Re: [Ql-Users] Sprites for Games
There are sprite drawing programs in the TurboPTR suite. These allow production of simple sprites for mode 4 and 8 as well as sprites for GD2 colours. This includes the production of sprites with degrees of transparency. You can also produce dynamic sprites which alter with time. By using the program Pmove, also on the SQLUG site, you can grab a section of the screen and turn that into a sprite. George On 22 Jul 2008, at 18:00, Marcel Kilgus wrote: That's why I write "If sprite drawing is the only thing you need". There is no up-to-date sprite drawing library that I'm aware of. Though collision detection could be relatively easily added to the existing drawing routines. ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites for Games
Malcolm Cadman schreef: In message <[EMAIL PROTECTED]>, Ralf Reköndt <[EMAIL PROTECTED]> writes Hi, There is a program called "sprted" - Editeur Sprit - version 1.20. I don't know the author ... as it is giving "insufficient resolution" error when I try it on my system. The author is Jérôme Grimbert. François Van Emelen ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites for Games
In message <[EMAIL PROTECTED]>, Ralf Reköndt <[EMAIL PROTECTED]> writes Hi, There is a program called "sprted" - Editeur Sprit - version 1.20. I don't know the author ... as it is giving "insufficient resolution" error when I try it on my system. Yes, Super Sprite Generator. I still have the version 4 on microdrive. But do not know, if this will load and run... Cheers...Ralf From: "Norman Dunbar" Sent: Monday, July 21, 2008 9:46 PM Subject: Re: [Ql-Users] Sprites for Games I think Digital Precision did something with sprites years ago. Can't remember the name though - or if it was included in the DP 'Package' that was created just before Freddy packed it all in. Dilwyn is bound know - he is the font of all knowledge! -- Malcolm Cadman ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites for Games
Ralf Reköndt wrote: > What has to be converted and why? Old routines...? P.S.: And as to the "why", you usually have your sprites in one bitmap format and the video screen in a different pixel format. Marcel ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites for Games
Ralf Reköndt wrote: > What has to be converted and why? Old routines...? Colours. Marcel ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites for Games
What has to be converted and why? Old routines...? Cheers...Ralf R. From: "Marcel Kilgus" The colour conversion of course needs a bit of time and the result is only cached for the very latest sprite (this is so the mouse pointer does not need to be constantly converted). But my laptop for example can convert over 10 sprites per second, so this might not be an issue. Marcel ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites for Games
Ralf Reköndt wrote: > Hmm, but I think, it is not so easy to detect collision and similar things, > isn't it? That was easy with DP's SSG. That's why I write "If sprite drawing is the only thing you need". There is no up-to-date sprite drawing library that I'm aware of. Though collision detection could be relatively easily added to the existing drawing routines. The colour conversion of course needs a bit of time and the result is only cached for the very latest sprite (this is so the mouse pointer does not need to be constantly converted). But my laptop for example can convert over 10 sprites per second, so this might not be an issue. Marcel ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites for Games
Hmm, but I think, it is not so easy to detect collision and similar things, isn't it? That was easy with DP's SSG. Chears...Ralf - Original Message - From: "Marcel Kilgus" Engstler Karsten wrote: is there any extnsions to SuperBasic or packages for C who provide sprite for game programming on the QL ? Depends on what you need. If sprite drawing is the only thing you need, I'd recommend to simply "abuse" the PE sprite routines. This way you get colour depth (=machine) independence for free. Marcel ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites for Games
Engstler Karsten wrote: > is there any extnsions to SuperBasic or packages for C who provide > sprite for game programming on the QL ? Depends on what you need. If sprite drawing is the only thing you need, I'd recommend to simply "abuse" the PE sprite routines. This way you get colour depth (=machine) independence for free. Marcel ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites for Games
Do you believe, v4 does? I don't. Cheers...Ralf - Original Message - From: "sinclairql" Hi, I have the version 2, but this version do not work with Gold Card. Can you copy the microdrive to a zip file? thanks javier Guerra http://sinclairql.es Ralf Reköndt escribió: Yes, Super Sprite Generator. I still have the version 4 on microdrive. But do not know, if this will load and run... Cheers...Ralf From: "Norman Dunbar" Sent: Monday, July 21, 2008 9:46 PM Subject: Re: [Ql-Users] Sprites for Games I think Digital Precision did something with sprites years ago. Can't remember the name though - or if it was included in the DP 'Package' that was created just before Freddy packed it all in. Dilwyn is bound to know - he is the font of all knowledge! ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites for Games
Hi, I have the version 2, but this version do not work with Gold Card. Can you copy the microdrive to a zip file? thanks javier Guerra http://sinclairql.es Ralf Reköndt escribió: Yes, Super Sprite Generator. I still have the version 4 on microdrive. But do not know, if this will load and run... Cheers...Ralf From: "Norman Dunbar" Sent: Monday, July 21, 2008 9:46 PM Subject: Re: [Ql-Users] Sprites for Games I think Digital Precision did something with sprites years ago. Can't remember the name though - or if it was included in the DP 'Package' that was created just before Freddy packed it all in. Dilwyn is bound to know - he is the font of all knowledge! ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites for Games
Yes, Super Sprite Generator. I still have the version 4 on microdrive. But do not know, if this will load and run... Cheers...Ralf From: "Norman Dunbar" Sent: Monday, July 21, 2008 9:46 PM Subject: Re: [Ql-Users] Sprites for Games I think Digital Precision did something with sprites years ago. Can't remember the name though - or if it was included in the DP 'Package' that was created just before Freddy packed it all in. Dilwyn is bound to know - he is the font of all knowledge! ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites for Games
Engstler Karsten wrote: is there any extnsions to SuperBasic or packages for C who provide sprite for game programming on the QL ? I think Digital Precision did something with sprites years ago. Can't remember the name though - or if it was included in the DP 'Package' that was created just before Freddy packed it all in. Dilwyn is bound to know - he is the font of all knowledge! If yes, where can I get it, I would like to port some old games I wrote for the QL. Sorry, don't know. :-( Cheers, Norman. ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
[Ql-Users] Sprites for Games
Hi, is there any extnsions to SuperBasic or packages for C who provide sprite for game programming on the QL ? If yes, where can I get it, I would like to port some old games I wrote for the QL. Regards Karsten ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites
> -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > d.com] On Behalf Of P Witte > Sent: 13 March 2008 22:26 > To: [EMAIL PROTECTED] > Subject: Re: [Ql-Users] Sprites > > [EMAIL PROTECTED] writes: > > > Hi Wolfgang, > > > >>> OK, I had a look at it. > >>> It seems that the sprite definition is not quite correct: > > > >>> blank_sprite > >>> dc.w 1,0 < this should be $0100, 0 I think. > > > > > > > Ah well spotted - I have tried this and it cured the problem - anyone with an Aurora version of QWord can contact me for an upgrade!! Rich http://www.rwapsoftware.co.uk ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites
[EMAIL PROTECTED] writes: > Hi Wolfgang, > >>> OK, I had a look at it. >>> It seems that the sprite definition is not quite correct: > >>> blank_sprite >>> dc.w 1,0 < this should be $0100, 0 I think. > > > >>> Not sure whether that really is important now. > > Well it might save me problems when I get around to discussing sprites and > pointers in my articles - so thanks. And maybe Rich will appreciate it as > well! If theres still a problem try making the size 2x1. (PI v2.x can cope with a 0x0 sized sprite.) Per ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites
I am also doing things with this stuff too so any item being clarified will help. jim On Mar 13, 2008, at 9:37 AM, [EMAIL PROTECTED] wrote: > Hi Wolfgang, > >>> OK, I had a look at it. >>> It seems that the sprite definition is not quite correct: > >>> blank_sprite >>> dc.w 1,0 < this should be $0100, 0 I think. > > > >>> Not sure whether that really is important now. > > Well it might save me problems when I get around to discussing > sprites and pointers in my articles - so thanks. And maybe Rich will > appreciate it as well! > > Cheers, > Norman. > ___ > QL-Users Mailing List > http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites
Hi Wolfgang, >> OK, I had a look at it. >> It seems that the sprite definition is not quite correct: >> blank_sprite >> dc.w 1,0 < this should be $0100, 0 I think. >> Not sure whether that really is important now. Well it might save me problems when I get around to discussing sprites and pointers in my articles - so thanks. And maybe Rich will appreciate it as well! Cheers, Norman. ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sprites
On 11 Mar 2008 at 10:35, [EMAIL PROTECTED] wrote: > > It wasn't Bruce, it was Rich Mellor (via Phoebus) and the link is here > http://www.mail-archive.com/[EMAIL PROTECTED]/msg04325.html should > you still be interested! OK, I had a look at it. It seems that the sprite definition is not quite correct: blank_sprite dc.w 1,0 < this should be $0100, 0 I think. dc.w 1,1 dc.w 0,0 dc.l col_patt-* dc.l patt_mask-* dc.l 0 Not sure whether that really is important now. Wolfgang ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
[ql-users] Sprites for Games
Hello, is there still an extensions/librarys available who can handle Sprites (moving, collision ) and are fast enough for games ? Regards sycor plastics - die Branchenloesung fuer die Kunststoffindustrie www.sycor-plastics.de sycor plastics - the solution for the plastic industry www.sycor-plastics.com Diese E-Mail ist vertraulich und kann darueber hinaus persoenliche Informationen beinhalten. Wenn Sie nicht der bestimmungsgemaesse Empfaenger sind, loeschen Sie bitte die E-Mail und deren Anhaenge sofort und benachrichtigen Sie uns darueber. Die Firma sycor willigt in keine Vertraege oder vertragliche Verpflichtungen ein oder uebermittelt rechtsverbindliche Angebote, die in Form von E-Mail versandt werden, sofern dies nicht ausdruecklich in schriftlicher Form zwischen den Parteien vereinbart wurde. This e-mail is confidential and may contain personal and/or privileged information. If you are not the intended recipient please delete this e-mail and all attachments immediately and inform us. The company sycor does not agree with contracts or contract obligations sent by e-mail, neither do we transmit legally binding offers by e-mail, unless this is not expressly agreed upon between the parties and documented in written form. ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm