 different
  images on every different sides of a cube in GEM?
  Maybe (probably?) there is a more elegant / OpenGL-native way,
 but I'd
  make a cube out of 6 [square]s with appropriate transformations.
  [separator] would be useful here.
  the more elegant way would be UV-mapping, where you put all 6
 sides in
  one texture and then apply it to the 3d object. but GEM does not
 support
  that.
  marius.
 
  So that when i
  rotate a cube, i could see a certain image on a certain side.
 I know i
  should use [pix_image] and [pix_texture] but how can i achieve my
  goal? I kinda lost here. Many thanks for any suggestions. :-)
  Claude
 
 
 
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Re: [PD] [ot] managing distributed development

2008-08-21 Thread ydegoyon
'Creative Chaos' man,
that's what CC was for

but if you see a poor lawyer out there,
missing fuel for his 4x4,
give him some pipas,
so that he doesn't die of hunger

i think all the system was invented for lawyers and police
and not the contrary

hasta pronto
sevy


Jack wrote:
 Tis is called 'Creative Destruction'. This is a concept introduced by 
 Schumpeter. You need to stop what you do before (to turn the page) to 
 develop your activity in the economic field.
 ++

 Jack


 Le 21 août 08 à 06:06, Thomas Grill a écrit :

 It might be interesting to know that the LEGO company of Denmark survived

 because of overcoming old marketing schemes and actively supporting

 user/open innovation strategies (with the LEGO mindstorm community).


 

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Re: [PD] [ot] managing distributed development

2008-08-21 Thread Jack
You have something on :
http://en.wikipedia.org/wiki/Creative_destruction
This was just a remark to give a name about this practice, nothing else.
That is what LEGO did because I think that their historical activity  
leading it directly into the wall. This is what do a lot of companies  
in fact :)
I think it is possible to modify or not managers or reinvent the  
company mission to achieve this goal, everything depends on the  
choice of share/stockholders. And for LEGO, I don't know.
++

Jack


Le 21 août 08 à 22:01, Andy Farnell a écrit :


 Got a ref nyone? What did they do? Change out all the managers?
 Or completely reinvent the company 'mission'?


 On Thu, 21 Aug 2008 20:38:43 +0200
 Jack [EMAIL PROTECTED] wrote:

 Tis is called 'Creative Destruction'. This is a concept introduced by
 Schumpeter. You need to stop what you do before (to turn the page) to
 develop your activity in the economic field.
 ++

 Jack


 Le 21 août 08 à 06:06, Thomas Grill a écrit :

 It might be interesting to know that the LEGO company of Denmark
 survived
 because of overcoming old marketing schemes and actively supporting
 user/open innovation strategies (with the LEGO mindstorm community).




 -- 
 Use the source

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Re: [PD] M-Audio interface on Mac OS X can't hear PureData output

2008-08-21 Thread Darren Kelly

Damian Stewart wrote:
 Darren Kelly wrote:
 Or are there other setting I need to use to ensure PureData detects 
 the system audio settings ?
 you've tried going to Pd-Preferences-Audio Settings, yes?

Hi Damian, that's all it was, many thanks, Darren

-- 
Darren Kelly, BSc, PhD
phone: +61 (2) 9386 0090
post: PO Box 1816, Bondi Junction, NSW 1355, Australia
http://www.webel.com.au 




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[PD] MSD audio domain example

2008-08-21 Thread Andy Farnell

Does anyone have a simple example of a FEM/MSD sound
made only from elementary vanilla filters [rpole/zero]
(not externals) that they would like to share please?

I know some examples have been posted before but I searched
and couldn't find what I wanted.

cheers,

Andy

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