Re: [PD] (no subject)

2013-11-08 Thread Rafael Vega
Check out RTAudio or PortAudio.  I've had better results with RTAudio.



On Thu, Nov 7, 2013 at 10:14 AM, Joshan Mahmud joshan.mah...@gmail.comwrote:

 Hi Rafael

 Many thanks for your feedback!  I'm glad there's actually something
 missing rather than the code just not working.

 My other question is then, if I don't want to use Jack and just want to
 use something simple to tie up the dac of libpd to my default sound card -
 is there a simple way of doing that?

 Thanks
 Josh


 On Thu, Nov 7, 2013 at 1:31 PM, Rafael Vega email.r...@gmail.com wrote:

 And yes, the iOS Test project does the audio I/O for you.


 On Thu, Nov 7, 2013 at 8:30 AM, Rafael Vega email.r...@gmail.com wrote:




 On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud 
 joshan.mah...@gmail.comwrote:

 I believe so, I'm running this code:
 https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
 I presume line 56 (pd.computeAudio(true);) switches on DSP...

 Thanks
 Josh


 On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.comwrote:



 On Thursday, November 7, 2013, Joshan Mahmud wrote:

 Hi all

 Apologise for the novice question, but I'm trying to work purely with
 C++  libpd (OSX desktop) and have been working with
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd
 .

 I can build the project fine (libpd  the cppTest app) but when it
 opens the test patch (or any for that matter) I do not get any sound.  
 The
 patch themselves works fine.  Print statements are ok and sending 
 receiving messages seem ok.  But I even built a patch which just *~ two
 phasors, and couldn't hear it when I used the cppTest code to open my 
 patch.
  I don't think there is anything wrong with libpd nor my sound card as I
 compiled  ran the iOSTest project (deployed to a simulator iPhone) and
 that worked (fuzzy audio, but sound came through).

 Anyone have any good ideas?  I know that with the output AudioUnit on
 OSX has a default volume of 0 (unlike iOS which has default of 1.0 for
 volume) so would it be something like that?

 Thanks!!!
 Josh



 Did you send a dsp on message to your patch?


 --
 Rafael Vega
 email.r...@gmail.com




 Maybe I'm missing something when skimming through your code, but, where
 are you setting up audio I/O? libpd doesn't do that automatically for you.
 Here's my implementation
 https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses
 jack as audio I/O and libpd as DSP processing.





 --
 Rafael Vega
 email.r...@gmail.com





-- 
Rafael Vega
email.r...@gmail.com
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Re: [PD] (no subject)

2013-11-07 Thread Rafael Vega
On Thursday, November 7, 2013, Joshan Mahmud wrote:

 Hi all

 Apologise for the novice question, but I'm trying to work purely with C++
  libpd (OSX desktop) and have been working with
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.

 I can build the project fine (libpd  the cppTest app) but when it opens
 the test patch (or any for that matter) I do not get any sound.  The patch
 themselves works fine.  Print statements are ok and sending  receiving
 messages seem ok.  But I even built a patch which just *~ two phasors, and
 couldn't hear it when I used the cppTest code to open my patch.  I don't
 think there is anything wrong with libpd nor my sound card as I compiled 
 ran the iOSTest project (deployed to a simulator iPhone) and that worked
 (fuzzy audio, but sound came through).

 Anyone have any good ideas?  I know that with the output AudioUnit on OSX
 has a default volume of 0 (unlike iOS which has default of 1.0 for volume)
 so would it be something like that?

 Thanks!!!
 Josh



Did you send a dsp on message to your patch?


-- 
Rafael Vega
email.r...@gmail.com
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Re: [PD] (no subject)

2013-11-07 Thread Joshan Mahmud
I believe so, I'm running this code:
https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
I presume line 56 (pd.computeAudio(true);) switches on DSP...

Thanks
Josh


On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.com wrote:



 On Thursday, November 7, 2013, Joshan Mahmud wrote:

 Hi all

 Apologise for the novice question, but I'm trying to work purely with C++
  libpd (OSX desktop) and have been working with
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.

 I can build the project fine (libpd  the cppTest app) but when it opens
 the test patch (or any for that matter) I do not get any sound.  The patch
 themselves works fine.  Print statements are ok and sending  receiving
 messages seem ok.  But I even built a patch which just *~ two phasors, and
 couldn't hear it when I used the cppTest code to open my patch.  I don't
 think there is anything wrong with libpd nor my sound card as I compiled 
 ran the iOSTest project (deployed to a simulator iPhone) and that worked
 (fuzzy audio, but sound came through).

 Anyone have any good ideas?  I know that with the output AudioUnit on OSX
 has a default volume of 0 (unlike iOS which has default of 1.0 for volume)
 so would it be something like that?

 Thanks!!!
 Josh



 Did you send a dsp on message to your patch?


 --
 Rafael Vega
 email.r...@gmail.com


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Re: [PD] (no subject)

2013-11-07 Thread Rafael Vega
On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud joshan.mah...@gmail.comwrote:

 I believe so, I'm running this code:
 https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
 I presume line 56 (pd.computeAudio(true);) switches on DSP...

 Thanks
 Josh


 On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.com wrote:



 On Thursday, November 7, 2013, Joshan Mahmud wrote:

 Hi all

 Apologise for the novice question, but I'm trying to work purely with
 C++  libpd (OSX desktop) and have been working with
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.

 I can build the project fine (libpd  the cppTest app) but when it opens
 the test patch (or any for that matter) I do not get any sound.  The patch
 themselves works fine.  Print statements are ok and sending  receiving
 messages seem ok.  But I even built a patch which just *~ two phasors, and
 couldn't hear it when I used the cppTest code to open my patch.  I
 don't think there is anything wrong with libpd nor my sound card as I
 compiled  ran the iOSTest project (deployed to a simulator iPhone) and
 that worked (fuzzy audio, but sound came through).

 Anyone have any good ideas?  I know that with the output AudioUnit on
 OSX has a default volume of 0 (unlike iOS which has default of 1.0 for
 volume) so would it be something like that?

 Thanks!!!
 Josh



 Did you send a dsp on message to your patch?


 --
 Rafael Vega
 email.r...@gmail.com




Maybe I'm missing something when skimming through your code, but, where are
you setting up audio I/O? libpd doesn't do that automatically for you.
Here's my implementation
https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses jack
as audio I/O and libpd as DSP processing.
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Re: [PD] (no subject)

2013-11-07 Thread Rafael Vega
And yes, the iOS Test project does the audio I/O for you.


On Thu, Nov 7, 2013 at 8:30 AM, Rafael Vega email.r...@gmail.com wrote:




 On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud joshan.mah...@gmail.comwrote:

 I believe so, I'm running this code:
 https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
 I presume line 56 (pd.computeAudio(true);) switches on DSP...

 Thanks
 Josh


 On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.comwrote:



 On Thursday, November 7, 2013, Joshan Mahmud wrote:

 Hi all

 Apologise for the novice question, but I'm trying to work purely with
 C++  libpd (OSX desktop) and have been working with
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.

 I can build the project fine (libpd  the cppTest app) but when it
 opens the test patch (or any for that matter) I do not get any sound.  The
 patch themselves works fine.  Print statements are ok and sending 
 receiving messages seem ok.  But I even built a patch which just *~ two
 phasors, and couldn't hear it when I used the cppTest code to open my 
 patch.
  I don't think there is anything wrong with libpd nor my sound card as I
 compiled  ran the iOSTest project (deployed to a simulator iPhone) and
 that worked (fuzzy audio, but sound came through).

 Anyone have any good ideas?  I know that with the output AudioUnit on
 OSX has a default volume of 0 (unlike iOS which has default of 1.0 for
 volume) so would it be something like that?

 Thanks!!!
 Josh



 Did you send a dsp on message to your patch?


 --
 Rafael Vega
 email.r...@gmail.com




 Maybe I'm missing something when skimming through your code, but, where
 are you setting up audio I/O? libpd doesn't do that automatically for you.
 Here's my implementation
 https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses jack
 as audio I/O and libpd as DSP processing.





-- 
Rafael Vega
email.r...@gmail.com
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Re: [PD] (no subject)

2013-11-07 Thread Joshan Mahmud
Hi Rafael

Many thanks for your feedback!  I'm glad there's actually something missing
rather than the code just not working.

My other question is then, if I don't want to use Jack and just want to use
something simple to tie up the dac of libpd to my default sound card - is
there a simple way of doing that?

Thanks
Josh


On Thu, Nov 7, 2013 at 1:31 PM, Rafael Vega email.r...@gmail.com wrote:

 And yes, the iOS Test project does the audio I/O for you.


 On Thu, Nov 7, 2013 at 8:30 AM, Rafael Vega email.r...@gmail.com wrote:




 On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud joshan.mah...@gmail.comwrote:

 I believe so, I'm running this code:
 https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
 I presume line 56 (pd.computeAudio(true);) switches on DSP...

 Thanks
 Josh


 On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.comwrote:



 On Thursday, November 7, 2013, Joshan Mahmud wrote:

 Hi all

 Apologise for the novice question, but I'm trying to work purely with
 C++  libpd (OSX desktop) and have been working with
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.

 I can build the project fine (libpd  the cppTest app) but when it
 opens the test patch (or any for that matter) I do not get any sound.  The
 patch themselves works fine.  Print statements are ok and sending 
 receiving messages seem ok.  But I even built a patch which just *~ two
 phasors, and couldn't hear it when I used the cppTest code to open my 
 patch.
  I don't think there is anything wrong with libpd nor my sound card as I
 compiled  ran the iOSTest project (deployed to a simulator iPhone) and
 that worked (fuzzy audio, but sound came through).

 Anyone have any good ideas?  I know that with the output AudioUnit on
 OSX has a default volume of 0 (unlike iOS which has default of 1.0 for
 volume) so would it be something like that?

 Thanks!!!
 Josh



 Did you send a dsp on message to your patch?


 --
 Rafael Vega
 email.r...@gmail.com




 Maybe I'm missing something when skimming through your code, but, where
 are you setting up audio I/O? libpd doesn't do that automatically for you.
 Here's my implementation
 https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses
 jack as audio I/O and libpd as DSP processing.





 --
 Rafael Vega
 email.r...@gmail.com

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Re: [PD] (no subject)

2013-11-07 Thread Dan Wilcox
Hi Josh,

The cppTest does not make any sound, it only runs the patch to test that 
message sending is working (something quick and dirty I wrote, not meant to be 
a working example). This is the same as the plain C test. This is by design 
because there is no default audio api layer in pure C++, as opposed to 
Obj-C/Cocoa. I'll add some notes to the comments about this.

Simply put, you need to call the processFloat, processShort, etc functions in 
the audio processing callback of whatever audio api you use (PortAudio, Jack, 
CoreAudio, etc). So yes, the iOS examples do make sound because they use the 
libpd Obj-C audio unit and audio controller, but the cppTest does not.

Also, there has been some work on the Obj-C wrapper so it can work on OSX as 
well. Has anyone done that/gotten it working? I'd love to get some info/Github 
pull request on what to change so we can add that functionality.

On Nov 7, 2013, at 2:00 AM, pd-list-requ...@iem.at wrote:

 From: Joshan Mahmud joshan.mah...@gmail.com
 Subject: [PD] (no subject)
 Date: November 7, 2013 at 2:00:00 AM EST
 To: pd-list@iem.at pd-list@iem.at
 
 
 Hi all
 
 Apologise for the novice question, but I'm trying to work purely with C++  
 libpd (OSX desktop) and have been working with 
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.
 
 I can build the project fine (libpd  the cppTest app) but when it opens the 
 test patch (or any for that matter) I do not get any sound.  The patch 
 themselves works fine.  Print statements are ok and sending  receiving 
 messages seem ok.  But I even built a patch which just *~ two phasors, and 
 couldn't hear it when I used the cppTest code to open my patch.  I don't 
 think there is anything wrong with libpd nor my sound card as I compiled  
 ran the iOSTest project (deployed to a simulator iPhone) and that worked 
 (fuzzy audio, but sound came through).
 
 Anyone have any good ideas?  I know that with the output AudioUnit on OSX has 
 a default volume of 0 (unlike iOS which has default of 1.0 for volume) so 
 would it be something like that?
 
 Thanks!!!
 Josh


Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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Re: [PD] (no subject)

2012-10-07 Thread Andrew Faraday

Ladies and gentlemen: the typical 'hacked password' spam message. 

From: megr...@gmail.com
Date: Sat, 6 Oct 2012 14:24:22 -0400
To: pd-list@iem.at
Subject: Re: [PD] (no subject)

announcing the new [loseweight] object?
Thanks mark sergeant!
On Oct 6, 2012, at 1:15 PM, mark sargeant sarg...@hotmail.com wrote:




http://oldmillknitting.businessmedia.ca/blog/wp-content/uploads/google.html?al=gsy.sxfsrt=te.hkmlshc=cbie
  
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Re: [PD] (no subject)

2012-10-06 Thread Mark Edward Grimm
announcing the new [loseweight] object?

Thanks mark sergeant!

On Oct 6, 2012, at 1:15 PM, mark sargeant sarg...@hotmail.com wrote:

 http://oldmillknitting.businessmedia.ca/blog/wp-content/uploads/google.html?al=gsy.sxfsrt=te.hkmlshc=cbie
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Re: [PD] (no subject)

2012-03-02 Thread Patrice Colet
Why are you using MIDI protocol?

serial is way more stable versatile.

Colet Patrice

- Mail original -
 De: Ingo i...@miamiwave.com
 À: Villa Anna w...@annaville.net
 Cc: pd-list pd-list@iem.at
 Envoyé: Samedi 25 Février 2012 13:13:06
 Objet: [PD] (no subject)
 
 I had the same problem with Windows XP. Even with the regular MIDI In
 objects like [notein] or [ctlin], etc.
 I gave up and switched to Linux.
 
 Ingo
 
  
  Von: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] Im
  Auftrag
  von  Villa Anna
  Gesendet: Samstag, 25. Februar 2012 11:04
  An: pd-list
  Betreff: [PD] MIDI input problems in PD
  
  Dear list,
  
  I have problems with Midi input in PD.
  I use Windows 7 and make use of a Motu 828MKII soundcard.
  I receive MIDI via a polytouchin object (make use of FSRs and a
  coridium armmite to translate pressure on the FSRs to Midi
  messages).
  All goes fine in the beginning, but sometimes after a while (f.e. 2
  hours)  my Midi input starts to be random (FSRs trigger that are
  not
  supposed to be triggering). If I restart PD everything is back to
  normal.
 Any idea what the cause of this problem might be?
  It's an installation project so it is difficult to restart
  everything
  from time to time.
 
  Thanks in advance for your help!
 
  Laura
 
 
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Re: [PD] (no subject)

2010-04-12 Thread Paulo Casaes
netsend and netreceive can send any type of message. You should look 
into OSC for your needs.


In a related question, what is the difference between netsend and 
sendOSC? Can netsend and netreceive be used for OSC?


Paulo

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Re: [PD] (no subject)

2010-04-12 Thread Roman Haefeli
On Mon, 2010-04-12 at 19:50 +0100, Andrew Faraday wrote:

 
 I've recently been looking at possibilities for networked performance
 with pd. So far I've found that [netsend] and [netrecieve]  only seem
 to take numeric data (I.E. no symbols or bangs). 
 This might be the result of the abstraction I'm using (made by one of
 my workshoppers) which sends messages with through a message box [send
 chan1 $1(, [send chan2 $1( etc. 
 
 
 I've solved the bangs problem by sending a number repeatedly and
 having a [sel] at the receiving end. However I am interested in using
 netsend as a basic messaging system (to conduct a laptop group by
 typing from a central machine). 


this lets you send whatever you want:

[list prepend send]
|
[list trim]
|
[netsend]


Using [netclient] and [netserver] from maxlib instead of the native
[netsend] and [netreceive] might make the implementation of one-to-many
or many-to-one setups easier.

I often found myself using something like this in order to easily send
messages from any client to all others:

- on the client side (multiple instances) -

[list prepend send]
|
[list trim]
|
[netclient]

- on the server -

[r broadcast]
|
[list prepend broadcast]
|
[list trim]
|
[netserver ]
|
[list]
|
[s broadcast]


Roman






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Re: [PD] (no subject)

2010-04-12 Thread András Murányi
On Mon, Apr 12, 2010 at 8:50 PM, Andrew Faraday jbtur...@hotmail.comwrote:

  Hey All

 I've recently been looking at possibilities for networked performance with
 pd. So far I've found that [netsend] and [netrecieve]  only seem to take
 numeric data (I.E. no symbols or bangs).
 This might be the result of the abstraction I'm using (made by one of my
 workshoppers) which sends messages with through a message box [send chan1
 $1(, [send chan2 $1( etc.

 I've solved the bangs problem by sending a number repeatedly and having a
 [sel] at the receiving end. However I am interested in using netsend as a
 basic messaging system (to conduct a laptop group by typing from a central
 machine).


take a look into http://www.netpd.org/ ?

Andras
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Re: [PD] (no subject)

2010-04-12 Thread Roman Haefeli
On Mon, 2010-04-12 at 16:11 -0300, Paulo Casaes wrote:
 netsend and netreceive can send any type of message. You should look 
 into OSC for your needs.
 
 In a related question, what is the difference between netsend and 
 sendOSC? Can netsend and netreceive be used for OSC?

No. They use a different protocol: [netsend] uses FUDI [1] and [sendOSC]
uses OSC [2] (over UDP?). 

From what I know, the OSCx externals aren't really maintained anymore.
It's recommended to use the mrpeach versions ([packOSC], [unpackOSC],
[routeOSC]).

[1] http://en.wikipedia.org/wiki/FUDI
[2] http://en.wikipedia.org/wiki/Open_Sound_Control

Roman



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Re: [PD] (no subject)

2009-01-23 Thread IOhannes m zmoelnig
Loic Kessous wrote:
 Hi All,
 
 I found that there is a Pd library called pix_opencv in the pd- 
 extended source folder, but I can't load (red dot line box) the  

you have to load Gem first.

fdt
IOhannes

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Re: [PD] (no subject)

2009-01-23 Thread Jack
Hello,
Maybe this link can help :
http://www.hangar.org/wikis/lab/doku.php?id=start:puredata_opencv
++

Jack


Le 23 janv. 09 à 12:13, Loic Kessous a écrit :

 Hi All,

 I found that there is a Pd library called pix_opencv in the pd-
 extended source folder, but I can't load (red dot line box) the
 externals with the already compiled app that I found here :

 http://puredata.info/downloads/

 Mac OS X Intel (Mac Pro, MacBook, all Intel Macs)
 http://downloads.sourceforge.net/pure-data/Pd-0.40.3-extended- 
 macosx104-i386.dmg

 does that mean that it is not working yet? or just that it's not yet
 in the official distribution?

 (I tried to compile it myself and now they compile and load but they
 don't do anything...)


 please help,

 loic

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Re: [PD] (no subject)

2008-02-08 Thread altern
hi

i guess you are using windows. you need to edit the registry. this has 
been discussed before on the mailing list. couple of links

http://lists.puredata.info/pipermail/pd-list/2006-10/042919.html
http://lists.puredata.info/search/PD-list?query=registry+-noguimax=20result=normalsort=score

enrike

[EMAIL PROTECTED](e)k dio:
 how can i make pd visible again after I configured it in the startup flags
 with -nogui?
 
 Thank you
 
 
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Re: [PD] (no subject)

2007-05-28 Thread Kevin McCoy

If you're just getting started with Pd, it might be a good idea to use the
[susloop~] external because it also allows for dynamic pitch shift, the math
for which can be tricky (though apparently someone just got it down on their
own recently if I recall from a previous post).  Are you using Pd-extended?
It has this object included by default in the bsaylor library.  Look into
the documentation, it's a really handy one, I have attached my GUI for it
which you can use by putting the attached file into your extra directory
and then typing susloopgui~ to create the object.

As for intervals like 1/4, etc... use [key] or [keyname].  [key] will give
you the numeric keycode for a keyboard press; using [sel] you can then do
the appropriate math based on which key is pressed.  Again I don't know how
new you are to pd, but proficiency with sends and receives, hot and cold
inlets using trigger, etc will be really helpful in getting all to work
properly as far as the math goes.

For setting tempo, you will need to calculate the total length of the sample
and divide it accordingly.  With susloop~ you give it a beginning and end
point in samples (as in the actual pieces of data, not soundfiles), so you
could say that a quarternote at 120 BPM with a samplerate of 44100 samples
per second would be 22050 samples long, right?  Thus an eighth note is
11025, and so on with division.

The attached gui has the sliders implemented.  I hope that this helps a
little bit!

Good luck,
Kevin

On 5/28/07, Zeitler Andreas [EMAIL PROTECTED] wrote:


Hi

I have some newbie questions about Pd. I wanted to write a Patch
which is based on this one (maybe):
http://puredata.hurleur.com/sujet-643-sample-player
The mentioned Sample Player has 2 Sliders which control the Start-/
End-Loop position which is the exact thing what i was looking for.

What i want to do:
I want to make a patch, a sample player. When i press a button i want
to loop the actual sample position according to the key i have pressed.

I give you an example. I load a loop which is 120 BPM fast. I set
somewhere my tempo. When i press a it starts looping 1/4th at the
actual play position.

For this sort of thing. The Sample Player seems to be perfect. But
now there are the difficulties.

- How can i set the tempo right? I figured out how to calculate the
tempo for any note length.
- How can i get my keyboard entries into the software?
- And lust but not least. How can i get the Patch to act how i would
like.

I know...dumb question you know too. But maybe there is someone who
knows an answer.

Many, many thanks.

–––

Zeitler Andreas


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Re: [PD] (no subject)

2007-02-16 Thread Frank Barknecht
Hallo,
marco trevisani hat gesagt: // marco trevisani wrote:

 subject question is not very precisely organized...:-)
 here is the question:
 
 is there a way in PD to stream P2P a mp3 or ogg file, in real time, i mean 
 while the machine is econding it?
 I was thinking about something like this
 Sending oggwrite~  to oggamp~ ...question then is...
 can oggwrite~ send while enconding to oggamp~ and can oggamp~ stream over the 
 internet an ogg file while is getting enconceded???

Yes, this works fine on not too old machines. We @GOTO10 did this
several times for net concerts, where we would have a daisy chain
setup: 

Player 1 (oggcast~) streams to Player 2 (oggamp~} streams to
(oggcast~) Player 3 ... Player N (oggcast~) streams to Player 1 (oggamp~)

Each player would also do some manipulation of the received ogg
streams and add her/his own stuff.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] (no subject) -- ogg real time streaming

2007-02-16 Thread marco trevisani

 danke ||   gracias
  
   ciao,
marco

El Viernes, 16 de Febrero de 2007 12:09, escribió:
 | Hallo,
 |
 | marco trevisani hat gesagt: // marco trevisani wrote:
 |  subject question is not very precisely organized...:-)
 |  here is the question:
 | 
 |  is there a way in PD to stream P2P a mp3 or ogg file, in real time, i
 |  mean while the machine is econding it?
 |  I was thinking about something like this
 |  Sending oggwrite~  to oggamp~ ...question then is...
 |  can oggwrite~ send while enconding to oggamp~ and can oggamp~ stream
 |  over the internet an ogg file while is getting enconceded???
 |
 | Yes, this works fine on not too old machines. We @GOTO10 did this
 | several times for net concerts, where we would have a daisy chain
 | setup:
 |
 | Player 1 (oggcast~) streams to Player 2 (oggamp~} streams to
 | (oggcast~) Player 3 ... Player N (oggcast~) streams to Player 1 (oggamp~)
 |
 | Each player would also do some manipulation of the received ogg
 | streams and add her/his own stuff.
 |
 | Ciao

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Re: [PD] (no subject)

2006-12-13 Thread Paris Treantafeles
my two cents i'm using xorg with an nvidia graphics card and driver
under debian using the TwinView option in my xorg file (google or
other search on twinview to get all options: svideo, NTSC or PAL, etc).
basically this allows me to use my laptop display to run my patches and
the display to the LeftOf (or RightOf - both twinview options) to be my
Gem window at full screen so people don't see my patches. 

for me this works out very well. your milage my vary.

hope this gives you a few starting points to search though :-)

best,
p

On Tue, 2006-12-12 at 12:13 -0600, Kyle Klipowicz wrote:
 Hi Raphy~
  
 On 12/12/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 i present myself : i'm a young art student in Angers (France ;
 so, forgive my
 bad english)
  
 Don't worry about bad English, your communication skills are fine.
 Quite a few other Pd-listers aren't native English speakers either.
 
 -on my laptop, i've got an auxiliary video out (on the side
 there are a S-Video
 plug and a standard computer screen plug), and i would like to
 know if there's 
 a way to send the Gemwin content on it (to display on a TV,
 for example). I
 think they're really separated displays since I manage to have
 an extended
 desktop on windows 2000 (glups !) : I can pass a window from
 the laptop screen 
 to an external monitor (a TV or a computer screen). I tried to
 configure Xfree
 as I had readen on forums and howtos but I never got anything
 else that a grey
 screen. I heard about Xorg, is it better ?
  
 Try using the message [fullscreen 2(.  It should pop up on your other
 window.  I'm on OS X, so I can't advise you on the debian particulars,
 however.  But most of the hardcore Pd users are quite familiar with
 that distro, so you're bound to find help here.
  
 ~Kyle
 
 -- 
 
 http://theradioproject.com
 http://perhapsidid.blogspot.com
 
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Re: [PD] (no subject)

2006-12-12 Thread Kyle Klipowicz

Hi Raphy~

On 12/12/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


i present myself : i'm a young art student in Angers (France ; so, forgive
my
bad english)



Don't worry about bad English, your communication skills are fine.  Quite a
few other Pd-listers aren't native English speakers either.

-on my laptop, i've got an auxiliary video out (on the side there are a

S-Video
plug and a standard computer screen plug), and i would like to know if
there's
a way to send the Gemwin content on it (to display on a TV, for example).
I
think they're really separated displays since I manage to have an extended
desktop on windows 2000 (glups !) : I can pass a window from the laptop
screen
to an external monitor (a TV or a computer screen). I tried to configure
Xfree
as I had readen on forums and howtos but I never got anything else that a
grey
screen. I heard about Xorg, is it better ?



Try using the message [fullscreen 2(.  It should pop up on your other
window.  I'm on OS X, so I can't advise you on the debian particulars,
however.  But most of the hardcore Pd users are quite familiar with that
distro, so you're bound to find help here.

~Kyle

--


http://theradioproject.com
http://perhapsidid.blogspot.com

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