Hi Jim,
Like [soundfiler]’s “-resize” flag, this would be a very useful feature for
array loading.
You can load a text file and then query its size, something like:
[read -c your_file, bang(
|
[text]
|\
[text size]
|
[array size your_array]
Best,
fede
On Apr 6, 2018, at 10:38 AM, Jim
Hi Jack,
Well, yes, it was something ‘like’ that.
here it is with the missing [t b p] and [text size -s text t]
array-resize.pd
Description: Binary data
your_file
Description: Binary data
On Apr 6, 2018, at 4:21 PM, Jack wrote:
> Hello,
>
> Le 06/04/2018 à 10:55, Fede a écri
wrote:
> On 02/28/2018 10:53 AM, Fede Camara Halac wrote:
>> Would saving (cmd+s) make pix_data forget a pointer, as in [text] or [array]
>> objects when using pointers?
>
> that sounds very fishy to.
> do you have a patch that exposes the forget-on-save behavio
perhaps a shift+scroll? horizontal scrolling with a mouse wheel works with
shift, at least in macos
> On May 7, 2018, at 10:47 PM, Liam Goodacre wrote:
>
> you can't scroll horizontally.
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ol to bind all [random]s to send a
seed and increment it by each unique id.
what do you think? is this possible?
I tested briefly and thie wrapping method really gives different random streams
provided there is a different seed when opening the patch
cheers,
fede
> On May 31, 2018, at 10:
>
> a) it's super-easy to implement as an abstraction. what would a built-in
> solution give you that an abstraction cannot give you?
well, I think it would guarantee that there is uniqueness on each random
object, independently on pd instances ideally
> b) it adds a false sense of randomness.
tID, and it is getting
better by the minute. I'd love to contribute in any way
Cheers,
Fede
fdch.github.io/tv
> On Aug 20, 2018, at 6:22 PM, William Brent wrote:
>
> Hi Federico,
>
> I've just finished some updates/additions this month so there must be some
>
Hi,
Perhaps you can just pandoc the latex into Readme.md or index.html file instead
of pushing a pdf file?
Also, was the ref card updated manually or were you using a script to get a
list of updated objects, etc? If so, it would be nice to have that script as
part of the repo
thanks for this,
Thanks Christof and Claude for your replies.
My question need some clarification, namely that I am not using any object
calling clocks (delay, metro, pipe, etc) or dsp objects. I am only interested
in 0-time ordering, for example:
[loadbang]
|
[t b b b ]
I I I
I I
ok. i think you can discard my last email. It turns out i was loading the old
32bit i had. my bad.
but
i did some more digging and the reason pd does not load the externals is that
they dont exist. somehow the only object built is pix_opencv.pd_darwin, which
just fires a console welcome mes
binary is that the old release I have
(i think from deken) contains one binary per source.
Is there a way to check if pix_opencv is a single binary build? e.g, How/Where
is single binary achieved in Gem?
> On Mar 1, 2019, at 8:39 AM, IOhannes m zmölnig wrote:
>
>> On 3/1/19 2:00
glfw3
Thanks!
fdch.github.io
> On Mar 6, 2019, at 7:37 PM, Csaba Láng wrote:
>
> Fede,
>
> here you are the commands I used:
> $ ./autogen.sh
> $ ./configure --with-pd=/Applications/Pd-0.49-1.app/Contents/Resources
> --enable-videoAVF
> --with-libvlc-CFLAGS=-I/Ap
+1 for color settings & tabbed prefs
but i have to say, I misread and, for a minute, I imagined a tabbed Pd, with
tabbed canvases and all. I panicked a bit :)
fdch.github.io
> On Mar 9, 2019, at 2:11 AM, Lucas Cordiviola wrote:
>
>
>> On 3/8/2019 9:50 PM, Alexandre Torres Porres wrote:
>
Hi Esteban,
I have here some patches I made that go through most of (hidden) pd messages I
could find
https://github.com/fdch/fd_lib/tree/master/tutorials/pd-messages
(The above is a bit hacky, but saving from inside a pd patch is mentioned there
:)
hope it helps!
fede
fdch.github.io
Not the best solution, but you may be able to monitor a slider for value
changes to emulate a click-down, click-up situation... so you'd be tricking a
click-drag :)
fdch.github.io
> On Mar 14, 2019, at 11:02 AM, IOhannes m zmoelnig wrote:
>
>> On 14.03.19 10:42, Chris McCormick wrote:
>>
>>
agree :)
> On Mar 17, 2019, at 3:39 PM, me.grimm wrote:
>
> Remember all that Gem bountysource stuff? I just remembered that while going
> through email. Anyway it was never claimed huh?
>
> https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit
> https://www.bountysour
Amazing! Can't wait to try the new feats!!!
fdch.github.io
> On Jun 5, 2019, at 5:12 PM, Julian Brooks wrote:
>
> yep, +1 (above:)
>
>> On Wed, 5 Jun 2019 at 15:59, Christof Ressi wrote:
>> hurray!
>>
>> > Gesendet: Mittwoch, 05. Juni 2019 um 16:08 Uhr
>> > Von: "IOhannes m zmoelnig"
>> >
The repo has a binary and it works on recent osx just fine!
Also, check the list archives. I tried compiling hid for osx but stopped at an
error that had a thread on the pd-list. I found that repo through that list
post, as well as Dan's joyosc, which is a neat alternative for controller
input,
Hi,
Just my 2cents, basically following Christof's reply
I have also recently compiled my externals in windows, and I have to say it is
not at all complicated. The two things I used to learn how to do this were the
instructions on how to compile pd in windows (pd's github INSTALL.txt) and the
> the "Gem.dll: couldn't load" appears in the console.
loading with log set to "all" might give you a more specific error here
> Curiously, Gem works fine on Pd 64b on both systems.
I'd say happily :)
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I am not sure how you are constructing those messages but If the types (or
length) of the list are (is) unknown you might be better off by using:
[list prepend send]
|
[list trim]
> [list /LOGIN 6(
> |
> [send /OK $1 $2(
> |
> [netreceive]
hope it helps!
f
__
As I said before, I could make a binary with Christof's steps, but I dont know
how to debug an external on windows. If you can give me some basic guidelines I
can continue with that.
In the meantime, we got joyosc working on Windows so that's looking good!
Best,
f
fdch.github.io
> On Feb 4
and fix the
> build system) later this month.
>
> Christof
>
>> On 05.02.2020 00:46, Fede Camara Halac wrote:
>> As I said before, I could make a binary with Christof's steps, but I dont
>> know how to debug an external on windows. If you can give me som
I dont understand. Are you looking for a "init"-type option like iem guis have
but for pd's symbol?
>> next time I open the patch will fill the
>> symbol with the same 'text' what was written before.
[savestate] could be helpful if you are making a gui abstraction
___
What old pd-msg examples?
I did bring together several undocumented pd messages a while ago, but I am
probably missing some stuff :)
https://github.com/fdch/pd-messages
and there was wiki: http://puredata.info/community/pdwiki/PdInternalMessages/
(Pd has the "more.arrays" patch also)
>> O
Thanks Christof and Lucas for your replies!
> The Amp and the Speaker will just work on "one half" of their normal area.
> (50% of its audio loudness).
>
Exactly, that is the difference I hear in loudness.
> It shouldn't hurt the amp or the speaker as long as you don't try to pump up
> the vol
Hi,
I would like to control Ableton Live 10 Intro with Pd 0.50.2 on macos.
On Pd I set the Midi Devices "IAC Driver IAC Bus 1" as input and "2" as output.
On Ableton I set "ADVANCE" as "Control Surface" with "IAC Driver IAC Bus 2" as
input and "1" as output.
So far, [noteout] works as expec
iviola wrote:
>
>
>>
>> Since I don't have external controllers, I imagine that one can use the
>> "midi map" function in Ableton to assign any [ctlout] message as one would
>> with a midi controller. However, I cannot seem to accomplish this.
>
&
ot; button must be "On" for your "virtual-driver".
>>
>>
>> Mensaje telepatico asistido por maquinas.
>> On 3/25/2020 2:53 AM, Lucas Cordiviola wrote:
>>>> Since I don't have external controllers, I imagine that one can use the
>>
Hi Max, everyone,
I've been using this slightly more recent repo (1); libpd was running with
Unity on Android and OSX (https://github.com/playdots/UnityPd
fdch.github.io
> On May 26, 2020, at 7:27 AM, S.E.P.
> wrote:
>
>
> The most stable, reliable method is probably the Heavy compiler:
>
e external, then use declare to load it.
>>
>> Whoever is providing the C# libpd binary probably didn't compile it with
>> libdl. The compiler flag is listed in the libpd readme.
>>
>>> On May 26, 2020, at 4:22 PM, pd-list-requ...@lists.iem.at wrote:
>
11:00 AM, Fede Camara Halac wrote:
>
> Hi Max, everyone,
>
> I've been using this slightly more recent repo (1); libpd was running with
> Unity on Android and OSX (
> Compiling libpd and using it is quite seamless, but only if the right
> bindings are in place;
Hi list,
I've been trying to use aoo but I am having troubles following the help files.
Is there any other place I can go look for documentation? I looked through the
VRR proyect, but I also fail to see the network logic behind that.
I have been using Miller's quacktrip~, so I wanted to know
; home routers
> Not in 2.0-pre1, but it's already implemented on develop. I'll try to finally
> get a new version out as soon as possible.
>
> Christof
>
>> On 19.06.2020 03:04, Fede Camara Halac wrote:
>> Hi list,
>>
>> I've been trying to u
Hi all,
Will the new network additions work on libpd once you update to latest pd? More
specifically, will we be able to run quacktrip or aoo from pdparty on ios :) ??
Best,
Fede
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sigmund
overriding the block object and reblocking to 128?
[block~ 1]
[inlet~]
|
[sigmund~ -hop 1024 -npeak 10 tracks]
|
[outlet~]
Thanks!
Fede
fedecamarahalac.com
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ht
in other ways of doing this!
Again, this was just my idea and I guess overnight patching does strange things
to you.
Thanks again!
Fede
fedecamarahalac.com
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Hey everyone, please have a look at the videos. They are up on Youtube, linked
as playlists here:
nyu-waverlylabs.org/pdcon16/concerts
Please get in touch with me if anything,
Best!
Fede
fedecamarahalac.com
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I would be interested in some up-to-date compiling instructions for Gem on mac.
Very much looking forward for this!!
fedecamarahalac.com
> On Feb 10, 2017, at 10:36 AM, Matt Barber wrote:
>
> when I get some time I'll send you some instructions and patches directly.
___
s.
>
> so here's the full response to fede's reply:
>
> ======
>
> Fede Camara Halac wrote:
> > hi oliver,
> >
> > cool!
> >
> >> you're right the help file for sca
I agree this is indeed very useful. I would even dare to raise the stakes, if
you allow:
Maybe since there is deken, which adds externals to pd, it would be nice to
have a similar tool that packs and exports a "distribution" of pd for
performance, with all required libs/abs/prefs the patch req
Of course a pd patch is in itself platform independent, which is what allows
one to bring patches to diff platforms.
For externals, my guess is that you can ask deken to fetch the corresponding
binary for the target platform and use that in the exported bundle.
I dont understand, though, how
Thanks, Dan. I understand this, and i also have seen this manner of working in
other experienced users who send a folder with tons of .pd files (and it often
takes a while to figure out which one to open). But, i agree this works and
it's very convenient. I also think this needs some pd knowledg
I tried it in test5 built with tk 8.14.19 and all shortcuts work as expected.
fdch.github.io/tv
> On Jul 28, 2017, at 7:49 AM, Dan Wilcox wrote:
>
> Yeah it was my dumb fault. Binding to H/h does *not* work, I'll have a fix
> which returns the Hsl binding to j/J.
>
>> On Jul 26, 2017, at
x27;s only an issue with macOS which uses CMD+H throughout.
>
>> On Jul 28, 2017, at 3:07 PM, Fede Camara Halac wrote:
>>
>> I tried it in test5 built with tk 8.14.19 and all shortcuts work as
>> expected.
>>
>> fdch.github.io/tv
>>
>>
>&g
xandre Torres Porres
> wrote:
>
>
>
> 2017-07-28 10:03 GMT-03:00 Fede Camara Halac :
>> Thanks, Dan. I understand this, and i also have seen this manner of working
>> in other experienced users who send a folder with tons of .pd files (and it
>> often takes a whil
Have anyone tried making a graph of such a picture? I remember seeing that on
Gem and its chain
Could the path structure be extracted from the code by some utilities like
http://www.gson.org/egypt/egypt.html ?
fdch.github.io/tv
> On Jul 29, 2017, at 2:36 PM, Alexandre Torres Porres wrote
-29 15:57 GMT-03:00 Fede Camara Halac :
>> Have anyone tried making a graph of such a picture?
>
> well, I made a 14 page documentation in an attempt to do so - as pointed in
> this other thread - but I don't know if I get your inquiry
>
__
What about making a glossary somewhere in puredata.info, so there's a list of
all abbreviations used in the list.
fdch.github.io/tv
> On Sep 15, 2017, at 1:10 PM, Lucas Cordiviola wrote:
>
> "Pdx" is an abb. I've read on this list.
>
> "EOL" is from another context:
>
>
>
> :-)
> Mensaj
If i may jump in here,
> Did somebody succeed with Gem+Pd048 on Mac ?
Yes. Are you are using 32 or 64 bit pd and which version of Gem did you
download?
> I saw an article about adding "libdir" library before Gem, but it doesn't
> work for me.
-lib Gem is enough
I prefer putting a [declare -l
Yes, same here. Also happening in debian stretch. The subprocess doesn't seem
to work with -nogui.
fdch.github.io/tv
> On Sep 21, 2017, at 9:51 PM, Miller Puckette wrote:
>
> I just had the same thing happen with 0.37 - switched to 0.48 and the
> problem went away... so there's something me
Well, both [array] and [text] have the “-k” flag, for “keeping” text, which
writes down the data stored in them inside the pd patch. This is in their help
files. It is the same as the “save contents” Roman mentioned.
> On Oct 1, 2017, at 2:25 PM, richard millig @ selma
> wrote:
>
> sometimes
Hello,
+1 on the need for vanilla path management
(https://github.com/pure-data/pure-data/pull/150)
Like Seb, I also made similar objects, [mainpath] and [root], as part of my
personal library https://github.com/fdch/fd_lib.
[mainpath] gives the canvas full path and handles path names relativ
hello,
I did successfully compile pix_opencv with the opencv package available for the
rpi 3 (which is opencv 2, the one needed by pix_opencv) with latest pd and Gem
from github.
>> It worked well except while trying to compile / use the additional
>> facetracking lib which produce a segfault
dencies. I dont remember id there is a Gem
package already. There is no need for compiling Pd, but I think you need to
compile Gem. Please, anyone correct me if I'm wrong!
Cheers,
Fede
fdch.github.io/tv
> On Dec 10, 2017, at 2:23 PM, Jim Ruxton wrote:
>
> Frederico, I'm curi
Indeed, you are right. I will try to find the flags I used. I remember trying
to use the raspbian package and not succeeding, hence my need to compile. But I
can't prove that right now. I will try later this week.
i'm interested in those optimization flags, though :)
fdch.github.io/tv
> On
Totally agree with Dan here, it's really simple and straightforward.
All one really needs is the dependencies, and that could be very easily
obtained.
cheers!!
Fede
fdch.github.io/tv
> On Dec 25, 2017, at 4:55 PM, Dan Wilcox wrote:
>
> Also, Merry Christmas!
>
&g
Hello list,
I like how pd allows for non-grid-like canvas behavior. Besides, there is a
feature already to Tidy Up things.
If grid-behavior is included, though, I would suggest not to make it a default
behavior, and I would not want cords to be subject to the grid as well.
Best,
Fede
ps: i
I have also experienced a similar behavior when resizing (by click+dragging
with mouse) a canvas window, on macOS.
This freezing happens only when DSP is on.
fdch.github.io/tv
> On Feb 23, 2018, at 1:28 PM, Dario Sanfilippo
> wrote:
>
> Hello.
>
> Just to let you know about this behavio
.
Cheers,
Fede
fdch.github.io/tv
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Would saving (cmd+s) make pix_data forget a pointer, as in [text] or [array]
objects when using pointers? (also, perhaps the [pointer] object itself, but I
havent tested this)
> On Feb 28, 2018, at 9:54 AM, IOhannes m zmölnig wrote:
>
> [pix_data] remembers that pointer
___
hi William,
You can use $1 inside clone to name all arrays instead of $0,
so inside your cloned abstraction you'd have:
[vd~ DELAY$1]
fdch.github.io
> On Aug 14, 2020, at 7:25 PM, William Huston wrote:
>
>
> Hi,
>
> Is there any way to change the name of the delay line used by [vd~] w
> On Aug 17, 2020, at 7:58 AM, Christof Ressi wrote:
>
>
>>
>> I always structure my patches as xxxpatch.pd, and all abstractions in a
>> folder, so that all abstractions can be called as [pp/xxx]. Then there's
>> only one pd file in the main project folder, everything else is tucked away.
Woa! This is great news!
Thanks a lot, Miller!
fdch.github.io
> On Sep 1, 2020, at 11:58 PM, Miller Puckette via Pd-list
> wrote:
>
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Hi,
When using pd~ with -fifo 1, do you get a delay of 1 block like in throw/catch
scenario?
Thanks!
fd
fdch.github.io
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Hi,
When using pd~ with -fifo 1, do you get a delay of 1 block like in throw/catch
scenario?
Thanks!
fd
fdch.github.io
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Hi Christof,
Thanks! I am a bit confused, though. Is the "buffer (=delay)" the -fifo or are
you talking about block sizes in parent and subprocess?
Best,
ffd
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Aha! Thanks for clarifying! One more question, while I'm at it. Is the "delay"
setting in blocks like the -fifo argument?
Thanks a lot!
f
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Hi,
What is more efficient for recording, say, a +15 minute 16 channel performance:
a single writesf with 16 channels or 8 writesf object with 2 channels each?
Bonus question: What if I place a stereo writesf inside a patch and run 8
separate pd~ objects?
The context: recording network perfor
Hi Oscar,
It is possible in vanilla, but you might still have issues with peer-to-peer
communication behind institutional networks. Aoo and Quacktrip have problems
with this because they can't find the constantly changing IP addresses of their
peers...
Netty McNetface, however, is quite reliab
Indeed, this feels good!! Thanks, IOhannes!
fdch.github.io
> On Nov 4, 2020, at 1:58 PM, Antoine Rousseau wrote:
>
>
>
> I say: wow!
>
>
>
>> Le mer. 4 nov. 2020 à 16:20, Iain Duncan a écrit
>> :
>> That sounds fantastic! the search in the browser feature is a great idea.
>>
>>> On We
https://wexarts.org/performing-arts/wexep-sonic-arts-ensemble
---
From Marc Ainger:
We will be presenting a Networked Performance Livestream (Into the Multiverse)
on Tuesday, Nov 10 at 7 PM EST featuring the Sonic Arts Ensemble (directed by
Marc Ainger and Fede Camara Halac) with Elizabeth A
This would be a nice feature to have within the deken plugin: to search among
already installed externals
> however, it also means that deken doesn't know anything about which libraries
> are already installed, and which versions thereof.
Currently, you can browse from pd's browser, but it in
Hi Peter,
I got the magnitudes into tables and used [gemvertexbuffer] to plot arrays in
Gem.
Have a look at the main.pd patch here
https://github.com/fdch/marelle_response.
Hope it helps!
f
fdch.github.io
> On May 4, 2021, at 5:23 AM, Peter P. wrote:
>
> Hi,
>
> has anyone tried plot
Hi Dana,
I am on Mojave and pix_video works. What os version do you have?
best,
Fede
fdch.github.io
> On May 28, 2021, at 7:13 PM, Dana Moser wrote:
>
> Greetings.
> Is there a fix to get a camera input to work
> in Pd with GEM on the Mac?
>
Hi all,
Here's another thought.
What about setting "log" to "6", which would enable sending anything that is
posted on the pd console to the current "pd" symbol, so that you place a [r pd]
in your patch and route the consol
ygraph" into an object would put an
array on the canvas (as you would from the menu, or the shortcut)
And finally, to complicate things further, arguments would be also a nice
feature to have in typed gatoms: limits, send/rcv, labels, or array name, size,
etc
Best,
Fede
_
Wow!!
Great news, indeed! Thanks to everyone for this release. Somehow you keep
making Pd better than it already is. Congrats to all.
The [file] and array stuff are fantastic. The doc is looking great. Aah so many
great things happening on the gui end. Hurray!
Cheers,
Fede
+1
I also think it would be nice to encourage users to submit their own tips to
this list as in: “click here to submit your tip of the day”.
fdch.github.io
> On Feb 10, 2022, at 2:50 PM, Julian Brooks wrote:
>
>
> +1 on this
> I still find things out re Pd that elicit a facepalm/no-way(you
file.
You can then manually edit the preferences file if you need to change it.
Best,
Fede
fdch.github.io
> On 29. Sep 2022, at 18:42, Jakob Laue wrote:
>
> Dear list,
> i would like to use the command line to start a patch on a raspberry pi. Is
> it possible to select my audi
bprocess changing the saved settings.
Hope this helps,
Fede
On Sat, Jan 28, 2023 at 10:30 PM Phil Stone wrote:
> I see this same behavior with the pd~-help patch (‘unknown audio API
> specified’ message, and no audio output), so that rules out my
> synthesizer’s contribution.
>
>
&g
Hi Phil,
first set its audio API to portaudio, then switch DSP on?
>
Yes
> I tried that, and still get no sound output.
>
But, do you have the "unknown API error" on the Pd window?
If not, check the in/out channels on the subprocess' Audio Settings menu
and set them to match your system.
I wou
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