Heya
ah no I did not convert it, did not know I have to... will google it and
try it cracking :)
Thanks!
On Monday, 12 November 2012 15:30:33 UTC, Justin Israel wrote:
>
> It is expecting to find your resource python file in the path, named
> ResourcesQTRecomFarmhouseTools_rc.py
> Either you n
It is expecting to find your resource python file in the path, named
ResourcesQTRecomFarmhouseTools_rc.py
Either you named it something different when you converted it from the qrc
file, or you forgot to convert it using pyrcc4
Also I would recommend using forward slashing for paths regardless o
Heya
Its in pastebin at the very bottom. That whats I get nothing else.
Copy here just in case :)
# Error: No module named ResourcesQTRecomFarmhouseTools_rc
# Traceback (most recent call last):
# File "", line 20, in
# File "C:\Program
Files\Autodesk\Maya2013\Python\lib\site-packages\PyQt4\
Would be helpful if you provide us with the error message you're getting.
>From a quick look, are you getting an I/O Error: 2 or something similar?
>From this line
baseUI = "C:\Users\dmakowski\Desktop\PyQTtests\My\ui\ui6.ui"
Text with backslashes usually get interpret into special characters. Y
Heya
Just a little hiccup further down the line... tried googling it but nothing
pop up... except this topic so pretty funny hehe :)
Created resource container in QT for my logo widget... and I'm getting
error when trying to start up the script... any idea how to add it to
script? I try adding
Yup I know that just dont know how that can happen if I'm admin on my PC
hehe :)
Even running maya as admin dont help arrr...
But naming correctly path worked ehhh... note for future, dont code at 2.00
in the morning whhh
Thanks ! Sorry for wasting time :/
On Saturday, 10 November 2012 01:37:
The last line of the traceback is a pretty good indication:
# IOError: [Errno 13] Permission denied: 'D:/Scripts/Daz_Tools/Beta' #
You have limited permissions on that location, which it is trying to read to
parse your UI file.
On Nov 9, 2012, at 5:28 PM, Daz wrote:
> Heya
>
> Just run in to
Heya
Just run in to weird issue... It works fine at work but not at home not, I
did try to install python and other files the same as I did at work... Any
idea why I get this error when starting script maybe?
http://pastebin.com/ANuZ43a6
Thanks, bye.
On Friday, 9 November 2012 17:36:22 UTC, J
Awesome! May your button coding experience be dynamic, and rewarding!
On Nov 9, 2012, at 9:19 AM, Daz wrote:
> Uh true !
>
> Here we go... just the part with self.btnCut button that I'm trying to add to
> list that dont want to work... :/
>
>
> http://pastebin.com/vLuGfMcf
>
> On Friday, 9
Bah it works... cant believe I mist the spaces :/ thanks ! Off to code 30
buttons now... :]
On Friday, 9 November 2012 17:25:37 UTC, Justin Israel wrote:
>
> Your second button is indented too far:
>
> # line 43
> self.btnCut.clicked.connect( self.btnCutClicked )
>
> Dedent it one.
>
>
> On Nov 9
Your second button is indented too far:
# line 43
self.btnCut.clicked.connect( self.btnCutClicked )
Dedent it one.
On Nov 9, 2012, at 9:19 AM, Daz wrote:
> Uh true !
>
> Here we go... just the part with self.btnCut button that I'm trying to add to
> list that dont want to work... :/
>
>
>
Uh true !
Here we go... just the part with self.btnCut button that I'm trying to add
to list that dont want to work... :/
http://pastebin.com/vLuGfMcf
On Friday, 9 November 2012 17:10:33 UTC, Justin Israel wrote:
>
> What are you using for an editor? It seems that you are just having
> copy/
What are you using for an editor? It seems that you are just having copy/paste
errors and maybe a mixture of spaces vs tabs.
Your best bet is to not use the emails for code. Make use of either
pastebin.com, or https://gist.github.com/, or any online code site where people
can look at a large amo
Heya
Yay that runs like dream, I've edited beginning slightly to use my general
folder structure and so on and so far I/you got the button working ! :)
The steps start now that I want to hock up second button... for some reason
I get error with this part of code... any hints why ? :/
# when c
Wanted to point this out as well. The way you are calling super() needs a
slight adjustment.
#Original:
class Ui_MainWindow(baseUIWidget, baseUIClass):
def __init__(self,parent=None):
super(baseUIWidget, self).__init__(parent)
This is calling the super class of baseUIWidget, which me
grr... forgot parentesis
import daz
reload(daz)
daz.launch()
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Don't rely on e-mails indenting :)
Here, I uploaded the source to dropbox. Place both files together in your
documents/maya/version/script directory
https://www.dropbox.com/s/8brcnttgasz4gbm/daz.py
https://www.dropbox.com/s/1k6ojz2ivthrh0f/ui3.ui
Inside Maya, execute this
import daz
reload(daz)
Heya
Right that sort of explains a lot ! I have to run few tests and try it out
more in depth
In any case I'm bit lost with ur explanation... I'm getting Unexpected
indent in my __init__ function for some reason, I thought I can just type
there anything I want to have in __ini__ as my tem
Hey Daz.
self.setupUI() < should use a small letter i. Sorry.
self.seuoUi()
On Fri, Nov 9, 2012 at 6:35 PM, Panupat Chongstitwattana wrote:
> Hey Daz.
>
> No worry. I'm a newbie myself. Believe me, when I just started, I bombard
> this group with tons of questions and everyone was very hel
Hey Daz.
No worry. I'm a newbie myself. Believe me, when I just started, I bombard
this group with tons of questions and everyone was very helpful :)
So first, the getMayaWindow() function is there to tell PyQt that the UI
we're creating is a child of Maya's UI. Without it, your UI will still
wor
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