Re: [PD] better tabread4~

2008-06-11 Thread cyrille henry
nce one instead. > > cheers > Miller > > On Tue, Jun 10, 2008 at 05:29:49PM +0200, cyrille henry wrote: >> >> Charles Henry a ?crit : >>> On Tue, Jun 10, 2008 at 4:43 AM, cyrille henry >>> <[EMAIL PROTECTED]> wrote: >>> >>>> i r

Re: [PD] better tabread4~

2008-06-10 Thread cyrille henry
Charles Henry a écrit : > On Tue, Jun 10, 2008 at 4:43 AM, cyrille henry > <[EMAIL PROTECTED]> wrote: > >> i realized that the 4 points interpolation in tabread4~ (and tabosc4~) are >> not optimal. > > Please describe. I've analyze the interpolation f

[PD] better tabread4~

2008-06-10 Thread cyrille henry
hello, i'm still trying to understand why pd sound quality is not very good. i realized that the 4 points interpolation in tabread4~ (and tabosc4~) are not optimal. so, i just made few objects to replaced them (most of the code are copy from pd sources), but using a true 4 points cubic interpo

Re: [PD] pulse measurement using touch sensors

2008-05-29 Thread cyrille henry
Thomas Grill a écrit : > Hi all, > does anyone have experience with measuring pulse using just hand touch > sensors? > Which kind of sensors are feasible, is there any special signal > conditioning necessary? i have no experience, but the 1st thing i would try is to use some medical device lik

Re: [PD] gem2pdp

2008-05-27 Thread cyrille henry
ydegoyon a écrit : > ola, cyrille, > > well, yes it's obvious i'm almost new to gem, but > things are getting better and worse > ( see attached patch ) : >> as expected, this patch did not draw anything in single buffer. >> you have to bang the gemhead. > i do it now at each cube rotation, > wha

Re: [PD] [GEM] pix_write option for rendering a texture only

2008-05-24 Thread cyrille henry
I see into the rectangle only. > > it currently work with [pix_record] > > cyrille henry a écrit : >> hello, >> >> unless i misunderstand, what you describe is currently working. >> >> gemhead 99 >> | >> pix_write >> >> will capture in

Re: [PD] [GEM] pix_write option for rendering a texture only

2008-05-24 Thread cyrille henry
hello, unless i misunderstand, what you describe is currently working. gemhead 99 | pix_write will capture in a file what you can see in the gem windows. cyrille Patrice Colet a écrit : > Hi, it's possible to render on a video file the texture drawn into a > geo object, but the quality is

Re: [PD] segment of a circle in gem

2008-05-09 Thread cyrille henry
marius schebella a écrit : > hi, > does someone know of a solution to draw only a segment of a circle/disk > in GEM? > thanks, > marius. > you can : - draw a full circle and cut it with glClipPlane - draw a line made of lot's of segments, computing the coordinate of each point with sin / co

Re: [PD] OSX-intel extended Audiio droputs

2008-05-07 Thread cyrille henry
hello, i can't test, i' missing boids-single and fluide_mass3D. are this abstractions or externals? cyrille Luigi Rensinghoff a écrit : > Hi List > > i am quite desperate;-( > > Working on areally nice patch with boids and sound. > > I have the latest available OS-X extended for Intel, w

Re: [PD] pix_buffer_read/write confusion ?

2008-05-03 Thread cyrille henry
hello, i think you have to use pix_separator (after the pix_buffer_read) if you don't wish to use this feature. (it will copy the images data before modification, so it will slow down the patch.) cyrille Raphaël ILIAS a écrit : > Hi ! > > I had this problem twice in two different patchs usin

Re: [PD] gemwin size and printouts

2008-05-01 Thread cyrille henry
marius schebella a écrit : > cyrille henry wrote: >> hello, >> >> the (ugly) solution i use is to change the position of the camera to >> render and record just a small part of the image. >> doing this many time gives you lot's of images that you can add

Re: [PD] gemwin size and printouts

2008-05-01 Thread cyrille henry
hello, the (ugly) solution i use is to rchange the position of the camera to render and record just a small part of the image. doing this many time gives you lot's of images that you can add together to have a very big image. here is the abstraction i use. cyrille marius schebella a écrit :

Re: [PD] Gem crash on Hardy

2008-04-30 Thread cyrille henry
IOhannes m zmoelnig a écrit : > cyrille henry wrote: >> hello, >> >> i'm on a fresh hardy install. >> with nvidia driver (the new driver, and not the old gutsy driver that >> you certainly still using after an upgrade) >> last miller pd compilled fro

Re: [PD] Gem crash on Hardy

2008-04-30 Thread cyrille henry
hello, i'm on a fresh hardy install. with nvidia driver (the new driver, and not the old gutsy driver that you certainly still using after an upgrade) last miller pd compilled from source. curent cvs gem version compiled from source. everything work perfectly. cyrille IOhannes m zmoelnig a éc

Re: [PD] alpha and gemframebuffer

2008-04-26 Thread cyrille henry
hello, you want to set the background color of the frambuffer to be transparent. you can send a message color 0 0 0 0 to the gemframbuffer object in order to change it's background color. setting the frambuffer to RGBA (and not RGB)is made with : format RGBA look at the attachement cyrille m

Re: [PD] antialiasing for gemframebuf

2008-04-21 Thread cyrille henry
hello, it's possible to render your geos in a 2048*1532 frambuffer, then use this as a texture. render this texture throw a shader that average 4 pixels in 1 in order to anti-alias this texture to a 1024x768 window. cyrille marius schebella a écrit : > I am still not sure, how I should do it.

Re: [PD] lua scripting for pd objects

2008-04-13 Thread cyrille henry
hello, Frank Barknecht a écrit : Hallo, chris clepper hat gesagt: // chris clepper wrote: C++ - Jamie did a lot of this for his personal use. I have not used luagl, but I suspect it will not be comparable to C in speed. luagl is not as fast as C, but it's already much faster than using lots

Re: [PD] [GEM-dev] yet another gem w32 binary

2008-04-12 Thread cyrille henry
[EMAIL PROTECTED] a écrit : > [EMAIL PROTECTED] a écrit : ... > > I've removed the dll's from the system, and loaded this attached > version, it's running fine, now I'm testing examples, from the last to > the begining, oh an error: > > with examples/02.advanced/21.basic_LSystem.pd > > [ge

Re: [PD] GEM does not open window

2008-04-07 Thread cyrille henry
hello, try installing glx extension! maybe with this line on your xorg.conf : Load "glx" in the module section. cyrille Birgit Gasteiger a écrit : > Hello! > > I am just starting with Gem and as I tried to create a window with the > object pd gemwin in one of the basic examp

Re: [PD] mesh_square

2008-04-06 Thread cyrille henry
marius schebella a écrit : > cyrille henry wrote: >> >> >> marius schebella a écrit : >>> hi cyrille, >>> with mesh_square, are there other arguments to the draw message than >>> "default" "line" and "point"? >&g

Re: [PD] (far) clipping in gemframebuffer

2008-04-06 Thread cyrille henry
hello, no, gemframbuffer perspective and view point are hard-coded for in the frambuffer object. glFrustum(-1,1,-1,1,1,25); line 143 of src/controls/gemframebuffer.cpp it may worth a feature request to ask for a message to set this. cyrille marius schebella a écrit : > hi, > to me it seems th

Re: [PD] mesh_square

2008-04-06 Thread cyrille henry
marius schebella a écrit : > hi cyrille, > with mesh_square, are there other arguments to the draw message than > "default" "line" and "point"? you can send to mesh_square all draw style that you can send to any other gem primitive. but only this one work as expected. > and what is the "default

Re: [PD] transparency in models

2008-04-05 Thread cyrille henry
hello, for what i know, this is a openGL limitation, with no generic hardware solution. cyrille marius schebella a écrit : > Hi, > I want to apply colors (or textures) with alpha values to obj. models > and then turn them around, but I am having problems if I rotate the > objects. this actuall

Re: [PD] glsl effect chaining

2008-03-21 Thread cyrille henry
Pepa Henzl a écrit : > Hello, > I've just started with glsl languague and Gem this week. Everything works > fine, but i'd like to know what to do if i want to apply multiple effects on > a texture. > Is it possible to render pix data to the texture, instead of current > framebuffer window, an

Re: [PD] I'm stuck in a corner, please help! RE: [delta~] object

2008-03-21 Thread cyrille henry
ference of both is pure silence) Could you send the patch you tested? cyrille andy On Fri, 21 Mar 2008 09:55:27 +0100 cyrille henry <[EMAIL PROTECTED]> wrote: hello, i think it's quite simple to emulate z~ with a simple delread~ / delwrite~. cyrille Andy Farnell a écrit : I ha

Re: [PD] Capturing data to file

2008-03-21 Thread cyrille henry
hello, i use textfile to record data on a file without any problem. i tested with files up to 100Mo with no problem or overload. but writing in a table in memory is also a good option. cyrille nicholas ward a écrit : > Hi, > Ive been using cyclone/coll to capture data and write it to file but

Re: [PD] I'm stuck in a corner, please help! RE: [delta~] object

2008-03-21 Thread cyrille henry
hello, i think it's quite simple to emulate z~ with a simple delread~ / delwrite~. cyrille Andy Farnell a écrit : > I have a problem, that is partly of my own making and need to air > this on the list for advice. This isn't a rant, just a frustrating situation. > > As some of you know I have be

Re: [PD] msd change mass of mass

2008-03-16 Thread cyrille henry
cpu load distribution. > did you experience a performance difference between the unpack~ and the > tabplay~ solution? i was expecting a deference, but i did not see one. both are 10 (or more) time slower than pmpd~ for the same physical model. cyrille > marius. > > cyrille henry wr

Re: [PD] msd change mass of mass

2008-03-16 Thread cyrille henry
marius schebella a écrit : > maybe it is possible to have signal inlets for all parameters and not > use messages? because I don't know how to address particular masses or > links without messages. but that would mean several inlets for every > mass and link and that is kind of difficult. I do

Re: [PD] msd change mass of mass

2008-03-16 Thread cyrille henry
hello, sorry, i don't have time, i'm not at home. so it's a short answer. I try 2 other way to use msd as an audio generator. it's not very efficient either. i think it should not be very difficult to make a msd~ external. anyway, for this aplication, pmpd~ external should be easier to use. t

Re: [PD] msd change mass of mass

2008-03-15 Thread cyrille henry
marius schebella a écrit : > yes, I was talking about an external called msd. > I am not sure if biquad~ or fexpr~ can help. Is it possible to create > harmonic sounds by sending impulses into a biquad~? yes, serch for resonator on this list. there was an exemple using fexpr~ (i think) > that

Re: [PD] Spreading values and objects in windows version of pd-extended.

2008-03-12 Thread cyrille henry
look at gem exemple 19,20 and 21 in the advanced section. you can find them here : http://pd-gem.cvs.sourceforge.net/pd-gem/Gem/examples/02.advanced/ cyrille Vadim Smahtin a écrit : > Big thx for help, but can any1 send me some examples of "repeat" and > "multi gemhead"? I found some in archive,

[PD] good filter with no externals

2008-03-10 Thread cyrille henry
hello, here is a lowpass resonant filter that i made based on gunter [fft_convolution] abstraction. changing the filter coef use lot's of CPU, but without changing the coef this filter is nice. it can be improve in different way, but the most important is probably the way to write the impuls

Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread cyrille henry
marius schebella a écrit : another way to record your performances is to mirror your display and feed the output with a dv camera or some other device. this will limit the quality. recording your actions is brilliant but a lot of effort during patching. in fact, not so much effort. speciall

Re: [PD] smoothing control signals

2008-02-11 Thread cyrille henry
hello, i did not see the original question. the mapping lib have a lot's of diferents kind of data filter. have a look at iir, fir and median_n objects. if you wish to use line, then have also a look at line3. cyrille Roman Haefeli a écrit : > On Fri, 2008-02-08 at 22:43 +, matthew venn

Re: [PD] speed

2008-02-02 Thread cyrille henry
I don't know exactly why lua is > faster. > maybe because in lua, I create one long gl command list (from glbegin to > glend) and in gem I trigger gemhead everytime I draw a square. is there > a way to make the gem part faster? > marius. > > cyrille henry wrote: >>

Re: [PD] speed

2008-02-02 Thread cyrille henry
hello, i have not try the test patch, but the curve object is very ineficient to draw line. can you try to draw as many square as possible in gem, and with luagl? this 10:1 speed factor is surprising. cyrille marius schebella a écrit : > hey frank/list, > somehow I managed to get luagl workin

Re: [PD] bringing the GEM fullscreen window to front in Windows: issue (a second gem window appears)

2008-01-25 Thread cyrille henry
hello, you're using windows? have you try the [topmost $1< message to the gemwin? ($1 = 0 or 1) if it work, then it's probably easier than an external "switcher" anyway, what's happen if you don't close the gemwin? you can close / reload your patch, but having the gemwin in an other patch so you

Re: [PD] Font rendering quite CPU expensive in GEM

2008-01-24 Thread cyrille henry
hello, rendering text is quite expensive. but dynamicaly changing the text is even more expensive. if you've got a high number of letter (> 5 000), i think using texture is the best solution. cyrille Jerome Tuncer a écrit : > Hi everyone, > > I use text2d to render a lot of dynamic text in a

Re: [PD] Gem: alpha blending without loss of brightness

2008-01-23 Thread cyrille henry
hello, you can set alpha blend type to be the maxinmum of each images. cyrille Georg Holzmann a écrit : > Hallo! > > I have again a basic alpha blending problem, where I don't find a solution: > > For example I have two images (A + B), which are overlapping at a small > part (C): > > ---

Re: [PD] [GEM-dev] typo in openGL sources

2008-01-21 Thread cyrille henry
Patrice Colet a écrit : > IOhannes m zmoelnig a écrit : >> Patrice Colet wrote: >>> Hi, there is certainly an error in this source file: >>> >>> http://pd-gem.cvs.sourceforge.net/*checkout*/pd-gem/Gem/src/openGL/GEMglMap1f.cpp?revision=1.1 >>> >>> >>> >>> t_atom*argv should be 't_atom *argv' >>

Re: [PD] GEM light source

2008-01-16 Thread cyrille henry
hello, i don't really understand. can you post your patch? if you have only 1 light source that is inside the geo, then it's possible that you can see insite the geo, but you don't have any light outside of the geos. in french : tu eclaire seulement l'interieur, lexterieur reste ds le noir. so yo

Re: [PD] GEM : GLSL Mixer - working 2 channel video mixer example

2008-01-03 Thread cyrille henry
Jan 2, 2008, at 12:18 PM, cyrille henry wrote: using coordinate mode 0 : texture coordinate goes from (0,0) to (size.x,size.y), so it's easier to get the size of the texture (with pix_info), send it to the shader to make the correction. ___ PD-l

Re: [PD] Star

2008-01-02 Thread cyrille henry
Rebecca Schatz a écrit : > Hi All, > > I found this message in the archives: > > Hi List, > > just from curiosity: did anybody out there already built an > abstraction to make geos in a star shape? > (using [polygon n]). > > max > > But can't find a response to it this certainly mean that

Re: [PD] GEM : GLSL Mixer - working 2 channel video mixer example

2008-01-02 Thread cyrille henry
Alexandre Quessy a écrit : > Super nice ! > I didn't know about the "texunit 0" message you can send to > pix_texture. Are there other things I should know regarding > [pix_texture] before I start over again my texture storage > abstractions ? > > Regarding texture coordinates, we can not access

Re: [PD] GEM : GLSL Mixer - working 2 channel video mixer example

2007-12-25 Thread cyrille henry
vade a écrit : > Yes, very efficient, and also give you LOTS of flexibility . the > regular GL_BLEND_MODES do not offer that many variations (not many are > useful for video). Want to make a GPU powered chroma key - shader. > Want to make feedback but have FSAA on, probably shader :) why ca

[PD] [PD-announce] chdh : a pd live performance in Hambourg the 29

2007-12-25 Thread cyrille henry
hello, chdh will perform the 29 december in the Hörbar in Hambourg. http://www.hoerbar-ev.de/ hope to see you there, Cyrille ___ PD-announce mailing list [EMAIL PROTECTED] http://lists.puredata.info/listinfo/pd-announce __

Re: [PD] GEM : GLSL Mixer - working 2 channel video mixer example

2007-12-25 Thread cyrille henry
vade a écrit : > Hm. Interesting. GEM does not have a drop frame system? no. i don't fell it would be very usefull. that would create more problem that what it could solve. of course, nothing should crash, just slow down the system. > Im not sure > about the scheduler differences between PD

Re: [PD] Lua + Pd + Gem = vertex dataflow (was Re: [psql] object hand-holding)

2007-12-23 Thread cyrille henry
Thanks to popular demand, i just commited few shaders exemple in gem exemple directory. hope it will help Cyrille Chris McCormick a écrit : > On Sat, Dec 22, 2007 at 11:26:18AM -0600, chris clepper wrote: >> This is what the vertex_array objects basically do. The vertex_model object >> opens u

Re: [PD] phasor time scaling

2007-12-09 Thread cyrille henry
Frank Barknecht a écrit : > Hallo, > cyrille henry hat gesagt: // cyrille henry wrote: > >> i think if the input can only be a phasor you can : >> -differenciate the phasor (with a biquad: out(t) = in(t) - in(t-1) ) >> -ignore negative value (with a test o

Re: [PD] phasor time scaling

2007-12-09 Thread cyrille henry
Jamie Bullock a écrit : > Hi Frank, > > On Sat, 2007-12-08 at 14:24 +0100, Frank Barknecht wrote: >> Hallo, >> Jamie Bullock hat gesagt: // Jamie Bullock wrote: >> >>> Has anyone implemented 'phasor time scaling' as an abstraction (or >>> external)? I know it is relatively easy scale a phasor w

Re: [PD] gem, shader and framebuffer

2007-12-08 Thread cyrille henry
marius schebella a écrit : cyrille henry wrote: yes. i faild to render in a framebuffer and using it as a texture for next rendered frame (just like in my wawe exemple). i think this should be more efficient than using pix_snap2tex. if someone know how to do this... maybe with

Re: [PD] gem, shader and framebuffer

2007-12-08 Thread cyrille henry
marius schebella a écrit : > cyrille henry wrote: >> hello, >> In the recent discution on this list regarding gem an shader, i read >> that shader could not be used with framebuffer. >> i did not realize when i read this (and i can't find it anymore on the >

[PD] [Fwd: Re: gem, shader and framebuffer]

2007-12-08 Thread cyrille henry
Message original Sujet: Re: [PD] gem, shader and framebuffer Date: Sat, 08 Dec 2007 19:56:45 +0100 De: cyrille henry <[EMAIL PROTECTED]> Pour: vade <[EMAIL PROTECTED]> Références: <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> vade

Re: [PD] pd 0.41.0 test07 font size

2007-12-06 Thread cyrille henry
to try to add any more "features" to this release before > canning it. > > cheers > Miller > > On Fri, Nov 23, 2007 at 07:04:25PM +0100, cyrille henry wrote: >> hello, >> >> test 08 is better, but not perfect : >> - the font of the objects are the sam

Re: [PD] PD & MAX

2007-12-04 Thread cyrille henry
Joe Reinsel a écrit : > Hi, > > I am looking for anyone on the list who might be able to talk about > similarites and difference of PD/PDP/PiDiP/GEM and MAX/MSP/Jitter. > > I am interested in hearing most about experiences with video processing > in PD. hello, i'm not really working with vid

Re: [PD] Building a compressor in PD?

2007-11-28 Thread cyrille henry
hello, here is a very cheap compressor-limiter. cyrille Vreahli the Audio Bandit a écrit : Heya - I'm just curious - is it even possible to build a compressor in PD without coding it in C? The only way I can think of getting the overall loudness of a signal is by checking audio rate stuff -

Re: [PD] Gem: Using 2 glsl_program objects ?

2007-11-26 Thread cyrille henry
hello, this is a big problem. you could always use a pix_snap2text, but it's slower. cyrille marius schebella a écrit : > in gem you can use > > [gemhead] > | > | [dim 512 512( > | / > [gemframebuffer 49] > | > [translateXYZ 0 0 -4] (where are the properties for gemframebuffer???) >

Re: [PD] pd filter with pole and zero

2007-11-24 Thread cyrille henry
ok, thanks i'll have a look at gunter code. thanks Cyrille IOhannes m zmölnig a écrit : > cyrille henry wrote: >> hello Ioannes >> >> IOhannes m zmölnig a écrit : >>> Charles Henry wrote: >>>> I remember there were many filter abstractions base

Re: [PD] pd filter with pole and zero

2007-11-24 Thread cyrille henry
Hello Claude, this is very nice. changing resonnance does affect the amplitude, so it's quite hard to use this parameter. so i think it's possible to make a better one, but i'll use it for now. thanks Cyrille Claude Heiland-Allen a écrit : > cyrille henry wrote: >>

Re: [PD] pd filter with pole and zero

2007-11-24 Thread cyrille henry
hello Ioannes IOhannes m zmölnig a écrit : > Charles Henry wrote: >> I remember there were many filter abstractions based on biquad~s. I >> thought they were in the iemabs directory, but I can't find them. > > there are abstractions in ggext that do this. you mean ggee? there is only externals

Re: [PD] pd filter with pole and zero

2007-11-24 Thread cyrille henry
hard off a écrit : > yeah roman, that peak filter is lush. > > has anyone else noticed that the rpole~ / cpole~ filters use quite a bit of > cpu? if you use other software, i think good quality filter does also use lot's of cpu. i accept to use more cpu if it does increase audio quality. cyr

Re: [PD] pd filter with pole and zero

2007-11-24 Thread cyrille henry
is called [fx.filter.peak.sig~] the sig stands for audio frequency inlet and audio q inlet. especially modulating the q parameter with a signal is fun. to hear it in action (besides a lot of other modulations): http://www.netpd.org/sessions/2007-08-17_nordatlantik.mp3 roman On Fri, 2007-11-23 at 20:54 +010

Re: [PD] pd filter with pole and zero

2007-11-24 Thread cyrille henry
Hello Claude, thanks, i did not knew the reference 2. i did not find in any of them a low pass resonant filter but i'll have to investigate. thanks, cyrille Claude Heiland-Allen a écrit : > cyrille henry wrote: >> or anyone have references in order to disign filter? > >

[PD] pd filter with pole and zero

2007-11-23 Thread cyrille henry
hello, i know there is a lot's of filter externals available for pd, but i'd like to use some using rpole~ / cpole~ etc. my main motiviations are : 1) i don't like using externals 2) this object allow an audio control of the cutoff frequency as there is not a lot's of exemples, i'd like to know

Re: [PD] pd 0.41.0 test07 font size

2007-11-23 Thread cyrille henry
gt; >> Miller >> >> On Fri, Nov 23, 2007 at 12:33:29AM +0100, cyrille henry wrote: >>> hello, >>> >>> i'm using latest pd test version on miller website. >>> depending on my screen(s)

[PD] pd 0.41.0 test07 font size

2007-11-22 Thread cyrille henry
hello, i'm using latest pd test version on miller website. depending on my screen(s) resolution the size of pd font change a lot. see : http://nusmuk.free.fr/pd_font/ cyrille ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http:/

Re: [PD] performance on osX

2007-11-22 Thread cyrille henry
Derek Holzer a écrit : > Hi Cyrille, > > cyrille henry wrote: > >> Derek : do you know if this performance problem happend only with pd, or >> also with other software? > > I didn't take a lot of time to benchmark different applications between > t

Re: [PD] performance on osX

2007-11-22 Thread cyrille henry
a > ton of sphere objects use [model] and an obj of a sphere. Performance > should increase. > > On Nov 21, 2007 1:38 PM, cyrille henry <[EMAIL PROTECTED]> wrote: >> hello, >> >> i just made a performance test on osX, using pmpd exemple 22 (i had similar

Re: [PD] performance on osX

2007-11-22 Thread cyrille henry
d-extended (nightly build) use standard version of tk, or a better one? (using nightly build did not change anything) Derek : do you know if this performance problem happend only with pd, or also with other software? thanks Cyrille Derek Holzer a écrit : > Hi Cyrille, > > cyrille hen

Re: [PD] performance on osX

2007-11-22 Thread cyrille henry
ok, thanks. osX5 is not the solution. :-( cyrille vade a écrit : > MBP 2.33, 3GB ram, OS X 10.5.1, also @ 40% > > Just for another data point. > > :'( > > > > ___ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists

Re: [PD] performance on osX

2007-11-21 Thread cyrille henry
[EMAIL PROTECTED] a écrit : > S'està citant cyrille henry <[EMAIL PROTECTED]>: >> could anyone with a macbook pro could test this patch and tell me >> the CPU used? > > you are only interested in macOX performance test or also in linux on > the macbook? &

[PD] performance on osX

2007-11-21 Thread cyrille henry
hello, i just made a performance test on osX, using pmpd exemple 22 (i had similar problem with other patch, this is just an exemple) with pd extended, or pd/Gem and pmpd compiled from cvs, this patch use about 40% CPU on a macbook pro 2.33Ghz. on my computer (dual core 2Ghz), it use about 22%

Re: [PD] scrolling with translate

2007-11-10 Thread cyrille henry
tom tlalim a écrit : > hola bunch, i'm new here, > i'm scrolling through an extremely long panoramic jpg more of less this way > > [pix_image] > | > [translateXYZ] > | > [pix_draw] > > trouble is translate X clips at ±4, throuwing a black screen, not even > a quarter through my jpeg... > > any

Re: [PD] Can you help me with this patch? II

2007-11-01 Thread cyrille henry
Javier Garcia a écrit : Hi, the patch that is attached should do a loop between 0 and 1. someone knows why it doesnt work? certainly a missong trigger problem. I tried with several delays, but nothing... why do you nead a delay? does the attached patch is what you wanted? c br. GARF

Re: [PD] [GEM-dev] proper alpha channels in GEM?

2007-10-22 Thread cyrille henry
hello, Patrice Colet a écrit : > I have another question that is a little bit OT, > inkscape only export bitmaps in png format, then I'd like to use > imagemagicks for converting png to tiff, or even better svg to tiff, > but it's very tricky, for the moment none of the tries I've done gave >

[PD] [PD-announce] [Fwd: Fwd: Colloque POA2 à la Sorbonne]

2007-10-17 Thread cyrille henry
|| > ||||||||||| > > Master Class PURE DATA > avec Miller Puckette > et en présence de Alexander Galloway, Cyrille Henry, Olivier Pasquet. > > à L’École nationale supérieure d’art de Nancy (ENSA Nancy) >

Re: [PD] Syncing an event with refresh rate in GEM

2007-10-13 Thread cyrille henry
3 ms at 60fps). The reason is that > the driver will wait on the 'no load' frame for the next sync before > returning which is why it runs too long. > > On 10/12/07, cyrille henry <[EMAIL PROTECTED]> wrote: >> gemhead 50 >> | >> t b b >> |

Re: [PD] Syncing an event with refresh rate in GEM

2007-10-13 Thread cyrille henry
Roman Haefeli a écrit : ... >> this jitter make it impossible to compute 1 and only 1 frame for each frame >> on the screen, even with sync on vblank. > > yo, i trapped my self by measuring with [timer]. > > anyway, if you calculate the average of these values, you'll come pretty > close to 50

Re: [PD] Syncing an event with refresh rate in GEM

2007-10-12 Thread cyrille henry
Roman Haefeli a écrit : > On Fri, 2007-10-12 at 00:48 +0200, cyrille henry wrote: >> Thomas O Fredericks a écrit : >>> "sync to vblank will sync swapping buffer with the screen frame rate, but >>> that's not the original question. >>> to my

Re: [PD] Syncing an event with refresh rate in GEM

2007-10-11 Thread cyrille henry
aproximative syncronisation. a perfect syncronisation between gem and the screen could be using a sync to Vblank, and gem fps faster than the screen and in a diferent thread than the audio. cyrille , b > On 10/11/07, cyrille henry <[EMAIL PROTECTED]> wrote: >> >> >>

Re: [PD] Syncing an event with refresh rate in GEM

2007-10-11 Thread cyrille henry
Batuhan Bozkurt a écrit : > Roman Haefeli wrote: >> On Thu, 2007-10-11 at 18:55 +0200, IOhannes m zmoelnig wrote: >> >> >>> the next thing is to synchronize your trigger events with the >>> gem-rendering. >>> >>> >> >> while we are at: is there some way to hardsync Gem's framerate with th

Re: [PD] colrgrid / GOP behaviour

2007-10-09 Thread cyrille henry
Jerome Tuncer a écrit : > Hi Yves/list, > > I'm extensively using Yves/Lluis' [colorgrid] graphical object and have > a question about one of its behaviour. > > What prevents it from appearing on GOP patches ? > > I already noticed this behaviour with other GUI stuff - namely core > pd/IEM's

Re: [PD] Gem mouselook

2007-09-30 Thread cyrille henry
there is somthing like this in the gemwin abstraction i use. i deal more with rotation than translation, but i hope it will help anyway. cyrille Chris McCormick a écrit : Hi, Does anyone on the list have a patch for emulating a quake style 'mouselook' to move the camera around in Gem? Roman,

Re: [PD] [Gem] pix_texture switching not working

2007-09-28 Thread cyrille henry
you should make it like this : [gemhead] [sel 0 1] [gemhead] | |\|\| [pix_film] | \ | \ [pix_image image_file] | [1([0([0([1( | | / \ / \ | [pix_texture] [pix_texture] | | /

Re: [PD] icosahedron for GEM

2007-09-19 Thread cyrille henry
make a isocahedron.obj (with bender, wings3d, or google) use it with the [model] object. cyrille [EMAIL PROTECTED] a écrit : > is there a icosahedron in GEM? > > > > > Patrick Pagano > Sound and Light Technologist > School of Theatre and Dance > University of Florida > > > > _

Re: [PD] GEM GLSL patch vertex displacement mapping

2007-09-18 Thread cyrille henry
hello, yes, this .vert and frag works with your patch on my computer (i just need to change the 100.0 to 1.0) but vertex displacement is curently very slow. Chris should fix this soon, look at gem-dev archive for more details. cyrille [EMAIL PROTECTED] a écrit : > Hello, > i really don't know

Re: [PD] glsl examples

2007-09-18 Thread cyrille henry
hello, i upload a new version with some new exemples (and remove the one i did not write) : http://drpichon.free.fr/glsl_20070918.zip cyrille marius schebella a écrit : > Hi (Cyrille), > it seems this link is broken, can someone help me out? > http://drpichon.free.fr/gem_glsl_ch_200070617.zip

[PD] gem : using texture for vertex position

2007-09-09 Thread cyrille henry
hello, i'm tring to do more physics on the GPU, and i'm facing some problems. simulation results can be compute on texture (just like the wave example i send month ago), so now i'd like to use this texture to move vertex. if i acces to a texture with a vertex shader just like on a fragment shade

Re: [PD] derivative?

2007-09-04 Thread cyrille henry
hello, you can use the FIR filter of the mapping lib sending a [1 -0.5 -0.25 -0.25< message on the right inlet to set the coeficient should be ok. cyrille Oded Ben-Tal a écrit : > DPCM is Differential pulse code modulation, and its possible to get an > estimate of derivative with the right pre

Re: [PD] [PD-announce] PureData Convention 07: Performances + Exhibitions + Paper sessions | Perform ances + Expositions + Conférences

2007-08-03 Thread cyrille henry
hello, unlinke what is announced there, nicolas and I will not be part of this pd convention. i hope i'll see all of you next time. cyrille PD Convention '07 a écrit : > L'Œuvre ouverte | PureData Convention 07 > Performances + Exhibitions + Paper sessions > > WHO IS PERFORMING AND WHEN? > WH

Re: [PD] [PD-dev] smoke object help

2007-08-03 Thread cyrille henry
[EMAIL PROTECTED] a écrit : > Hi all, > > I posted this in the gem-dev list but maybe someone here can give a some > advise or a different > solution for my problem. The reason I am trying to use gem is because they > have already figured out > the glLoop problem between openGL and Pd. Also

Re: [PD] Scanned Synthesis in PD using webcams

2007-07-30 Thread cyrille henry
oups, i forgot to send to the list basically, the shape of the string is recorded in 2 table (one for X deformation, and 1 for Y deformation). this tables are read at audio rate. in fact, in order to avoid audio click when changing the value inside the table, 2 table are used (for X defor

Re: [PD] [PD-announce] recursion in Gem - a tutorial

2007-07-24 Thread cyrille henry
i forget to ask : did you look at the [fifo] object? it does help a lot for this kind of recursive stuff. cyrille cyrille henry a écrit : > hello, > > i just had a look at your patch. > > you can remove most [t a a], as every gem primitive output the pointer they > reciving

Re: [PD] [PD-announce] recursion in Gem - a tutorial

2007-07-23 Thread cyrille henry
hello, i just had a look at your patch. you can remove most [t a a], as every gem primitive output the pointer they reciving. on your 1st patch, you can remove the separator, they are useless. for patch 6 : i usually did not care storing the data on a table, i usually generated them on the fl

Re: [PD] netrecieve syntax issues?

2007-07-16 Thread cyrille henry
hello, i think (if i clearly remember), that pd need a end of line (chr 10) after the semicolon. try sending "hello 10;\n" Cyrille Sebastian P. a écrit : > Hi board, > > > Pd Patch: [netrecieve ] --> [print] > > Telnet 127.0.0.1 causes statechange in pd from "0" to "1" > (initi

Re: [PD] GEM: multitexturing in GEM

2007-07-13 Thread cyrille henry
hello, i noticed that only the 1st texture can be change. this is due to a typo line 170 in glsl_program.cpp. this line : glUniform1i(m_loc[1], (GLint)m_param[i][0]); should be change to this : glUniform1i(m_loc[i], (GLint)m_param[i][0]); now, it work ok here. cyrille ch

Re: [PD] GEM: multitexturing in GEM

2007-07-13 Thread cyrille henry
chris clepper a écrit : > Great! Which platform and hardware are you testing on? I should have > mentioned that I've only tested on OSX/Nvidia here. as usual, i test only on ubuntu linux (feisty) + nvidia cyrille > > On 7/12/07, cyrille henry <[EMAIL PROTECTED]>

Re: [PD] GEM: multitexturing in GEM

2007-07-12 Thread cyrille henry
it works here. thanks a lot. cyrille chris clepper a écrit : > CVS is updated. Hopefully this won't break anyone's compiles. > > The attached files are a test patch and the shaders. I will be out of > town for a few days and not able to work on this again until next > week. > > On 7/12/07, ch

Re: [PD] GEM: multitexturing in GEM

2007-07-12 Thread cyrille henry
rk on making it > usable, but it will probably be next week before it is done. > wow, nice thanks a lot. cyrille > On 7/12/07, cyrille henry <[EMAIL PROTECTED]> wrote: >> hello, >> this is not the best documentation ever, but i'll investigate. >> >

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