Re: UPDATE: games/chocolate-doom 3.0.0 => 3.0.1 (fix CVE-2020-14983)

2020-08-10 Thread Ryan Freeman
On Sun, Aug 02, 2020 at 01:09:18PM -0700, Ryan Freeman wrote: > On Sat, Aug 01, 2020 at 03:47:19AM +, Brian Callahan wrote: > > Hi ports and Ryan -- > > > > I noticed via Repology that our version of chocolate-doom is > > vulnerable to CVE-2020-14983 [0]. > > > > The simple solution is to

Re: UPDATE: games/chocolate-doom 3.0.0 => 3.0.1 (fix CVE-2020-14983)

2020-08-02 Thread Ryan Freeman
On Sat, Aug 01, 2020 at 03:47:19AM +, Brian Callahan wrote: > Hi ports and Ryan -- > > I noticed via Repology that our version of chocolate-doom is > vulnerable to CVE-2020-14983 [0]. > > The simple solution is to update to version 3.0.1, which contains the > fix [1]. > > Doom works here

Re: UPDATE: games/chocolate-doom 3.0.0 => 3.0.1 (fix CVE-2020-14983)

2020-08-01 Thread Ryan Freeman
On Sat, Aug 01, 2020 at 10:32:53AM -0700, Ryan Freeman wrote: > On Sat, Aug 01, 2020 at 03:47:19AM +, Brian Callahan wrote: > > Hi ports and Ryan -- > > > > I noticed via Repology that our version of chocolate-doom is > > vulnerable to CVE-2020-14983 [0]. > > > > The simple solution is to

Re: UPDATE: games/chocolate-doom 3.0.0 => 3.0.1 (fix CVE-2020-14983)

2020-08-01 Thread Ryan Freeman
On Sat, Aug 01, 2020 at 03:47:19AM +, Brian Callahan wrote: > Hi ports and Ryan -- > > I noticed via Repology that our version of chocolate-doom is > vulnerable to CVE-2020-14983 [0]. > > The simple solution is to update to version 3.0.1, which contains the > fix [1]. > > Doom works here

UPDATE: games/chocolate-doom 3.0.0 => 3.0.1 (fix CVE-2020-14983)

2020-08-01 Thread Brian Callahan
Hi ports and Ryan -- I noticed via Repology that our version of chocolate-doom is vulnerable to CVE-2020-14983 [0]. The simple solution is to update to version 3.0.1, which contains the fix [1]. Doom works here for me. OK? ~Brian [0] https://nvd.nist.gov/vuln/detail/CVE-2020-14983 [1]

Re: UPDATE: games/chocolate-doom 3.0.0 => 3.0.1 (fix CVE-2020-14983)

2020-07-31 Thread Nam Nguyen
Brian Callahan writes: > Hi ports and Ryan -- > > I noticed via Repology that our version of chocolate-doom is > vulnerable to CVE-2020-14983 [0]. > > The simple solution is to update to version 3.0.1, which contains the > fix [1]. > > Doom works here for me. In my testing singleplayer and

Re: UPDATE: games/chocolate-doom

2019-08-03 Thread Ryan Freeman
Here is an updated patch with your suggestion incorporated. On Sat, Jul 27, 2019 at 1:55 PM Ryan Freeman wrote: > On Sat, Jul 27, 2019 at 04:13:07PM -0400, Brian Callahan wrote: > > > > > > On 7/27/19 3:52 PM, Ryan Freeman wrote: > > >Thanks Brian. How about this, then? Same thing, just

Re: UPDATE: games/chocolate-doom

2019-07-27 Thread Ryan Freeman
On Sat, Jul 27, 2019 at 04:13:07PM -0400, Brian Callahan wrote: > > > On 7/27/19 3:52 PM, Ryan Freeman wrote: > >Thanks Brian.  How about this, then?  Same thing, just without > >Simon's name in the DESCR. > > > > How about just "Chocolate Doom aims to provide an experience > identical to that

Re: UPDATE: games/chocolate-doom

2019-07-27 Thread Brian Callahan
On 7/27/19 3:52 PM, Ryan Freeman wrote: Thanks Brian.  How about this, then?  Same thing, just without Simon's name in the DESCR. How about just "Chocolate Doom aims to provide an experience identical to that of the original games on original hardware." Same effect, no weird "author"

Re: UPDATE: games/chocolate-doom

2019-07-27 Thread Brian Callahan
On 7/26/19 8:46 PM, Ryan Freeman wrote: Hey All, For some reason my normal email doesn't seem to be working with regards to reaching ports@. Apologies for the gmail-based delivery. This isn't a version update, just a change to the package DESCR, and removal of MESSAGE in lieu of a pkg

UPDATE: games/chocolate-doom

2019-07-26 Thread Ryan Freeman
Hey All, For some reason my normal email doesn't seem to be working with regards to reaching ports@. Apologies for the gmail-based delivery. This isn't a version update, just a change to the package DESCR, and removal of MESSAGE in lieu of a pkg README. I've tried to dress it up to cover most

Re: UPDATE: games/chocolate-doom

2018-01-17 Thread Ryan Freeman
On Wed, Jan 10, 2018 at 06:55:50PM -0800, Ryan Freeman wrote: > On Tue, Nov 21, 2017 at 07:14:18PM -0800, Ryan Freeman wrote: > > After prodding from bentley@ about modified chunk canary crashes, > > when running with 'ln -s S /etc/malloc.conf', I had a go at > > resolving it. Lucky for me, the

Re: UPDATE: games/chocolate-doom

2018-01-10 Thread Ryan Freeman
On Tue, Nov 21, 2017 at 07:14:18PM -0800, Ryan Freeman wrote: > After prodding from bentley@ about modified chunk canary crashes, > when running with 'ln -s S /etc/malloc.conf', I had a go at > resolving it. Lucky for me, the new sdl2-branch of chocolate-doom > seems to neatly skirt around the

UPDATE: games/chocolate-doom

2017-11-21 Thread Ryan Freeman
After prodding from bentley@ about modified chunk canary crashes, when running with 'ln -s S /etc/malloc.conf', I had a go at resolving it. Lucky for me, the new sdl2-branch of chocolate-doom seems to neatly skirt around the issue. I first had a go at seeing if the current release could just be

UPDATE: games/chocolate-doom

2017-01-02 Thread Ryan Freeman
Update to chocolate-doom 2.3.0 https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-2.3.0 ports-related highlights: - don't need gmake anymore - don't need to modify final binary path via sed anymore I remembered to try portcheck on this for once, only one complaint:

Re: UPDATE: games/chocolate-doom

2014-12-07 Thread Ryan Freeman
On Tue, Dec 02, 2014 at 09:41:03AM -0800, Ryan Freeman wrote: Hey, Patch to update to chocolate-doom 2.1.0. Lots of fixes/enhancements, see: https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-2.1.0 Builds/runs fine on amd64, ok? Cheers, -ryan For the

UPDATE: games/chocolate-doom

2014-12-02 Thread Ryan Freeman
Hey, Patch to update to chocolate-doom 2.1.0. Lots of fixes/enhancements, see: https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-2.1.0 Builds/runs fine on amd64, ok? Cheers, -ryan ? chocolate-doom-2.1.0.diff Index: Makefile

Re: UPDATE: games/chocolate-doom

2014-12-02 Thread Ryan Freeman
On Tue, Dec 02, 2014 at 09:41:03AM -0800, Ryan Freeman wrote: Hey, Patch to update to chocolate-doom 2.1.0. Lots of fixes/enhancements, see: https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-2.1.0 Builds/runs fine on amd64, ok? forgot the best part of the

Re: UPDATE: games/chocolate-doom

2014-12-02 Thread Landry Breuil
On Tue, Dec 02, 2014 at 09:43:54AM -0800, Ryan Freeman wrote: On Tue, Dec 02, 2014 at 09:41:03AM -0800, Ryan Freeman wrote: Hey, Patch to update to chocolate-doom 2.1.0. Lots of fixes/enhancements, see: https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-2.1.0

Re: UPDATE: games/chocolate-doom

2012-07-18 Thread Ryan Freeman
On Mon, Jul 09, 2012 at 04:09:33PM -0700, Ryan Freeman wrote: Hi, This updates chocolate-doom to 1.7.0. Not too many changes: http://chocolate-doom.svn.sourceforge.net/viewvc/chocolate-doom/tags/chocolate-doom-1.7.0/NEWS?revision=2511view=markup I meant to actually summarize the

UPDATE: games/chocolate-doom

2012-07-09 Thread Ryan Freeman
Hi, This updates chocolate-doom to 1.7.0. Not too many changes: http://chocolate-doom.svn.sourceforge.net/viewvc/chocolate-doom/tags/chocolate-doom-1.7.0/NEWS?revision=2511view=markup Cheers, -ryan ? chocolate-doom-1.7.0.diff Index: Makefile

Re: UPDATE: games/chocolate-doom

2012-03-09 Thread Ryan Freeman
On Wed, Mar 07, 2012 at 11:56:44AM -0800, Ryan Freeman wrote: I have had this sitting around for about a year, this patch cleans up this port by removing the need for the patches, instead opting to use some perl. it also fixes the port correctly ignoring python. I am unsure if the

UPDATE: games/chocolate-doom

2012-03-07 Thread Ryan Freeman
I have had this sitting around for about a year, this patch cleans up this port by removing the need for the patches, instead opting to use some perl. it also fixes the port correctly ignoring python. I am unsure if the revision bump is required, as the resulting packing list is exactly the

UPDATE: games/chocolate-doom

2011-05-20 Thread Ryan Freeman
Hi Everybody! Here is a diff to update chocolate-doom from 1.5.0 to 1.6.0. There are a couple 'fixes' that enhance the authenticity of the port to the original doom executables, some desktop file gooes added, and some chocolate-setup enhancements. i had to add USE_GMAKE = Yes to allow it to

Re: UPDATE: games/chocolate-doom

2011-05-20 Thread Stuart Henderson
On 2011-05-20, Ryan Freeman r...@slipgate.org wrote: --gBBFr7Ir9EOA20Yy Content-Type: text/plain; charset=us-ascii Content-Disposition: inline Hi Everybody! Here is a diff to update chocolate-doom from 1.5.0 to 1.6.0. There are a couple 'fixes' that enhance the authenticity of the port

Re: UPDATE: games/chocolate-doom

2011-05-20 Thread Ryan Freeman
On Fri, May 20, 2011 at 10:34:10PM +, Stuart Henderson wrote: On 2011-05-20, Ryan Freeman r...@slipgate.org wrote: --gBBFr7Ir9EOA20Yy Content-Type: text/plain; charset=us-ascii Content-Disposition: inline Hi Everybody! Here is a diff to update chocolate-doom from 1.5.0 to

Re: UPDATE: games/chocolate-doom

2011-01-14 Thread Jasper Lievisse Adriaanse
On Thu, Jan 13, 2011 at 01:48:57PM -0800, Ryan Freeman wrote: On Thu, Jan 13, 2011 at 11:16:10AM +0100, Jasper Lievisse Adriaanse wrote: On Wed, Jan 12, 2011 at 04:22:05PM -0800, Ryan Freeman wrote: Hello ports@, It's that time again, Simon has emailed me notification of the newest

Re: UPDATE: games/chocolate-doom

2011-01-13 Thread Jasper Lievisse Adriaanse
On Wed, Jan 12, 2011 at 04:22:05PM -0800, Ryan Freeman wrote: Hello ports@, It's that time again, Simon has emailed me notification of the newest chocolate-doom release. As there has been previous discussion from the 1.2.1-1.4.0 release, here are a few quick notes to refresh some memories:

Re: UPDATE: games/chocolate-doom

2011-01-13 Thread Ryan Freeman
On Thu, Jan 13, 2011 at 11:16:10AM +0100, Jasper Lievisse Adriaanse wrote: On Wed, Jan 12, 2011 at 04:22:05PM -0800, Ryan Freeman wrote: Hello ports@, It's that time again, Simon has emailed me notification of the newest chocolate-doom release. As there has been previous discussion

Re: UPDATE: games/chocolate-doom

2010-08-20 Thread Ryan Freeman
Excerpts from Ryan Freeman's message of Mon Aug 16 09:13:29 -0700 2010: Excerpts from Ryan Freeman's message of Fri Aug 13 08:49:30 -0700 2010: Hello ports@ Here is a patch updating my chocolate-doom port from 1.2.1 to the latest version, 1.4.0. Daniel Dickman previously submitted a

Re: UPDATE: games/chocolate-doom

2010-08-16 Thread Ryan Freeman
Excerpts from Jacob Meuser's message of Sat Aug 14 04:33:21 -0700 2010: On Fri, Aug 13, 2010 at 08:49:30AM -0700, Ryan Freeman wrote: One thing to note is fraggle's efforts to add support for openbsd's OPL device driver, and a software OPL emulator to play back doom's music as closely as

Re: UPDATE: games/chocolate-doom

2010-08-16 Thread Ryan Freeman
Excerpts from Ryan Freeman's message of Fri Aug 13 08:49:30 -0700 2010: Hello ports@ Here is a patch updating my chocolate-doom port from 1.2.1 to the latest version, 1.4.0. Daniel Dickman previously submitted a patch to me updating to 1.3.0, however Edd Barrett informed me that the 1.4.0

Re: UPDATE: games/chocolate-doom

2010-08-14 Thread Jacob Meuser
On Fri, Aug 13, 2010 at 08:49:30AM -0700, Ryan Freeman wrote: One thing to note is fraggle's efforts to add support for openbsd's OPL device driver, and a software OPL emulator to play back doom's music as closely as possible to the way it would have originally sounded back in 1993 with the

UPDATE: games/chocolate-doom

2010-08-13 Thread Ryan Freeman
Hello ports@ Here is a patch updating my chocolate-doom port from 1.2.1 to the latest version, 1.4.0. Daniel Dickman previously submitted a patch to me updating to 1.3.0, however Edd Barrett informed me that the 1.4.0 version would not build on sparc64. To summarize changes, the 1.4.0 and 1.5.0

Re: [UPDATE] games/chocolate-doom

2010-03-28 Thread Edd Barrett
On Fri, Mar 26, 2010 at 04:04:56PM -0700, Ryan Freeman wrote: tested this on two differnet i386 machines and plays great, no issues to be seen with this update. thanks to Daniel Dickman! -ryan I hate to be a buzzkill, but this doesnt appear to work on sparc64 :( edd-sparc% chocolate-doom

Re: [UPDATE] games/chocolate-doom

2010-03-28 Thread Ryan Freeman
On Sun, Mar 28, 2010 at 01:32:56PM +0100, Edd Barrett wrote: On Fri, Mar 26, 2010 at 04:04:56PM -0700, Ryan Freeman wrote: tested this on two differnet i386 machines and plays great, no issues to be seen with this update. thanks to Daniel Dickman! -ryan I hate to be a buzzkill, but

Re: [UPDATE] games/chocolate-doom

2010-03-28 Thread Edd Barrett
On Sun, Mar 28, 2010 at 11:42:55AM -0700, Ryan Freeman wrote: I hate to be a buzzkill, but this doesnt appear to work on sparc64 :( hmm well no its still good to find bugs. if chocolate-doom 1.2.1 was still working fine, i'll get in contact with simon (the author, i've been friends with and

Re: [UPDATE] games/chocolate-doom

2010-03-26 Thread Ryan Freeman
tested this on two differnet i386 machines and plays great, no issues to be seen with this update. thanks to Daniel Dickman! -ryan On Sat, Mar 20, 2010 at 10:49:07PM -0400, Daniel Dickman wrote: Here's an update of chocolate to 1.3.0 if you don't already have it. I've been playing it on amd64