IOhannes m zmölnig escribió:
attachment missing.
in the meantime i did the same :-)
Oh, I did attach it. Maybe it was stripped away because it was a zip file??
Let's try with the individual .pd files
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#N c
n this case I guess the frozen one is pd proper
and (I guess again) it doesn't "realise" the wish process has been killed.
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efficient.
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t value and the gain
of the filter grows.
Is there some "natural" reason for that??
thanks
m.
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Well I have just tried vcf~ and it does _not_ suffer from the same
problem, so I begin to suspect that the answer to my question is
probably "no, it's just a bug"...
Matteo Sisti Sette escribió:
Hi,
By playing around with bp~ I've realised that the center frequency can
And sorry, I meant 1/4 of the sampling frequency, that is 1/2 the
Nyquist frequency
Matteo Sisti Sette escribió:
Well I have just tried vcf~ and it does _not_ suffer from the same
problem, so I begin to suspect that the answer to my question is
probably "no, it's just a bug"...
t;, thus unwantingly conveying the impression
that I thought I had a right to something.
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Thanks a lot.
However in this case, when you read the numbers from a file, you must
count them _prior_ to storing them into the array.
Or is there a way to send a list of numbers to an array and have it
automatically resize to the list length?
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pix_movieDS_aliased'
warning: class 'pix_videoDS' overwritten\; old one renamed
'pix_videoDS_aliased'
Should I worry about them?
The strangest thing is that the very same version of GEM can give these
errors for example on a Vista machine and not on a Windows XP
de Programa").
However the result is the same: "cannot load library" for all libraries
except Gem.
The Gem it is loading is actually the one installed inside the
C:\Program Files\pd\extra\Gem directory, which is the same path where
all other libraries are located too. I know it b
f them).
So I guess I should add the other directories to path rather than to
startup?
The very strange thing is that it used to work up to a few days ago
however...
Matteo Sisti Sette escribió:
Hi,
The short version: I fresh-installed Pd Extended into the default
location (C:\Program
an I add them as relative to Pd's paths? Is it possible at all?
I tried with "..\extra\zexy" and "extra\zexy" but neither works.
(zexy is only an example obviously, the same holds for all other libraries)
thanks
m.
Matteo Sisti Sette escribió:
Hi,
The short versi
eems like they are defined twice in Gem?
I just would like to understand roughly what's going on...
thanks
m.
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much :)
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ibdir" reads
"flags"="
where it should read
"flags"=""
However I had fixed it already, so it doesn't quite explain the fact
that libdir didn't load..
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he console says:
D:\\programmi\\pd\\extra\\gridflow\\gridflow.dll: couldn't load
gridflow: can't load library
Do I need something more to have it running on Windows?
Or should I try with some older version of Pd? (I'm using 0.42.4)
thanks
m.
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[pddp_open] objects that
cannot create.
What is pddp_open? Where can I get it?
thanks
m.
Matteo Sisti Sette escribió:
Hi,
I have just downloaded gridflow 0.0.7(final) for Windows from
http://gridflow.ca/ and followed the installation instructions (copy 7
dll files to windows/system32, the gridflow
Hi,
Is the Pd bugtracker the right place for reporting GridFlow bugs? I ask
because there isn't a single bug with the keyword "gridflow"...
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e: [PD] gridflow on windows
Pddp is the PureData Documentation Project
i'm not using it so i don't know much about it, but you can probably
download a package from the net
Greetings,
p.
Matteo Sisti Sette a ?crit :
> > Oh sh##,
> > I see it needs Pd Extented. I was trying it w
ectshow?
I'd like to test with quicktime to figure out whether this absurdly huge
cpu consumption is due to the use of DirectShow as opposed to Quicktime,
or if it is just a bug introduced in some recent version of Gem.
thanks
m.
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ance
with DirectShow. So is it because of the codec? Don't QuickTime and
DirectShow use the same codecs? In this case the file is DV-PAL...
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saying they find
it easier to learn Max. So I think it is a matter of documentation.
Though it may be as well a matter of personal "taste" (just the "look
and feel" of an application may make you feel more or less confortable).
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ma
hard off escribió:
i hope you got paid. because he certainly is.
Yes indeed he did pay me. On an earlier occasion, in which he wasn't
paid at all (before he entered at Harvard), he also paid me. He is a
very nice guy :)
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ime.
There must be something wrong with [pix_film]...
...Or with my configuration? What could it be? (affecting only DS and
not QT)??
Can anybody with a Windows machine confirm this issue?
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_
ecommend the ffdshow package which covers all
of the MPEGs, JPEGs and so on.
http://ffdshow-tryout.sourceforge.net/
On Wed, Mar 17, 2010 at 7:27 PM, Matteo Sisti Sette
mailto:matteosistise...@gmail.com>> wrote:
Hi,
With the latest release of Gem pix_film eats about ten or twent
ails and it has to fall back? But then why does it
say "trying Directshow" when I use 0? Because 0 isn't DirectShow nor is
1? But then, how is it that it falls back to DirectShow and not QuickTime?
> eventually i want to get rid of numbers, as this is not very
> portable (
is not a matter of quantity ;)
But however, I am a fan of Pd, don't make me feel like I am "on the
opposite side" :)
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or is it some type error?)
Thanks in advance
m.
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problem is probably
somewhere else...
I had no gop-enabled abstraction or subpatch however in those patches I
used with -nogui
Btw I don't understand the [netreceive] workaround... ¿?
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Jaime Oliver escribió:
I had a similar error in osx10.6.
Did you find a workaround? Could you ever record a sequence of snapped
pixes into a video file?
thanks
m.
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handled before the image is snapped.
hope that helps.
Peter
-Ursprüngliche Nachricht-
Von: Matteo Sisti Sette
Gesendet: 21.03.2010 13:23:16
An: Jaime Oliver
Betreff: Re: [PD] pix_snap + pix_record = problem
Jaime Oliver escribió:
I had a similar error in osx10.6.
Did you find a w
or not? Without this information you can't do any useful
motion detection: you never know whether you are comparing two actually
identical frames or the same frame...
Any idea?
An obvious workaround is to lower gem's framerate but this is obviously
unacceptable in most
where you record the video.
like having [gemhead 5] for the first, and [gemhead 55] for the snapping part.
that way the first part gets handled before the image is snapped.
hope that helps.
Peter
-Ursprüngliche Nachricht-
Von: Matteo Sisti Sette
Gesendet: 21.03.2010 13:23:16
An: Jaime Ol
t;1 0", and I don't think my webcam
captures 50 fps...
thanks
m.
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ame)? Or do you have to handle this
explicitly with pix_info?
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-did), OR why
Max may actually and surprisingly sound smoother than Pd "for a good
reason" (do we really know every detail to the last bit of any given
sample of a sinusoid?)... But that would be only speculation until we
know what we are talking about.
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nd processing
involved in creating _fullu_ "commercial"-sounding stuff would be quite
complicated to implement natively in Pd and probably too cpu-expensive -
anybody correct me if I am wrong.
But I wonder how this can be different in Max (note that I don't know
Max at all (almos
force gem to use
Quicktime) everything goes smooth. Isn't it strange? Chris wrote:
> On Windows, DirectShow is typically much, much faster than Quicktime
> (which Apple abandoned a while back).
I also tried ffdshow-tryout codecs as Chris suggested but nothing changed.
thanks
m
nks
m.
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eason why $0 should be treated
differently than $n with n>0.
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apply to identifier names in many popular programming languages? (but
then, why are quotes needed at all??)
thanks
m.
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e syntax error at creation time and refuses to
create.
If you could, then you wouldn't need the [f $0] (the expression doesn't
depend on the input)
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ing to get the size of an array...
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Maybe the same problem would apply to variables (meaning [value]s) as
well as arrays, I don't know - and maybe the workaround you suggested
applies to that case...
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doesn't process any sound (it
is a "gui-engine" architecture)
I guess (3) is the best candidate...?
None of the mentioned things was done with the aim of avoiding this
issue since I didn't know anything about it...
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Roman Haefeli escribió:
On Sat, 2010-03-27 at 14:30 +0100, Matteo Sisti Sette wrote:
However, the $0 is not handled properly. It is immediately "interpreted"
and becomes a 0, as Ben described.
If it would be interpreted, the number would be >= 1000, but not 0.
AFAIK, $0-count
colet.patr...@free.fr escribió:
Here's the proper way to do it:
[symbol $0-foo]
|
[expr size("$s1")]
>
Ye, great!
I thought I had tried that - but I probably mistyped something.
Thanks a lot
m.
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and avoid aliasing
[without a huge oversampling and filtering]?)
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as.
But if you use different tables for different frequencies, always
summing only the sines that are below the nyquist frequency, there can't
be any aliasing.
By the way thanks Derek for the link. Now I see why sinesum is _so_
useful (indeed I could/should have seen it before -lol)
-
but you get a wave that "misses" the highest harmonics when
the wavetable is played at a pitch approaching the lowest end of the
interval assigned to that table..
Is this correct?
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f discontinuities in the
first (and second?) derivative; that should be the purpose. Now if there
actually are discontinuities then there must be some trivial error in
the equation, no
Or am I missing something???
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true cubic
interpolation? Even at transpositions near to zero, I can't see what's
the advantage, nor what it is supposed to minimize.
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By the way tabread4c~ is not in Pd Extended, is it?
Roman Haefeli escribió:
On Mon, 2010-03-29 at 13:49 +0200, Matteo Sisti Sette wrote:
Claude wrote:
> If you use [tabread4] to interpolate graphical
> parameters for animations, the discontinuities in the derivatives are
> reall
cyrille henry escribió:
Matteo Sisti Sette a écrit :
By the way tabread4c~ is not in Pd Extended, is it?
no. it is there : http://www.chnry.net/ch/?083-Nusmuk-audio
Hi,
I downloaded the zip file but Windows tells me he can't open it.
Is it something different than a "normal&
sures continuity of the 1st and 2nd derivatives by using 4 points at a
time? (at least in the case of equally spaced points)
thanks
m.
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do I will certainly send you the binaries
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last message, he intentionally implemented the first one.
However I still don't understand why; I can't see in which way the first
can be preferrable to the second.
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Is it really possible to express a cubic interpolator (such as Lagrange
or Hermite, i.e. such as tabread4 or tabread4c) in terms of impulse
response? Is it equivalent to a convolution? That is to ask: is it linear???
Or is that an approximation?
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nd
> attenuation and Hermites have flatter passband response, but I'm not
> sure this is true
Is it possible that it is exactly viceversa?
By the way thanks again Matt (and everybody else who contributed to this
thread) for the didactic effort and th
Roman Haefeli escribió:
On Tue, 2010-03-30 at 14:15 +0200, Matteo Sisti Sette wrote:
However, even in presence of a tradeoff that makes some sense (i.e. each
of the two choices has advantages and disadvantages), it seems to me
that for audio applications the generated high-frequency noise due
at all nor any "frequency response" strictly speaking, thought that
doesn't mean that it doesn't make sense to do some reasoning in terms of
impulse or frequency response under certain simplifications or
assumptions - i.e. to speak less strictly
ive simple waves (sinusoids, square
waves, sawtooths...) added together....
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series of sinc's centered at the sampled points and scaled with
the sampled values.
(I won't try to write it in a latex-like fashon, I would certainly get
it wrong - not because of latex syntax, I mean I would get it wrong even
if I tried to write it down manually)
Please correc
polating
one, that produces the aliasing.
The interpolation, since it cannot be an ideal interpolation, may
introduce other noises or artifacts, not aliasing as far as I can see.
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~]
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us-Strong is, but from your dissertation I get the
impression that what you call antialising here is what I would call
interpolation ¿?
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UNSUBSC
ions to go a bit further in at least
_formulating_ (not solving) the problem, those notions are a bit
oxidated, if not completely gone from my head :(
But I'm sure it is not equivalent to minimizing the integral of the
difference between the operators applied to a delta function.
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er of terminology. I think you call
"aliasing" a wider class of artifacts than I was taught to call "aliasing".
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Matteo Sisti Sette escribió:
Charles Henry escribió:
The interpolation, since it cannot be an ideal interpolation, may
introduce
other noises or artifacts, not aliasing as far as I can see.
There's two parts to it, aliasing (stopband) and non-flat frequency
response (passband).
Well
autocorrelation
function of x (or something like that).
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that doesn't
work.
Any idea?
thanks
m.
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ant to avoid it.
Hence an interpolator with strong stopband ripple is likely to need to
be used in conjunction with oversampling and filtering before
resampling. By the way when we resample at an unpredictable and varying
rate (such as using a tabreadWhatever~ with an input signal that is not
a ramp
ce.
This is certainly a very simple and probably a bit naif approach, but I
would give it at least a try before diving into something more complicated.
Hope it helped
bye
m.
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in the communication between
the two processes of Pd is entirely necessary (to robustly guarantee
consistency for example) - and in case it is not, whether it is going to
be addressed in the gui-rewrite..
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?
This works on Windows:
[gemhead]
|
[alpha]
|
[pix_film]
|
[pix_texture]
|
[rectangle]
However, on Mac the whole pix is 100% opaque no matter what's in the
alpha channel of the video file...
thanks
m.
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Jaime Oliver escribió:
For a reason I can't explain I usually use
pix_film
|
alpha
|
pix_alpha
Hi,
What values do you use for high and low threshold colors to have the
ALPHA channel of the _original_ image be preserved (or recreated) in the
output image??
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Yeah, I'm using Animation, and it works fine in Windows (also, on Mac I
open the file in AfterEffects and can see the transparency).
thanks
m.
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> I'd just like to add that the same happens to MIDI with DSP off on
> a rather strong machine (Opteron 148 @ 2200).
In which sense "the same happens"? Do you mean that sending a MIDI
message takes more CPU time than it should?
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András Murányi escribió:
On Wed, Apr 7, 2010 at 4:26 PM, Matteo Sisti Sette
mailto:matteosistise...@gmail.com>> wrote:
> I'd just like to add that the same happens to MIDI with DSP off on
> a rather strong machine (Opteron 148 @ 2200).
In which sense "
of a MacBook
pro? (certainly not because of the 0.1GHz more)? Or the GPU (Nvidia
GeForce 9500M GS)?
Or is there some "software" reason for such a huge performance penalty
on Mac OS??
thanks
m.
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> I wonder if it would make sense
> to do the same with 2 pd instances doing audio, and exchange audio
> between them. Maybe I could try that with Jack.
Why isn't there a [netsend~] and a [netreceive~] object?
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7;m not sure the second can be done with abstraction: could you trust a
[bang~]
|
[0, 64 1.451247(
|
[vline~]
?
Or a:
[loadbang]
|
[1(
|
[sig~]
|
| [bang~]
| |
| [clear(
| /
| /
|/
[rpole~ 1]
?
thanks
m.
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Pagano, Patrick escribió:
Maybe it's the codec?
Maybe, but isn't it strange, being it a codec created by Apple, that it
performs better on Windows than Mac OS?
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atteo Sisti Sette
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Pagano, Patrick escribió:
Yes PNG has alpha
From: vade [mailto:dokt...@mac.com]
PNG is a good candidate.
Is it possible to encode a video file (e.g. .mov) with PNG, or do you
mean a sequence of PNG image files?
(forgive my ignorance)
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Asus notebook?
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plenty of time. So I just tried to get as much information
as possible so as to restrict the field of testing.
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question, you will have to test for
yourself. All of the responses so far have been 100% speculation since
no one else has the machines. You have been given some things to
investigate, so try those out.
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x27;t
less crazy either)
Does your "method" work only with GEM or does that improve the
performance of the computer in general?
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ject
> classes support exact timing and which not.
Absolutely!
thanks
m.
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ot, but the
fact you can bang more than once per block and not loose messages is not
incompatible with the possibility that there is a one-block delay: the
messages can come "accumulated" with the correct values and timestamps
but all one-block late... like out of a one-block pipe.
7;m very curious too
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ect _only_ the
gui process?
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or won't be.
C) there _can_ be a latency, but if there is no dsp loop on the graph,
then you can be sure there won't be any avoidable latency due to
execution order.
Does anybody know the answer?
thanks
m.
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Matteo Sisti Sette escribió:
So my question is which of these is true:
A) there is always a one-block latency between a s~ and a corresponding r~
B) there _can_ be a latency, depending on the execution order Pd choses,
and you can't know whether there will or won't be.
C) there
and r~ in the first place...
So when you use send~s and receive~s, basically there's no way of
enforcing a correct execution order?!?
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] or the [r~] is executed first. That has
no analogy with [s] and [r] as far as i can see.
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Frank Barknecht escribió:
Hi Matteo,
On Sun, Apr 18, 2010 at 12:06:57PM +0200, Matteo Sisti Sette wrote:
If the only way to force execution order is by actually creating a
"wired" path with subpatches, then it seems to me it is useless for
[s~]s and [r~]s because if you can sort
otherwise), which renders it useless for the phasor~
accurate reset application.
The [samphold~] solution is brilliant.
I attach a test patch to demonstrate the one-block delay of vsnapshot~
(it could already be appreciated in your patch but here it is "isolated&q
ic argument for the [r], for
example: [s xxx], [r xxx 0], [r xxx 1], etc. where receives with the
same number would be executed in unpredictable order.
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