---
tests/shaders/dependency-hints/exp2.shader_test | 72 +
1 file changed, 72 insertions(+)
create mode 100644 tests/shaders/dependency-hints/exp2.shader_test
diff --git a/tests/shaders/dependency-hints/exp2.shader_test
b/tests/shaders/dependency-hints/exp2.shader_test
Reviewed-by: Matt Turner
and many thanks for getting the atomic counter tests upstream!
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On Sun, Mar 30, 2014 at 1:19 PM, Chris Forbes wrote:
> nVIDIA's compiler considers `signed` to be a reserved word and so
> refuses to compile these shaders. Whether that's sensible or not,
> we'd like to see any real failures in these tests instead.
If you want to change it, change it to somethin
On Wed, Mar 26, 2014 at 10:40 AM, Chad Versace
wrote:
> Please. Let's stop writing `!strcmp(...)` and `strcmp(...) == 0`. This
> patch defines a little function streq() that reads much more nicely than
> idioms using strcmp.
>
> Signed-off-by: Chad Versace
> ---
> tests/util/piglit-util.c | 6 +
On Fri, Mar 7, 2014 at 12:08 PM, Jose Fonseca wrote:
> - Original Message -
>> On Wed, Feb 26, 2014 at 10:30 AM, Ken Phillis Jr
>> wrote:
>> >
>> > On Feb 25, 2014 3:45 PM, Brian Paul wrote:
>> >> I haven't had time to look at these changes, nor libepoxy. But it's
>> >> critical to us th
On Fri, Mar 7, 2014 at 12:43 AM, Tapani Pälli wrote:
> Hello;
>
> I'm seeing errors when running piglit tests without "--no-concurrency"
> almost all the time. Below is the error log, I wonder if anyone else is
> seeing these? I've tested on 2 different systems (both running fc20) and I'm
> gettin
On Mon, Feb 24, 2014 at 11:47 AM, Ilia Mirkin wrote:
> On Mon, Feb 24, 2014 at 2:42 PM, Dylan Baker wrote:
>> This series makes the transition from python2 to python3. In general
>
> Out of curiousity, what's the motivation for this? I've been able to
> avoid python3 quite nicely thus far, all it
On Fri, Feb 14, 2014 at 11:24 AM, Eric Anholt wrote:
> Dylan Baker writes:
>
>> This replaces the console spewer with a simpler console reporting
>> mechanism inspired by the output of ninja. This reduces code, remove all
>> singleton instances and speeds up piglit runs. There is a drawback, the
On Fri, Feb 7, 2014 at 8:46 PM, Ian Romanick wrote:
> From: Ian Romanick
Series is
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Whew.
Series is
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On Fri, Jan 31, 2014 at 4:10 PM, Jordan Justen
wrote:
> Signed-off-by: Jordan Justen
> ---
> .../invocation-id-in-separate-gs.shader_test | 62
> ++
> 1 file changed, 62 insertions(+)
> create mode 100644
> tests/spec/arb_gpu_shader5/execution/invocation-id-in-separa
skipped
> + } while (w < 2); // truefalse
> +
> + // The loop should execute for two iterations, so w should be 2. X
> + // should be incremented on the first iteration only, so it should
> + // be 1. Y should never be incremented (since w never reaches 3),
> + // so it should be 0. The "continue" should skip ++z on the second
> + // iteration, so z should be 1.
> + if (w == 2 && x == 1 && y == 0 && z == 1)
> +gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
> + else
> +gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);
> +}
> +
> +[fragment shader]
> +#version 130
> +void main()
> +{
> + gl_FragColor = gl_Color;
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 1.0
> --
> 1.8.5.3
>
Nice tests. I'm really happy to see that they fail without causing GPU
hangs on unpatched Mesa.
Both are
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74113
---
...l-vs-vectorize-between-basic-blocks.shader_test | 41 ++
1 file changed, 41 insertions(+)
create mode 100644
tests/shaders/glsl-vs-vectorize-between-basic-blocks.shader_test
diff --git a/tests/shaders/glsl-v
Thanks, both are
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and committed.
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On Fri, Jan 17, 2014 at 4:37 PM, Grigori Goronzy wrote:
> GLSL allows unnamed structure types in variable declarations. This
> test verifies that the GLSL linker recognizes similar unnamed structure
> types declared across multiple shader stages.
> ---
> tests/shaders/glsl-link-unnamed-types.shad
On Tue, Nov 12, 2013 at 2:36 AM, Daniel Vetter wrote:
> i-g-t tests can take a long time, and for a bunch of reasons (bad
> tuning on disparate set of platforms, stuck in the kernel which often
> can be recovered by interrupting with a signal, ...) that sometimes
> extends to a good approximation
On Fri, Jan 10, 2014 at 10:30 AM, Chad Versace
wrote:
> On Tue, Jan 07, 2014 at 12:02:43AM +0800, Daniel Kurtz wrote:
>> Add these gles specific tests to CMakelists so they will be built when
>> targeting GLES.
>>
>> Signed-off-by: Daniel Kurtz
>> ---
>> tests/egl/spec/egl_khr_create_context/CMa
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load_text_file(filename, NULL);
> if (prog_string == NULL) {
> fprintf(stderr, "Couldn't open program %s: %s\n",
> diff --git a/tests/spec/arb_compute_shader/compiler/do_nothing.comp
> b/tests/spec/arb_compute_shader/compiler/do_nothing.comp
> new file
Both are
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Oh good. I saw this flip between pass and fail a lot.
Both are
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abort();
> + }
> +
> + display_ext_array = piglit_split_string_to_array(display_ext_string,
> " ");
> + client_ext_array = piglit_split_string_to_array(client_ext_string, "
> ");
> +
> + /* Check that
On Wed, Nov 13, 2013 at 12:06 PM, Jordan Justen wrote:
> What are the arguments against just following the kernel's
> Signed-off-by practice?
What are the arguments for it?
The kernel's submitting patches documentation says that
- Signed-off-by: this is a developer's certification that he or s
On Tue, Nov 5, 2013 at 10:57 AM, Kenneth Graunke wrote:
> On 11/04/2013 10:27 PM, Matt Turner wrote:
>> Using ortho makes shrinking the window size much more difficult, which
>> makes running tests in simulation take much longer.
>> ---
>> tests/spec/glsl-1.10/v
On Tue, Nov 5, 2013 at 10:43 AM, Kenneth Graunke wrote:
> On 11/04/2013 10:27 PM, Matt Turner wrote:
>> Also basically a revert of 6533d757 to make the cosh test match.
>
> Wait, I rescind my review of this patch...sorry.
>
> outerProduct, transpose, determinant, and inver
On Tue, Nov 5, 2013 at 10:09 AM, Dylan Baker wrote:
> I'm kicking for something brainless to do, are these generators laying around
> somewhere? I'll have a look at how hard it would be to convert them to python.
Yes, the four I had to touch for this are
./tests/spec/glsl-1.10/variable-index-wri
On Tue, Nov 5, 2013 at 9:38 AM, Ian Romanick wrote:
> On 11/04/2013 10:18 PM, Matt Turner wrote:
>> We'd like to shrink the window sizes of shader runner when running in
>> simulation, and ortho tests make it difficult to reason about reducing
>> the window size.
>&
On Tue, Nov 5, 2013 at 9:36 AM, Ian Romanick wrote:
> On 11/04/2013 10:27 PM, Matt Turner wrote:
>> Scripted with sed with fix ups to
>> - not - actually writes .w component, so probe rgba.
>> - reflect - writes const 1.0 .w component, so probe rgb.
>> - cosh - wr
---
tests/spec/glsl-1.20/execution/outerProduct-const.sh | 2 ++
tests/spec/glsl-1.20/execution/outerProduct.sh | 2 ++
2 files changed, 4 insertions(+)
diff --git a/tests/spec/glsl-1.20/execution/outerProduct-const.sh
b/tests/spec/glsl-1.20/execution/outerProduct-const.sh
index 508aa4a..9
---
tests/spec/glsl-1.20/execution/outerProduct-const.sh | 16
tests/spec/glsl-1.20/execution/outerProduct.sh | 11 ++-
2 files changed, 6 insertions(+), 21 deletions(-)
diff --git a/tests/spec/glsl-1.20/execution/outerProduct-const.sh
b/tests/spec/glsl-1.20/execut
Using ortho makes shrinking the window size much more difficult, which
makes running tests in simulation take much longer.
---
tests/spec/glsl-1.10/variable-index-read.sh | 18 +++---
tests/spec/glsl-1.10/variable-index-write.sh | 17 +++--
2 files changed, 6 insertions(+)
---
tests/spec/glsl-1.10/variable-index-read.sh | 64 +---
tests/spec/glsl-1.10/variable-index-write.sh | 64 +---
2 files changed, 96 insertions(+), 32 deletions(-)
diff --git a/tests/spec/glsl-1.10/variable-index-read.sh
b/tests/spec/glsl-1.10/v
Also basically a revert of 6533d757 to make the cosh test match.
---
tests/shaders/glsl-const-builtin-abs.shader_test | 1 -
tests/shaders/glsl-const-builtin-acos.shader_test | 1 -
tests/shaders/glsl-const-builtin-all.shader_test | 1 -
tests/shaders/glsl-con
Scripted with sed with fix ups to
- not - actually writes .w component, so probe rgba.
- reflect - writes const 1.0 .w component, so probe rgb.
- cosh - writes const 1.0 .w component, and used probe rgb with 4
components, so drop the .w from the probe.
---
tests/shaders/glsl-const-builtin-ab
---
.../#fs-temp-array-mat2-index-col-wr.shader_test# | 97 --
1 file changed, 97 deletions(-)
delete mode 100644
tests/spec/glsl-1.10/execution/variable-indexing/#fs-temp-array-mat2-index-col-wr.shader_test#
diff --git
a/tests/spec/glsl-1.10/execution/variable-indexing/#f
We'd like to shrink the window sizes of shader runner when running in
simulation, and ortho tests make it difficult to reason about reducing
the window size.
The following patches fix some tests and test generators to use
non-ortho projections instead. This should allow us to shrink these
tests' w
On Thu, Oct 31, 2013 at 9:20 AM, Yi Sun wrote:
> Sometimes we should handle scalar/vector types separately.
> For example some builtin functions only support scalar type input,
> and some relational builtin functions get different results between
> scalar and vector type though with the same value
On Thu, Oct 24, 2013 at 10:51 PM, Kenneth Graunke wrote:
> A number of people (at least me, cworth, and ajax) have been hitting a
> bug where tests randomly fail with a "Bad file descriptor" error. It
> only occurs with Python 2.7.4 and 2.7.5. Other people have strangely
> not been affected.
>
>
On Wed, Oct 16, 2013 at 4:43 PM, Ian Romanick wrote:
> On 10/16/2013 04:38 PM, Matt Turner wrote:
>> On Wed, Oct 16, 2013 at 3:51 PM, Ian Romanick wrote:
>>> From: Ian Romanick
>>>
>>> The test uses 3D textures which were not part of OpenGL until 1.2. This
y")) {
> X(test_cube_array_texture(), "cube array texture");
> }
> --
> 1.8.1.4
Can we return PIGLIT_SKIP for a subtest? That seems better than not
reporting anything.
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ase on top of 3c21a59.
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y: Ian Romanick
> Cc: Matt Turner
> Cc: Corey Richardson
> Cc: Jon Ashburn
> ---
Note the conflict between this and Brian's "[PATCH]
arb_texture_storage: add some cube map error tests" sent a couple of
days ago. Probably should just base this on Brian's patch
On Wed, Oct 16, 2013 at 12:58 PM, Jon Ashburn wrote:
> Matt:
>
> Thanks for clarification, I understand now why the test is in
> arb_texture_view directory and the purpose it serves. I still think testing
> TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS after a glTextureView()
> is good add
On Wed, Oct 16, 2013 at 12:30 PM, Jon Ashburn wrote:
> I am not sure why the texture-immutable-levels.c file is in the
> arb_texture_view directory since
> it doesn't actually call glTextureView(). Should it be in the
> arb_texture_storage directory instead?
The background is that ES 3 adds TEXT
On Mon, Oct 14, 2013 at 3:53 PM, Jon Ashburn wrote:
> Tests the queryable state from ARB_texture_view extension is correct.
> Includes GL_TEXTURE_IMMUTABLE_LEVELS,GL_TEXTURE_VIEW_MIN_LEVEL,
> GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_IMMUTABLE_FORMAT.
texture-immutable-levels.c already tests GL_TEX
On Mon, Oct 14, 2013 at 2:31 PM, Jon Ashburn wrote:
> diff --git a/tests/spec/arb_texture_view/CMakeLists.gl.txt
> b/tests/spec/arb_texture_view/CMakeLists.gl.txt
> index c400759..293ef72 100644
> --- a/tests/spec/arb_texture_view/CMakeLists.gl.txt
> +++ b/tests/spec/arb_texture_view/CMakeLists.g
_SHADER);
>
> - if (glsl_version >= 150)
> + if (required_glsl_version >= 150)
> test_gs = glCreateShader(GL_GEOMETRY_SHADER);
>
> for (i = 0; i < num_tests; i++) {
> --
> 1.8.4
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From: Kenneth Graunke
In the OpenGL 3.3 specification, this changed from INVALID_VALUE to
INVALID_OPERATION.
According to Ian Romanick, the GL specification provides the guidance
that INVALID_VALUE should be generated for "Numeric argument out of
range". Since FALSE is in range for a boolean, I
On Wed, Oct 9, 2013 at 1:33 PM, Eric Anholt wrote:
> ---
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GL_ARB_texture_query_levels
> +
> +[vertex shader]
> +in vec4 vertex;
> +
> +void main() {
> +gl_Position = vertex;
> +}
Use [vertex shader passthrough] instead?
I guess we don't have any tests for 3D, cube, or shadow textures
because shader runne
I was generating GLSL 4.00 tests because that's when ARB_gpu_shader5
functionality was folded in, but 3.30 is actually the first version with
the bit encoding functions.
---
generated_tests/gen_shader_bit_encoding_tests.py | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/gen
On Tue, Oct 1, 2013 at 6:42 PM, Dylan Baker wrote:
> On Tuesday, October 01, 2013 05:13:52 PM Ken Phillis Jr wrote:
>> The use of cmake 2.8 just happens to coincide with requiring slightly newer
>> tools... see these release announcements...
>> kitware - news: cmake 2.8.11 released ( May 22, 2013
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On Tue, Oct 1, 2013 at 3:51 PM, Chad Versace
wrote:
> Argh. The lack of ES1 dispatch makes the test skip on ES1. Oops.
>
> Seeing that the only GL functions used here are glGetString and
> glGetIntegerv,
> I think it's safe to lie to piglit_dispatch_init by requesting ES2 dispatch.
> I tried this,
On Tue, Oct 1, 2013 at 3:06 PM, Chad Versace
wrote:
> On 10/01/2013 02:49 PM, Matt Turner wrote:
>>
>> On Fri, Sep 20, 2013 at 7:02 PM, Chad Versace
>> wrote:
>>>
>>> According to version 15 of the EGL_KHR_create_context spec,
>>> EGL_CONTEXT_OP
(flag & invalid_flags) {
> pass = pass && try_flag(flag);
> flag >>= 1;
> }
> --
> 1.8.3.1
Although the code seems a bit silly doing this while (flag !=
first_valid_flag) when first_valid_flag is c
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NTEXT, attribs);
> + if (!ctx) {
> + if (piglit_check_egl_error(EGL_BAD_MATCH)) {
> + piglit_report_result(PIGLIT_SKIP);
> + } else {
> + piglit_report_result(PIGLIT_FAIL);
> + }
&g
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---
.../vs-imulExtended-only-lsb.shader_test | 48 ++
1 file changed, 48 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-imulExtended-only-lsb.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functi
---
.../vs-imulExtended-only-msb.shader_test | 48 ++
1 file changed, 48 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-imulExtended-only-msb.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functi
---
.../vs-umulExtended-only-msb.shader_test | 47 ++
1 file changed, 47 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended-only-msb.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functi
---
.../built-in-functions/vs-imulExtended.shader_test | 52 ++
1 file changed, 52 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-imulExtended.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-im
---
.../fs-imulExtended-only-lsb.shader_test | 37 ++
1 file changed, 37 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-imulExtended-only-lsb.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functi
---
.../fs-imulExtended-only-msb.shader_test | 37 ++
1 file changed, 37 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-imulExtended-only-msb.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functi
---
.../built-in-functions/vs-umulExtended.shader_test | 51 ++
1 file changed, 51 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-um
---
.../vs-umulExtended-only-lsb.shader_test | 47 ++
1 file changed, 47 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended-only-lsb.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functi
---
.../fs-umulExtended-only-lsb.shader_test | 37 ++
1 file changed, 37 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-umulExtended-only-lsb.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functi
---
.../fs-umulExtended-only-msb.shader_test | 37 ++
1 file changed, 37 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-umulExtended-only-msb.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functi
---
.../built-in-functions/fs-umulExtended.shader_test | 41 ++
1 file changed, 41 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-umulExtended.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-um
---
.../built-in-functions/fs-imulExtended.shader_test | 41 ++
1 file changed, 41 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-imulExtended.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-im
---
.../vs-usubBorrow-only-borrow.shader_test | 56 ++
1 file changed, 56 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow-only-borrow.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-funct
---
.../vs-usubBorrow-only-sub.shader_test | 56 ++
1 file changed, 56 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow-only-sub.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-function
---
.../built-in-functions/vs-usubBorrow.shader_test | 58 ++
1 file changed, 58 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usub
---
.../vs-uaddCarry-only-add.shader_test | 62 ++
1 file changed, 62 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-uaddCarry-only-add.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functions
---
.../built-in-functions/vs-uaddCarry.shader_test| 65 ++
1 file changed, 65 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-uaddCarry.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-uaddC
---
.../vs-uaddCarry-only-carry.shader_test| 62 ++
1 file changed, 62 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-uaddCarry-only-carry.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functio
---
.../fs-usubBorrow-only-sub.shader_test | 46 ++
1 file changed, 46 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-usubBorrow-only-sub.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-function
---
.../fs-usubBorrow-only-borrow.shader_test | 46 ++
1 file changed, 46 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-usubBorrow-only-borrow.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-funct
---
.../built-in-functions/fs-usubBorrow.shader_test | 48 ++
1 file changed, 48 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-usubBorrow.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-usub
---
.../fs-uaddCarry-only-carry.shader_test| 52 ++
1 file changed, 52 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-uaddCarry-only-carry.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functio
---
.../fs-uaddCarry-only-add.shader_test | 52 ++
1 file changed, 52 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-uaddCarry-only-add.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functions
---
.../built-in-functions/fs-uaddCarry.shader_test| 55 ++
1 file changed, 55 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-uaddCarry.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-uaddC
On Tue, Sep 10, 2013 at 1:46 PM, Ian Romanick wrote:
> This is an OpenGL ES 1.x extension that Mesa has advertised for quite
> some time. However, it appears that there is *no* code in Mesa to back
> that up!
bfa66bd6 added it the extension string, as far as I can tell, in Sept 2009.
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Reviewed-by: Paul Berry
---
Is there a way to have these tests run under Desktop GL and ES
without duplicating the whole test except for the [require]?
tests/all.tests| 6 +++
.../execution/fs-mix-bvec4.shader_test | 33 +
.../exec
Reviewed-by: Paul Berry
---
tests/all.tests| 6
.../execution/fs-mix-bvec4.shader_test | 36 +++
.../execution/fs-mix-ivec4.shader_test | 36 +++
.../execution/fs-mix-uvec4.shader_test |
That's a good point. I'll make that change.
Thanks!
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On Mon, Sep 9, 2013 at 9:44 AM, Paul Berry wrote:
> On 5 September 2013 17:52, Matt Turner wrote:
>>
>> On Wed, Aug 28, 2013 at 1:59 PM, Paul Berry
>> wrote:
>> > +[vertex shader]
>> > +#version 150
>>
>> We don't need to specify the #
---
tests/all.tests| 6
.../execution/fs-mix-bvec4.shader_test | 36 +++
.../execution/fs-mix-ivec4.shader_test | 36 +++
.../execution/fs-mix-uvec4.shader_test | 36 +++
.
r you meant the triangle 1-2-3, or 1-3-5. From
the comment and picture I'd have thought the first, and from the code
I'd have thought the second. Both, as it turn out are clockwise.
Once I understand that,
Reviewed-by: Matt Turner
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These test that a uniform array used only as a function argument is not
improperly optimized out or has its length reduced.
v2: Use shader_tests to catch bug under non-debug builds.
Cc: Dominik Behr
Reported-by: Dominik Behr
---
...ax-array-access-forward-declaration.shader_test | 30 ++
ryings; row++) {
> for (col = 0; col < max_varyings - row; col++) {
> GLboolean ok;
> float green[3] = {0.0, 1.0, 0.0};
> --
> 1.8.4
Reviewed-by: Matt Turner
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