On 2001.11.20 12:40 Pascal Bauermeister wrote:
> Pascal Bauermeister wrote:
> >
> > Micah Dowty wrote:
> > >
> > > I just added the "Base rotation angle" config option to implement
> this. It
> > > rearranges the rotation logic in video.c such that a 90 degree
> rotation flag
> > > loads the 90+ba
Hello,
On Sat, Nov 24, 2001 at 07:48:38PM -0700, Micah Dowty wrote:
> There was a small bug in the code for initializing the groprender structure, it
> would confuse width and height when setting up the clipping rectangle. I just
> committed a fix, and this demo works now.
Works beautifully.
Th
There was a small bug in the code for initializing the groprender structure, it
would confuse width and height when setting up the clipping rectangle. I just
committed a fix, and this demo works now.
Quoting Christian Grigis <[EMAIL PROTECTED]>:
> Hello,
>
> I am having a problem while displayi
Hello,
> - the bitmaps are not rotated, whatever the base rotation !!
the last fix of Micah works for me. Thanks.
Olivier
--
Olivier Bornet SMARTDATA SA
[EMAIL PROTECTED] Centre du Parc
http://www.smartdata.ch av. des Prés-Beudin 20
Phon
Hello,
> I am also attaching "rotate.c", the code I am using to test rotations.
a small error in rotate.c :
> pgSetVideoMode (PGDEFAULT, PGDEFAULT, PGDEFAULT, PG_FM_ON, rotation_flag);
must be :
pgSetVideoMode (PGDEFAULT, PGDEFAULT, PGDEFAULT, PG_FM_SET, rotation_flag);
you can
Pascal Bauermeister wrote:
>
> Micah Dowty wrote:
> >
> > I just added the "Base rotation angle" config option to implement this. It
> > rearranges the rotation logic in video.c such that a 90 degree rotation flag
> > loads the 90+base degree video wrapper, and so on.
> >
>
> great stuff, thank
Micah Dowty wrote:
>
> I just added the "Base rotation angle" config option to implement this. It
> rearranges the rotation logic in video.c such that a 90 degree rotation flag
> loads the 90+base degree video wrapper, and so on.
>
great stuff, thank you. I just tested it yesterday. It eases a
Hello,
I am having a problem while displaying a bitmap on a rotated display.
The attached code "bitmap.c" illustrates the problem:
- a PPM file is created in memory
- a bitmap is created from it
- a second bitmap is created, and the first bitmap is pgBitmap'ped into it
- a canvas widget is creat
I just added the "Base rotation angle" config option to implement this. It
rearranges the rotation logic in video.c such that a 90 degree rotation flag
loads the 90+base degree video wrapper, and so on.
Quoting Pascal Bauermeister <[EMAIL PROTECTED]>:
> Hello Micah,
>
>
> One can specify pgse
There was a small math error in the def_bitmap_rotate90() function when dealing with
low bit depth images. I fixed that, and posted a screenshot of my uCsimm box running
rotated! Because the blits are so slow going pixel-by-pixel in the current drivers,
the aqua theme is horribly slow but it lo
There are still a few small issues I need to resolve (scrolling, vertical text, a
little error handling) and I haven't tested the ez328 driver with it yet. I'll fix
these things up ASAP. But, the bulk of the rotation functionality works.
The 90 degree anticlockwise rotation is triggered by a ne
Except for bitmaps, charblit_v, and the ability to rotate/unrotate at runtime, the
rotation code in CVS now works. I'll post a screenshot as soon as bitmaps work.
To keep it simple and fast, I am going to use the same code that will be used to
translate bitmaps to a new driver's format to rotat
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