Hi all,
> > I think the issue might be that [pix_motionblur] works with images,
> > not textures. Therefore you need to change your rotated texture into
> > an image, then blur that. I modified your patch to do this. See if it
> > does what you want (attached).
> Hello,
>
> I think, it is better
On Sat, Dec 15, 2012 at 4:44 PM, IOhannes m zmölnig wrote:
> On 12/15/2012 15:27, Bart Koppe wrote:
>
>> Dear List!
>>
>> I'm trying to compile sndfiler from svn but I get errors. I need it
>> since I need to play ogg files to an icecast stream.
>>
>
> most likely [readanysf~] (which is newer tha
sorry, i forget to send to list.
Message original
Sujet: Re: [PD] pix_motionblur + rotateXYZ
Date : Sat, 15 Dec 2012 10:36:29 +0100
De : Cyrille Henry
Pour : Charles Goyard
hello,
pix_motionblur is working with pix, not with texture.
so you need pix_snap to convert a text
On 12/15/2012 15:27, Bart Koppe wrote:
Dear List!
I'm trying to compile sndfiler from svn but I get errors. I need it
since I need to play ogg files to an icecast stream.
most likely [readanysf~] (which is newer than [sndfiler~]) will do the
job as well.
I firts made sure that libsndfile a
Le 15/12/2012 15:59, John Harrison a écrit :
> I think the issue might be that [pix_motionblur] works with images,
> not textures. Therefore you need to change your rotated texture into
> an image, then blur that. I modified your patch to do this. See if it
> does what you want (attached).
>
> -Joh
I think the issue might be that [pix_motionblur] works with images, not
textures. Therefore you need to change your rotated texture into an image,
then blur that. I modified your patch to do this. See if it does what you
want (attached).
-John
On Sat, Dec 15, 2012 at 2:16 AM, Charles Goyard wrot
Dear List!
I'm trying to compile sndfiler from svn but I get errors. I need it since I
need to play ogg files to an icecast stream.
I firts made sure that libsndfile and thread was installed but building
sndfiler still results in error..
http://grh.mur.at/software/sndfiler.html
I run Ubuntu 10.0
Hi Cyrille,
> render in a framebuffer and use this image for the motionblur.
That's what I tried without success.
Here's a simplified patch (with a single image instead of movie) showing the
situation.
Rotation should exhibit some blurring, isn't it ?
Maybe there's smehting I need to setup ?