Definitely didn't mean to be snarky. I could have worded it differently
sure. I guess I was trying to get more info on why JSON or YAML wouldn't be
a solution for you.
Eric Thivierge
http://www.ethivierge.com
On Thu, Sep 15, 2016 at 3:18 PM, Justin
Isn't this sort of thing what YAML and JSON were created for? Human
readable formats that have tools to iterate over hierarchies of data?
Eric Thivierge
http://www.ethivierge.com
On Thu, Sep 15, 2016 at 1:36 AM, Marcus Ottosson <konstrukt...@gmail.
the work Oculus Story Studio
and Fabric Engine's Helge Mathee is doing with Kraken for VR and Unreal
Engine (Yes we have a prototype of Kraken rigs running in Unreal!).
Best,
Eric Thivierge
http://www.ethivierge.com
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Hi Frekrik,
Check this repo out that we are using for Kraken and Horde. We keep pushing
on it for those tools so it's getting better and better. The graph, nodes,
connections are already done. :)
https://github.com/HordeSoftware-co/pyflowgraph
Eric
.
Eric Thivierge
http://www.ethivierge.com
On Mon, Feb 15, 2016 at 6:00 PM, md <accou...@mdonovan.com> wrote:
> its getting called at the bottom of the script below the class ...
>
> if __name__ == "__main__":
>
>
> try:
>
to look into at
some point unless some new format comes along that we can use.
Best,
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Fri, Jan 29, 2016 at 5:45 PM, Paul Molodowitch <elron...@gmail.com>
wrote:
> I think the promise here (or,
ides & Rigs
https://vimeo.com/152163191
----
Eric Thivierge
http://www.ethivierge.com
On Fri, Jan 15, 2016 at 12:30 PM, Eric Thivierge <ethivie...@gmail.com>
wrote:
> Hello everyone,
>
> I'm excited to announce that we have released vers
Yes that is what I'm getting to as well. :) Thanks for the feedback.
Eric Thivierge
http://www.ethivierge.com
On Tue, Jan 19, 2016 at 11:19 AM, Marcus Ottosson <konstrukt...@gmail.com>
wrote:
> If I may suggest, what I was trying to sugg
:
http://fabricengine.com/kraken-1-1-update/
Visit the Kraken web site and forum at the following links:
http://fabric-engine.github.io/Kraken
http://forums.fabricengine.com/categories/kraken
Thanks!
Eric Thivierge
http://www.ethivierge.com
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You
.
Eric Thivierge
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On Fri, Jan 15, 2016 at 12:43 PM, Marcus Ottosson <konstrukt...@gmail.com>
wrote:
> I wish there was some way to see what this thing can actually do.
>
> I get that it's awesome, it looks like a lot of solid good work and I now
> k
Thanks,
I ended up just using the Python Module that ships with Exocortex since it
works with maya, softimage, and houdini with no issues right away.
Best,
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Tue, Jun 23, 2015 at 10:17 PM, Ravi
for
that easily.
Yes the Exocortex one is much better than even the cask module I think.
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Wed, Jun 24, 2015 at 1:20 PM, Paul Molodowitch elron...@gmail.com
wrote:
Forgive my ignorance if you're
Can someone filter out the email address that is sending spam please?
Boot from the list...
I'm afraid its going to start raising alarms with our email filter here
at work and I don't want everything from the list blocked.
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Rigging Lead
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(QtGui.QMessageBox.Save |
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msgBox.setDefaultButton(QtGui.QMessageBox.Save)
msgBox.setDetailedText('blah blha blhab lhab a;lbh')
msgBox.show()
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the child button to
click() . Or you would have to design your own that just shoes more info.
On Wed, 17 Jun 2015 1:45 AM Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
Is there a way to open a QMessagebox while calling
setDetailedText() and
have those details
Anyone have the pyAlembic package compiled for Maya 2015?
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Thanks Marcus,
Yes I've read the docs and watched the videos. Definitely what I'm
looking for and seems to be the good format to be using right now. Just
needed to know how to use it in our modules. It was a bit strange to
not see it as its own method / command.
On Tuesday, May 19, 2015
at 9:12 AM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:
Hey all,
I'm wondering what the best way to export animation from a
scene would be. I need to build some pipeline tools for
exporting anim for characters, then being able
Great I appreciate the code sample. I think we're pretty squared away
for now.
Eric T.
On Tuesday, May 19, 2015 4:23:18 PM, Marcus Ottosson wrote:
Perhaps not terribly useful, but might give you some insight, I have
an example of exporting with ATOM as a Pyblish plug-in.
* Plug-in
K thanks.
On Tuesday, May 19, 2015 2:10:55 PM, damon shelton wrote:
they use the file command, I would suggest an echo all commands and
run the import and export from the gui to get the results(MEL) version
then rewrite those into python
On Tue, May 19, 2015 at 10:38 AM, Eric Thivierge
ethivie
.
Eric Thivierge
http://www.ethivierge.com
On Tue, Jan 20, 2015 at 5:17 PM, Roy Nieterau royniete...@gmail.com wrote:
Just quickly tested another workflow with the new 'module' setup for Maya.
If you distribute your tool/plug-in as a maya module (with the .mod) file
you can
to have the new menu
added to the menubar, if that's acceptable. Otherwise the only other
easier way I can think of is to have it as a scripted plugin like Owen
said.
Hope that helps!
Yours sincerely,
Siew Yi Liang
On 1/18/2015 4:27 PM, Eric Thivierge wrote:
Is it possible to add a menu to the top
Hey Owen,
If that's the standard way to go I'll take that route. I'll have to
figure out the Maya plug-in format but shouldn't be too bad. The only
other way I've found to add a custom menu without having the user run a
command / method is to put some code in the userSetup.py file which
Thanks Marcus,
Sure adding to the PYTHONPATH can work too, however if I release a tool
into the public space I don't want to have to support the artists that
know nothing about setting that stuff up. I just want them to drop a
directory in somewhere / exctract it, and have it just work.
with it.
Haven't found any info on this being available.
Thanks,
Eric Thivierge
http://www.ethivierge.com
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2014 15:40:41 UTC+1, Eric Thivierge wrote:
Just as a follow up, how does one suppress the warning messages that
may appear? I'm trying to run a script that batch converts a list of
Maya files to fbx and any time a warning pops up it freezes the
process. Most warnings I don't care
Is there a way to get a pointer / node of the top node of a Maya file
that was imported using the PyMel method ImportFile? It seems it may
be returning all of the nodes that are imported and then I'd have to
iterate through them all and see which one doesn't have a parent?
Thanks,
Eric T.
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are the things that were imported. If the
new group is undesirable, I un-parent the contents and then delete it once I’ve
used it to get a handle on the file contents.
Ugly, but effective.
-brad
On Dec 1, 2014, at 3:06 PM, Eric Thivierge ethivie...@hybride.com wrote:
Is there a way to get a pointer
experienced a lot of weird stuff
when trying to do it through pymel.
On 9/15/2014 2:55 PM, Eric Thivierge wrote:
Awesome thanks.
On Monday, September 15, 2014 5:54:22 PM, Geordie Martinez wrote:
there is no pymel api for FBX to my knowledge
Looking around in the PyMel docs not finding too much info on FBXExports
via PyMel. Anyone got any info?
Thanks in advance,
Eric T.
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SYNTAX
# pm.*mel*.FBXCommand(args)
#for example
pm.mel.FBXExport(f=FILENAME)
pm.mel.FBXImport(f=FILENAME,t=TAKE)
On Mon, Sep 15, 2014 at 1:59 PM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:
Looking around in the PyMel docs not finding too much info
Maybe this?
http://opensourcevfx.org/2012/11/openbatchio/
Also check that site for other useful stuff...
Eric T.
On Thursday, July 24, 2014 9:52:24 AM, md wrote:
Hey Guys,
I am starting to feel like I am spamming this group :-P
Before I reinvent the wheel ... has anyone written an functions
Are you sure you got the correct version for your Python version?
import sys
print sys.version
Does that match the version of numpy you grabbed? I'm guessing the
numpy installer would check for compatibility though...
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Or just used the system's python? :)
On Wednesday, July 23, 2014 11:31:58 AM, md wrote:
I cant spend all day looking for this stuff ... i know there are a ton
of legalities, but I wish that Autodesk would have recompiled the most
widely used libraries and included them with Maya.
--
You
Hey Mike,
Good luck with this. It's an utter cluster fuck. :\
There are two things I think you'll need to manage:
Maya.env
=
Location: C:\Users\ethivierge\Documents\maya\2014-x64\Maya.env
File contents:
MAYA_MODULE_PATH=U:\PROD\Creation
Pardon the language folks. I thought I replied directly to Mike. :\
On Wednesday, July 16, 2014 9:44:14 AM, Eric Thivierge wrote:
Hey Mike,
Good luck with this. It's an utter cluster fuck. :\
There are two things I think you'll need to manage:
Maya.env
=
Location: C
(Hello, world!);
}
*KL
http://documentation.fabric-engine.com/CreationPlatform/latest/HTML/KLProgrammingGuide/intro.html#hello-world-in-kl*
operator entry() {
report(Hello, world!);
}
On 9 July 2014 13:52, Eric Thivierge ethivie...@hybride.com wrote:
Just to pop in here, I've been
Just to pop in here, I've been using Fabric for just about a year now
at Hybride and we've been using it on various projects that have come
through within that time. It's very easy to pick up and integrate into
your pipeline. Especially since you don't have to have huge systems and
workflows
Hello all,
This may seem like a simple question but my Googling didn't return any
useful results.
I have a name of an object 'pCube1'. I need to find it in the Maya
scene. Problem is, I may have multiple objects in the scene that are
named the same thing. Even in the same hierarchy (Crazy
Hah. Well, yeah... thanks.
On Wednesday, March 19, 2014 10:59:10 AM, damon shelton wrote:
cmds.ls http://cmds.ls ('*pCube1', long=True)
On Mar 19, 2014 7:54 AM, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
Hello all,
This may seem like a simple question
encapsulates nodes in Softimage, however I
would suggest sticking with hungarian notation at first as namespaces
are tricky to understand at first.
Best,
Marcus
On 19 March 2014 15:00, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
Hah. Well, yeah... thanks
:56:58 PM, Marcus Ottosson wrote:
I see. It's generally a good approach to work with full-paths
throughout, and if you do, you should encounter little difficulty in
paths across packages. Even duplicate names across hierarchies are
unique given a full path.
On 19 March 2014 17:44, Eric Thivierge
Anyone have a MEL syntax highlighting def for SublimeText2? I did the
Google, didn't find anything.
Eric T.
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thanks will give it a shot.
Eric Thivierge
http://www.ethivierge.com
On Mon, Mar 17, 2014 at 7:32 PM, Fredrik Averpil
fredrik.aver...@gmail.comwrote:
That doesn't get you MEL highlighting though...?
I usually set the syntax to C
Hey Marcus,
What are the disadvantages?
I'm still not 100% satisfied with using the Character Sets. Is there a
way to make a custom marking menu (hotbox) for specific controls on a
rig to access these attributes? Surprisingly much of my googling isn't
returning any results for something like
Ah just found this which is going to probably be the closest I am going
to get. Hacky but probably will suffice:
http://www.youtube.com/watch?v=T-JiIgU49ns
Eric T.
On Friday, January 17, 2014 3:29:35 PM, Eric Thivierge wrote:
Thanks for all the replies,
The FKIK switch was only one example
Actually Character Sets are probably going to be the cleanest way. Had
forgot about them.
On Friday, January 17, 2014 3:30:19 PM, Eric Thivierge wrote:
Ah just found this which is going to probably be the closest I am
going to get. Hacky but probably will suffice:
http://www.youtube.com/watch
December 2013 02:34:33 UTC+8, Eric Thivierge wrote:
Hey all,
Been lurking here for a long time but just now picking up some Maya
programming for some rigging tools here at work. I've been a long time
Softimage user and am used to the OM they have there so it's a bit of an
uphill battle
for the info.
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Thu, Dec 19, 2013 at 4:06 PM, Jeremy YeoKhoo jyeok...@gmail.com wrote:
Hey Eric,
Hows it going?
It really depends on what you need. Using OpenMaya (or python for that
matter) doesnt
Just a silly question but have you done any work with Style sheets for your
PyQt UIs?
Eric Thivierge
http://www.ethivierge.com
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