Hi Ilia,
This series got Reviewed-by: Lionel Landwerlin, but unfortunately I don't
have write access to the repo to merge them.
Lionel would you mind doing that for me?
Thank you,
Pam
On Tue, Apr 11, 2017 at 5:24 PM, Ilia Mirkin wrote:
> What happened to these?
>
> On
What happened to these?
On Thu, Feb 2, 2017 at 9:34 AM, Plamena Manolova
wrote:
> A simple multisampling test to check whether the values written
> to gl_SampleMaskIn are still correct after enabling the
> ARB_post_depth_coverage extension.
>
> Signed-off-by: Plamena
Thank you very much Nicolai for deep explanation.
You're totally right.
2017-04-11 9:27 GMT+02:00 Nicolai Hähnle :
> On 10.04.2017 00:26, Dorian Apanel wrote:
>
>> Hi Nicolai,
>>
>> Thanks for checking it.
>> Yes I can add some negative tests for it - as another patch, maybe
On Tue, Apr 11, 2017 at 6:52 PM, Ilia Mirkin wrote:
> On Tue, Apr 11, 2017 at 12:17 PM, Marek Olšák wrote:
>> On Mon, Apr 10, 2017 at 11:12 PM, Ilia Mirkin wrote:
>>> This appears to be nop.shader_test almost verbatim...
>>
>> But
On Tue, Apr 11, 2017 at 12:17 PM, Marek Olšák wrote:
> On Mon, Apr 10, 2017 at 11:12 PM, Ilia Mirkin wrote:
>> This appears to be nop.shader_test almost verbatim...
>
> But the difference is clear: nop.shader_test ends up using a constant
> buffer for
On Tue, Apr 11, 2017 at 6:20 PM, Marek Olšák wrote:
> On Tue, Apr 11, 2017 at 4:39 PM, Ilia Mirkin wrote:
>> On Tue, Apr 11, 2017 at 5:08 AM, Marek Olšák wrote:
>>>
>>>
>>> On Apr 10, 2017 11:11 PM, "Ilia Mirkin"
On Tue, Apr 11, 2017 at 4:39 PM, Ilia Mirkin wrote:
> On Tue, Apr 11, 2017 at 5:08 AM, Marek Olšák wrote:
>>
>>
>> On Apr 10, 2017 11:11 PM, "Ilia Mirkin" wrote:
>>
>> Is this substantially different than
On Mon, Apr 10, 2017 at 11:12 PM, Ilia Mirkin wrote:
> This appears to be nop.shader_test almost verbatim...
But the difference is clear: nop.shader_test ends up using a constant
buffer for vertex data, while this tests uses a vertex buffer.
Marek
>
> On Mon, Apr 10, 2017
On Tue, Apr 11, 2017 at 5:08 AM, Marek Olšák wrote:
>
>
> On Apr 10, 2017 11:11 PM, "Ilia Mirkin" wrote:
>
> Is this substantially different than patch-single-vert.shader_test or
> patch-pair-verts.shader_test? Is the 4 vertices that's important to
> your
On Apr 10, 2017 11:11 PM, "Ilia Mirkin" wrote:
Is this substantially different than patch-single-vert.shader_test or
patch-pair-verts.shader_test? Is the 4 vertices that's important to
your test? If so, patch-four-verts.shader_test seems like a better
name.
That's a
On 10.04.2017 00:26, Dorian Apanel wrote:
Hi Nicolai,
Thanks for checking it.
Yes I can add some negative tests for it - as another patch, maybe in
this week.
Thanks.
As I understand the spec, log2(size) is not relevant here.
Example: You create texture, default filter uses mipmaps, and
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