How do people efficiently use Wing ide under osx? It doesn't seem to
integrate well because it is an x11 app. I can't seem to get files to
default open in wingide. I reboot and the files are all of a sudden
going back to IDLE so I have to re-associate them and even that many
files seem to not
Based on the Bungee paper we've implemented a MetaData python class
that utilises a simple MPxNode as a singleton to store the MetaData
attributes. MetaData structures are connected together and Maya Nodes
are tagged to the MetaData via message links.
for example:
class MetaData(obejct):
Anyone? You're experience with templates would be welcome. I've just
started to investigate them.
Pff
Your experience with templates would be welcome. I've just started to
investigate them.
-Dave
On Thu, Mar 18, 2010 at 3:07 PM, thirstydevil da...@thirstydevil.co.uk wrote:
Based on the
I have somewhat mixed feelings about Wing for some of the reasons you
listed. My primary issue concerns the menu bar, as it disabled the *
cmd+shift+?* shortcut upon which I generally rely in cocoa applications to
access menu items by type-in. Consequently, I have ended up using Eclipse
Yes and Yes
On Thu, Mar 18, 2010 at 6:10 PM, shawnpatapoff shawnpatap...@gmail.com wrote:
Just so understand it,
cmds.window('myWin')
cmds.columnLayout('myColumn')
cmds.button('myButton')
cmds.showWindow('myWin')
Is the same but instead of using ELF it's now using QT under the hood.
If
Not to belabor the point, I just want to make sure I understand...
Is there a way to get pyQt handles to the objects created this way?
cmds.window returns a string, which must then be used by Maya's qt
implementation to map to a qt widget. Does a python developer have any way
of accessing this
you can try autoit
http://www.autoitscript.com/autoit3/index.shtml
http://www.autoitscript.com/autoit3/index.shtmlThis tool let you automate
any task in windows. you can open any software and create a script that push
any button, move the mouse, etc.
Quite cool software
On Thu, Mar 18, 2010 at
your first instinct here gave me an idea of how to make this more
user-friendly. i've reworked it so that simply importing a module with an
AETemplate subclass will register it. from the new docs:
To create an Attribute Editor template using python, do the following:
1. create
check this interesting video of talk in GDC 2010.
http://area.autodesk.com/blogs/stevenr/maya_2011_highlight_qt_user_interface
- Drake
On Mar 18, 3:45 am, shawnpatapoff shawnpatap...@gmail.com wrote:
Does anyone know how interaction with QT and Maya is working from a
scripting point of view?