Re: [Maya-Python] Optimise this: Hierarchy from String

2016-09-15 Thread Eric Thivierge
Definitely didn't mean to be snarky. I could have worded it differently sure. I guess I was trying to get more info on why JSON or YAML wouldn't be a solution for you. Eric Thivierge http://www.ethivierge.com On Thu, Sep 15, 2016 at 3:18 PM, Justin

Re: [Maya-Python] Optimise this: Hierarchy from String

2016-09-15 Thread Eric Thivierge
Isn't this sort of thing what YAML and JSON were created for? Human readable formats that have tools to iterate over hierarchies of data? Eric Thivierge http://www.ethivierge.com On Thu, Sep 15, 2016 at 1:36 AM, Marcus Ottosson <konstrukt...@gmail.

[Maya-Python] [ANN] Kraken 1.2 Released!

2016-06-23 Thread Eric Thivierge
the work Oculus Story Studio and Fabric Engine's Helge Mathee is doing with Kraken for VR and Unreal Engine (Yes we have a prototype of Kraken rigs running in Unreal!). Best, Eric Thivierge http://www.ethivierge.com -- You received this message because

Re: [Maya-Python] Nodes in PySide/PyQt?

2016-03-20 Thread Eric Thivierge
Hi Frekrik, Check this repo out that we are using for Kraken and Horde. We keep pushing on it for those tools so it's getting better and better. The graph, nodes, connections are already done. :) https://github.com/HordeSoftware-co/pyflowgraph Eric

Re: [Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread Eric Thivierge
. Eric Thivierge http://www.ethivierge.com On Mon, Feb 15, 2016 at 6:00 PM, md <accou...@mdonovan.com> wrote: > its getting called at the bottom of the script below the class ... > > if __name__ == "__main__": > > > try: >

Re: [Maya-Python] Re: PLUG: Kraken Rigging Framework v1.1.0 released!

2016-01-29 Thread Eric Thivierge
to look into at some point unless some new format comes along that we can use. Best, Eric T. Eric Thivierge http://www.ethivierge.com On Fri, Jan 29, 2016 at 5:45 PM, Paul Molodowitch <elron...@gmail.com> wrote: > I think the promise here (or,

[Maya-Python] Re: PLUG: Kraken Rigging Framework v1.1.0 released!

2016-01-19 Thread Eric Thivierge
ides & Rigs https://vimeo.com/152163191 ---- Eric Thivierge http://www.ethivierge.com On Fri, Jan 15, 2016 at 12:30 PM, Eric Thivierge <ethivie...@gmail.com> wrote: > Hello everyone, > > I'm excited to announce that we have released vers

Re: [Maya-Python] Re: PLUG: Kraken Rigging Framework v1.1.0 released!

2016-01-19 Thread Eric Thivierge
Yes that is what I'm getting to as well. :) Thanks for the feedback. Eric Thivierge http://www.ethivierge.com On Tue, Jan 19, 2016 at 11:19 AM, Marcus Ottosson <konstrukt...@gmail.com> wrote: > If I may suggest, what I was trying to sugg

[Maya-Python] PLUG: Kraken Rigging Framework v1.1.0 released!

2016-01-15 Thread Eric Thivierge
: http://fabricengine.com/kraken-1-1-update/ Visit the Kraken web site and forum at the following links: http://fabric-engine.github.io/Kraken http://forums.fabricengine.com/categories/kraken Thanks! Eric Thivierge http://www.ethivierge.com -- You

Re: [Maya-Python] PLUG: Kraken Rigging Framework v1.1.0 released!

2016-01-15 Thread Eric Thivierge
. Eric Thivierge http://www.ethivierge.com On Fri, Jan 15, 2016 at 12:43 PM, Marcus Ottosson <konstrukt...@gmail.com> wrote: > I wish there was some way to see what this thing can actually do. > > I get that it's awesome, it looks like a lot of solid good work and I now > k

Re: [Maya-Python] pyAlembic for Maya 2015?

2015-06-24 Thread Eric Thivierge
Thanks, I ended up just using the Python Module that ships with Exocortex since it works with maya, softimage, and houdini with no issues right away. Best, Eric T. Eric Thivierge http://www.ethivierge.com On Tue, Jun 23, 2015 at 10:17 PM, Ravi

Re: [Maya-Python] pyAlembic for Maya 2015?

2015-06-24 Thread Eric Thivierge
for that easily. Yes the Exocortex one is much better than even the cask module I think. Eric T. Eric Thivierge http://www.ethivierge.com On Wed, Jun 24, 2015 at 1:20 PM, Paul Molodowitch elron...@gmail.com wrote: Forgive my ignorance if you're

[Maya-Python] Can someone filter out the email address that is sending spam?

2015-06-18 Thread Eric Thivierge
Can someone filter out the email address that is sending spam please? Boot from the list... I'm afraid its going to start raising alarms with our email filter here at work and I don't want everything from the list blocked. -- Eric Thivierge Rigging Lead -- You received this message because

[Maya-Python] Show QMessagebox details by default?

2015-06-16 Thread Eric Thivierge
(QtGui.QMessageBox.Save | QtGui.QMessageBox.Discard | QtGui.QMessageBox.Cancel) msgBox.setDefaultButton(QtGui.QMessageBox.Save) msgBox.setDetailedText('blah blha blhab lhab a;lbh') msgBox.show() -- Eric Thivierge Rigging Lead -- You received this message because you are subscribed to the Google

Re: [Maya-Python] Show QMessagebox details by default?

2015-06-16 Thread Eric Thivierge
the child button to click() . Or you would have to design your own that just shoes more info. On Wed, 17 Jun 2015 1:45 AM Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Is there a way to open a QMessagebox while calling setDetailedText() and have those details

[Maya-Python] pyAlembic for Maya 2015?

2015-06-11 Thread Eric Thivierge
Anyone have the pyAlembic package compiled for Maya 2015? -- Eric Thivierge Rigging Lead -- You received this message because you are subscribed to the Google Groups Python Programming for Autodesk Maya group. To unsubscribe from this group and stop receiving emails from it, send an email

Re: [Maya-Python] Exporting char anim not using 3rd party scripts / plug-ins

2015-05-19 Thread Eric Thivierge
Thanks Marcus, Yes I've read the docs and watched the videos. Definitely what I'm looking for and seems to be the good format to be using right now. Just needed to know how to use it in our modules. It was a bit strange to not see it as its own method / command. On Tuesday, May 19, 2015

Re: [Maya-Python] Exporting char anim not using 3rd party scripts / plug-ins

2015-05-19 Thread Eric Thivierge
at 9:12 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Hey all, I'm wondering what the best way to export animation from a scene would be. I need to build some pipeline tools for exporting anim for characters, then being able

Re: [Maya-Python] Exporting char anim not using 3rd party scripts / plug-ins

2015-05-19 Thread Eric Thivierge
Great I appreciate the code sample. I think we're pretty squared away for now. Eric T. On Tuesday, May 19, 2015 4:23:18 PM, Marcus Ottosson wrote: Perhaps not terribly useful, but might give you some insight, I have an example of exporting with ATOM as a Pyblish plug-in. * Plug-in

Re: [Maya-Python] Exporting char anim not using 3rd party scripts / plug-ins

2015-05-19 Thread Eric Thivierge
K thanks. On Tuesday, May 19, 2015 2:10:55 PM, damon shelton wrote: they use the file command, I would suggest an echo all commands and run the import and export from the gui to get the results(MEL) version then rewrite those into python On Tue, May 19, 2015 at 10:38 AM, Eric Thivierge ethivie

Re: [Maya-Python] Adding a custom menu via a Maya Module

2015-01-21 Thread Eric Thivierge
. Eric Thivierge http://www.ethivierge.com On Tue, Jan 20, 2015 at 5:17 PM, Roy Nieterau royniete...@gmail.com wrote: Just quickly tested another workflow with the new 'module' setup for Maya. If you distribute your tool/plug-in as a maya module (with the .mod) file you can

Re: [Maya-Python] Adding a custom menu via a Maya Module

2015-01-20 Thread Eric Thivierge
to have the new menu added to the menubar, if that's acceptable. Otherwise the only other easier way I can think of is to have it as a scripted plugin like Owen said. Hope that helps! Yours sincerely, Siew Yi Liang On 1/18/2015 4:27 PM, Eric Thivierge wrote: Is it possible to add a menu to the top

Re: [Maya-Python] Adding a custom menu via a Maya Module

2015-01-19 Thread Eric Thivierge
Hey Owen, If that's the standard way to go I'll take that route. I'll have to figure out the Maya plug-in format but shouldn't be too bad. The only other way I've found to add a custom menu without having the user run a command / method is to put some code in the userSetup.py file which

Re: [Maya-Python] Adding a custom menu via a Maya Module

2015-01-19 Thread Eric Thivierge
Thanks Marcus, Sure adding to the PYTHONPATH can work too, however if I release a tool into the public space I don't want to have to support the artists that know nothing about setting that stuff up. I just want them to drop a directory in somewhere / exctract it, and have it just work.

[Maya-Python] Adding a custom menu via a Maya Module

2015-01-18 Thread Eric Thivierge
with it. Haven't found any info on this being available. Thanks, Eric Thivierge http://www.ethivierge.com -- You received this message because you are subscribed to the Google Groups Python Programming for Autodesk Maya group. To unsubscribe from this group

Re: [Maya-Python] PyMel FBXExport method?

2015-01-15 Thread Eric Thivierge
2014 15:40:41 UTC+1, Eric Thivierge wrote: Just as a follow up, how does one suppress the warning messages that may appear? I'm trying to run a script that batch converts a list of Maya files to fbx and any time a warning pops up it freezes the process. Most warnings I don't care

[Maya-Python] Getting top node of imported maya file

2014-12-01 Thread Eric Thivierge
Is there a way to get a pointer / node of the top node of a Maya file that was imported using the PyMel method ImportFile? It seems it may be returning all of the nodes that are imported and then I'd have to iterate through them all and see which one doesn't have a parent? Thanks, Eric T. --

Re: [Maya-Python] Getting top node of imported maya file

2014-12-01 Thread Eric Thivierge
are the things that were imported. If the new group is undesirable, I un-parent the contents and then delete it once I’ve used it to get a handle on the file contents. Ugly, but effective. -brad On Dec 1, 2014, at 3:06 PM, Eric Thivierge ethivie...@hybride.com wrote: Is there a way to get a pointer

Re: [Maya-Python] PyMel FBXExport method?

2014-09-17 Thread Eric Thivierge
experienced a lot of weird stuff when trying to do it through pymel. On 9/15/2014 2:55 PM, Eric Thivierge wrote: Awesome thanks. On Monday, September 15, 2014 5:54:22 PM, Geordie Martinez wrote: there is no pymel api for FBX to my knowledge

[Maya-Python] PyMel FBXExport method?

2014-09-15 Thread Eric Thivierge
Looking around in the PyMel docs not finding too much info on FBXExports via PyMel. Anyone got any info? Thanks in advance, Eric T. -- You received this message because you are subscribed to the Google Groups Python Programming for Autodesk Maya group. To unsubscribe from this group and stop

Re: [Maya-Python] PyMel FBXExport method?

2014-09-15 Thread Eric Thivierge
SYNTAX # pm.*mel*.FBXCommand(args) #for example pm.mel.FBXExport(f=FILENAME) pm.mel.FBXImport(f=FILENAME,t=TAKE) On Mon, Sep 15, 2014 at 1:59 PM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Looking around in the PyMel docs not finding too much info

Re: [Maya-Python] Retrieving Lists of Render Sequences

2014-07-24 Thread Eric Thivierge
Maybe this? http://opensourcevfx.org/2012/11/openbatchio/ Also check that site for other useful stuff... Eric T. On Thursday, July 24, 2014 9:52:24 AM, md wrote: Hey Guys, I am starting to feel like I am spamming this group :-P Before I reinvent the wheel ... has anyone written an functions

Re: [Maya-Python] Re: PYTHONPATH and additional modules

2014-07-23 Thread Eric Thivierge
Are you sure you got the correct version for your Python version? import sys print sys.version Does that match the version of numpy you grabbed? I'm guessing the numpy installer would check for compatibility though... -- You received this message because you are subscribed to the Google

Re: [Maya-Python] Re: PYTHONPATH and additional modules

2014-07-23 Thread Eric Thivierge
Or just used the system's python? :) On Wednesday, July 23, 2014 11:31:58 AM, md wrote: I cant spend all day looking for this stuff ... i know there are a ton of legalities, but I wish that Autodesk would have recompiled the most widely used libraries and included them with Maya. -- You

Re: [Maya-Python] Maya Shelf and Script Netowrk Repository

2014-07-16 Thread Eric Thivierge
Hey Mike, Good luck with this. It's an utter cluster fuck. :\ There are two things I think you'll need to manage: Maya.env = Location: C:\Users\ethivierge\Documents\maya\2014-x64\Maya.env File contents: MAYA_MODULE_PATH=U:\PROD\Creation

Re: [Maya-Python] Maya Shelf and Script Netowrk Repository

2014-07-16 Thread Eric Thivierge
Pardon the language folks. I thought I replied directly to Mike. :\ On Wednesday, July 16, 2014 9:44:14 AM, Eric Thivierge wrote: Hey Mike, Good luck with this. It's an utter cluster fuck. :\ There are two things I think you'll need to manage: Maya.env = Location: C

Re: [Maya-Python] Re: Fabric Engine Discussion from the pyMel thread

2014-07-11 Thread Eric Thivierge
(Hello, world!); } *KL http://documentation.fabric-engine.com/CreationPlatform/latest/HTML/KLProgrammingGuide/intro.html#hello-world-in-kl* operator entry() { report(Hello, world!); } On 9 July 2014 13:52, Eric Thivierge ethivie...@hybride.com wrote: Just to pop in here, I've been

Re: [Maya-Python] Re: Fabric Engine Discussion from the pyMel thread

2014-07-09 Thread Eric Thivierge
Just to pop in here, I've been using Fabric for just about a year now at Hybride and we've been using it on various projects that have come through within that time. It's very easy to pick up and integrate into your pipeline. Especially since you don't have to have huge systems and workflows

[Maya-Python] Finding object in scene by name

2014-03-19 Thread Eric Thivierge
Hello all, This may seem like a simple question but my Googling didn't return any useful results. I have a name of an object 'pCube1'. I need to find it in the Maya scene. Problem is, I may have multiple objects in the scene that are named the same thing. Even in the same hierarchy (Crazy

Re: [Maya-Python] Finding object in scene by name

2014-03-19 Thread Eric Thivierge
Hah. Well, yeah... thanks. On Wednesday, March 19, 2014 10:59:10 AM, damon shelton wrote: cmds.ls http://cmds.ls ('*pCube1', long=True) On Mar 19, 2014 7:54 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Hello all, This may seem like a simple question

Re: [Maya-Python] Finding object in scene by name

2014-03-19 Thread Eric Thivierge
encapsulates nodes in Softimage, however I would suggest sticking with hungarian notation at first as namespaces are tricky to understand at first. Best, Marcus On 19 March 2014 15:00, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Hah. Well, yeah... thanks

Re: [Maya-Python] Finding object in scene by name

2014-03-19 Thread Eric Thivierge
:56:58 PM, Marcus Ottosson wrote: I see. It's generally a good approach to work with full-paths throughout, and if you do, you should encounter little difficulty in paths across packages. Even duplicate names across hierarchies are unique given a full path. On 19 March 2014 17:44, Eric Thivierge

[Maya-Python] SublimeText Syntax highlighting?

2014-03-17 Thread Eric Thivierge
Anyone have a MEL syntax highlighting def for SublimeText2? I did the Google, didn't find anything. Eric T. -- You received this message because you are subscribed to the Google Groups Python Programming for Autodesk Maya group. To unsubscribe from this group and stop receiving emails from

Re: [Maya-Python] SublimeText Syntax highlighting?

2014-03-17 Thread Eric Thivierge
thanks will give it a shot. Eric Thivierge http://www.ethivierge.com On Mon, Mar 17, 2014 at 7:32 PM, Fredrik Averpil fredrik.aver...@gmail.comwrote: That doesn't get you MEL highlighting though...? I usually set the syntax to C

Re: [Maya-Python] Proxy Attributes?

2014-01-20 Thread Eric Thivierge
Hey Marcus, What are the disadvantages? I'm still not 100% satisfied with using the Character Sets. Is there a way to make a custom marking menu (hotbox) for specific controls on a rig to access these attributes? Surprisingly much of my googling isn't returning any results for something like

Re: [Maya-Python] Proxy Attributes?

2014-01-17 Thread Eric Thivierge
Ah just found this which is going to probably be the closest I am going to get. Hacky but probably will suffice: http://www.youtube.com/watch?v=T-JiIgU49ns Eric T. On Friday, January 17, 2014 3:29:35 PM, Eric Thivierge wrote: Thanks for all the replies, The FKIK switch was only one example

Re: [Maya-Python] Proxy Attributes?

2014-01-17 Thread Eric Thivierge
Actually Character Sets are probably going to be the cleanest way. Had forgot about them. On Friday, January 17, 2014 3:30:19 PM, Eric Thivierge wrote: Ah just found this which is going to probably be the closest I am going to get. Hacky but probably will suffice: http://www.youtube.com/watch

Re: [Maya-Python] Re: OpenMaya accessing shape node after creation

2013-12-24 Thread Eric Thivierge
December 2013 02:34:33 UTC+8, Eric Thivierge wrote: Hey all, Been lurking here for a long time but just now picking up some Maya programming for some rigging tools here at work. I've been a long time Softimage user and am used to the OM they have there so it's a bit of an uphill battle

Re: [Maya-Python] Re: OpenMaya accessing shape node after creation

2013-12-19 Thread Eric Thivierge
for the info. Eric T. Eric Thivierge http://www.ethivierge.com On Thu, Dec 19, 2013 at 4:06 PM, Jeremy YeoKhoo jyeok...@gmail.com wrote: Hey Eric, Hows it going? It really depends on what you need. Using OpenMaya (or python for that matter) doesnt

Re: [Maya-Python] PyQt Color'd tabs

2012-09-12 Thread Eric Thivierge
Just a silly question but have you done any work with Style sheets for your PyQt UIs? Eric Thivierge http://www.ethivierge.com -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http