circle will draw fine:
> >
> >
> > http://www.losersjuegos.com.ar/incoming/descargas/20080501/circle_fill.png
> >
> > Thanks!
> >
> >
> >
> This is because a thick circle is created by drawing a series of single
> pixel-width circles. I don't know what can be done about this.
>
> --
> Lenard Lindstrom
> <[EMAIL PROTECTED]>
>
>
--
- pymike (http://pymike.aftermatheffect.com/)
all.draw
>
> (where "all" is for now a RenderUpdates instance) draw sprites on the
> screen in some order. There is a way to control the order of sprites
> drawed on screen? I like to blit images ordered on Y position on the
> screen.
>
> Any help will be really appreciated!
>
> --
> -- luca
>
--
- pymike (http://pymike.aftermatheffect.com/)
oops forgot to paste the link. Here it is:
http://www.pygame.org/project/492/
:-)
On Sun, May 4, 2008 at 8:29 AM, PyMike <[EMAIL PROTECTED]> wrote:
> Hey Luca,
>
> RenderUpdates() is just a Group() with a speedy draw function.
>
> If you want to draw stuff in the order
> matter?
> And how can I solve that?
>
> Thank you all!
>
> Sorry for my english I'm spanish and maybe there was a lot of gramatical
> mistakes, hope that you understand!
>
--
- pymike (http://pymike.aftermatheffect.com/)
l learning
> --
> b h a a l u u at g m a i l dot c o m
> Kid on Bus: What are you gonna do today, Napoleon?
> Napoleon Dynamite: Whatever I feel like I wanna do. Gosh!
>
--
- pymike (http://pymike.aftermatheffect.com/)
vileged
> information or confidential information or both. If you are not the intended
> recipient please delete it and notify the sender.
>
--
- pymike (http://pymike.aftermatheffect.com/)
he procedure entry point SDL_GetKeyRepeat could not be located in the
> dynamic link library SDL.dll. Since the only SDL.dll on my harddrive is
> under c:\python25\lib\site-packages\pygame, i would assume the 1.8.0
> installation put it there.
>
>
--
- pymike (http://pymike.aftermatheffect.com/)
aftermatheffect.com/files/GTO%20Car%20Sim.zip
Thanks,
--
- pymike (http://pymike.aftermatheffect.com/)
Never mind, I converted one of DrPetter's car demos to python, and it works
great.
if anyone's interested, it's here:
http://pymike.aftermatheffect.com/demos/cardemo-0.1.zip
On Sat, May 24, 2008 at 9:40 AM, PyMike <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I'
there!
--
- pymike (http://pymike.aftermatheffect.com/)
ted in the
> dynamic link library SDL.dll."
>
> Any help will be greatly appreciated.
>
> :: Jim Cook | [EMAIL PROTECTED] | Denver, Colorado ::
>
>
--
- pymike (http://pymike.pyedpypers.org/)
Hi,
Me nagging Rene
-pynag
On Mon, Jun 23, 2008 at 10:03 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Me nagging Rene
>
> -Ian
>
--
- pymike (http://pymike.pyedpypers.org/)
w.
>
>
> 1.8.1 is mostly a bug release, and the 1.9 release is going to include
> a whole bunch of new fun stuff. However 1.9 will probably take longer
> since there's more new stuff to polish up.
>
>
> cu,
>
--
- pymike (http://pymike.pyedpypers.org/)
s?
>
> 2008/7/3 Ian Mallett <[EMAIL PROTECTED]>:
>
>> P.S., you may want to convert your angles to radians with math's handy
>> radians() function.
>>
>
>
--
- pymike (http://pymike.pyedpypers.org/)
tp://www.mediafire.com/?222n1oyn1my
>
> Sorry for the poor or inexistent documentation :( I'm working on it too
>
>
> 2008/7/3 PyMike <[EMAIL PROTECTED]>:
>
> Hello,
>>
>> If the game's not too big, can you upload it on mediafire.com or
>> stuffr.ne
ite games for the iPhone platform:
> http://www.philhassey.com/blog/category/iphone/
>
> Enjoy!
> -Phil
>
>
--
- pymike (http://pymike.pyedpypers.org/)
5, 255, 255), (0, 2, 16, 60))
>self.rect = self.image.get_rect(midleft = (10, 240))
> #image.get_rect??? and you asign a value to midleft?
>self._rect = Rect(self.rect)
> #function Rect? convert to rect type maybe??
>
> #End of code
>
> Sorry about my e
ossible to get transparency using primitive pygame.draw functions?
> >
> > For me something like...
> > pygame.draw.ellipse(screen, (0, 127, 0, 140), (300, 150, 80, 40), 0)
> > ... where the color is given with a rgb+alpha value, simply doesn't
> > work.
> >
> > --
> > -- luca
>
>
--
- pymike (http://pymike.4rensics.org/)
gt;
> > There's a wikipedia article here:
> >
> > http://en.wikipedia.org/wiki/Gho
> >
> > --
> > Greg
> >
>
>
>
> --
> Thanks, Richie Ward
>
--
- pymike (http://pymike.4rensics.org/)
uld be an airship with the PyGame python
> > emblazoned on the side, and a large foot hanging
> > below. With a few puffs of vapour leaking from
> > patched seams for added comical effect.
> >
> > --
> > Greg
> >
>
>
>
> --
> Thanks, Richie Ward
>
--
- pymike (http://pymike.4rensics.org/)
: Wednesday, August 20, 2008 11:20 AM
>>> To: pygame-users@seul.org
>>> Subject: Re: [pygame] PyGameDB coming along well
>>>
>>> 2008/8/20 Hugo Arts <[EMAIL PROTECTED]>:
>>>
>>>> well, damnit. I loved that name.
>>>>
>>>
>>> the problem i see with Flying Circus is that will be pointless
>>> searching "python flying circus" on google
>>>
>>>
>>>
>>> --
>>> .__.·º(foolhu!)
>>> (oO)
>>> / | | \
>>>
>>
>>
>
--
- pymike (http://pymike.4rensics.org/)
rrypy or pylons?
> cheetah or some other templating engine?
>
> 2008/8/20 Ian Mallett <[EMAIL PROTECTED]>:
> > "Le Petit Parisien"
>
>
>
> --
> Thanks, Richie Ward
>
--
- pymike (http://pymike.4rensics.org/)
Eh, I vote "Flying Circus" - but I think the long name should be "Flying
Circus of Games" or "Python's Flying Circus" ;-)
On Wed, Aug 20, 2008 at 6:08 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> I vote "Hypernucleus".
> Ian
>
--
- pymike (http://pymike.4rensics.org/)
; <[EMAIL PROTECTED]> wrote:
> > Staying with the flight theme:
> >
> > Flying Pyg
> >
> > --
> > Greg
> >
>
--
- pymike (http://pymike.4rensics.org/)
; >> http://4rensics.com/hnwebsite/webmockup2.html
> > >>
> > >> Opinions? It needs some more graphics i think.
> > >>
> > >> On Thu, Aug 21, 2008 at 7:35 PM, Richie Ward
> > >> <[EMAIL PROTECTED]> wrote:
&
and make a shapestrip or
something?
Thanks,
--
- pymike (http://pymike.4rensics.org/)
Thanks :-) I actually already converted my font to a shapestrip, and I got
it working fine now :-)
http://pymike.4rensics.org/files/Screenshot-PixelWars-1.png
However pygame SHOULD have a function to invert colors on images. like
image.invert()
Cheers
On Wed, Sep 17, 2008 at 9:26 AM, Nicholas
_RGB_SUB)
> return inv
>
>
> pymike wrote:
>
>> Thanks :-) I actually already converted my font to a shapestrip, and I got
>> it working fine now :-)
>> http://pymike.4rensics.org/files/Screenshot-PixelWars-1.png
>>
>> However pygame SHOULD have a fun
ask me for a licence change if that's
> > not suitable.
> >
> > Marius Gedminas
> > --
> > If you are smart enough to know that you're not smart enough to be an
> > Engineer, then you're in Business.
> >
>
--
- pymike (http://pymike.4rensics.org/)
filtering and mail
> processing capabilities.
>
> http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=1fd077cd01934c63240778606a312794
>
>
> --
> Powered by Outblaze
>
--
- pymike (http://pymike.4rensics.org/)
Oh and you'll need to set the display screen up too
On Sun, Sep 28, 2008 at 4:24 PM, pymike <[EMAIL PROTECTED]> wrote:
> Depends on your game structure, but if you're using pygame it'd be easiest
> to just go
>
> import pygame
> from pygame.locals import *
a while? The
> documentation page on python.org is something like. . . 8 *years* old.
>
> So. . . . any recommendations for a good n00b IDE? I really like IDLE's
> stripped down no-frills approach. Also, I need to be able to set a
> white-on-black color scheme. . . much easier on the eyes.
>
> thanks!
>
>
>
>
>
>
>
>
>
--
- pymike (http://pymike.4rensics.org/)
-frills.
>
> It has python syntax coloring, F5 to run the current module works
> nicely, and you can customize the color scheme.
>
> http://www.scintilla.org/SciTE.html
>
> ---
> James Paige
>
--
- pymike (http://pymike.4rensics.org/)
Geany! Geany! Rah rah rah!
On Sat, Oct 4, 2008 at 4:41 PM, Jake b <[EMAIL PROTECTED]> wrote:
> I *love* Scite.
> --
> Jake
>
--
- pymike
"Stop loling into a false sense of hilarity"
> side note, if you need a c++ IDE, I like code::blocks. ( pretty good
> and cross platform if you need that )
> --
> Jake
>
--
- pymike
"Stop loling into a false sense of hilarity"
I've actually used code::blocks for C++ before... it was quite nice. I
prefer geany on ubuntu though.
On Mon, Oct 6, 2008 at 8:37 AM, pymike <[EMAIL PROTECTED]> wrote:
> You said C++ on a python list! You must die!*
> *just kidding ;)
>
> On Mon, Oct 6, 2008 at 12:22 AM, J
e to know what it the state of porting pygame into nintendo
> ds.
> Does anybody working on that?
> thanks
> diego
>
--
- pymike
"Stop loling into a false sense of hilarity"
es page first.
http://pyday.pyedpypers.org/
http://pyday.pyedpypers.org/?page=rules
http://pyday.pyedpypers.org/?page=register
I look forward to seeing you there! :-)
--
- pymike
"Stop loling into a false sense of hilarity"
lol
On Wed, Oct 8, 2008 at 6:05 AM, Knapp <[EMAIL PROTECTED]> wrote:
> Sorry, country!
> --
> Douglas E Knapp
>
> http://sf-journey-creations.wikispot.org/Front_Page
>
--
- pymike
"Stop loling into a false sense of hilarity"
t would be great to see some of you on the site :)
>
> Here's the link again:
>
> http://gmarcade.com/
>
> And if you want to request any new features, just post here:
>
> http://gmarcade.com/requestafeature/
>
> I hope to see you around, thanks again!
> -Matt Kremer
> http://gmarcade.com/
>
>
--
- pymike
"Stop loling into a false sense of hilarity"
it with the transform package and then using Mask.from_surface?
>
> Thanks.
>
> --Mike
>
--
- pymike
"Stop loling into a false sense of hilarity"
08 at 1:36 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
>
>> You'll have to be more specific.
>>
>
>
--
- pymike
"Stop loling into a false sense of hilarity"
:49 PM, Matt Pearson <[EMAIL PROTECTED]>wrote:
>>>>
>>>>> i have done that and while it clears IDLE of the exception it still
>>>>> has a problem closing the window correctly
>>>>>
>>>>> On Thu, Oct 30, 2008 at 2:21 PM, pymi
to pygame 1.8.1.
>>
>> Has anyone else had this problem with Python 2.6?
>>
>
>
--
- pymike
"Stop loling into a false sense of hilarity"
; script?
>>
>> If you name your file ".pyw" it will assume you are handling the
>> windowing yourself and will not open a console.
>>
>
>
--
- pymike
"Stop loling into a false sense of hilarity"
gards to indention)
>
--
- pymike
"Stop loling into a false sense of hilarity"
onference Services
> Video Conference room & center near Providence; sevicing RI, MA & CT.
>
> http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=c533b69d222047e5b543fa818da8659f
>
>
> --
> Powered by Outblaze
>
--
- pymike
"Stop loling into a false sense of hilarity"
ust need to get comfortable with it and the
> spaces/4 tabs
> concept
>
> On Fri, Nov 7, 2008 at 7:36 PM, pymike <[EMAIL PROTECTED]> wrote:
>
>> If you want simplicity and speed, geany's the way to go.
>>
>>
>> On Fri, Nov 7, 2008 at 4:08 PM, yanom
Aha, nice :) geany ftw :-D
On Sat, Nov 8, 2008 at 10:00 AM, Nathan Whitehead <[EMAIL PROTECTED]>wrote:
> On Sat, Nov 8, 2008 at 7:37 AM, pymike <[EMAIL PROTECTED]> wrote:
> > If you've got lots of tabs and 4 spaces mixed together you can either
>
> The version o
f using IDLE for python
> and VS2005 for C++ and tearing my hair out when they behave like
> unresponsive, bloated children, I have this program that just works (until
> my next c++ project...). Or maybe it's just the joy of using Ubuntu again
> instead of XP, in anycase.. Thanks guys
Can anyone help me to get this fixed?
Thanks :-)
--
- pymike
"Stop loling into a false sense of hilarity"
effectively 4096. The docs also say the buffer size "must be a power
> of two", which the default isn't. And that should really read "should
> be", since it's rounded up otherwise.
>
> -FM
>
> On Sat, Nov 15, 2008 at 8:49 AM, pymike <[EMAIL PROTEC
Yes. To link to it [on linux] I just add -lSDL and -lSDL_image.
On Sat, Nov 15, 2008 at 3:16 PM, Matt Pearson <[EMAIL PROTECTED]> wrote:
> are you using SDL in C++ yet?
>
>
> On Sat, Nov 15, 2008 at 8:42 AM, pymike <[EMAIL PROTECTED]> wrote:
>
>> I can actual
piler?
>
>
> On Sat, Nov 15, 2008 at 3:16 PM, Matt Pearson <[EMAIL PROTECTED]>wrote:
>
>> are you using SDL in C++ yet?
>>
>>
>> On Sat, Nov 15, 2008 at 8:42 AM, pymike <[EMAIL PROTECTED]> wrote:
>>
>>> I can actually dev C++ quite effic
pygame.mixer.pre_init(44100*4) seams to fix it. Is there a global variable I
can change to fix this or something? It also appears to be a local problem
with my OS, so distributing games might get painful...
Thanks :-)
On Sat, Nov 15, 2008 at 4:57 PM, pymike <[EMAIL PROTECTED]> wrote:
Strike that, it's still delaying. If I raise it it starts running too fast.
I'm re-installing pygame to see if that will fix it.
On Sat, Nov 15, 2008 at 5:10 PM, pymike <[EMAIL PROTECTED]> wrote:
> pygame.mixer.pre_init(44100*4) seams to fix it. Is there a global variable
&g
Still not working. I'll try rebooting to see if that fixes it :S
Has anyone had this problem?
On Sun, Nov 16, 2008 at 4:20 PM, pymike <[EMAIL PROTECTED]> wrote:
> Strike that, it's still delaying. If I raise it it starts running too fast.
> I'm re-installing pygame
Re-installed and re-booted, and it's still not working.
On Sun, Nov 16, 2008 at 4:23 PM, pymike <[EMAIL PROTECTED]> wrote:
> Still not working. I'll try rebooting to see if that fixes it :S
>
> Has anyone had this problem?
>
>
> On Sun, Nov 16, 2008 at 4:20 PM
>
> Acceptable... Tomatoes, Tomahtoes
>
To mah toes! Sorry, couldn't resist... :-D
--
- pymike
"Stop loling into a false sense of hilarity"
Pyglet, so check that out if you're curious, OP. RJones is the other
> (he replied earlier in this thread.)
>
> On 11/16/08, Nicholas Dudfield <[EMAIL PROTECTED]> wrote:
> > Unacceptable Right Doun To Mah Tippy Teepee Toes
>
--
- pymike
"Stop loling into a false sense of hilarity"
e 1.x releases of
> pygame... so this could still be quite useful.
>
> cu!
>
--
- pymike
"Stop loling into a false sense of hilarity"
> -FM
>
> On Mon, Nov 17, 2008 at 10:20 PM, Charlie Nolan <[EMAIL PROTECTED]>
> wrote:
> > This looks likely:
> > https://bugs.launchpad.net/ubuntu/+source/pygame/+bug/295369
> > -FM
> >
> > On Mon, Nov 17, 2008 at 9:52 PM, René Dudfield <[EMAIL PROTEC
ould be if
> ubuntu tested their OS with realtime/multimedia apps... and consider
> problems like non-working sound, and poor latency serious issues.
>
>
> cheers,
>
--
- pymike
"Stop loling into a false sense of hilarity"
If I try to uninstall pulseaudio it makes me uninstall ubuntu-desktop. A
little red flag is telling me not to do this.
Sigh... I guess I'll just wait for Ubuntu to fix their problems. Is there a
way to change pulseaudio's latency or w/e?
On Wed, Nov 19, 2008 at 7:14 PM, pymike <[EM
Oh, my apologies.. I'm afraid this thread is a bit OT now. Strike that,
extremely OT.
On Wed, Nov 19, 2008 at 8:27 PM, pymike <[EMAIL PROTECTED]> wrote:
> If I try to uninstall pulseaudio it makes me uninstall ubuntu-desktop. A
> little red flag is telling me not to do this.
&g
too :S For some reason I can't access
SDL_Event, so you have to make your own event class. Bummer
I'll probs pick it back up sometime. Right now I'm having fun (and
headaches) w/ pyOpenGL :D
Cheers
On Mon, Nov 24, 2008 at 10:02 AM, Peter Shinners <[EMAIL PROTECTED]> wrote
rg/project/723/
>
> Any advice as to which one a newbie should choose?
>
> Thanks,
> - Joe
>
>
>
>
--
- pymike
"Stop loling into a false sense of hilarity"
o include the file in your distribution yourself and use
> pygame.font.Font(). Also remember to include *all* your data files in the
> distr folder py2exe makes too.
>
> Ian
>
--
- pymike
"Python eggs me on."
GL - see
http://pygame.org/project/962/)
- Just making the exact same game? (Yes, I myself could remake that game
in pygame in a single weekend)
Hope this helps =)
--
- pymike
"Python eggs me on."
same folder ;)
> >
> > http://code.google.com/p/pefile/ can access the resource fields of an
> > executable. You will either need to buffer the data in a temp file or a
> > stringio buffer though. You could also use the same library to add the
> movie
> > into the executabl
sibility for modifying setup.py to add the documents
> and
> > examples? If it is not on anyone's schedule the I will have a look at it.
> >
> > Lenard
> >
> > --
> > Lenard Lindstrom
> >
> >
> >
>
--
- pymike
"Python eggs me on."
Here's a simulation of Ian riding a rocket bike, based on his original code:
http://pynguins.com/~pymike/files/Geometrian's
Bike.zip<http://pynguins.com/%7Epymike/files/Geometrian%27s%20Bike.zip>
On Thu, Jan 8, 2009 at 12:19 PM, Ian Mallett wrote:
> Hm...
> True, let
;
> On Thu, Jan 08, 2009 at 01:09:31PM -0600, pymike wrote:
> >Here's a simulation of Ian riding a rocket bike, based on his original
> >code:
> > http://pynguins.com/~pymike/files/Geometrian's<http://pynguins.com/%7Epymike/files/Geometrian%27s>Bike.z
game/game.py"
> Traceback (most recent call last):
> File "/home/yanom/app/game/game.py", line 20, in
>spritecan.add(redcar)
> File "/usr/lib/python2.5/site-packages/pygame/sprite.py", line 319, in add
>sprite.add_internal(self)
> File "/usr
that invite PyGame (PyWeek, LudumDare, etc.) What's the big problem here?
--
- pymike
"Python eggs me on."
pretty much any
language/tool you can think of (I think even GameMaker is allowed).
But I do see what you mean :-)
Ciao,
--
- pymike
"Python eggs me on."
occasional, and I always include GMArcade in the subject, so if you are not
> interested just delete :)
>
> ~Matt
Yes, I searched my mail and there are only 4 GMArcade topics out of the
"hundreds" (according to gmail) of [pygame] topics. That's not that much =)
--
- pymike
"Python eggs me on."
should work:
>
> if key[K_UP]:
> .
>
> > this code is in my main game loop
> >
> > key = pygame.key.get_pressed() #create a key index
> >
> > if K_UP in key: #check if the up arrow is pressed
> > redcar.speed = (0, -2)
> > else:
> > redcar.speed = (0, 0)
> >
> > redcar.rect = redcar.rect.move(redcar.speed) #move redcar by speed
> >
> > but pressing the up arrow doesn't move the sprite.
>
>
>
--
- pymike
"Python eggs me on."
s, and they all
work perfectly. Help?
Thanks,
--
- pymike
"Python eggs me on."
Are they segfaults, or are exceptions raised?
> > Or something else?
> >
> >
> >
> > cheers.
> >
> >
> >
> >
> >
> > On Sun, Feb 15, 2009 at 5:30 AM, pymike wrote:
> >> Hi all,
> >>
> >> Me and my fr
Gimp (http://gimp.org/) is awesome for pixelart/sprites. Just zoom it in to
800-1600% and learn the hotkeys.
--
- pymike
"Python eggs me on."
n't delete their own projects
--
- pymike
"Python eggs me on."
I second email notification! Probably want bbcode for commenting.
--
- pymike
"Python eggs me on."
PyGame desperately needs multi-width aalines and aacircles. Are there any
plans to implement these during GSoC or the next PyGame release?
It'd really open up possibilities for pretty apps, vector art, and even SVG
libraries.
--
- pymike
"Python eggs me on."
AA Bezier curves would be easy if they were just added in PADLib, which uses
lines() and aalines() to render bezier curves.
http://www.pygame.org/project/660/
And donuts look awful in pygame right now anyway :-P So really all that
needs to be added is aaline width and aapolygons
--
- pymike
o duplicate it for aalines?
> As for anti-aliased thick circles, maybe use "O"s. :-)
rofl
--
- pymike
I have this problem too, though it's only with OGGs. MODs and XMs work fine,
which I've pretty much switched to now.
--
- pymike
Oh yes, and I'm on Ubuntu 8.10, Python 2.5.2, and PyGame 1.8.1 :)
--
- pymike
t;
>>Yes, but we still need an aaline algorithm with line
>>width.
>>
>>Find an aa polygon algorithm and then use it to
>>draw line-shaped polygons.
>>
>>
>>
>>
>
> --
> Lenard Lindstrom
>
>
>
--
- pymike
ti-aliased circle algorithm, with width, I found on the
> internet. aacircle.py is the program, aadraw.py the draw routines. It is
> much faster in its native Delphi.
>
> Lenard
>
> --
> Lenard Lindstrom
>
>
>
--
- pymike
some googling on aa algorithms.
--
- pymike
That'd be awesome - builtin to pygame would be doubly cool. *Foresees a
flood of RTS games* ;-)
--
- pymike
latter looks pretty rough.
--
- pymike
Yeah the svg one is a bit fuzzy, but the pygame one is just really messy
looking. The function you pointed to - isn't that for normal 1px width
aalines? Is it not possible to extend it to aapolygons?
--
- pymike
http://www.pygame.org/wiki/OBJFileLoader?parent=CookBook
--
- pymike
t; your
>> mainline just to function. This is really useful for scripting
>> languages,
>> since, say, a Python program might want to use SDL without linking
>> SDL
>> directly to python.exe and replacing its main() function.
>>
>>Misc:
>> - Atomic operations API: a way to deal with atomic operations like
>> test-and-set and compare-and-swap will be added. This is becoming
>> increasingly important in game development, and every processor and
>> platform handles this differently, so it'll be nice to abstract the
>> details into SDL.
>> - SDL_KillThread() is gone. It was never safe or portable. The
>> function
>> will continue to exist for binary compatibility, but it will always
>> be a no-op that reports failure. If you need this, your program has
>> problems anyhow and needs minor reworking to cleanly handle thread
>> termination, even if KillThread was still available.
>>
>>Planned but not yet fully considered:
>> - Some minor cleanups and clarifications to the RWOPS api are planned
>> to fill some gaps, but this is still work in progress.
>> - A basic API to read/write from the system clipboard would be nice.
>> - A basic API to support drag'n'drop with the system would be nice.
>> - Probably other stuff! Let Ryan know what you want!
>>
>>
>>
>> cheers,
>>
>
>
>
> --
> Visit my blog at http://oddco.ca/zeroth/zblog
>
--
- pymike
mplementing-/design ideas
> > may become difficult, but before I go into detail just say
> > me if you are interested.
> >
> > Regards
> > Jug
> >
>
>
>
>
--
- pymike
Can someone put the poor old snake's real head back on (on the main site -
pygame.org)? It might be the least little bit confuzzling to newcomers :)
--
- pymike
No, it was a joke between me, philhassey, and another guy on #ludumdare a
few months ago.
2009/5/7 leo kirotawa
> I always wanted to understand why it. Nitendo problem?
>
> On Thu, May 7, 2009 at 11:46 AM, pymike wrote:
>
>> Can someone put the poor old snake's real he
On Thu, May 7, 2009 at 5:54 PM, Brian Song wrote:
> I thought it was put there to show that a good pygame developer != good
> artist
>
LOL
--
- pymike
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