Re: [Ql-Users] New QL Adventure Game Released
(very much a novice) That makes both of us :D I'm glad you got it up and running! :) On Sunday, 12 January 2020, 15:16:16 GMT, Brian Kemmett via Ql-Users wrote: Hello Pete. Update ... I have managed to get your game working ! I realised I had to use the discImage file after a lot of head-scratching on how to actually use the image. It works perfectly with QeMulator & JS ROM, and with SMSQmulator with SMSQE, apart from the borders screwing up. It was trying to use QPC where I came unstuck! I believe line 90 is where the EXEC was called, and there is no EXEC there, probably headers were wiped somewhere along the line. thanks ... Brian Kemmett (very much a novice) On 11/01/2020 18:33, peet vanpeebles via Ql-Users wrote: > I'm not 100%, but I could have sworn a few people have had the game running >on SMSQ/E. Have you tried the img disc image? You can also exec the 198ad >directly, bypassing the boot file all together. I'll see if I can ask around >for some help :) > On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via Ql-Users > wrote: > > Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails > with a bad parameter at line 90? Think it's the "EXEC_W" command. Is > there any way around this ? > > regards .. Brian Kemmett > > On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote: >> Here is my completed game (at last!) For you all to enjoy for free, I've >> also included the source files, design manual, my working notes, and box >> art, and the animated intro! The full pack can be downloaded at : >> https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Ce57b04f04d5a4c85940b08d796c4b802%7C84df9e7fe9f640afb435%7C1%7C0%7C637143643948047280&sdata=MmU10tv7SG9xhbZ4PfhYdvWWAu9XAkhVXYftXE1CHok%3D&reserved=0 >> It was created using ACT and took me years! >> I've decided to try and make this, a complete a package as possible. It's >> bundled with the following: >> The original game, with title screen, border and boot file. >> The animated intro as a gif file, and all the individual slides as png >> files. It was my intention to convert each png to an scr file, and make a >> superbasic animated intro to start before the main game. (Similar to the >> Christmas I made some years back) I wasn't sure if I'd manage this on an >> stock 128k QL. >> The box art design as png files, with front, rear, and side stickers. (If >> anyone does make the boxes, please send me one!) >> The box manual as a leaflet, this was originally to be A5 with two copies >> printed back to back on an A4 sheet. >> The original source code as ACT build files are all included, so you can >> build your own version of the game, or edit my modules for use on your own >> games if you have ACT (this would be great). >> A huge PDF design document detailing the whole game in detail, this was >> built up over a number of years. LOADS OF SPOILERS! >> JPG photo images of my working notes, the hand written ones I used as I code >> the game in ACT. Excuse the hand writing. LOADS OF SPOILERS! >> I hope you all enjoy it, >> Cheers >> Peter / VP >> ___ >> QL-Users Mailing List > ___ > QL-Users Mailing List > > ___ > QL-Users Mailing List ___ QL-Users Mailing List ___ QL-Users Mailing List
Re: [Ql-Users] New QL Adventure Game Released
Hello Pete. Update ... I have managed to get your game working ! I realised I had to use the discImage file after a lot of head-scratching on how to actually use the image. It works perfectly with QeMulator & JS ROM, and with SMSQmulator with SMSQE, apart from the borders screwing up. It was trying to use QPC where I came unstuck! I believe line 90 is where the EXEC was called, and there is no EXEC there, probably headers were wiped somewhere along the line. thanks ... Brian Kemmett (very much a novice) On 11/01/2020 18:33, peet vanpeebles via Ql-Users wrote: > I'm not 100%, but I could have sworn a few people have had the game running > on SMSQ/E. Have you tried the img disc image? You can also exec the 198ad > directly, bypassing the boot file all together. I'll see if I can ask around > for some help :) > On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via Ql-Users > wrote: > > Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails > with a bad parameter at line 90? Think it's the "EXEC_W" command. Is > there any way around this ? > > regards .. Brian Kemmett > > On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote: >> Here is my completed game (at last!) For you all to enjoy for free, I've >> also included the source files, design manual, my working notes, and box >> art, and the animated intro! The full pack can be downloaded at : >> https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Ce57b04f04d5a4c85940b08d796c4b802%7C84df9e7fe9f640afb435%7C1%7C0%7C637143643948047280&sdata=MmU10tv7SG9xhbZ4PfhYdvWWAu9XAkhVXYftXE1CHok%3D&reserved=0 >> It was created using ACT and took me years! >> I've decided to try and make this, a complete a package as possible. It's >> bundled with the following: >> The original game, with title screen, border and boot file. >> The animated intro as a gif file, and all the individual slides as png >> files. It was my intention to convert each png to an scr file, and make a >> superbasic animated intro to start before the main game. (Similar to the >> Christmas I made some years back) I wasn't sure if I'd manage this on an >> stock 128k QL. >> The box art design as png files, with front, rear, and side stickers. (If >> anyone does make the boxes, please send me one!) >> The box manual as a leaflet, this was originally to be A5 with two copies >> printed back to back on an A4 sheet. >> The original source code as ACT build files are all included, so you can >> build your own version of the game, or edit my modules for use on your own >> games if you have ACT (this would be great). >> A huge PDF design document detailing the whole game in detail, this was >> built up over a number of years. LOADS OF SPOILERS! >> JPG photo images of my working notes, the hand written ones I used as I code >> the game in ACT. Excuse the hand writing. LOADS OF SPOILERS! >> I hope you all enjoy it, >> Cheers >> Peter / VP >> ___ >> QL-Users Mailing List > ___ > QL-Users Mailing List > > ___ > QL-Users Mailing List ___ QL-Users Mailing List
Re: [Ql-Users] New QL Adventure Game Released
Am 12.01.20 um 11:59 schrieb Daniel Baum via Ql-Users: To add to my previous message, EXing the main executable on QPC2 seemingly allows it to run at any resolution, but without graphics. D. On Sun, Jan 12, 2020 at 12:50 PM Daniel Baum wrote: Hello, Thanks for your effort - I'm looking forward to playing the game. Text adventure games have become extinct in recent years, and I kind of miss them. As for SMSQ/E, the game appears to work well on the Q68 at 512x256 in four colours. In other solutions, the graphics are corrupted. On QPC2 at QL resolutions and colour depth, the game runs but with corrupted graphics. Rgds, Daniel quick fix for SMSQmulator maybe Wolfgang has a better soulution Greetings from Switzerland Markus 1 REMark quick fix for SMSQmulator 3 REMark 512x256 QL colours 4 : 10 LBYTES flp1_Final_Title_scr,sc 15 BGIMAGE flp1_Final_Title_scr 20 INK #0,2: AT#0,4,0: PRINT #0,"Created by P. Scott using the Adventure Creation Tool. Press a key to continue":k$=INKEY$(-1) 30 INPUT "Please enter 1 for border art or 2 for no border art: ";choice 40 SELect ON choice 50 =1:LBYTES flp1_Final_Border_scr,sc :BGIMAGE flp1_Final_Border_scr 70 =2:LBYTES flp1_blank_scr,sc:BGIMAGE flp1_blank_scr 80 END SELect 85 : 90 EXEC_W flp1_198ad 92 : 95 MODE 4 97 : 100 DEFine PROCedure SV 110 sc=131072 120 IF VER$="HBA" THEN 130 sc=SCR_BASE 140 END IF 150 END DEFine 160 REMark Thanks Dilwyn!!! Boot file originally started During Hungary V Belgium 26/06/2016 ___ QL-Users Mailing List
Re: [Ql-Users] New QL Adventure Game Released
To add to my previous message, EXing the main executable on QPC2 seemingly allows it to run at any resolution, but without graphics. D. On Sun, Jan 12, 2020 at 12:50 PM Daniel Baum wrote: > Hello, > > Thanks for your effort - I'm looking forward to playing the game. Text > adventure games have become extinct in recent years, and I kind of miss > them. > > As for SMSQ/E, the game appears to work well on the Q68 at 512x256 in four > colours. In other solutions, the graphics are corrupted. On QPC2 at QL > resolutions and colour depth, the game runs but with corrupted graphics. > > Rgds, > > Daniel > > > > On Sat, Jan 11, 2020 at 8:33 PM peet vanpeebles via Ql-Users < > ql-users@lists.q-v-d.com> wrote: > >> I'm not 100%, but I could have sworn a few people have had the game >> running on SMSQ/E. Have you tried the img disc image? You can also exec the >> 198ad directly, bypassing the boot file all together. I'll see if I can ask >> around for some help :) >> On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via >> Ql-Users wrote: >> >> Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails >> with a bad parameter at line 90? Think it's the "EXEC_W" command. Is >> there any way around this ? >> >> regards .. Brian Kemmett >> >> On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote: >> > Here is my completed game (at last!) For you all to enjoy for free, >> I've also included the source files, design manual, my working notes, and >> box art, and the animated intro! The full pack can be downloaded at : >> > >> https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Cbe5621cba1d74107944b08d794e05068%7C84df9e7fe9f640afb435%7C1%7C0%7C637141563450965997&sdata=OucSzpaCJFL2IZf%2FAhExASHbTClbYjUr1kDbmQsBkoM%3D&reserved=0 >> > It was created using ACT and took me years! >> > I've decided to try and make this, a complete a package as possible. >> It's bundled with the following: >> > The original game, with title screen, border and boot file. >> > The animated intro as a gif file, and all the individual slides as png >> files. It was my intention to convert each png to an scr file, and make a >> superbasic animated intro to start before the main game. (Similar to the >> Christmas I made some years back) I wasn't sure if I'd manage this on an >> stock 128k QL. >> > The box art design as png files, with front, rear, and side stickers. >> (If anyone does make the boxes, please send me one!) >> > The box manual as a leaflet, this was originally to be A5 with two >> copies printed back to back on an A4 sheet. >> > The original source code as ACT build files are all included, so you >> can build your own version of the game, or edit my modules for use on your >> own games if you have ACT (this would be great). >> > A huge PDF design document detailing the whole game in detail, this was >> built up over a number of years. LOADS OF SPOILERS! >> > JPG photo images of my working notes, the hand written ones I used as I >> code the game in ACT. Excuse the hand writing. LOADS OF SPOILERS! >> > I hope you all enjoy it, >> > Cheers >> > Peter / VP >> > ___ >> > QL-Users Mailing List >> ___ >> QL-Users Mailing List >> >> ___ >> QL-Users Mailing List >> > ___ QL-Users Mailing List
Re: [Ql-Users] New QL Adventure Game Released
Hello, Thanks for your effort - I'm looking forward to playing the game. Text adventure games have become extinct in recent years, and I kind of miss them. As for SMSQ/E, the game appears to work well on the Q68 at 512x256 in four colours. In other solutions, the graphics are corrupted. On QPC2 at QL resolutions and colour depth, the game runs but with corrupted graphics. Rgds, Daniel On Sat, Jan 11, 2020 at 8:33 PM peet vanpeebles via Ql-Users < ql-users@lists.q-v-d.com> wrote: > I'm not 100%, but I could have sworn a few people have had the game > running on SMSQ/E. Have you tried the img disc image? You can also exec the > 198ad directly, bypassing the boot file all together. I'll see if I can ask > around for some help :) > On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via Ql-Users > wrote: > > Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails > with a bad parameter at line 90? Think it's the "EXEC_W" command. Is > there any way around this ? > > regards .. Brian Kemmett > > On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote: > > Here is my completed game (at last!) For you all to enjoy for free, I've > also included the source files, design manual, my working notes, and box > art, and the animated intro! The full pack can be downloaded at : > > > https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Cbe5621cba1d74107944b08d794e05068%7C84df9e7fe9f640afb435%7C1%7C0%7C637141563450965997&sdata=OucSzpaCJFL2IZf%2FAhExASHbTClbYjUr1kDbmQsBkoM%3D&reserved=0 > > It was created using ACT and took me years! > > I've decided to try and make this, a complete a package as possible. > It's bundled with the following: > > The original game, with title screen, border and boot file. > > The animated intro as a gif file, and all the individual slides as png > files. It was my intention to convert each png to an scr file, and make a > superbasic animated intro to start before the main game. (Similar to the > Christmas I made some years back) I wasn't sure if I'd manage this on an > stock 128k QL. > > The box art design as png files, with front, rear, and side stickers. > (If anyone does make the boxes, please send me one!) > > The box manual as a leaflet, this was originally to be A5 with two > copies printed back to back on an A4 sheet. > > The original source code as ACT build files are all included, so you can > build your own version of the game, or edit my modules for use on your own > games if you have ACT (this would be great). > > A huge PDF design document detailing the whole game in detail, this was > built up over a number of years. LOADS OF SPOILERS! > > JPG photo images of my working notes, the hand written ones I used as I > code the game in ACT. Excuse the hand writing. LOADS OF SPOILERS! > > I hope you all enjoy it, > > Cheers > > Peter / VP > > ___ > > QL-Users Mailing List > ___ > QL-Users Mailing List > > ___ > QL-Users Mailing List > ___ QL-Users Mailing List
Re: [Ql-Users] New QL Adventure Game Released
On Saturday, 11 January 2020, 12:31:55 GMT, Marcos Cruz via Ql-Users wrote: En/Je/On/In 2020-01-09 08:45, peet vanpeebles via Ql-Users escribió/skribis/wrote/scrit: > Here is my completed game (at last!) For you all to enjoy for free, > I've also included the source files, design manual, my working notes, Thank you Peter. I love text adventures. I'm trying it with SMSQmulator. -- Marcos Cruz http://programandala.net ___ QL-Users Mailing List Many thanks, please let me know what you think, and if you enjoy it! :) Cheers, Peter ___ QL-Users Mailing List
Re: [Ql-Users] New QL Adventure Game Released
I'm not 100%, but I could have sworn a few people have had the game running on SMSQ/E. Have you tried the img disc image? You can also exec the 198ad directly, bypassing the boot file all together. I'll see if I can ask around for some help :) On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via Ql-Users wrote: Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails with a bad parameter at line 90? Think it's the "EXEC_W" command. Is there any way around this ? regards .. Brian Kemmett On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote: > Here is my completed game (at last!) For you all to enjoy for free, I've also > included the source files, design manual, my working notes, and box art, and > the animated intro! The full pack can be downloaded at : > https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Cbe5621cba1d74107944b08d794e05068%7C84df9e7fe9f640afb435%7C1%7C0%7C637141563450965997&sdata=OucSzpaCJFL2IZf%2FAhExASHbTClbYjUr1kDbmQsBkoM%3D&reserved=0 > It was created using ACT and took me years! > I've decided to try and make this, a complete a package as possible. It's > bundled with the following: > The original game, with title screen, border and boot file. > The animated intro as a gif file, and all the individual slides as png files. > It was my intention to convert each png to an scr file, and make a superbasic > animated intro to start before the main game. (Similar to the Christmas I > made some years back) I wasn't sure if I'd manage this on an stock 128k QL. > The box art design as png files, with front, rear, and side stickers. (If > anyone does make the boxes, please send me one!) > The box manual as a leaflet, this was originally to be A5 with two copies > printed back to back on an A4 sheet. > The original source code as ACT build files are all included, so you can > build your own version of the game, or edit my modules for use on your own > games if you have ACT (this would be great). > A huge PDF design document detailing the whole game in detail, this was built > up over a number of years. LOADS OF SPOILERS! > JPG photo images of my working notes, the hand written ones I used as I code > the game in ACT. Excuse the hand writing. LOADS OF SPOILERS! > I hope you all enjoy it, > Cheers > Peter / VP > ___ > QL-Users Mailing List ___ QL-Users Mailing List ___ QL-Users Mailing List
Re: [Ql-Users] New QL Adventure Game Released
Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails with a bad parameter at line 90? Think it's the "EXEC_W" command. Is there any way around this ? regards .. Brian Kemmett On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote: > Here is my completed game (at last!) For you all to enjoy for free, I've also > included the source files, design manual, my working notes, and box art, and > the animated intro! The full pack can be downloaded at : > https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Cbe5621cba1d74107944b08d794e05068%7C84df9e7fe9f640afb435%7C1%7C0%7C637141563450965997&sdata=OucSzpaCJFL2IZf%2FAhExASHbTClbYjUr1kDbmQsBkoM%3D&reserved=0 > It was created using ACT and took me years! > I've decided to try and make this, a complete a package as possible. It's > bundled with the following: > The original game, with title screen, border and boot file. > The animated intro as a gif file, and all the individual slides as png files. > It was my intention to convert each png to an scr file, and make a superbasic > animated intro to start before the main game. (Similar to the Christmas I > made some years back) I wasn't sure if I'd manage this on an stock 128k QL. > The box art design as png files, with front, rear, and side stickers. (If > anyone does make the boxes, please send me one!) > The box manual as a leaflet, this was originally to be A5 with two copies > printed back to back on an A4 sheet. > The original source code as ACT build files are all included, so you can > build your own version of the game, or edit my modules for use on your own > games if you have ACT (this would be great). > A huge PDF design document detailing the whole game in detail, this was built > up over a number of years. LOADS OF SPOILERS! > JPG photo images of my working notes, the hand written ones I used as I code > the game in ACT. Excuse the hand writing. LOADS OF SPOILERS! > I hope you all enjoy it, > Cheers > Peter / VP > ___ > QL-Users Mailing List ___ QL-Users Mailing List
Re: [Ql-Users] New QL Adventure Game Released
En/Je/On/In 2020-01-09 08:45, peet vanpeebles via Ql-Users escribió/skribis/wrote/scrit: > Here is my completed game (at last!) For you all to enjoy for free, > I've also included the source files, design manual, my working notes, Thank you Peter. I love text adventures. I'm trying it with SMSQmulator. -- Marcos Cruz http://programandala.net ___ QL-Users Mailing List
[Ql-Users] New QL Adventure Game Released
Here is my completed game (at last!) For you all to enjoy for free, I've also included the source files, design manual, my working notes, and box art, and the animated intro! The full pack can be downloaded at : http://www.zen70509.zen.co.uk/198-adventure.zip It was created using ACT and took me years! I've decided to try and make this, a complete a package as possible. It's bundled with the following: The original game, with title screen, border and boot file. The animated intro as a gif file, and all the individual slides as png files. It was my intention to convert each png to an scr file, and make a superbasic animated intro to start before the main game. (Similar to the Christmas I made some years back) I wasn't sure if I'd manage this on an stock 128k QL. The box art design as png files, with front, rear, and side stickers. (If anyone does make the boxes, please send me one!) The box manual as a leaflet, this was originally to be A5 with two copies printed back to back on an A4 sheet. The original source code as ACT build files are all included, so you can build your own version of the game, or edit my modules for use on your own games if you have ACT (this would be great). A huge PDF design document detailing the whole game in detail, this was built up over a number of years. LOADS OF SPOILERS! JPG photo images of my working notes, the hand written ones I used as I code the game in ACT. Excuse the hand writing. LOADS OF SPOILERS! I hope you all enjoy it, Cheers Peter / VP ___ QL-Users Mailing List