On Tue, Apr 02, 2013 at 08:35:57AM +0200, Alexander Burger wrote:
> Probably I'll make simplified version for pil64.
OK, done. Ported the RC flight simulator to pil64.
For that, I simplified it even more, by removing the network stuff and
the sound support, and by putting it into a singl
Hi Alex,
I'm quite sure it's possible to make the browser handle the PLIO format,
and I would like to give it a try. Before I can start doing anything
related to that format, however, I need to do some simple experiments in
WebGL, as programming for WebGL looks a bit more complicated than the
Hi Jon,
> I thinks it depends on what you want the PicoLisp server to do, and
> what you want the web client to do, and I don't know very much about
> your z3dClient solution. Maybe it was a very "thin" client, leaving
> most work to the server ...? My idea was to let the web client hold
Hmm, wel
Hi Alex,
On 05-04-11 13:48 , Alexander Burger wrote:
Hi Jon,
how much work would it involve if we ported the 'rcsim' flight simulator
to our new OpenGL library?
Or, perhaps even better: How about investigating WebGL?
Is a port of your 'rcsim' flight simulator still inter
Hi Jon,
> >>how much work would it involve if we ported the 'rcsim' flight simulator
> >>to our new OpenGL library?
> >Or, perhaps even better: How about investigating WebGL?
> Is a port of your 'rcsim' flight simulator still interesting? I
Yes, su
Hi Alex,
On 27-08-10 16:05 , Alexander Burger wrote:
On Fri, Aug 27, 2010 at 03:54:39PM +0200, Alexander Burger wrote:
how much work would it involve if we ported the 'rcsim' flight simulator
to our new OpenGL library?
Or, perhaps even better: How about investigating WebGL?
Is a po
Hi Jon,
> >Or, perhaps even better: How about investigating WebGL?
>
> Both could be great fun! I'd be tempted to do the OpenGL version
> first, but maybe not the first few weeks ...
No hurry. We can discuss the details in IRC if you have time.
Cheers,
- Alex
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On 8/27/10 4:05 PM, Alexander Burger wrote:
On Fri, Aug 27, 2010 at 03:54:39PM +0200, Alexander Burger wrote:
how much work would it involve if we ported the 'rcsim' flight simulator
to our new OpenGL library?
Or, perhaps even better: How about investigating WebGL?
Both could be
On Fri, Aug 27, 2010 at 03:54:39PM +0200, Alexander Burger wrote:
> how much work would it involve if we ported the 'rcsim' flight simulator
> to our new OpenGL library?
Or, perhaps even better: How about investigating WebGL?
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Hi Jon (and anybody interested in the matter),
how much work would it involve if we ported the 'rcsim' flight simulator
to our new OpenGL library?
Currently it uses the homemade 'z3d' lib, or the obsolete Java applet.
Should we try? Either by using the existing model defini
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