Re: [Ql-Users] Sprites for Games

2008-08-07 Thread George Gwilt

There are sprite drawing programs in the TurboPTR suite.

These allow production of simple sprites for mode 4 and 8 as well as  
sprites for GD2 colours. This includes the production of sprites with  
degrees of transparency. You can also produce dynamic sprites which  
alter with time.


By using the program Pmove, also on the SQLUG site, you can grab a  
section of the screen and turn that into a sprite.


George

On 22 Jul 2008, at 18:00, Marcel Kilgus wrote:


That's why I write "If sprite drawing is the only thing you need".
There is no up-to-date sprite drawing library that I'm aware of.
Though collision detection could be relatively easily added to the
existing drawing routines.


___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites for Games

2008-07-22 Thread François Van Emelen

Malcolm Cadman schreef:
In message <[EMAIL PROTECTED]>, Ralf Reköndt 
<[EMAIL PROTECTED]> writes


Hi,

There is a program called "sprted" - Editeur Sprit - version 1.20.

I don't know the author ... as it is giving "insufficient resolution" 
error when I try it on my system.

The author is Jérôme Grimbert.




François Van Emelen
___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Malcolm Cadman
In message <[EMAIL PROTECTED]>, Ralf Reköndt 
<[EMAIL PROTECTED]> writes


Hi,

There is a program called "sprted" - Editeur Sprit - version 1.20.

I don't know the author ... as it is giving "insufficient resolution" 
error when I try it on my system.


Yes, Super Sprite Generator. I still have the version 4 on microdrive. 
But do not know, if this will load and run...


Cheers...Ralf

From: "Norman Dunbar"
Sent: Monday, July 21, 2008 9:46 PM
Subject: Re: [Ql-Users] Sprites for Games


I think Digital Precision did something with sprites years ago. Can't 
remember the name though - or if it was included in the DP 'Package' 
that  was created just before Freddy packed it all in. Dilwyn is bound 
know -  he is the font of all knowledge!


--
Malcolm Cadman
___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Marcel Kilgus
Ralf Reköndt wrote:
> What has to be converted and why? Old routines...?

P.S.: And as to the "why", you usually have your sprites in one bitmap
format and the video screen in a different pixel format.

Marcel

___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Marcel Kilgus
Ralf Reköndt wrote:
> What has to be converted and why? Old routines...?

Colours.

Marcel

___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Ralf Reköndt

What has to be converted and why? Old routines...?

Cheers...Ralf R.


From: "Marcel Kilgus"

The colour conversion of course needs a bit of time and the result is
only cached for the very latest sprite (this is so the mouse pointer
does not need to be constantly converted). But my laptop for example
can convert over 10 sprites per second, so this might not be an
issue.

Marcel

___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm
___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Marcel Kilgus
Ralf Reköndt wrote:
> Hmm, but I think, it is not so easy to detect collision and similar things,
> isn't it? That was easy with DP's SSG.

That's why I write "If sprite drawing is the only thing you need".
There is no up-to-date sprite drawing library that I'm aware of.
Though collision detection could be relatively easily added to the
existing drawing routines.

The colour conversion of course needs a bit of time and the result is
only cached for the very latest sprite (this is so the mouse pointer
does not need to be constantly converted). But my laptop for example
can convert over 10 sprites per second, so this might not be an
issue.

Marcel

___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Ralf Reköndt
Hmm, but I think, it is not so easy to detect collision and similar things, 
isn't it? That was easy with DP's SSG.


Chears...Ralf

- Original Message - 
From: "Marcel Kilgus"



Engstler Karsten wrote:

is there any extnsions to SuperBasic or packages for C who provide
sprite for game programming on the QL ?


Depends on what you need. If sprite drawing is the only thing you
need, I'd recommend to simply "abuse" the PE sprite routines. This way
you get colour depth (=machine) independence for free.

Marcel

___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm 


___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Marcel Kilgus
Engstler Karsten wrote:
> is there any extnsions to SuperBasic or packages for C who provide
> sprite for game programming on the QL ?

Depends on what you need. If sprite drawing is the only thing you
need, I'd recommend to simply "abuse" the PE sprite routines. This way
you get colour depth (=machine) independence for free.

Marcel

___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Ralf Reköndt

Do you believe, v4 does? I don't.

Cheers...Ralf

- Original Message - 
From: "sinclairql"


Hi, I have the version 2, but this version do not work with Gold Card.

Can you copy the microdrive to a zip file?

thanks

javier Guerra
http://sinclairql.es


Ralf Reköndt escribió:
Yes, Super Sprite Generator. I still have the version 4 on microdrive. But 
do not know, if this will load and run...


Cheers...Ralf

From: "Norman Dunbar"
Sent: Monday, July 21, 2008 9:46 PM
Subject: Re: [Ql-Users] Sprites for Games


I think Digital Precision did something with sprites years ago. Can't 
remember the name though - or if it was included in the DP 'Package' that 
was created just before Freddy packed it all in. Dilwyn is bound to 
know - he is the font of all knowledge!


___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm




___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm 


___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites for Games

2008-07-22 Thread sinclairql

Hi, I have the version 2, but this version do not work with Gold Card.

Can you copy the microdrive to a zip file?

thanks

javier Guerra
http://sinclairql.es


Ralf Reköndt escribió:
Yes, Super Sprite Generator. I still have the version 4 on microdrive. 
But do not know, if this will load and run...


Cheers...Ralf

From: "Norman Dunbar"
Sent: Monday, July 21, 2008 9:46 PM
Subject: Re: [Ql-Users] Sprites for Games


I think Digital Precision did something with sprites years ago. Can't 
remember the name though - or if it was included in the DP 'Package' 
that was created just before Freddy packed it all in. Dilwyn is bound 
to know - he is the font of all knowledge!


___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm




___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites for Games

2008-07-21 Thread Ralf Reköndt
Yes, Super Sprite Generator. I still have the version 4 on microdrive. But 
do not know, if this will load and run...


Cheers...Ralf

From: "Norman Dunbar"
Sent: Monday, July 21, 2008 9:46 PM
Subject: Re: [Ql-Users] Sprites for Games


I think Digital Precision did something with sprites years ago. Can't 
remember the name though - or if it was included in the DP 'Package' that 
was created just before Freddy packed it all in. Dilwyn is bound to know - 
he is the font of all knowledge!


___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites for Games

2008-07-21 Thread Norman Dunbar

Engstler Karsten wrote:


is there any extnsions to SuperBasic or packages for C  who provide
sprite
for game programming on the QL ?


I think Digital Precision did something with sprites years ago. Can't 
remember the name though - or if it was included in the DP 'Package' 
that was created just before Freddy packed it all in. Dilwyn is bound to 
know - he is the font of all knowledge!




If yes, where can I get it, I would like to port some old
games I wrote for the QL.


Sorry, don't know. :-(


Cheers,
Norman.
___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


[Ql-Users] Sprites for Games

2008-07-21 Thread Engstler Karsten
Hi,

is there any extnsions to SuperBasic or packages for C  who provide
sprite
for game programming on the QL ?
If yes, where can I get it, I would like to port some old
games I wrote for the QL.

Regards Karsten

___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites

2008-03-14 Thread Rich Mellor


> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> d.com] On Behalf Of P Witte
> Sent: 13 March 2008 22:26
> To: [EMAIL PROTECTED]
> Subject: Re: [Ql-Users] Sprites
> 
> [EMAIL PROTECTED] writes:
> 
> > Hi Wolfgang,
> >
> >>> OK, I had a look at it.
> >>> It seems that the sprite definition is not quite correct:
> >
> >>> blank_sprite
> >>>  dc.w 1,0   < this should be $0100, 0 I think.
> >
> > 
> >
> 

Ah well spotted - I have tried this and it cured the problem - anyone with
an Aurora version of QWord can contact me for an upgrade!!

Rich
http://www.rwapsoftware.co.uk

___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites

2008-03-13 Thread P Witte
[EMAIL PROTECTED] writes:

> Hi Wolfgang,
> 
>>> OK, I had a look at it.
>>> It seems that the sprite definition is not quite correct:
> 
>>> blank_sprite
>>>  dc.w 1,0   < this should be $0100, 0 I think.
> 
> 
> 
>>> Not sure whether that really is important now.
> 
> Well it might save me problems when I get around to discussing sprites and 
> pointers in my articles - so thanks. And maybe Rich will appreciate it as 
> well!

If theres still a problem try making the size 2x1. (PI v2.x can cope 
with a 0x0 sized sprite.)

Per
___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites

2008-03-13 Thread James Hunkins
I am also doing things with this stuff too so any item being clarified  
will help.

jim

On Mar 13, 2008, at 9:37 AM, [EMAIL PROTECTED] wrote:

> Hi Wolfgang,
>
>>> OK, I had a look at it.
>>> It seems that the sprite definition is not quite correct:
>
>>> blank_sprite
>>> dc.w 1,0   < this should be $0100, 0 I think.
>
> 
>
>>> Not sure whether that really is important now.
>
> Well it might save me problems when I get around to discussing  
> sprites and pointers in my articles - so thanks. And maybe Rich will  
> appreciate it as well!
>
> Cheers,
> Norman.
> ___
> QL-Users Mailing List
> http://www.q-v-d.demon.co.uk/smsqe.htm

___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites

2008-03-13 Thread norman
Hi Wolfgang,

>> OK, I had a look at it.
>> It seems that the sprite definition is not quite correct:

>> blank_sprite
>>  dc.w 1,0   < this should be $0100, 0 I think.



>> Not sure whether that really is important now.

Well it might save me problems when I get around to discussing sprites and 
pointers in my articles - so thanks. And maybe Rich will appreciate it as well!

Cheers,
Norman.
___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


Re: [Ql-Users] Sprites

2008-03-13 Thread Wolfgang Lenerz
On 11 Mar 2008 at 10:35, [EMAIL PROTECTED] wrote:
> 
> It wasn't Bruce, it was Rich Mellor (via Phoebus) and the link is here 
> http://www.mail-archive.com/[EMAIL PROTECTED]/msg04325.html should 
> you still be interested!


OK, I had a look at it.

It seems that the sprite definition is not quite correct:

blank_sprite
  dc.w 1,0   < this should be $0100, 0 I think.
  dc.w 1,1
  dc.w 0,0
  dc.l col_patt-*
  dc.l patt_mask-*
  dc.l 0


Not sure whether that really is important now.

Wolfgang

___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm


[ql-users] Sprites for Games

2006-03-16 Thread Engstler Karsten

Hello,

is there still an extensions/librarys available who can
handle Sprites (moving, collision ) and are fast
enough for games ?

Regards



sycor plastics - die Branchenloesung fuer die Kunststoffindustrie   
www.sycor-plastics.de 

sycor plastics - the solution for the plastic industry  
www.sycor-plastics.com 




Diese E-Mail ist vertraulich und kann darueber hinaus persoenliche 
Informationen beinhalten. Wenn Sie nicht der bestimmungsgemaesse Empfaenger 
sind, loeschen Sie bitte die E-Mail und deren Anhaenge sofort und 
benachrichtigen Sie uns darueber. Die Firma sycor willigt in keine Vertraege 
oder vertragliche Verpflichtungen ein oder uebermittelt rechtsverbindliche 
Angebote, die in Form von E-Mail versandt werden, sofern dies nicht 
ausdruecklich in schriftlicher Form zwischen den Parteien vereinbart wurde.

This e-mail is confidential and may contain personal and/or privileged 
information. If you are not the intended recipient please delete this e-mail 
and all attachments immediately and inform us. The company sycor does not agree 
with contracts or contract obligations sent by e-mail, neither do we transmit 
legally binding offers by e-mail, unless this is not expressly agreed upon 
between the parties and documented in written form.

___
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm