Re: [Ql-Users] USBWiz Driver Update

2011-02-08 Thread tobias.froesc...@t-online.de




-- Yes indeed you are - it looks good.
--
-- I have two USBWIZ modules and I saw another two at the Vienna QL show.
--
--  so there is probably a market for firmware/drivers only.
--
-- Tony

Tony, 
same with me - got a USBWiz somewhere in a drawer, but never found the time to 
do something with it.

This leads me to another (related) question: How is the current (Super) Hermes 
availability? Do you still produce it?
With the USBWiz being serial, this really calls for a high-speed interface.

Cheers
Tobias


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Re: [Ql-Users] Finally a reply

2011-02-08 Thread gdgqler

On 7 Feb 2011, at 19:52, Geoff Wicks wrote:

 
 Perhaps the entire constitution of Quanta needs altering.
 
 
 Now where did I hear that recently ;-)
 
 I once was involved in rewriting an entire constitution. When Works Council 
 Law was changed in the Netherlands all Works Councils had to rewrite their 
 constitutions. We had a choice of either doing it ourselves or employing an 
 outside consultant costing hundreds of pounds.
 
 As I was the only member of the council with the relevant skills and 
 experience I was given the job, but at the same time the council appointed 
 another member to be my mentor to check everything I did.
 
 In practice I found I could still keep much of the old constitution in the 
 new one and I suspect that would be much the same in Quanta. There were model 
 constitutions published and I also had to keep checking the new Works Council 
 Law. In short in was a bit like pick 'n' mix.
 
 Basically Quanta would have to do is:
 
 1: Look through the old constitution and get a rough idea of what you would 
 like to leave in and what you would like to leave out. Then have an extensive 
 consultation period to determine the main details. Do not rush this - it is 
 better to take your time than do a quick botched job. (The lesson of the 2005 
 amendments.)
 
 2: More than one person should be involved in the drafting. It is a bit like 
 a superbasic program. Few of us could write a superbasic program that is 
 totally bug free and that also applies to constitutions. Even better if the 
 draft constitution is proofread by a person or persons not involved in the 
 drafting.
 
 3: Bear in mind that during the drafting matters could arise that need 
 further consultation or decision by the committee or members. When writing 
 the works council constitution I had to consult the council on whether we 
 should have a personal or list voting system and had to prepare a paper on 
 the merits and demerits of each.
 For example in Quanta to maintain continuity the officers currently have a 
 three year period of office. You could have chosen instead for all committee 
 members to serve 2 years with one half of the committee to face re-election 
 in any one year.  This is not a decision for the drafters, but the committee 
 and/or members.
 
 4: Publish the draft constitution well in advance to allow time for possible 
 amendments, comments or objections.
 
 A very time consuming process, but Quanta may find it worthwhile,
 

When I was involved in producing a new constitution we got an expert to produce 
one off the shelf. This was, in the main, OK but it had what I thought was a 
fatal flaw. It required the Committee members to retire after a period of, I 
think, 3 years and had to wait 1 year before they could be re-elected. I got 
that altered so that Committee members could stay on indefinitely, subject, of 
course, to being re-elected every 3 years. My reason for getting that 
alteration was that I thought it difficult enough to get anyone to do the 
voluntary work of being a Committee member. I reckon Quanta badly needs that 
change in the constitution.

George
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Re: [Ql-Users] Wondering...

2011-02-08 Thread Plastic
Norman,

It's wonderful that you offer that. I'm in Texas, USA and I'm told by RWAP
that shipping a QL from England is over 50 ukp. I couldn't ask you to do
that.

Let me check out local options first...

Dave

On Mon, Feb 7, 2011 at 3:16 PM, Norman Dunbar nor...@dunbar-it.co.ukwrote:

 Evening Dave,

 I've dug out a QL for you, with no microdrives, but it has a network
 lead, a TV lead and three original feet. You can have it free. If it's
 ok with you, I'd rather not send the power supply. :-(

 I've plugged it in to a LCD TV and it works fine, the picture is a bit
 out of focus (to my eye) and adjusting the fine tuning around channel 36
 makes no difference.

 I suspect the UHF modulator needs a bit of time to warm up perhaps.

 Drop me a private email to let me know where you want it sending please:

 Norman (at) dunbar (hyphen) it (dot) co (dot) uk.

 I've got two more, one with a really bad picture and one that appears to
 be dead. :-( I'll worry about them some other time.

 Just discovered, two microdrives are present after all! Thought it was
 heavier than the others!

 I have tested all the keys on the keyboard - thay all work fine with and
 without shift, ctrl and alt. Looks like it's a runner.

 However, I have to say that it's s-l-o-o-o-o-o-o-o-w!


 Cheers,
 Norman.

 --
 Norman Dunbar
 Dunbar IT Consultants Ltd

 Registered address:
 Thorpe House
 61 Richardshaw Lane
 Pudsey
 West Yorkshire
 United Kingdom
 LS28 7EL

 Company Number: 05132767
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Re: [Ql-Users] USBWiz Driver Update

2011-02-08 Thread Tony Firshman

tobias.froesc...@t-online.de wrote, on 8/Feb/11 09:49 | Feb8:





-- Yes indeed you are - it looks good.
--
-- I have two USBWIZ modules and I saw another two at the Vienna QL show.
--
--  so there is probably a market for firmware/drivers only.
--
-- Tony

Tony,
same with me - got a USBWiz somewhere in a drawer, but never found the time to 
do something with it.

This leads me to another (related) question: How is the current (Super) Hermes 
availability? Do you still produce it?
With the USBWiz being serial, this really calls for a high-speed interface.


Rich Mellor has secondhand ones.
I have given up QL work but .
. I am building some for Rich.
One of the reasons I stopped is I am too busy, so I am not sure when 
these can be made.


Adrian is finding, like Laurence and I did, that the fastest speed 
attainable is somewhere between 56k and 115200.  The limiting factor is 
QL speed, so SGC is needed.  This is a real pity as the hardware can go 
as fast as sH theoretical limit (460800 I think).  Its max is 1.5mbps or 
so.  However the limits for the RS232 chips in sH are probably lower 
than 230400. The high serial speed is for TTL links - ie direct serial 
links.  In fact the RS232 hardware is not on USBWIZ, so a MAX or similar 
chip needs adding.


Tony


--
QBBS (QL fido BBS 2:257/67) +44(0)1442-828255
   t...@firshman.co.uk http://firshman.co.uk
Voice: +44(0)1442-828254 Fax: +44(0)1442-828255 Skype: tonyfirshman
TF Services, 29 Longfield Road, TRING, Herts, HP23 4DG
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Re: [Ql-Users] USBWiz Driver Update

2011-02-08 Thread Plastic
I seem to recall having a roll of MAX232s around here somewhere. I also
recall having 25 or so of the hard-to-find Altera CPLDs in a tray, a box of
the QL connectors (I don't remember M or F) and assortments of other SMD
components and etc. These were bought for Nasta's aborted Goldfire project.
If any of this stuff is any use to anyone, let me know and I'll dig it out.

Dave

On Tue, Feb 8, 2011 at 4:54 AM, Tony Firshman t...@firshman.co.uk wrote:

 tobias.froesc...@t-online.de wrote, on 8/Feb/11 09:49 | Feb8:





 -- Yes indeed you are - it looks good.
 --
 -- I have two USBWIZ modules and I saw another two at the Vienna QL show.
 --
 --  so there is probably a market for firmware/drivers only.
 --
 -- Tony

 Tony,
 same with me - got a USBWiz somewhere in a drawer, but never found the
 time to do something with it.

 This leads me to another (related) question: How is the current (Super)
 Hermes availability? Do you still produce it?
 With the USBWiz being serial, this really calls for a high-speed
 interface.

  Rich Mellor has secondhand ones.
 I have given up QL work but .
 . I am building some for Rich.
 One of the reasons I stopped is I am too busy, so I am not sure when these
 can be made.

 Adrian is finding, like Laurence and I did, that the fastest speed
 attainable is somewhere between 56k and 115200.  The limiting factor is QL
 speed, so SGC is needed.  This is a real pity as the hardware can go as fast
 as sH theoretical limit (460800 I think).  Its max is 1.5mbps or so.
  However the limits for the RS232 chips in sH are probably lower than
 230400. The high serial speed is for TTL links - ie direct serial links.  In
 fact the RS232 hardware is not on USBWIZ, so a MAX or similar chip needs
 adding.


 Tony


 --
 QBBS (QL fido BBS 2:257/67) +441442828255+44(0)1442-828255+441442828255
   t...@firshman.co.uk http://firshman.co.uk
 Voice: +441442828254+44(0)1442-828254 +441442828254 Fax:
 +441442828255+44(0)1442-828255 +441442828255 Skype: tonyfirshman
TF Services, 29 Longfield Road, TRING, Herts, HP23 4DG
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Re: [Ql-Users] Game idea...

2011-02-08 Thread Plastic
Hi all,

Is it that there's no interest in this kind of a graphical game? Or is
anyone interested, but didn't say so?

Anyone have any other game ideas?

I'm fairly confident I can write one fair to decent game per month for the
next six months. I'm sure they'll improve greatly in quality over that time,
too. I'm open to any ideas...

Dave

On Sun, Feb 6, 2011 at 3:12 AM, Plastic plasticu...@gmail.com wrote:

 Hi all,

 I had a game idea back in the 80s. I feel like it might be a good followup
 project after the flight sim, but the idea is fun so I thought I would share
 it here and see what others might make of it.

 The game occurs in a two-dimensional gravity well. The yellow sun
 occupies a fixed point in the middle. The green planet orbits with an
 eccentricity that increases at higher levels. There will be other red bodies
 in random orbits too. The objective of the game is to accelerate or
 decelerate your ship to match orbits with the goal planet. Other bodies will
 affect your path. You must simply match the target's speed and velocity with
 a degree of accuracy that increases at higher levels. There will be a time
 and/or fuel limit.

 This game employs the N-body problem of gravitational bodies. I programmed
 the N-body problem in SuperBASIC in the 80s and will be able to recreate it
 fairly easily.

 I think it would be quite cool and playable and would be 100%
 graphical.

 Does anyone have any ideas to add to this, or suggestions?

 If you contribute ideas/code with this thread, I will presume you're
 sharing your ideas with the whole community and that I or others may freely
 use your ideas. Code, however, would only be used by explicit permission.

 When the game is completed, I will release it to the community, for free,
 with source.

 Dave

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[Ql-Users] Ser-USB Driver Update

2011-02-08 Thread Adrian Ives
Heh . talk about bad luck.  Build 13 and the completion of the
drive_capacity call, which establishes the true physical size of a drive
(this was previously hard coded, as the USBWiz module cannot return media
size information unless it has mounted a FAT file system).  And that's when
my old 256MB Bytestor SD card decided that it would no longer be able to
read blocks beyond $fff!

 

I think this is actually the first time that an SD card has failed on me and
was a sober reminder that when they go bad - they really go BAD!

 

 

Adrian

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Re: [Ql-Users] Game idea...

2011-02-08 Thread peet vanpeebles


--- On Tue, 8/2/11, Plastic plasticu...@gmail.com wrote:

 From: Plastic plasticu...@gmail.com
 Subject: Re: [Ql-Users] Game idea...
 To: ql-us...@q-v-d.com
 Date: Tuesday, 8 February, 2011, 11:38
 Hi all,
 
 Is it that there's no interest in this kind of a graphical
 game? Or is
 anyone interested, but didn't say so?
 
 Anyone have any other game ideas?
 
snip
 

I was chatting with Rob on MSN last night and we saw the released source code 
for the classic Elite in BBC Basic. If the speccy could do it

Peter.


  
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Re: [Ql-Users] Game idea...

2011-02-08 Thread peet vanpeebles


--- On Tue, 8/2/11, Plastic plasticu...@gmail.com wrote:

 From: Plastic plasticu...@gmail.com
 Subject: Re: [Ql-Users] Game idea...
 To: ql-us...@q-v-d.com
 Date: Tuesday, 8 February, 2011, 12:29
 Ah yes, Elite... I struggled with
 that a little bit. It was a defining game
 that really altered the future course of gaming. I spent
 many hours on my
 friend's BBC model B trying to get the hang of it. On the
 one hand it was a
 trading game, and on the other, a 3D space combat game that
 was accurate
 enough to be a sim...
 
 Was it written in 6502 assembly, or BBC BASIC V?
 
snip

If I remember right this was the address:

home.clara.net/iancgbell/elite/bbc/index.htm

Peter. 


  
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[Ql-Users] SuperBASIC oddities...

2011-02-08 Thread Plastic
Here are two fun weird things I like about SBASIC. Maybe others on this list
will add their quirks too...?

1. the MISTake keyword.

If you load a BASIC program that contains an error that would normally
provoke a bad line response, it inserts the word MISTake, to indicate
that the line will generate an error. The fun thing is, MISTake is a keyword
you can enter yourself. It's like REMark, but doesn't prevent parsing of the
following text.

2. Re-entrancy limits.

Take the following contrived example of bad coding:

100 count=0 : mode 4
110 do_it
120:
130 DEFine PROCedure do_it
140 count = count + 1
150 PRINT count : PRINT #2, FREE_MEM
160 do_it
170 END DEFine do_it

In this example, the procedure gets called from within the procedure. This
creates a loop, d'uh! Every 20 or so cycles, the return stack fills, and
another 512 bytes is reserved. As the recursion goes deeper, memory starts
to run low. It takes about 20 loops to use 512 bytes, so it takes around
25,060 loops to use up all the free RAM on a 640K QL.

The fun part is, when the program finishes consuming all the memory,
FREE_MEM actually goes negative, to -512, and the program manages 20 more
loops before generating an out of memory error.

Fun times!

Anyone got any other little oddities or observations about this quirky
little OS that could?

Dave
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Re: [Ql-Users] SuperBASIC oddities...

2011-02-08 Thread gdgqler

On 8 Feb 2011, at 13:37, Plastic wrote:

 Here are two fun weird things I like about SBASIC. Maybe others on this list
 will add their quirks too...?
 
 1. the MISTake keyword.
 
 If you load a BASIC program that contains an error that would normally
 provoke a bad line response, it inserts the word MISTake, to indicate
 that the line will generate an error. The fun thing is, MISTake is a keyword
 you can enter yourself. It's like REMark, but doesn't prevent parsing of the
 following text.
 
 2. Re-entrancy limits.
 
 Take the following contrived example of bad coding:
 
 100 count=0 : mode 4
 110 do_it
 120:
 130 DEFine PROCedure do_it
 140 count = count + 1
 150 PRINT count : PRINT #2, FREE_MEM
 160 do_it
 170 END DEFine do_it
 
 In this example, the procedure gets called from within the procedure. This
 creates a loop, d'uh! Every 20 or so cycles, the return stack fills, and
 another 512 bytes is reserved. As the recursion goes deeper, memory starts
 to run low. It takes about 20 loops to use 512 bytes, so it takes around
 25,060 loops to use up all the free RAM on a 640K QL.
 
 The fun part is, when the program finishes consuming all the memory,
 FREE_MEM actually goes negative, to -512, and the program manages 20 more
 loops before generating an out of memory error.
 
 Fun times!
 
 Anyone got any other little oddities or observations about this quirky
 little OS that could?
 

Recursion is always fun.

My assembler, GWASS, allows you to write macros which can call themselves. 
GWASS keeps track of the amount of recursion and stops before the stack space 
is totally used up. Other users of GWASS can write programs which require more 
and more space to be allocated for their assembly. GWASS obligingly gets more 
and more space, but stops (I hope) before all available QL space is allocated.

George
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Re: [Ql-Users] SuperBASIC oddities...

2011-02-08 Thread Norman Dunbar
On 08/02/11 13:54, gdgqler wrote:

 Recursion is always fun.

I had to look it up in the dictionary, it said:

Recursion: see recursion.

:-)


Cheers,
Norman.

-- 
Norman Dunbar
Dunbar IT Consultants Ltd

Registered address:
Thorpe House
61 Richardshaw Lane
Pudsey
West Yorkshire
United Kingdom
LS28 7EL

Company Number: 05132767
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Re: [Ql-Users] Game idea...

2011-02-08 Thread Rich Mellor

Dave,

I think that there is interest in more games for the QL,  but the game 
idea has probably not enthused many people, as it sounds too simplistic 
- a bit like the old lunar landing types of games that formed the basis 
of many a magazine listing in the early 80s.


I would direct you to have a look at some of the games which have 
emerged in recent years for the ZX80 and ZX81 - see 
http://www.rwapsoftware.co.uk/zx81/zx81_software.html

and also http://www.rwapsoftware.co.uk/zx80/zx80_software.html

This may give you an idea of the types of games which grab attention.

Rich


On 08/02/2011 11:38, Plastic wrote:

Hi all,

Is it that there's no interest in this kind of a graphical game? Or is
anyone interested, but didn't say so?

Anyone have any other game ideas?

I'm fairly confident I can write one fair to decent game per month for the
next six months. I'm sure they'll improve greatly in quality over that time,
too. I'm open to any ideas...

Dave

On Sun, Feb 6, 2011 at 3:12 AM, Plasticplasticu...@gmail.com  wrote:


Hi all,

I had a game idea back in the 80s. I feel like it might be a good followup
project after the flight sim, but the idea is fun so I thought I would share
it here and see what others might make of it.

The game occurs in a two-dimensional gravity well. The yellow sun
occupies a fixed point in the middle. The green planet orbits with an
eccentricity that increases at higher levels. There will be other red bodies
in random orbits too. The objective of the game is to accelerate or
decelerate your ship to match orbits with the goal planet. Other bodies will
affect your path. You must simply match the target's speed and velocity with
a degree of accuracy that increases at higher levels. There will be a time
and/or fuel limit.

This game employs the N-body problem of gravitational bodies. I programmed
the N-body problem in SuperBASIC in the 80s and will be able to recreate it
fairly easily.

I think it would be quite cool and playable and would be 100%
graphical.

Does anyone have any ideas to add to this, or suggestions?

If you contribute ideas/code with this thread, I will presume you're
sharing your ideas with the whole community and that I or others may freely
use your ideas. Code, however, would only be used by explicit permission.

When the game is completed, I will release it to the community, for free,
with source.

Dave


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--
Rich Mellor
RWAP Services

http://www.rwapsoftware.co.uk
http://www.rwapservices.co.uk

-- Try out our new site: http://sellmyretro.com


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Re: [Ql-Users] Game idea...

2011-02-08 Thread Urs Koenig (QL)
peet vanpeebles wrote:
 I was chatting with Rob on MSN last night and we saw the 
 released source code for the classic Elite in BBC Basic. If 
 the speccy could do it
There's ELITE for the QL!

Well not the complete game but at least a demo written in assembler by Dave
Barker way back in 1991. See:
http://www.youtube.com/watch?v=eYoTSGvWf78

Urs

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Re: [Ql-Users] Game idea...

2011-02-08 Thread Malcolm Lear



On 08/02/2011 14:33, thorsten herbert wrote:

From: Plasticplasticuser at gmail.com

Subject: Re: [Ql-Users] Game idea...
To: ql-users at q-v-d.com
Date: Tuesday, 8 February, 2011, 12:29
Ah yes, Elite... I struggled with
that a little bit. It was a defining game
that really altered the future course of gaming. I spent
many hours on my
friend's BBC model B trying to get the hang of it. On the
one hand it was a
trading game, and on the other, a 3D space combat game that
was accurate
enough to be a sim...

Was it written in 6502 assembly, or BBC BASIC V?


snip

If I remember right this was the address:

home.clara.net/iancgbell/elite/bbc/index.htm


Ahh, assembly... Not my competent area, unless it's on ARM.

Zarch, anyone? ;)

Dave
What's about BombJack? :-) I did a quck colour conversion to 8 colours from the 
original Arcade graphics. It could look much better with some dithering for 
example and the resolution does not fit. Just wanted to find out if somebody 
here would be interested. And, as said before ... if the Speccy could do it 
...cheers, Thorsten
Hey, BombJack. Was that a port of Checkman? I wrote a version for the 
spectrum in basic using the scroll command. A very good game!


Malcolm



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[Ql-Users] New QL

2011-02-08 Thread Malcolm Lear

Hi,

I've just been looking at a nice little 'barebones PC' that will be used 
in a research project. Fitted with a hard disc with XP and QPC2 it 
should make a nice replacement QL. QPC2 may even work with the open 
source ReactOS.

http://www.pcupgrade.co.uk/productdetails.asp?ProductID=1608categoryid=298

Malcolm

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Re: [Ql-Users] New QL

2011-02-08 Thread Ralf Reköndt

Malcolm Lear wrote:


Hi,

I've just been looking at a nice little 'barebones PC' that will be used
in a research project. Fitted with a hard disc with XP and QPC2 it
should make a nice replacement QL. QPC2 may even work with the open
source ReactOS.
http://www.pcupgrade.co.uk/productdetails.asp?ProductID=1608categoryid=298


Nice idea 8-). I have to look for this here in Germany.

BTW:  How would QPC2 work under ReactOS? Any details?

Cheers...Ralf 


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Re: [Ql-Users] New QL

2011-02-08 Thread Malcolm Lear



On 08/02/2011 17:14, Ralf Reköndt wrote:

Malcolm Lear wrote:


Hi,

I've just been looking at a nice little 'barebones PC' that will be used
in a research project. Fitted with a hard disc with XP and QPC2 it
should make a nice replacement QL. QPC2 may even work with the open
source ReactOS.
http://www.pcupgrade.co.uk/productdetails.asp?ProductID=1608categoryid=298 



Nice idea 8-). I have to look for this here in Germany.

BTW:  How would QPC2 work under ReactOS? Any details?

Cheers...Ralf
I've no idea if it would work. There might be a way to try the OS out 
without a full install, I shall check it out. Many programs such as Open 
Office are known to work, so there is a good chance.


Malcolm


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Re: [Ql-Users] Game idea...

2011-02-08 Thread thorsten herbert

Hey, BombJack. Was that a port of Checkman? I wrote a version for the 
spectrum in basic using the scroll command. A very good game!

Malcolm

BombJack was a great Arcade game which was converted to many systems, C64, C16, 
Atari ST, Amiga, Spectrum, MSX, Amstrad CPC. Just uploaded the converted 
pictures here:

https://files.me.com/thorsten.herbert/j5ml0j

https://files.me.com/thorsten.herbert/ukxy2d
  
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Re: [Ql-Users] Game idea...

2011-02-08 Thread Malcolm Lear
Not the game I was thinking of, but looking at those pics brought back 
memories. You did a great job in converting the graphics and it goes to 
show how good games could look on the QL.


Malcolm


On 08/02/2011 17:27, thorsten herbert wrote:

Hey, BombJack. Was that a port of Checkman? I wrote a version for the
spectrum in basic using the scroll command. A very good game!

Malcolm

BombJack was a great Arcade game which was converted to many systems, C64, C16, 
Atari ST, Amiga, Spectrum, MSX, Amstrad CPC. Just uploaded the converted 
pictures here:

https://files.me.com/thorsten.herbert/j5ml0j

https://files.me.com/thorsten.herbert/ukxy2d
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Re: [Ql-Users] New QL

2011-02-08 Thread Tony Firshman

Malcolm Lear wrote, on 8/Feb/11 16:58 | Feb8:

Hi,

I've just been looking at a nice little 'barebones PC' that will be used
in a research project. Fitted with a hard disc with XP and QPC2 it
should make a nice replacement QL. QPC2 may even work with the open
source ReactOS.
http://www.pcupgrade.co.uk/productdetails.asp?ProductID=1608categoryid=298


Hrmm.  Spec says:

Colour
Colour of product White

 but the picture is of a nice black box.

... and what is USB6?

Tony
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Voice: +44(0)1442-828254 Fax: +44(0)1442-828255 Skype: tonyfirshman
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Re: [Ql-Users] New QL

2011-02-08 Thread Malcolm Lear



On 08/02/2011 18:04, Tony Firshman wrote:

Malcolm Lear wrote, on 8/Feb/11 16:58 | Feb8:

Hi,

I've just been looking at a nice little 'barebones PC' that will be used
in a research project. Fitted with a hard disc with XP and QPC2 it
should make a nice replacement QL. QPC2 may even work with the open
source ReactOS.
http://www.pcupgrade.co.uk/productdetails.asp?ProductID=1608categoryid=298 




Hrmm.  Spec says:

Colour
Colour of product White

 but the picture is of a nice black box.

... and what is USB6?

Well the one we bought was the nice shiny black box. It has 6 USB ports.
More information:
http://www.foxconnchannel.com/product/Barebones/NT330i/index.html

Malcolm




Tony

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Re: [Ql-Users] New QL

2011-02-08 Thread Tobias Fröschle
Am Dienstag, den 08.02.2011, 18:14 +0100 schrieb Ralf Reköndt:

 
 Nice idea 8-). I have to look for this here in Germany.
Can be had through Amazon in Germany.
http://www.amazon.de/gp/product/B003BV256C/ref=olp_product_details?ie=UTF8me=seller=

 
 BTW:  How would QPC2 work under ReactOS? Any details?
 
 Cheers...Ralf 
 
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Re: [Ql-Users] New QL

2011-02-08 Thread Ralf Reköndt

Tobias Fröschle wrote:


Can be had through Amazon in Germany.
http://www.amazon.de/gp/product/B003BV256C/ref=olp_product_details?ie=UTF8me=seller=


White...? No way ;-)

Cheers...Ralf 


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Re: [Ql-Users] New QL

2011-02-08 Thread Malcolm Lear

OK
http://www.amazon.de/nT-330i-Barebone-Intel-Atom-schwarz/dp/B003DM98HI/ref=pd_cp_computers_1


On 08/02/2011 19:57, Ralf Reköndt wrote:

Tobias Fröschle wrote:


Can be had through Amazon in Germany.
http://www.amazon.de/gp/product/B003BV256C/ref=olp_product_details?ie=UTF8me=seller= 



White...? No way ;-)

Cheers...Ralf
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Re: [Ql-Users] New QL

2011-02-08 Thread Tobias Fröschle
Am Dienstag, den 08.02.2011, 20:57 +0100 schrieb Ralf Reköndt:
 Tobias Fröschle wrote:
 
  Can be had through Amazon in Germany.
  http://www.amazon.de/gp/product/B003BV256C/ref=olp_product_details?ie=UTF8me=seller=
 
 White...? No way ;-)
Agreed.
On closer inspection, you might find they got black ones as well. With a
ridiculously higher price of 3ct more. (funny, that)
Note they go without memory.

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Re: [Ql-Users] New QL

2011-02-08 Thread Tobias Fröschle
Am Dienstag, den 08.02.2011, 21:03 +0100 schrieb Tobias Fröschle:
 Am Dienstag, den 08.02.2011, 20:57 +0100 schrieb Ralf Reköndt:
  Tobias Fröschle wrote:
  
   Can be had through Amazon in Germany.
   http://www.amazon.de/gp/product/B003BV256C/ref=olp_product_details?ie=UTF8me=seller=
  
  White...? No way ;-)
 Agreed.
 On closer inspection, you might find they got black ones as well. With a
 ridiculously higher price of 3ct more. (funny, that)
Upps, this just changed. Now black and white is the same. Didn't know
they got dynamic pricing like petrol.


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Re: [Ql-Users] New QL

2011-02-08 Thread Ralf Reköndt

Malcolm Lear wrote:


OK
http://www.amazon.de/nT-330i-Barebone-Intel-Atom-schwarz/dp/B003DM98HI/ref=pd_cp_computers_1


Made my day 8-)!

Cheers...Ralf 


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Re: [Ql-Users] Game idea...

2011-02-08 Thread Plastic
On Tue, Feb 8, 2011 at 8:57 AM, Rich Mellor r...@rwapservices.co.uk wrote:

 Dave,

 I think that there is interest in more games for the QL,  but the game idea
 has probably not enthused many people, as it sounds too simplistic - a bit
 like the old lunar landing types of games that formed the basis of many a
 magazine listing in the early 80s.

 I would direct you to have a look at some of the games which have emerged
 in recent years for the ZX80 and ZX81 - see
 http://www.rwapsoftware.co.uk/zx81/zx81_software.html
 and also http://www.rwapsoftware.co.uk/zx80/zx80_software.html

 This may give you an idea of the types of games which grab attention.


I looked at the games there and I think maybe 1/3rd are within my skill
range. That said, the third I could do include a lunar lander game ;)

The game idea I outlined above is weirdly addictive at the puzzle level,
It's also fairy educational. There's a fair amount of skill required. At
higher levels, you'd be racing for the planet against an alien UFO and there
would be other hazards like asteroids and black holes and comets - it would
get quite busy. It'll certainly be visually pretty.

I think, overall, there's maybe a world market for a few dozen copies of a
new game on the QL, so I'll not get too hung up on people not liking the
ideas. I'd rather do six quite different games over the half year and see
what people respond to, while still supporting the specialty games.

If there were money riding on it, I'd be a little more concerned, but I'm
also not completely unconcerned with what people think either.

I think that's the goal of this thread - to get people openly talking about
new game ideas and seeing what sticks and what doesn't - at the end of the
day it's a tricky affair. Some things sound great on paper then are just
unplayable or do not hold attention. Other things sound odd on paper but end
up freakishly addictive - look at the number of iApps of simple puzzles that
get HOURS of gameplay, and the seemingly pointless games on facebook that
soak up days of peoples' lives.

One thing from this is that by having quirky and novel games on the QL
platform, we can promote it to new users, to other retro platforms and maybe
someone'll pick up the idea and run with it.

I spend a lot of time thinking about app ideas. Like the game where you race
to steal land from an opponent by shining light on it (won't work well on a
QL without GD2) or the trucking company trading game or the QL version of GB
Ltd, or the newsworthy bad taste game where you have to run an animal
shelter (the more animals you put down, the less donations and volunteers
you get, etc) or Petrol Station Manager!(tm) and so on ;)

I know, odd choices, but it's all about the puzzle...

:)

Dave
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Re: [Ql-Users] USBWiz Driver Update

2011-02-08 Thread Malcolm Cadman
In message 000601cbc6bf$42462ea0$c6d28be0$@acanthis.co.uk, Adrian Ives 
adr...@acanthis.co.uk writes


Hi Adrian,

I have been refreshing my memory, with a look through the USBwiz Manual 
as a PDF.


It is based on an ARM chip.

If anyone is interested, just do an online search on USBwiz.

Good luck with the driver software.

It must be fun, just finding out what it can do.

I made a Velleman kit for a PIC Programmer and Experimental Board, sold 
through Maplins, some time ago; which uses the Serial Port.


I could definitely make up/solder up from supplied parts, and am sure 
many other QL users will have hardware skills.


So, maybe you could also consider a Kit Version.



Dave,

Bill of Materials: Yes
Schematics: Yes
Plan: This will depend upon the likely demand.  My initial question was
intended to gauge this ... because, honestly, I don't know how many QLs
remain in circulation and, of them, how many owners would consider buying
this kind of hardware.  Maybe they would like to wait and see if a
microdrive-emulating SD card slot comes along ... I know I would buy one of
_them_ if they were available today!

Anyway, if the demand is only there for a handful of units, I will likely
build them myself on an as-needed basis and then, obviously, it won't be
possible to pass on the advantage of bulk pricing for the components - the
most expensive of which is the USBWiz module.

It's worth remembering that the single most important component of this
project is the driver.  Until that is completed there is really nothing
viable to market.

Regarding the driver, several I/O traps are still not fully implemented and
proper performance and resilience testing cannot begin until that is done,
but I'm making good progress.


Adrian

-Original Message-
From: ql-users-boun...@lists.q-v-d.com
[mailto:ql-users-boun...@lists.q-v-d.com] On Behalf Of Plastic
Sent: 07 February 2011 10:15
To: ql-us...@q-v-d.com
Subject: Re: [Ql-Users] USBWiz Driver Update

Do you have a BOM for the hardware? A schematic? Or is it only ready-made
boards, and if so, what is the bulk cost? How do you plan to make this into
a product? Is that your plan?

Dave

On Mon, Feb 7, 2011 at 2:33 AM, Lee Privett lee.priv...@gmail.com wrote:


Well I am definately interested in purchasing such a device, have you
considered putting this forward to the Quanta Commitee to get it off
the ground commercially?

Lee Privett

-
Sent from my Laptop running XP
but emulating the QL using QPC2
- Original Message - From: Malcolm Cadman
q...@mcad.demon.co.uk
To: ql-us...@q-v-d.com
Sent: Sunday, February 06, 2011 8:36 PM
Subject: Re: [Ql-Users] USBWiz Driver Update



 In message 001c01cbc23b$b4caf510$1e60df30$@acanthis.co.uk, Adrian
Ives

adr...@acanthis.co.uk writes

Hi Adrian,

Yes, using the USBWiz is a good idea.

A new hardware project always creates interest.

PS - This list is getting very busy, too.
Just catching up on over 100 emails ... :-)


 I have no idea if anyone is remotely interested in this project to
attach

USB devices to a QL using a small card called a USBWiz.  This device
presents a serial interface and accepts AT style commands to
communicate with many classes of USB device. I started working on
this last year, but was delayed by some family problems and a move
to another part of the country.  My prototype hardware is a little
black block that connects via a serial lead to a QL or Hermes serial
port.  The box has an SD card slot and two USB ports.



In the past two weeks I have turned my original prototype driver
inside out (not a trivial task, no wonder I missed an errant me equ
0 statement).
The
first version suffered from problems encountered when trying to do
serial I/O while in supervisor mode (in effect, a driver on top of a

driver).

Today I successfully completed a test which involved writing a text
file to a native QDOS format SD card, then reading it back again.



The new driver switches to user mode to do asynchronous I/O over the
standard serial port driver through an I/O queue which is managed by
a Queue Manager job.  In this it is very different from other device
drivers and so will need a lot more testing.  Not the least of which
under QDOS as the driver has been developed under SMSQ.  The
framework is also in place to support real time communication with
the driver core through a pipe mechanism. This is intended to allow
queries to be sent to the driver, as opposed to its devices; a
variation on a paper that I read about the possibility of
implementing meta devices on the QL. Some time in the future I
envisage a USB thing to act as the interface to this feature.



Anyway, that's where I am.



The new device driver has the name USB;  USB1 is the SD card slot,
USB2 and
USB3 are the ports which can mount standard external hard drives or
memory sticks.  It reads and writes, but the format routine still
needs completing (formatting is currently done with 

Re: [Ql-Users] Game idea...

2011-02-08 Thread Malcolm Cadman
In message 
AANLkTimaewh-83aWQGbewJxD86EE=2po5liqz1-es...@mail.gmail.com, Plastic 
plasticu...@gmail.com writes


Hi Dave,

Any new game, with graphics at the forefront, would be great for the QL.

Generally an area that did not get fully exploited.

Perspective/3D illusion would be good, too.



Hi all,

Is it that there's no interest in this kind of a graphical game? Or is
anyone interested, but didn't say so?

Anyone have any other game ideas?

I'm fairly confident I can write one fair to decent game per month for the
next six months. I'm sure they'll improve greatly in quality over that time,
too. I'm open to any ideas...

Dave

On Sun, Feb 6, 2011 at 3:12 AM, Plastic plasticu...@gmail.com wrote:


Hi all,

I had a game idea back in the 80s. I feel like it might be a good followup
project after the flight sim, but the idea is fun so I thought I would share
it here and see what others might make of it.

The game occurs in a two-dimensional gravity well. The yellow sun
occupies a fixed point in the middle. The green planet orbits with an
eccentricity that increases at higher levels. There will be other red bodies
in random orbits too. The objective of the game is to accelerate or
decelerate your ship to match orbits with the goal planet. Other bodies will
affect your path. You must simply match the target's speed and velocity with
a degree of accuracy that increases at higher levels. There will be a time
and/or fuel limit.

This game employs the N-body problem of gravitational bodies. I programmed
the N-body problem in SuperBASIC in the 80s and will be able to recreate it
fairly easily.

I think it would be quite cool and playable and would be 100%
graphical.

Does anyone have any ideas to add to this, or suggestions?

If you contribute ideas/code with this thread, I will presume you're
sharing your ideas with the whole community and that I or others may freely
use your ideas. Code, however, would only be used by explicit permission.

When the game is completed, I will release it to the community, for free,
with source.

Dave


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Re: [Ql-Users] Wondering...

2011-02-08 Thread Malcolm Cadman
In message 
AANLkTim+73oU9gJnGPq4yy6wtj6xP=yzu7j4ugagz...@mail.gmail.com, Plastic 
plasticu...@gmail.com writes


Hi Dave,

Your phase QLing on a tumble dryer would make a great book title ... 
:-)




I have a US QL, therefore I have a US QL PSU ;) Though I am capable of
building a replacement PSU if needed, or converting a UK to US PSU. Also, US
houses have 110v and 220v circuits, so 220v is available if I get really
stuck (and don't mind QLing on the tumble dryer). The 50/60Hz issue is a
non-issue. I would just replace the smoothing capacitor with a slightly
larger one.

As for the display modes...I would definitely prefer to use a UK/EU spec QL.
I'm only aware of two US QL users and they're both ex-pats anyway, I think
;)

Dave

PS: and I am looking for the PSU, and not finding it. Fate, it mocks me.

On Mon, Feb 7, 2011 at 12:00 PM, Malcolm Lear malc...@essex.ac.uk wrote:




On 07/02/2011 17:21, tobias.froesc...@t-online.de wrote:


-- From memory (as both D-Day MKII and War in the East took account of the
-- difference in these ROMs), the JSU still manages 512x256 pixels, but
the
-- graphics characters (founts) are smaller than on the European QL.

The QL Technical Manual says:

This is different for countries where the television system is NTSC,
which permits the use of fewer raster lines than PAL. In QLs for such
countries, the following options are the defaults:
For monitor operations, a 50Hz 624 non-interlaced system is used; this is
the same system as is used on the English QL. The full 512x256 pixel display
is available, and the default windows and character size are the same as for
the monitor mode on an English QL.
For TV operation, a 60Hz 524-line non-interlaced system is used in which
the number of raster lines is limited to 192. In order to ease the task of
software conversion, an alternate display font is provided which allows a
6x8 character square instead of the usual 6x10. This ensures approximately
the same number of visible rows of text on both PAL and NTSC QLs, at the
cost of true descenders and reduced vertical spacing. The default windows
and graphics scaling for TV operation are different from those of the
English QL.

so it looks like only the TV modes would be different from European boxes.

Cheers,
Tobias


 Yes, the Mess emulator suggests that this is the case. The vertical

timing and font is dependent on the F1/2 selection on bootup. Once in 624
50Hz mode you should be OK both in mode 4 and 8.

Cheers
Malcolm

http://www.q-v-d.demon.co.uk/smsqe.htm


--
Malcolm Cadman
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Re: [Ql-Users] Game idea...

2011-02-08 Thread Plastic
On Tue, Feb 8, 2011 at 3:25 PM, Malcolm Cadman q...@mcad.demon.co.uk wrote:

 In message AANLkTimaewh-83aWQGbewJxD86EE=2po5liqz1-es...@mail.gmail.com,
 Plastic plasticu...@gmail.com writes

 Hi Dave,

 Any new game, with graphics at the forefront, would be great for the QL.

 Generally an area that did not get fully exploited.

 Perspective/3D illusion would be good, too.


Easy there!

I remember back in the late 80s buying a utility for sprites and finding
it... impenetrable. I have always found the QL display to be hard because
the provisions were more simple than on the Amiga or ST. On the other hand,
that turned out to be a blessing, because you could achieve quite impressive
results with the simpler QL routines. What was it Clive used to say? Keep
hardware simple. Do it in software!

That said, interpreted BASIC was always too slow to do anything too
complicated, and I didn't fancy learning m68k assy. Still don't.

Dave
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Re: [Ql-Users] Finally a reply

2011-02-08 Thread Malcolm Cadman
In message 8ce6ad4b-05c2-47a7-a160-e652833bb...@gmail.com, gdgqler 
gdgq...@gmail.com writes



On 6 Feb 2011, at 21:07, Malcolm Cadman wrote:

In message 4d45ec4b.7030...@sbcglobal.net, Timothy Swenson 
swenso...@sbcglobal.net writes



On 1/30/2011 10:48 AM, Malcolm Cadman wrote:

Were Officers to be elected, directly, at an AGM, it would open the door
to someone incompetent to get voted in, or some collusion to take place.


Interesting, as California State code for Non-profits pretty much 
specifies that members vote on officers and the board.  It is only 
the members that can make any changes to the By-laws.


I'm guessing that the AGM is the same as a General Member Meeting. 
Most non-profits have one every year for elections.  In one 
non-profit I'm involved with, rarely does a regular member attend 
these meetings and only the Board members show up (even with the 
required notification sent out).


Hi Tim,

I think that we are talking about the same thing.

The full membership attends a General Meeting of Members ... in the 
UK called an Annual General Meeting (AGM), as it is held once a Year.


The general membership are there to see the people being put forward 
for the Committee (Board).


However, suppose at the AGM a member puts themselves forward for the 
Treasurer ... and all the other members present then vote for that 
person.


Yet, the member voted in has not demonstrated any competence for the 
Position . see the problem?


The Committee (Board) cannot then function.



Usually you can't put forward new proposals at an AGM. Only business 
listed in the Notice of the Meeting can be transacted. However, the 
problem of ordinary members proposing and electing non competent people 
is real. When I have had anything to do with such situations I have 
seen to it that the Committee or Board or whatever you like to call it 
put forward what they consider competent candidates. But allowing 
members to propose other candidates if they want.


If that fails, it is also usual to have the power of co-option so that 
the right person can be appointed later.


I would have thought that elections are normally to the Committee or 
Board and not to a post within the Committee. In other words the 
members would not normally elect a Treasurer.


Perhaps the entire constitution of Quanta needs altering.

George


Hi George,

Yes ... I agree, AGM elections are meant to be to the Board/Committee; 
and not a particular Post.


If the QUANTA Constitution is weak in this area, then a re-write would 
be the better way to go.


The Charity Commission web site, has some good examples to base upon.

--
Malcolm Cadman
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Re: [Ql-Users] Finally a reply

2011-02-08 Thread Malcolm Cadman
In message 7CEE673EF74B4720829CBA46D820817B@geoffbqm5ccx41, Geoff 
Wicks gtwi...@btinternet.com writes



--
From: gdgqler gdgq...@gmail.com
Sent: Monday, February 07, 2011 9:53 AM
To: ql-us...@q-v-d.com
Subject: Re: [Ql-Users] Finally a reply


Perhaps the entire constitution of Quanta needs altering.



Now where did I hear that recently ;-)

I once was involved in rewriting an entire constitution. When Works 
Council Law was changed in the Netherlands all Works Councils had to 
rewrite their constitutions. We had a choice of either doing it 
ourselves or employing an outside consultant costing hundreds of pounds.


As I was the only member of the council with the relevant skills and 
experience I was given the job, but at the same time the council 
appointed another member to be my mentor to check everything I did.


In practice I found I could still keep much of the old constitution in 
the new one and I suspect that would be much the same in Quanta. There 
were model constitutions published and I also had to keep checking the 
new Works Council Law. In short in was a bit like pick 'n' mix.


Basically Quanta would have to do is:

1: Look through the old constitution and get a rough idea of what you 
would like to leave in and what you would like to leave out. Then have 
an extensive consultation period to determine the main details. Do not 
rush this - it is better to take your time than do a quick botched job. 
(The lesson of the 2005 amendments.)


2: More than one person should be involved in the drafting. It is a bit 
like a superbasic program. Few of us could write a superbasic program 
that is totally bug free and that also applies to constitutions. Even 
better if the draft constitution is proofread by a person or persons 
not involved in the drafting.


3: Bear in mind that during the drafting matters could arise that need 
further consultation or decision by the committee or members. When 
writing the works council constitution I had to consult the council on 
whether we should have a personal or list voting system and had to 
prepare a paper on the merits and demerits of each.
For example in Quanta to maintain continuity the officers currently 
have a three year period of office. You could have chosen instead for 
all committee members to serve 2 years with one half of the committee 
to face re-election in any one year.  This is not a decision for the 
drafters, but the committee and/or members.


4: Publish the draft constitution well in advance to allow time for 
possible amendments, comments or objections.


A very time consuming process, but Quanta may find it worthwhile,

Best Wishes,


Geoff


Hi Geoff,

I agree with most of what you say, apart from keeping the Term of 
Office feature.


Better to abandon that, all together, and just have all Board/Committee 
members standing down every Year; and then putting themselves forward 
again for a following Year (or not if they so choose).


This way you keep your good Board/Committee members.

The Treasurer Post is always a difficult one to fill.

When you find a good one, then keep them ... :-)

I would not object to being involved in drafting a new/revised 
Constitution.


--
Malcolm Cadman
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Re: [Ql-Users] Finally a reply

2011-02-08 Thread Malcolm Cadman
In message a1ebf150-979b-4e65-b8c2-ca4c97611...@gmail.com, gdgqler 
gdgq...@gmail.com writes


On 7 Feb 2011, at 19:52, Geoff Wicks wrote:



Perhaps the entire constitution of Quanta needs altering.



Now where did I hear that recently ;-)

I once was involved in rewriting an entire constitution. When Works 
Council Law was changed in the Netherlands all Works Councils had to 
rewrite their constitutions. We had a choice of either doing it 
ourselves or employing an outside consultant costing hundreds of pounds.


As I was the only member of the council with the relevant skills and 
experience I was given the job, but at the same time the council 
appointed another member to be my mentor to check everything I did.


In practice I found I could still keep much of the old constitution 
in the new one and I suspect that would be much the same in Quanta. 
There were model constitutions published and I also had to keep 
checking the new Works Council Law. In short in was a bit like pick 
'n' mix.


Basically Quanta would have to do is:

1: Look through the old constitution and get a rough idea of what you 
would like to leave in and what you would like to leave out. Then have 
an extensive consultation period to determine the main details. Do not 
rush this - it is better to take your time than do a quick botched 
job. (The lesson of the 2005 amendments.)


2: More than one person should be involved in the drafting. It is a 
bit like a superbasic program. Few of us could write a superbasic 
program that is totally bug free and that also applies to 
constitutions. Even better if the draft constitution is proofread by a 
person or persons not involved in the drafting.


3: Bear in mind that during the drafting matters could arise that 
need further consultation or decision by the committee or members. 
When writing the works council constitution I had to consult the 
council on whether we should have a personal or list voting system and 
prepare a paper on the merits and demerits of each.
For example in Quanta to maintain continuity the officers currently 
have a three year period of office. You could have chosen instead for 
all committee members to serve 2 years with one half of the committee 
to face re-election in any one year.  This is not a decision for the 
drafters, but the committee and/or members.


4: Publish the draft constitution well in advance to allow time for 
possible amendments, comments or objections.


A very time consuming process, but Quanta may find it worthwhile,



When I was involved in producing a new constitution we got an expert to 
produce one off the shelf. This was, in the main, OK but it had what 
I thought was a fatal flaw. It required the Committee members to retire 
after a period of, I think, 3 years and had to wait 1 year before they 
could be re-elected. I got that altered so that Committee members could 
stay on indefinitely, subject, of course, to being re-elected every 3 
years. My reason for getting that alteration was that I thought it 
difficult enough to get anyone to do the voluntary work of being a 
Committee member. I reckon Quanta badly needs that change in the constitution.


George


Hi George,

I agree with you, again ... :-)

Good Board/Committee members are very hard to find.

So, when you have them, it is best to keep them.

As I commented in another email, it is best to have no Time limits.

With all Board/Committee members standing down every Year, and then 
standing again (or not if they so choose).


My community group will be holding its AGM, shortly, and this is what we 
do.


This will be out eleventh Year of operation, with a budget of over £100K 
a Year.


Being a Company Not for Profit and Limited by Guarantee, as well as a 
Registered Charity.


--
Malcolm Cadman
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Re: [Ql-Users] Game idea...

2011-02-08 Thread Malcolm Cadman
In message 
aanlktik47wvzbdh5g3gx51n25zabdghdmji-myq8m...@mail.gmail.com, Plastic 
plasticu...@gmail.com writes



On Tue, Feb 8, 2011 at 3:25 PM, Malcolm Cadman q...@mcad.demon.co.uk wrote:


In message AANLkTimaewh-83aWQGbewJxD86EE=2po5liqz1-es...@mail.gmail.com,
Plastic plasticu...@gmail.com writes

Hi Dave,

Any new game, with graphics at the forefront, would be great for the QL.

Generally an area that did not get fully exploited.

Perspective/3D illusion would be good, too.



Easy there!

I remember back in the late 80s buying a utility for sprites and finding
it... impenetrable. I have always found the QL display to be hard because
the provisions were more simple than on the Amiga or ST. On the other hand,
that turned out to be a blessing, because you could achieve quite impressive
results with the simpler QL routines. What was it Clive used to say? Keep
hardware simple. Do it in software!

That said, interpreted BASIC was always too slow to do anything too
complicated, and I didn't fancy learning m68k assy. Still don't.

Dave


Yes, some lines, shapes and some fills, and an impressive graphical game 
can be achieved.


Quite different from the sprite based blocky games genre.

--
Malcolm Cadman
___
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Re: [Ql-Users] Finally a reply

2011-02-08 Thread Plastic
On Tue, Feb 8, 2011 at 3:53 PM, Malcolm Cadman q...@mcad.demon.co.uk wrote:

 In message a1ebf150-979b-4e65-b8c2-ca4c97611...@gmail.com, gdgqler 
 gdgq...@gmail.com writes


 On 7 Feb 2011, at 19:52, Geoff Wicks wrote:


 Perhaps the entire constitution of Quanta needs altering.


 Now where did I hear that recently ;-)

 I once was involved in rewriting an entire constitution. When Works
 Council Law was changed in the Netherlands all Works Councils had to rewrite
 their constitutions. We had a choice of either doing it ourselves or
 employing an outside consultant costing hundreds of pounds.

 As I was the only member of the council with the relevant skills and
 experience I was given the job, but at the same time the council appointed
 another member to be my mentor to check everything I did.

 In practice I found I could still keep much of the old constitution in
 the new one and I suspect that would be much the same in Quanta. There were
 model constitutions published and I also had to keep checking the new Works
 Council Law. In short in was a bit like pick 'n' mix.

 Basically Quanta would have to do is:

 1: Look through the old constitution and get a rough idea of what you
 would like to leave in and what you would like to leave out. Then have an
 extensive consultation period to determine the main details. Do not rush
 this - it is better to take your time than do a quick botched job. (The
 lesson of the 2005 amendments.)

 2: More than one person should be involved in the drafting. It is a bit
 like a superbasic program. Few of us could write a superbasic program that
 is totally bug free and that also applies to constitutions. Even better if
 the draft constitution is proofread by a person or persons not involved in
 the drafting.

 3: Bear in mind that during the drafting matters could arise that need
 further consultation or decision by the committee or members. When writing
 the works council constitution I had to consult the council on whether we
 should have a personal or list voting system and prepare a paper on the
 merits and demerits of each.

 For example in Quanta to maintain continuity the officers currently have
 a three year period of office. You could have chosen instead for all
 committee members to serve 2 years with one half of the committee to face
 re-election in any one year.  This is not a decision for the drafters, but
 the committee and/or members.

 4: Publish the draft constitution well in advance to allow time for
 possible amendments, comments or objections.

 A very time consuming process, but Quanta may find it worthwhile,


 When I was involved in producing a new constitution we got an expert to
 produce one off the shelf. This was, in the main, OK but it had what I
 thought was a fatal flaw. It required the Committee members to retire after
 a period of, I think, 3 years and had to wait 1 year before they could be
 re-elected. I got that altered so that Committee members could stay on
 indefinitely, subject, of course, to being re-elected every 3 years. My
 reason for getting that alteration was that I thought it difficult enough to
 get anyone to do the voluntary work of being a Committee member. I reckon
 Quanta badly needs that change in the constitution.

 George


 Hi George,

 I agree with you, again ... :-)

 Good Board/Committee members are very hard to find.

 So, when you have them, it is best to keep them.

 As I commented in another email, it is best to have no Time limits.

 With all Board/Committee members standing down every Year, and then
 standing again (or not if they so choose).

 My community group will be holding its AGM, shortly, and this is what we
 do.

 This will be out eleventh Year of operation, with a budget of over £100K a
 Year.

 Being a Company Not for Profit and Limited by Guarantee, as well as a
 Registered Charity.


 --
 Malcolm Cadman
 ___
 QL-Users Mailing List
 http://www.q-v-d.demon.co.uk/smsqe.htm


One organization of which I am a member does not have term limits, but
handles it in an interesting way.

The only reason for a term limit is to prevent people holding an office
indefinitely due to power issues. This organization resolves it by
allowing a vote FOR someone and a vote AGAINST someone. FOR votes add one,
and AGAINST votes deduct one. This way, if an incumbent goes on long enough
to start being closely opposed, dissatisfaction usually focuses the negative
votes on them.

The downside is if you have three candidates: two popular opposing
candidates and a third minor player, the two groups of supporters invalidate
the others' votes and the third entrant gets elected.

Another (to me, better) way to resolve the issue is to allow someone to be
elected past a term limit if they are unopposed. However, if they are
opposed, that individual gets a go. Having only half the positions replaced
each election allows some continuity.

IMHO.

Dave

Re: [Ql-Users] Game idea...

2011-02-08 Thread Lee Privett
Hey I got a great idea based on graphical lines etc. what about a TRON light 
cycle game playing against the computer but where the computer doesn't cheat 
against the human player?


Lee Privett

-
Sent from my Laptop running XP
but emulating the QL using QPC2
- Original Message - 
From: Malcolm Cadman q...@mcad.demon.co.uk

To: ql-us...@q-v-d.com
Sent: Tuesday, February 08, 2011 9:58 PM
Subject: Re: [Ql-Users] Game idea...


In message aanlktik47wvzbdh5g3gx51n25zabdghdmji-myq8m...@mail.gmail.com, 
Plastic plasticu...@gmail.com writes


On Tue, Feb 8, 2011 at 3:25 PM, Malcolm Cadman q...@mcad.demon.co.uk 
wrote:


In message 
AANLkTimaewh-83aWQGbewJxD86EE=2po5liqz1-es...@mail.gmail.com,

Plastic plasticu...@gmail.com writes

Hi Dave,

Any new game, with graphics at the forefront, would be great for the QL.

Generally an area that did not get fully exploited.

Perspective/3D illusion would be good, too.



Easy there!

I remember back in the late 80s buying a utility for sprites and finding
it... impenetrable. I have always found the QL display to be hard because
the provisions were more simple than on the Amiga or ST. On the other 
hand,
that turned out to be a blessing, because you could achieve quite 
impressive

results with the simpler QL routines. What was it Clive used to say? Keep
hardware simple. Do it in software!

That said, interpreted BASIC was always too slow to do anything too
complicated, and I didn't fancy learning m68k assy. Still don't.

Dave


Yes, some lines, shapes and some fills, and an impressive graphical game 
can be achieved.


Quite different from the sprite based blocky games genre.

--
Malcolm Cadman
___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm 


___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Game idea...

2011-02-08 Thread peet vanpeebles


--- On Tue, 8/2/11, Malcolm Cadman q...@mcad.demon.co.uk wrote:

 From: Malcolm Cadman q...@mcad.demon.co.uk
 Subject: Re: [Ql-Users] Game idea...
 To: ql-us...@q-v-d.com
 Date: Tuesday, 8 February, 2011, 21:58
 In message 
 aanlktik47wvzbdh5g3gx51n25zabdghdmji-myq8m...@mail.gmail.com,
 Plastic 
 plasticu...@gmail.com
 writes
 
snip
 
 Yes, some lines, shapes and some fills, and an impressive
 graphical game 
 can be achieved.
 
 Quite different from the sprite based blocky games genre.
 
 -- 
 Malcolm Cadman
 ___
 QL-Users Mailing List
 http://www.q-v-d.demon.co.uk/smsqe.htm
 

A QL version of Mugsy would be ace, it had superb graphics that drew before 
your eyes.

http://www.youtube.com/watch?v=ZgNOAaZFdxw

Peter.


  
___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


[Ql-Users] Feeding your microdrive...

2011-02-08 Thread Plastic
Hi all,

During my time at Sandy, I learned microdrives (the part inside the case,
not the cartridge) were surprisingly reliable and fault-free. The only two
faults that came up on a regular basis were dirt, and damaged capstans.

The capstan, for those not in the know) is the rubber wheel on the motor
which contacts the tape. The microdrive capstan has one advantage over
capstans from tape decks. Tape deck capstans contact a metal pin when in
position. If left for a long time, the capstan rubber acquires a dent
which makes the tape change speed as it passed through - also, it slightly
stretches the tape. The microdrive design contacts a plastic wheel in the
cartridge, so it only touches something when a cartridge is left in.
However, some people leave a cartridge permanently in the drive when not in
use, and this can cause problems eventually.

The wires that enter the motherboard are just tinned stranded wire and quite
fragile. I always soldered pins on these as a first act of owning a QL -
often, soldering on the pins was quicker than trying to fit that floppy mess
of bent wire. I have tons of these pins so if anyone wants some for their
QL, I'll happily mail them at no charge.

At Sandy, we also found that cartridges would become error prone if not spun
once in a while. I got into the practice of, once a month or two, spinning
up every cartridge through at least one full loop (about 20-30 seconds) just
to prevent print-through and to redistribute the lubricant.

You'd be amazed how often we'd get mad microdrive complaints and we'd ask
them to send in the computer and the problem cartridges, and they'd ALWAYS
have fingerprints, or the computer smelled of cigarettes. Smoking kills
cartridges! So does finger grease.

If you pen your case to clean anything, it's always a good idea to remove
and refit the voltage regulator. That's the small 3-pin device screwed to
the heatsink right behind the microdrives. It gets warm regulating the
voltage, but a poor connection can also create heat, so reseating the
regulator in its socket helps it stay cool. While you're at it, if you have
any PC thermal paste/crease/arctic silver, replace that little plastic shim,
if there is one, with a tiny dab of that and you'll find it transfers heat
to the heatsink FAR better. SOME people would get a tiny fan, hook it across
the +9v and ground pins, and have it draw that air out the slots at the
back. Nice if you can make it fit, but I don't think it makes much
difference - it moves heat, but doesn't make sure it's being generated
efficiently in the first place - just addresses the symptom.

If I ever designed a QL PCB, it would have a far better power supply (but
then, the PCB wouldn't be long and thin like that - it would be a eurocard
or double eurocard - 100x160mm or so. I would also give it a proper bus with
4 or 5 expansion sockets. Hindsight.

I know this is obvious to many, but not to all, so my apologies to those who
consider this obvious.

Dave
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http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Game idea...

2011-02-08 Thread Plastic
On Tue, Feb 8, 2011 at 4:09 PM, Lee Privett lee.priv...@gmail.com wrote:

 Hey I got a great idea based on graphical lines etc. what about a TRON
 light cycle game playing against the computer but where the computer doesn't
 cheat against the human player?


Anyone remember the TRON lightcycle game lawsuit about unauthorized copies
of the game? The studio lost. The lawyers didn't realize the game was a
complete rip-off of centipede...

What about a jet version of it, where the jet trails kill, but they fade
after a while, and you have to catch parachutes and avoid the microbursts?
:P

I'm all about new games, not remakes :P Originality, even if it isn't! ;)

Dave
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Re: [Ql-Users] Feeding your microdrive...

2011-02-08 Thread Tony Firshman

Plastic wrote, on 8/Feb/11 22:30 | Feb8:

Hi all,

During my time at Sandy, I learned microdrives (the part inside the case,
not the cartridge) were surprisingly reliable and fault-free. The only two
faults that came up on a regular basis were dirt, and damaged capstans.

The capstan, for those not in the know) is the rubber wheel on the motor
which contacts the tape. The microdrive capstan has one advantage over
capstans from tape decks. Tape deck capstans contact a metal pin when in
position. If left for a long time, the capstan rubber acquires a dent
which makes the tape change speed as it passed through - also, it slightly
stretches the tape. The microdrive design contacts a plastic wheel in the
cartridge, so it only touches something when a cartridge is left in.
However, some people leave a cartridge permanently in the drive when not in
use, and this can cause problems eventually.
I found a large number of QLs I repaired had migrating capstans.  They 
had nothing other than friction to hold them onto the metal shaft, and 
they rose up in the majority. Maybe the ones that didn't had unused 
microdrives!  In extreme cases the capstan actually touched the top case 
- I saw many like this.


The wires that enter the motherboard are just tinned stranded wire and quite
fragile. I always soldered pins on these as a first act of owning a QL -
often, soldering on the pins was quicker than trying to fit that floppy mess
of bent wire. I have tons of these pins so if anyone wants some for their
QL, I'll happily mail them at no charge.
If I had to remove microdrives, I always did this. Better than pins 
though is a SIL socket strip.  I cut sections off a DIL turned pin 
socket.  That way re-fitting is a doddle.


At Sandy, we also found that cartridges would become error prone if not spun
once in a while. I got into the practice of, once a month or two, spinning
up every cartridge through at least one full loop (about 20-30 seconds) just
to prevent print-through and to redistribute the lubricant.

You'd be amazed how often we'd get mad microdrive complaints and we'd ask
them to send in the computer and the problem cartridges, and they'd ALWAYS
have fingerprints, or the computer smelled of cigarettes. Smoking kills
cartridges! So does finger grease.

If you pen your case to clean anything,
 or even 'open'.  You are coming up with some brilliant mistypes, 
Dave.  Wasn't it you who talked about 'dinky cars'?

it's always a good idea to remove
and refit the voltage regulator. That's the small 3-pin device screwed to
the heatsink right behind the microdrives. It gets warm regulating the
voltage, but a poor connection can also create heat, so reseating the
regulator in its socket helps it stay cool. While you're at it, if you have
any PC thermal paste/crease/

 and another good mistype (8-)#

arctic silver, replace that little plastic shim,
if there is one, with a tiny dab of that and you'll find it transfers heat
to the heatsink FAR better.

Yes indeed.  I did that to *every* QL I repaired.

SOME people would get a tiny fan, hook it across
the +9v and ground pins, and have it draw that air out the slots at the
back. Nice if you can make it fit, but I don't think it makes much
difference - it moves heat, but doesn't make sure it's being generated
efficiently in the first place - just addresses the symptom.

If I ever designed a QL PCB, it would have a far better power supply (but
then, the PCB wouldn't be long and thin like that - it would be a eurocard
or double eurocard - 100x160mm or so. I would also give it a proper bus with
4 or 5 expansion sockets. Hindsight.
... and not require the wire connection 5v rail mod that Sinclair added 
to issue 5 boards!


I know this is obvious to many, but not to all, so my apologies to those who
consider this obvious.


Always worth repeating good advice.  You will be amazed at how many 
still don't know.


Tony

--
QBBS (QL fido BBS 2:257/67) +44(0)1442-828255
   t...@firshman.co.uk http://firshman.co.uk
Voice: +44(0)1442-828254 Fax: +44(0)1442-828255 Skype: tonyfirshman
TF Services, 29 Longfield Road, TRING, Herts, HP23 4DG
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Re: [Ql-Users] Feeding your microdrive...

2011-02-08 Thread Plastic
On Tue, Feb 8, 2011 at 5:03 PM, Tony Firshman t...@firshman.co.uk wrote:

 Plastic wrote, on 8/Feb/11 22:30 | Feb8:

  Hi all,

 During my time at Sandy, I learned microdrives (the part inside the case,
 not the cartridge) were surprisingly reliable and fault-free. The only two
 faults that came up on a regular basis were dirt, and damaged capstans.

 The capstan, for those not in the know) is the rubber wheel on the motor
 which contacts the tape. The microdrive capstan has one advantage over
 capstans from tape decks. Tape deck capstans contact a metal pin when in
 position. If left for a long time, the capstan rubber acquires a dent
 which makes the tape change speed as it passed through - also, it slightly
 stretches the tape. The microdrive design contacts a plastic wheel in the
 cartridge, so it only touches something when a cartridge is left in.
 However, some people leave a cartridge permanently in the drive when not
 in
 use, and this can cause problems eventually.

 I found a large number of QLs I repaired had migrating capstans.  They had
 nothing other than friction to hold them onto the metal shaft, and they rose
 up in the majority. Maybe the ones that didn't had unused microdrives!  In
 extreme cases the capstan actually touched the top case - I saw many like
 this.


I did see that often. If you pulled the capstan off, and rubbed the motor
shaft with a little rubbing alcohol to degrease it, the capstan was far less
prone to sliding up. Also, it should be put on upside down afterward - it
may have warn slightly unevenly and if so, it needs to spend the next
interval wearing unevenly the opposite way - like rotating your tires.


 The wires that enter the motherboard are just tinned stranded wire and
 quite
 fragile. I always soldered pins on these as a first act of owning a QL -
 often, soldering on the pins was quicker than trying to fit that floppy
 mess
 of bent wire. I have tons of these pins so if anyone wants some for their
 QL, I'll happily mail them at no charge.

 If I had to remove microdrives, I always did this. Better than pins though
 is a SIL socket strip.  I cut sections off a DIL turned pin socket.  That
 way re-fitting is a doddle.


What I have is the single rows of turned pins that we used to use on the
SuperQBoard for the riser 512k memory daughter card. They're like a pre-cut
sockets of very high quality. They used turned pins on all the boards I saw
until I saw a US QL with the flat blade type socket - ick.


 At Sandy, we also found that cartridges would become error prone if not
 spun
 once in a while. I got into the practice of, once a month or two, spinning
 up every cartridge through at least one full loop (about 20-30 seconds)
 just
 to prevent print-through and to redistribute the lubricant.

 You'd be amazed how often we'd get mad microdrive complaints and we'd
 ask
 them to send in the computer and the problem cartridges, and they'd ALWAYS
 have fingerprints, or the computer smelled of cigarettes. Smoking kills
 cartridges! So does finger grease.

 If you pen your case to clean anything,

  or even 'open'.  You are coming up with some brilliant mistypes, Dave.
  Wasn't it you who talked about 'dinky cars'?


Sorry :) My hands are a little numb still and don't co-ordinate very well,
and my eyes don't spot the missing letters.

 it's always a good idea to remove
 and refit the voltage regulator. That's the small 3-pin device screwed to
 the heatsink right behind the microdrives. It gets warm regulating the
 voltage, but a poor connection can also create heat, so reseating the
 regulator in its socket helps it stay cool. While you're at it, if you
 have
 any PC thermal paste/crease/

  and another good mistype (8-)#

  arctic silver, replace that little plastic shim,
 if there is one, with a tiny dab of that and you'll find it transfers heat
 to the heatsink FAR better.

 Yes indeed.  I did that to *every* QL I repaired.


I'm thinking that by now a lot of the regulators and IC pins will be quite
oxidized and could use a good cleaning. I use a PEN eraser to gently remove
the oxide. Pen erasers don't generate static charge when rubbed. ICs do run
a little cooler when they have good socket connections. One, the socket to
pin contact has lower resistance. Two, better contact conducts heat away
into the PCB slightly better. Additionally, a cooler IC draws less current
than a hotter IC anyway, so it could make 20-30ma each difference on the
68008 or the copro.


  SOME people would get a tiny fan, hook it across
 the +9v and ground pins, and have it draw that air out the slots at the
 back. Nice if you can make it fit, but I don't think it makes much
 difference - it moves heat, but doesn't make sure it's being generated
 efficiently in the first place - just addresses the symptom.

 If I ever designed a QL PCB, it would have a far better power supply (but
 then, the PCB wouldn't be long and thin like that - it would be a eurocard
 or double eurocard -