Re: A proposition for streamlining Perl 6 development
On Wed, Feb 08, 2006 at 12:37:05 -0800, chromatic wrote: > On Tuesday 07 February 2006 23:55, Yuval Kogman wrote: > > > Does this imply that we should think up this process? > > Go ahead. We'll start at the Israel hackathon, with a little preamble. > The last time someone tried to set forth a complete specification in a > particular order was the Perl 6 documentation project. That didn't work > then. I doubt it'll work now, either... Here is my reply on #perl6 to your discussion on Perl 6: My reply: http://colabti.de/irclogger/irclogger_log/perl6?date=2006-02-09,Thu&sel=11 Your discussion: http://colabti.de/irclogger/irclogger_log/perl6?date=2006-02-08,Wed&sel=348#l558 > I have doubts that specifying a complete compiler and toolchain > without at least some trial and error will work, but I could be wrong. Trial and error is always required, and a very good tool for innovation in the hands of the community. I don't think Big Bang design is ever good, but I also believe a rough plan with easy to understand milestones (as opposed to a daunting cliff) are required, even if not formal or even on paper. Also, I am trying to formulate a plan that will help us write most of the parts in Perl 6, *NOT* Haskell, because I, like you, despite my love for Haskell, think it's just too inaccessible. What I'd like is to optimize the modularization such that Pugs serves as a bootstrap parser/interpreter/compiler - a good solid tool to help us write: The Perl 6 standard library in Perl 6 (with stubs for IO, system calls, and other things that cannot be defined in a "pure" language) The Perl 6 compiler toolchain in Perl 6 (the linker, compiler, emitters, and an interpreter, too). And then eventually refactor the current state of pugs into a haskell runtime, and and possibly a historical parser/compiler that we can use to compare things to. The way things are headed now, we are just shy of being able to write good tools in Perl 6 using pugs - it's too slow, the object model is not finalized, the grammar is not extensible, etc etc. These are many things that are mentioned in the synopses but not described in enough detail, and if we want the other parts to be in Perl 6 we need these done in haskell first, and then rewritten. If we get them later, we'll have to write the other parts in haskell too. > Maybe the right place to start is to gather a list of all of the questions > you > need to have answered and all of the features people want, and then try to > unify them into a Perl 6-ish whole. Yes, that's an excellent start, and in fact, I think this is what Audrey plans on starting with at the prehackathon, when she arrives in Israel and works with Gaal. Unfortunately for myself, I will be unable to follow this discussion as of ~14:00 GMT, today (Feb 9th) as I'm going to visit my grand parents in Austria, and try not to die while snowboarding. -- () Yuval Kogman <[EMAIL PROTECTED]> 0xEBD27418 perl hacker & /\ kung foo master: /me tips over a cow: neeyah!! pgpat242mSYfq.pgp Description: PGP signature
Re: A proposition for streamlining Perl 6 development
On Tuesday 07 February 2006 23:55, Yuval Kogman wrote: > Does this imply that we should think up this process? Go ahead. > If I propose a concrete plan for the implementation of Perl 6 in a > layered fashion it will probably be even more overlooked. > > I have no authority, and this is not something I can do on my own. If other people find it valuable, that's all the authority you need. The last time someone tried to set forth a complete specification in a particular order was the Perl 6 documentation project. That didn't work then. I have doubts that specifying a complete compiler and toolchain without at least some trial and error will work, but I could be wrong. Maybe the right place to start is to gather a list of all of the questions you need to have answered and all of the features people want, and then try to unify them into a Perl 6-ish whole. -- c
Re: A proposition for streamlining Perl 6 development
Yuval Kogman wrote: > What I do think is that there is something in the middle of these > two big questions, and they are: > > * How will the Perl 6 compiler be designed (parts, etc) That... was what Pugs Apocrypha was meant to contain, with PA02 being a design overview, and PA03 onward documenting the various parts with their interfaces. But English is not my forte (by far), and the last time you and I worked toward it, it resulted in a jargon-filled document largely inaccessible to a casual participant. So that needs to be fixed. I'll be in Tel Aviv in 5 days (thank $deity), and I'd be very willing to work with you on this before the Hackathon starts. Audrey signature.asc Description: OpenPGP digital signature
Re: A proposition for streamlining Perl 6 development
I'd like to have a crack at rephrasing this, since everyone but stevan seems to be getting the wrong impression. Perl 6 has some hard to answer questions. The questions the community has answered so far are: * How the VM will work/look * What the syntax/feature requirements are If we ignore pugs for a second. These are though questions to answer, and I have no criticism whatsoever that they took long to answer. Development speed is *NOT* what this post was about. What I do think is that there is something in the middle of these two big questions, and they are: * How will the Perl 6 compiler be designed (parts, etc) * What are the definitions of some of the standard features mentioned in the Synopses ( S29 is a good start, but we need more than the standard perlfunc) If we let Perl 6 continue to grow organically we will have answers to these questions, but we will likely invest lots of effort in trial and error. I think that some of these questions can be answered based on some up front design, thinking, and decision making, thus helping us direct our trial and error efforts towards a more defined goal. Furthermore, I think this has important implications on the quality of the implementation of the Perl 6 compiler and standard library, and that we should start worrying about that too. The second (much larger) part of the post contains a sort of draft, if you will, of what I think can be a good start towards trying to answer these questions. Thanks -- () Yuval Kogman <[EMAIL PROTECTED]> 0xEBD27418 perl hacker & /\ kung foo master: /methinks long and hard, and runs away: neeyah!!! pgpHSuE6cygmL.pgp Description: PGP signature
Re: A proposition for streamlining Perl 6 development
On Tue, Feb 07, 2006 at 23:11:32 -0800, Allison Randal wrote: > On Feb 7, 2006, at 19:21, Stevan Little wrote: > >>Perl 6 will get implemented. > >Oh, of that I have no doubt. Never did, and neither does Yuval (if I > >may speak for him while he is asleep :). But all that we are trying to > >do here is shake out some cobwebs, a little spring cleaning if you > >will. > > Excellent. I wish you much fun! :) Does this imply that we should think up this process? If so, I have made many many contributions on this topic to perl6-language on this topic, and I feel like they have been mostly overlooked. If I propose a concrete plan for the implementation of Perl 6 in a layered fashion it will probably be even more overlooked. I have no authority, and this is not something I can do on my own. I am asking for your (all of you) help in clarifying the big void in the middle - the design of the perl 6 runtime, not just syntax/features. What I'm suggesting is a start in this clarification - trying to componentize the existing syntax/feature spec that we do have, so tha the design of the runtime can be simplified and more concrete/attainable. -- () Yuval Kogman <[EMAIL PROTECTED]> 0xEBD27418 perl hacker & /\ kung foo master: /me does not drink tibetian laxative tea: neeyah! pgp7l1B9MmXgY.pgp Description: PGP signature
Re: A proposition for streamlining Perl 6 development
On Tue, Feb 07, 2006 at 18:51:03 -0500, David K Storrs wrote: > So, to bring it down to brass tacks: there are 5 big chunks (S15, S16, S18, > S21, S23) that remain to be be written, a 6th (S08) that needs to be written > but will > probably be fairly short, and 5 (S28, S30-33) that need to be compiled out > of the mass of emails flying through the lists. I know that substantial > progress has been > in defining the semantics of all of these topics, and I have the impression > that it's mostly a question of wrapping up the last 5-20% of each one, > compiling all the > data, and writing the Synopsis. > > > I'd say that qualifies as light at the end of the tunnel indeed! The point I was trying to raise is that the Synopses are a very high level, top down angle on the language's design. They have *NOTHING* about any implementation details like: the design of the compiler the design of the runtime the design of the object space The layers of Perl 6 (what is an optional module? what is a macro (see also 'use')? what is the core essence of Perl 6?). Except implying that these things will be implemented in Perl 6, and will be somehow worked out. Now, I have no objection to this - the Synopses are sort of like requirement docs. But we do need something that's between where parrot is today, and a top down view of all of Perl 6 - and that's a lot of chunks. What I'm trying to say is that letting the part in the middle grow completely organically and ad-hoc is not a good thing, and that the pugs developers really have no authority as to making design decisions. We need those things to happen and they're getting overlooked, and in my opinion the first step into this is refactoring the design into several layers. Bottom line - there's much more than 5 missing chunks in the design, as I see it - designing the implementation is nontrivial. Also, none of the synopses are really 100% complete - S12 does not detail the meta model's methods and features, for example. The doc explaining macros does not detail what the AST macros get (the definition of the AST). Etc etc etc. These things are also important to implementation, and amount to a huge chunk of code. If we can layer this code, chunk it up, componentize it and make it clean we we can implement it more easily. -- () Yuval Kogman <[EMAIL PROTECTED]> 0xEBD27418 perl hacker & /\ kung foo master: /me groks YAML like the grasshopper: neeyah!! pgpLHOQziXsCg.pgp Description: PGP signature
Re: A proposition for streamlining Perl 6 development
On Wed, Feb 08, 2006 at 08:59:35 +0800, Audrey Tang wrote: > On 2/8/06, Yuval Kogman <[EMAIL PROTECTED]> wrote: > > If Audrey is willing, I think a correct new direction for pugs is to > > try and separate the parts even more - the prelude is a mess right > > now, many of it's part are duplicated across the backends, the > > standard library that is mashed into the prelude, and into pugs core > > itself, etc. > > Er, of course I'm willing, that was exactly we've been moving toward > in the recent weeks. :-) > > Though an explicit Standard Library design -- as compared to Perl5's which was > grown out gradually by the porters and CPAN folks -- is tricky, and I'm not > yet ready for that, lacking a practical understanding of how module interfaces > and roles can be applied to this diverse design space. By standard library is i don't mean core modules - it's Perl 6's perlfunc + some really critical pieces. > So I will be focusing on Prelude (the part of the language that always gets > loaded by default) refactoring as well as providing an OO core calculus that > can > support this, and take advantage of the target VM's vast library instead of > writing them in Perl 6, at least up until 6.2831 (the primary target > VM is Perl 5, > then Parrot, then JavaScript.) Aye =) -- () Yuval Kogman <[EMAIL PROTECTED]> 0xEBD27418 perl hacker & /\ kung foo master: /me wields bonsai kittens: neeyah pgpvIhRiCE7cG.pgp Description: PGP signature
Re: A proposition for streamlining Perl 6 development
On Feb 7, 2006, at 19:21, Stevan Little wrote: Perl 6 will get implemented. Oh, of that I have no doubt. Never did, and neither does Yuval (if I may speak for him while he is asleep :). But all that we are trying to do here is shake out some cobwebs, a little spring cleaning if you will. Excellent. I wish you much fun! :) Allison
Re: A proposition for streamlining Perl 6 development
On 2/7/06, Allison Randal <[EMAIL PROTECTED]> wrote: > On Feb 7, 2006, at 15:31, Stevan Little wrote: > > > > Now I am not as involved in Parrot as I am in Pugs so I might be way > > off base here, but from my point of view Parrot still has a long way > > to go before it runs Perl 6 code. Part of that is because the bridge > > between PIR/PMCs and Perl 6 just does not exist yet (either in code, > > or even conceptually). Having PGE parse Perl 6 code only gives us an > > AST, it does not give us running code. And even if we have a nicely > > massaged AST, running Perl 6 is not a matter of just walking the tree > > and evaluating it like it is in Perl 5 (of course, I am simplifying > > quite a bit here). We found (a few months ago) in Pugs that this model > > just isn't robust enough, and Perl 6 is going to need a more > > sophisticated "runtime" environment to support many of it's features. > > This "runtime" (or as we have been calling it in Pugs the "Object > > Space") will need to exist on top of Parrot too since it is far to > > Perl 6 specific to be implemented into the Parrot core. > > > > This is the kind of stuff that Yuval is talking about. The missing > > bits that need to exist in the nether-region between perl6-language > > and perl6-internals. > > > > We are building from the bottom-up (Parrot) and the top-down (Perl 6 - > > the language) and it seems (at least to many of us on the Pugs > > project) that there is a big hole somewhere in the middle. > > You imply here that obstacles to implementing Pugs are necessarily > obstacles to implementing Perl 6. That's not entirely accurate. Well, the first obstacle I see to implementing Perl 6 can be fixed with the object space work, and I do not see the Perl 6 Object space work as being Pugs specific at all. From work I and others have done on the meta-model as well as the container types, it seems clear that we need a very robust Perl 6 runtime environment. And currently Parrot does not provide enough of that environment. This is not to say that Parrot *cannot*, only that it does not currently. And in my opinion, Parrot shouldn't cater this much to Perl 6 anyway. Parrot's object model is sufficently generic to support the object model of most of the current crop of dynamic languages, but that will not be enough for Perl 6. You just can't compile all the runtime dynamism into PIR and PMCs, you will need a runtime environment (an object space) to support it. The next obstacle to implementing Perl 6 I see is the type-checker/inferencer, this is not the job of Parrot, or of PGE. It a the job for a type inferencer, of which I don't see work on one currently outside of Pugs and Yuval's Blondie work. Then there is the prelude. Why write Perl 6's built-ins in PIR when you can write it in Perl 6? Assuming the Perl 6 codegen is good enough of course. And modern compiler and optimization technology has been doing those things since the late-80s (there are many studies of how compiled Ada code was faster and better than expert hand coded asssembler, there are just some things a computer can do better than a person). I think Pugs and Parrot/PGE share many more obstacles than you might think. > But, there is another route, and we're working on it at the same > time. From the Parrot perspective, PGE parses the source, its output > is translated to an AST (or a couple of intermediate ASTs), and that > is translated either to PIR, or directly to bytecode. But this is my point, this won't be enough to support all that Perl 6 is to be. PIR & PMCs simply are not enough to have full metaclass support, roles (at compile/class composition time, and runtime), traits, etc. And lets not forget that (to quote Larry in S02 i think) "Perl 6 is an OO engine". Which means that container types like Scalars, Arrays and Hashes are objects now too. These things map nicely to some of the current PMCs, but they are not boxed inside the object metamodel, and until they are they are not extendable and usable in the way the language design prescribes. The Pugs project started out with an AST which was then evaluated, which is similar to your AST translated to PIR, and we just found it wasn't enough. Perl 6 is just simply to dynamic a language for that. > I'm working on a prototype of this now in Punie, specifically so we can try > out the > whole path from source code to bytecode. I am familiar with your Punie work as I read your use.perl journal and the Perl 6 meeting notes regularly. But IIRC Punie is a compiler for Perl 1 is it not? Perl 1 is a very very very long way from Perl 6. > Perl 6 will get implemented. Oh, of that I have no doubt. Never did, and neither does Yuval (if I may speak for him while he is asleep :). But all that we are trying to do here is shake out some cobwebs, a little spring cleaning if you will. Stevan
Re: A proposition for streamlining Perl 6 development
On 2/7/06, chromatic <[EMAIL PROTECTED]> wrote: > On Tuesday 07 February 2006 15:56, Stevan Little wrote: > > > The Pugs project and the Parrot project have had very different goals > > actually (at least Pugs did from the early days). Pugs aimed to be > > able to evaluate Perl 6 code, as a way of testing the language > > features and design. It did not really attempt (until the PIL work > > began) to provide a VM for Perl 6 to run on. > > In my mind, that's the most valuable thing Pugs could do. Well, a few months ago I would have disagreed, but now I agree with you, by taking this down the VM level (which is that the PIL^N/PIL2 runcore is focusing on) is good "research" for eventually connecting this all to Parrot. I am glad we agree here. > > > And even the PIL work began as a way to strip Perl 6 down to a more > > managable core calculus which was easier to interpret, the multiple backends > > seemed to grow out of that as a side-effect. > > But they're not free to support. Well yes that is very true, but that was a learning process. It helped uncover some of the deficencies in the first PIL implementation (most notable the lack of OO support). It also lead to the development of the Object Space sub-project which is aiming to clarify how we get from Perl 6 to something that is executable in an environment which supports all the features designed. These are both things which the Parrot project and the Perl 6 design project did not address from what I can see. Only after going down some highly experimental paths did this reveal itself. So while I agree, they are not free to support, I would argue that they are R&D prototypes and so (to some degree) disposable, and the benefits they have brought in terms of insight into Perl 6 "the runtime" (not the language, and not the VM, but somewhere in between) are very vaulable. > Now I'm not arguing that the existence of multiple backends takes effort away > from a single unified backend. This is open development. People work on > what they want to work on. Exactly Yuval's point. People want something interesting enough to pique their interest, but small enough to digest for weekend/nighttime hacking sessions. If Perl 6 was broken down in such a way as he proposes, maybe it would attrack more people? or maybe it won't. Neither I or you knowt that, we can only guess. > Still, finding the greatest common factor of features between LLVM, Scheme, > Spidermonkey, classic Pugs, Parrot, the CLR, the JVM, Perl 5, and whatever > other VM is out there means pushing a lot of things up the implementation > stack. Sure that's one way to look at it, but it does not need to be that way. Reducing Perl 6 down to a core calculus like PIL actually makes it easier to target any backend you want. And the new PIL^N/PIL2 runcore will make it even easier since all that will be required will be that you create a PIL^N runtime, all the metamodel/container/boxed-type prelude will either be written in PIL^N or in Perl 6. Then the Perl 6 -> PIL2 part can be written using PGE/TGE/Parsec/whatever. IMHO this design direction (which makes multiple backends almost trivial) makes for a better more modular and decoupled design in general, which is surely a good thing for all projects involved including Parrot. > > Much of what Yuval is proposing is ways to fill that hole and to > > decompose and refactor the current Perl 6 development process so that > > we can have a real production Perl 6 to play with that much sooner. > > I agree that that's his goal. I disagree on its appropriateness. What is inappropriate about it? He is questioning the current direction of an open source project which has be regarded as many to be mearly vaporware. Sure you and I know that Perl 6 is chugging right along and making great strides, but until Pugs many people considered Perl 6 to be a joke at best, and total vaporware at worst. I think Yuval has every right to question the direction, and to make suggestions as to how he thinks it can be improved upon. He has put in time on the project, maybe not as much as others, but enough that I think he has a right to speak up if he wants. What is so wrong with that? > There are people who can write a bootstrapping compiler from the top down in > such a way that normal people can write the user-level primitives in that > language. I've met those people. I'm not one of them. There are precious > few of them for any language, much less Perl 6. Hmm, quite true, but I think that is mostly because the texts on the subject are so dense and there is a severe lack of hackable projects out there that people can contribute too that don't involve some esoteric language meant to explore some equally esoteric concept. However, that said, the idea of bootstrapping compilers is progressively getting more mainstream. Many of the recent languages which have sprung up for the CLR are moving towards bootstrappability. The new version of Scala is written in Scala. So may
Re: A proposition for streamlining Perl 6 development
On Feb 7, 2006, at 15:31, Stevan Little wrote: Now I am not as involved in Parrot as I am in Pugs so I might be way off base here, but from my point of view Parrot still has a long way to go before it runs Perl 6 code. Part of that is because the bridge between PIR/PMCs and Perl 6 just does not exist yet (either in code, or even conceptually). Having PGE parse Perl 6 code only gives us an AST, it does not give us running code. And even if we have a nicely massaged AST, running Perl 6 is not a matter of just walking the tree and evaluating it like it is in Perl 5 (of course, I am simplifying quite a bit here). We found (a few months ago) in Pugs that this model just isn't robust enough, and Perl 6 is going to need a more sophisticated "runtime" environment to support many of it's features. This "runtime" (or as we have been calling it in Pugs the "Object Space") will need to exist on top of Parrot too since it is far to Perl 6 specific to be implemented into the Parrot core. This is the kind of stuff that Yuval is talking about. The missing bits that need to exist in the nether-region between perl6-language and perl6-internals. We are building from the bottom-up (Parrot) and the top-down (Perl 6 - the language) and it seems (at least to many of us on the Pugs project) that there is a big hole somewhere in the middle. You imply here that obstacles to implementing Pugs are necessarily obstacles to implementing Perl 6. That's not entirely accurate. The bootstrapping Perl 6-on-Perl 6 architecture does require a high degree of abstraction. The choice of architecture means there's a greater gap to fill between the abstraction and the core implementation. This was my original objection to Pugs, but I changed my mind. You all have demonstrated incredible skill and energy over the past year, and I'm confident you will figure out a way to do it. But, there is another route, and we're working on it at the same time. From the Parrot perspective, PGE parses the source, its output is translated to an AST (or a couple of intermediate ASTs), and that is translated either to PIR, or directly to bytecode. I'm working on a prototype of this now in Punie, specifically so we can try out the whole path from source code to bytecode. Perl 6 will get implemented. Allison
Re: A proposition for streamlining Perl 6 development
On 2/8/06, Yuval Kogman <[EMAIL PROTECTED]> wrote: > If Audrey is willing, I think a correct new direction for pugs is to > try and separate the parts even more - the prelude is a mess right > now, many of it's part are duplicated across the backends, the > standard library that is mashed into the prelude, and into pugs core > itself, etc. Er, of course I'm willing, that was exactly we've been moving toward in the recent weeks. :-) Though an explicit Standard Library design -- as compared to Perl5's which was grown out gradually by the porters and CPAN folks -- is tricky, and I'm not yet ready for that, lacking a practical understanding of how module interfaces and roles can be applied to this diverse design space. So I will be focusing on Prelude (the part of the language that always gets loaded by default) refactoring as well as providing an OO core calculus that can support this, and take advantage of the target VM's vast library instead of writing them in Perl 6, at least up until 6.2831 (the primary target VM is Perl 5, then Parrot, then JavaScript.) But if you'd like to work on the standard library -- well, you have a commit bit. :-) Audrey
Re: A proposition for streamlining Perl 6 development
On Tuesday 07 February 2006 15:56, Stevan Little wrote: > The Pugs project and the Parrot project have had very different goals > actually (at least Pugs did from the early days). Pugs aimed to be > able to evaluate Perl 6 code, as a way of testing the language > features and design. It did not really attempt (until the PIL work > began) to provide a VM for Perl 6 to run on. In my mind, that's the most valuable thing Pugs could do. > And even the PIL work began as a way to strip Perl 6 down to a more > managable core calculus which was easier to interpret, the multiple backends > seemed to grow out of that as a side-effect. But they're not free to support. Now I'm not arguing that the existence of multiple backends takes effort away from a single unified backend. This is open development. People work on what they want to work on. Still, finding the greatest common factor of features between LLVM, Scheme, Spidermonkey, classic Pugs, Parrot, the CLR, the JVM, Perl 5, and whatever other VM is out there means pushing a lot of things up the implementation stack. > Much of what Yuval is proposing is ways to fill that hole and to > decompose and refactor the current Perl 6 development process so that > we can have a real production Perl 6 to play with that much sooner. I agree that that's his goal. I disagree on its appropriateness. There are people who can write a bootstrapping compiler from the top down in such a way that normal people can write the user-level primitives in that language. I've met those people. I'm not one of them. There are precious few of them for any language, much less Perl 6. It's not fast. It's not free. It's not clear that they'll suddenly appear to do this work if there's a comprehensive, intelligible rework of the Perl 6 plan. I could be wrong and if Yuval writes the plan and it works, great! I'm happy to be wrong. > But also have a Perl 6 that some PhD canidate can re-write the > type-checker for his thesis project or that some volunteer hobbiest > can re-implement the core in FORTH or some open source hacker can hack > the circular prelude to make the Schwartzian transformation that much > quicker and efficient. Again, I can see the theoretical benefit to that, but it's still not free. The well-worn adage is "Good, fast, or cheap -- pick two." Perl 6 development right now is cheap but hopefully good. Reducing the goodness might make it faster. Reducing the cheapness might too. I think the real problem is somewhere in there. > IMHO breaking down the project into smaller more digestable chunks > carries as much risk of failure as putting all the eggs into single > Parrot nest. Exactly how is Yuval's proposal making the chunks more digestible? There's sort of a dearth of Scheme, CLOS, Haskell, and Scala experts in Perl 6 development right now. Where are they going to come from to write all this stuff? -- c
Re: A proposition for streamlining Perl 6 development
On 2/7/06, chromatic <[EMAIL PROTECTED]> wrote: > On Tuesday 07 February 2006 14:17, Yuval Kogman wrote: > > De-facto we have people running PIL on javascript. > > It works more than parrot does. > > No, it works *differently* from Parrot, just as an LR parser works differently > from an LR parser. > > Don't make the mistake of thinking "Wow, it took Parrot X months to get a > working PGE, while the Pugs version only took Y weeks", especially because > the Pugs version had the benefit of looking at *already designed, debugged, > and tested* Parrot code. The Pugs project and the Parrot project have had very different goals actually (at least Pugs did from the early days). Pugs aimed to be able to evaluate Perl 6 code, as a way of testing the language features and design. It did not really attempt (until the PIL work began) to provide a VM for Perl 6 to run on. And even the PIL work began as a way to strip Perl 6 down to a more managable core calculus which was easier to interpret, the multiple backends seemed to grow out of that as a side-effect. So I guess what i am saying is that I agree with you, comparing Pugs development to Parrot development does not make sense. However, I think we arrive at that conclusion from different angles. It seems to me that Pugs has taken a top-down (more language centric) approach, and Parrot has taken a more bottom-up (runtime/VM centric approach), and in my eyes, there is a big gapping hole in the middle (see my response to Allison's post for details about the "big gapping hole"). Much of what Yuval is proposing is ways to fill that hole and to decompose and refactor the current Perl 6 development process so that we can have a real production Perl 6 to play with that much sooner. But also have a Perl 6 that some PhD canidate can re-write the type-checker for his thesis project or that some volunteer hobbiest can re-implement the core in FORTH or some open source hacker can hack the circular prelude to make the Schwartzian transformation that much quicker and efficient. IMHO breaking down the project into smaller more digestable chunks carries as much risk of failure as putting all the eggs into single Parrot nest. At the very least, this is a debate worth having, especially since we have all been waiting very patiently for so many years now. Once again... Respectfully, Stevan
Re: A proposition for streamlining Perl 6 development
On Feb 7, 2006, at 6:51 PM, David K Storrs wrote: I'd say that qualifies as light at the end of the tunnel indeed! Forgot to say...all of this was was predicated on the idea that the code can't really be written until the spec is done. Once the spec is complete (even if not totally frozen), it becomes much easier to produce the code. Also, simply having the complete spec is a pretty major milestone that would be worth a lot of "spirit uplifting" points. --Dks
Re: A proposition for streamlining Perl 6 development
On Feb 7, 2006, at 5:33 PM, Allison Randal wrote: Parrot, on the other hand, has noticeably gained momentum the past 6 months or so. AFAICT, this is largely due to the fact that we're close enough to finished that we can see the light at the end of the tunnel, and because Pugs reminded us to hold on to our sense of fun. First off, I'm just a lurker on the lists and I don't spend tuits hacking Perl6, Parrot, or pugs. Also, I'm definitely behind on the SOTA as far as P6 goes so, hopefully, nothing that I say below is outright wrong. If it is, apologies. I know that, over the last year or so, I've been feeling fairly exhausted with Perl6--as all large projects do, it takes a long time and, while it's going on, it's hard to see the progress that is being made. I follow the lists, but I haven't done any Parrot or pugs hacking, so I didn't really have a practical sense of where things stood. It seemed like a never ending treadmill, and I've been reading the lists in a more and more casual way as tuits and energy flag. Well, after this exchange I decided to check out the state of things, and I was very pleasantly surprised. IIRC, $Larry said that he would define the language in terms of the chapters from the Camel book, with the Synopses being the definitive version of the AES triad for a particular chapter. So, here are the Synopses that are written and in the repository at https://svn.perl.org/perl6/doc/trunk/design/syn/ # S01.pod # S02.pod # S03.pod # S04.pod # S05.pod # S06.pod # S07.pod Not actually here because formats have been removed, but I'm including it in the "complete" section. # S09.pod # S10.pod # S11.pod # S12.pod # S13.pod # S17.pod Not complete, just lists topics to cover # S29.pod Not complete, just a pointer to So, if @Larry precisely followed the Camel, here's what's left (sorted by my opinion of its likelihood of being written): Synopsis Topic Will it be written? (Just IMO) --- - S14.pod Tied variables ? S25.pod Portable Perl Maybe--probably just a tweak of P5 version S19.pod The CLI Probably not S20.pod The Debugger Probably not S22.pod CPAN Probably not S26.pod POD Probably not S24.pod Common Practices No S27.pod Perl CultureNo S08.pod ReferencesYes S15.pod Unicode Yes S16.pod IPC Yes S18.pod Compiling Yes S21.pod Internals and ExternalsYes S23.pod Security Yes S28.pod Reference; Special Names Yes S30.pod Reference; The Standard Perl Library Yes S31.pod Reference; Pragmatic Modules Yes S32.pod Reference; Standard ModulesYes S33.pod Reference; Diagnostic Messages Yes My reasoning: - S14: I'm not clear on whether tied variables have gone the way of formats. - S25: "Portable Perl", it's unclear how much the elements addressed therein would change from Perl5 to Perl6, so it might not be necessary to rewrite this beyond a few tweaks to the P5 version (like deleting the section on XS). - The ones labelled "Probably not" are (arguably) not properly part of the language but part of the toolkit around it. As such, they don't really need to be included in the language spec. YMMV. - S24: There can't really be any "Common Practices" until some time after 6.0.0 is released, so that's a No. - S25: Perl Culture is definitely not part of the language design. - S08: More and more elements are being given first-class status and auto-referencing behaviors. Once something is first-class and can smartly manage its own (de)referencing, there is no real need for user-level operators to do it. However, we still need defined semantics for how it all works under the hood, so we need a Synopsis. - S15, S16, S18, S21, S23: I thought these were a pretty clear call for "gotta have a spec". - S28, S30-33: The Reference Synopses are "simply" compilations of information that is designed elsewher
Re: A proposition for streamlining Perl 6 development
On 2/7/06, Allison Randal <[EMAIL PROTECTED]> wrote: > On Feb 7, 2006, at 13:28, Yuval Kogman wrote: > > > Apologies if this is insulting to anyone, but personally I think > > that Perl 6 (pugs, parrot, everything) is losing too much momentum > > lately. I think we need to seriously rethink some of the > > implementation plan. > > I understand your frustration. I even sympathize, as I had to work > through this same frustration a few years ago. But, micromanagement > is not the answer to lost momentum. I really don't think that Yuval is talking about micromangement. He is talking about refactoring. I think we can all agree that: - Small methods are good - Monolithic God objects are bad Decomposing the problem into smaller and smaller problems until the problems become manageable for a small team of volunteers to work on and understand. > It actually makes things worse, > as people throw their effort into defining the problem more and more > clearly, instead of throwing their effort into producing shippable code. I am not sure if that is Yuval's point either, in fact I think his point is that without defining the problem a little clearer it will be very difficult to actually produce shippable code. > If it makes you feel any better, pretty much all projects suffer a > loss of momentum after the first year. Well I dont know about Yuval, but that depresses me somewhat :( > Parrot, on the other hand, has noticeably gained momentum the past 6 > months or so. AFAICT, this is largely due to the fact that we're > close enough to finished that we can see the light at the end of the > tunnel, and because Pugs reminded us to hold on to our sense of fun. Now I am not as involved in Parrot as I am in Pugs so I might be way off base here, but from my point of view Parrot still has a long way to go before it runs Perl 6 code. Part of that is because the bridge between PIR/PMCs and Perl 6 just does not exist yet (either in code, or even conceptually). Having PGE parse Perl 6 code only gives us an AST, it does not give us running code. And even if we have a nicely massaged AST, running Perl 6 is not a matter of just walking the tree and evaluating it like it is in Perl 5 (of course, I am simplifying quite a bit here). We found (a few months ago) in Pugs that this model just isn't robust enough, and Perl 6 is going to need a more sophisticated "runtime" environment to support many of it's features. This "runtime" (or as we have been calling it in Pugs the "Object Space") will need to exist on top of Parrot too since it is far to Perl 6 specific to be implemented into the Parrot core. This is the kind of stuff that Yuval is talking about. The missing bits that need to exist in the nether-region between perl6-language and perl6-internals. We are building from the bottom-up (Parrot) and the top-down (Perl 6 - the language) and it seems (at least to many of us on the Pugs project) that there is a big hole somewhere in the middle. Now, I am perfectly willing to admit that I am totally wrong and eat every single one of my words if you can show me the missing conceptual bridge that I am talking about. And please, no hand-waving as that does not produce shippable code. Respectfully, Stevan
Re: A proposition for streamlining Perl 6 development
On Tuesday 07 February 2006 14:17, Yuval Kogman wrote: > If we have more steps and clearer milestones for whatever is between > parrot and the syntax/feature level design implementation will be > easier. Parrot has had such milestones for well over a year. > De-facto we have people running PIL on javascript. > It works more than parrot does. No, it works *differently* from Parrot, just as an LR parser works differently from an LR parser. Don't make the mistake of thinking "Wow, it took Parrot X months to get a working PGE, while the Pugs version only took Y weeks", especially because the Pugs version had the benefit of looking at *already designed, debugged, and tested* Parrot code. > The design of Perl 6 itself should be agnostic to where people are > developing backends IRL. That's a nice goal in the sense of diversity, but I remain unconvinced of its utility in speeding up the implementation. Every abstraction comes at a price. The recent velocity of Pugs toward the goal of running on N multiple backends rather than one backend seems to argue that education is still cheaper than ignorance. -- c PS - Yes, that *is* a Greek-English pun. Language interoperability is a good thing.
Re: A proposition for streamlining Perl 6 development
On Feb 7, 2006, at 13:28, Yuval Kogman wrote: Apologies if this is insulting to anyone, but personally I think that Perl 6 (pugs, parrot, everything) is losing too much momentum lately. I think we need to seriously rethink some of the implementation plan. I understand your frustration. I even sympathize, as I had to work through this same frustration a few years ago. But, micromanagement is not the answer to lost momentum. It actually makes things worse, as people throw their effort into defining the problem more and more clearly, instead of throwing their effort into producing shippable code. If it makes you feel any better, pretty much all projects suffer a loss of momentum after the first year. Parrot, on the other hand, has noticeably gained momentum the past 6 months or so. AFAICT, this is largely due to the fact that we're close enough to finished that we can see the light at the end of the tunnel, and because Pugs reminded us to hold on to our sense of fun. Blessings, Allison
Re: A proposition for streamlining Perl 6 development
On Tue, Feb 07, 2006 at 14:02:54 -0800, chromatic wrote: > On Tuesday 07 February 2006 13:28, Yuval Kogman wrote: > > > Right now the biggest problem in Perl 6 land is project management. > > I disagree, but even if it were true, I don't think the solution is to add > more project management and design to partition the process into even more > subprojects of nebulous definition and dubious benefit. Separation to subprojects was not what I meant. I think the best way to describe it is to take concepts which I think are correct for writing clean code: * separation of concerns * layering * prefer generic components to specific ones and to try and apply them to Perl 6's design, which is a bit too big for any implementation effort to complete as one whole unit. If we have more steps and clearer milestones for whatever is between parrot and the syntax/feature level design implementation will be easier. One way to start creating these milestones is to try to refactor the design of the language. > If you *want* Perl 6/Scheme running on Spidermonkey, that's cool. I just > don't see an army of volunteers magically appearing to make it work, not in > the least because it's Yet Another Rewrite From Scratch. That was entirely not my point =( De-facto we have people running PIL on javascript. It works more than parrot does. The design of Perl 6 itself should be agnostic to where people are developing backends IRL. -- () Yuval Kogman <[EMAIL PROTECTED]> 0xEBD27418 perl hacker & /\ kung foo master: /me wields bonsai kittens: neeyah pgpMYnuPqj9r2.pgp Description: PGP signature
Re: A proposition for streamlining Perl 6 development
On Tuesday 07 February 2006 13:28, Yuval Kogman wrote: > Right now the biggest problem in Perl 6 land is project management. I disagree, but even if it were true, I don't think the solution is to add more project management and design to partition the process into even more subprojects of nebulous definition and dubious benefit. If you *want* Perl 6/Scheme running on Spidermonkey, that's cool. I just don't see an army of volunteers magically appearing to make it work, not in the least because it's Yet Another Rewrite From Scratch. -- c
Re: A proposition for streamlining Perl 6 development
I should note, as integral said, that this direction is generally being taken by pugs, now that PIR targetting is being worked out (finally) - i just think it needs to be more explicit and in tune with the @Larry. Also, the way pugs is refactoring implies nothing on refactoring and layering Perl 6's design, which I think is also important. -- () Yuval Kogman <[EMAIL PROTECTED]> 0xEBD27418 perl hacker & /\ kung foo master: /me does not drink tibetian laxative tea: neeyah! pgpQnTRA3i2ZH.pgp Description: PGP signature