Re: [Ql-Users] New QL Adventure Game Released

2020-01-12 Thread peet vanpeebles via Ql-Users
 (very much a novice)

That makes both of us :D I'm glad you got it up and running! :)
On Sunday, 12 January 2020, 15:16:16 GMT, Brian Kemmett via Ql-Users 
 wrote:  
 
 Hello Pete. Update ... I have managed to get your game working ! I 
realised I had to use the discImage file after a lot of head-scratching 
on how to actually use the image. It works perfectly with QeMulator & JS 
ROM, and with SMSQmulator with SMSQE, apart from the borders screwing 
up. It was trying to use QPC where I came unstuck! I believe line 90 is 
where the EXEC was called, and there is no EXEC there, probably headers 
were wiped somewhere along the line.

thanks ... Brian Kemmett (very much a novice)

On 11/01/2020 18:33, peet vanpeebles via Ql-Users wrote:
>  I'm not 100%, but I could have sworn a few people have had the game running 
>on SMSQ/E. Have you tried the img disc image? You can also exec the 198ad 
>directly, bypassing the boot file all together. I'll see if I can ask around 
>for some help :)
>      On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via Ql-Users 
> wrote:
>  
>  Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails
> with a bad parameter at line 90? Think it's the "EXEC_W" command. Is
> there any way around this ?
>
> regards .. Brian Kemmett
>
> On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote:
>> Here is my completed game (at last!) For you all to enjoy for free, I've 
>> also included the source files, design manual, my working notes, and box 
>> art, and the animated intro! The full pack can be downloaded at :
>> https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Ce57b04f04d5a4c85940b08d796c4b802%7C84df9e7fe9f640afb435%7C1%7C0%7C637143643948047280&sdata=MmU10tv7SG9xhbZ4PfhYdvWWAu9XAkhVXYftXE1CHok%3D&reserved=0
>> It was created using ACT and took me years!
>> I've decided to try and make this, a complete a package as possible. It's 
>> bundled with the following:
>> The original game, with title screen, border and boot file.
>> The animated intro as a gif file, and all the individual slides as png 
>> files. It was my intention to convert each png to an scr file, and make a 
>> superbasic animated intro to start before the main game. (Similar to the 
>> Christmas I made some years back) I wasn't sure if I'd manage this on an 
>> stock 128k QL.
>> The box art design as png files, with front, rear, and side stickers. (If 
>> anyone does make the boxes, please send me one!)
>> The box manual as a leaflet, this was originally to be A5 with two copies 
>> printed back to back on an A4 sheet.
>> The original source code as ACT build files are all included, so you can 
>> build your own version of the game, or edit my modules for use on your own 
>> games if you have ACT (this would be great).
>> A huge PDF design document detailing the whole game in detail, this was 
>> built up over a number of years. LOADS OF SPOILERS!
>> JPG photo images of my working notes, the hand written ones I used as I code 
>> the game in ACT. Excuse the hand writing. LOADS OF SPOILERS!
>> I hope you all enjoy it,
>> Cheers
>> Peter / VP
>> ___
>> QL-Users Mailing List
> ___
> QL-Users Mailing List
>    
> ___
> QL-Users Mailing List
___
QL-Users Mailing List
  
___
QL-Users Mailing List

Re: [Ql-Users] New QL Adventure Game Released

2020-01-12 Thread Brian Kemmett via Ql-Users
Hello Pete. Update ... I have managed to get your game working ! I 
realised I had to use the discImage file after a lot of head-scratching 
on how to actually use the image. It works perfectly with QeMulator & JS 
ROM, and with SMSQmulator with SMSQE, apart from the borders screwing 
up. It was trying to use QPC where I came unstuck! I believe line 90 is 
where the EXEC was called, and there is no EXEC there, probably headers 
were wiped somewhere along the line.

thanks ... Brian Kemmett (very much a novice)

On 11/01/2020 18:33, peet vanpeebles via Ql-Users wrote:
>   I'm not 100%, but I could have sworn a few people have had the game running 
> on SMSQ/E. Have you tried the img disc image? You can also exec the 198ad 
> directly, bypassing the boot file all together. I'll see if I can ask around 
> for some help :)
>  On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via Ql-Users 
>  wrote:
>   
>   Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails
> with a bad parameter at line 90? Think it's the "EXEC_W" command. Is
> there any way around this ?
>
> regards .. Brian Kemmett
>
> On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote:
>> Here is my completed game (at last!) For you all to enjoy for free, I've 
>> also included the source files, design manual, my working notes, and box 
>> art, and the animated intro! The full pack can be downloaded at :
>> https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Ce57b04f04d5a4c85940b08d796c4b802%7C84df9e7fe9f640afb435%7C1%7C0%7C637143643948047280&sdata=MmU10tv7SG9xhbZ4PfhYdvWWAu9XAkhVXYftXE1CHok%3D&reserved=0
>> It was created using ACT and took me years!
>> I've decided to try and make this, a complete a package as possible. It's 
>> bundled with the following:
>> The original game, with title screen, border and boot file.
>> The animated intro as a gif file, and all the individual slides as png 
>> files. It was my intention to convert each png to an scr file, and make a 
>> superbasic animated intro to start before the main game. (Similar to the 
>> Christmas I made some years back) I wasn't sure if I'd manage this on an 
>> stock 128k QL.
>> The box art design as png files, with front, rear, and side stickers. (If 
>> anyone does make the boxes, please send me one!)
>> The box manual as a leaflet, this was originally to be A5 with two copies 
>> printed back to back on an A4 sheet.
>> The original source code as ACT build files are all included, so you can 
>> build your own version of the game, or edit my modules for use on your own 
>> games if you have ACT (this would be great).
>> A huge PDF design document detailing the whole game in detail, this was 
>> built up over a number of years. LOADS OF SPOILERS!
>> JPG photo images of my working notes, the hand written ones I used as I code 
>> the game in ACT. Excuse the hand writing. LOADS OF SPOILERS!
>> I hope you all enjoy it,
>> Cheers
>> Peter / VP
>> ___
>> QL-Users Mailing List
> ___
> QL-Users Mailing List
>
> ___
> QL-Users Mailing List
___
QL-Users Mailing List


Re: [Ql-Users] New QL Adventure Game Released

2020-01-12 Thread desin via Ql-Users

Am 12.01.20 um 11:59 schrieb Daniel Baum via Ql-Users:

To add to my previous message, EXing the main executable on QPC2 seemingly
allows it to run at any resolution, but without graphics.

D.

On Sun, Jan 12, 2020 at 12:50 PM Daniel Baum  wrote:


Hello,

Thanks for your effort - I'm looking forward to playing the game. Text
adventure games have become extinct in recent years, and I kind of miss
them.

As for SMSQ/E, the game appears to work well on the Q68 at 512x256 in four
colours. In other solutions, the graphics are corrupted. On QPC2 at QL
resolutions and colour depth, the game runs but with corrupted graphics.

Rgds,

Daniel



quick fix for SMSQmulator
maybe Wolfgang has a better soulution

Greetings from Switzerland

Markus  

1 REMark quick fix for SMSQmulator
3 REMark 512x256 QL colours
4 :
10 LBYTES  flp1_Final_Title_scr,sc
15 BGIMAGE flp1_Final_Title_scr
20 INK #0,2: AT#0,4,0: PRINT #0,"Created by P. Scott using the Adventure 
Creation Tool. Press a key to continue":k$=INKEY$(-1)

30 INPUT "Please enter 1 for border art or 2 for no border art: ";choice
40 SELect ON choice
50 =1:LBYTES  flp1_Final_Border_scr,sc :BGIMAGE flp1_Final_Border_scr
70 =2:LBYTES  flp1_blank_scr,sc:BGIMAGE flp1_blank_scr
80 END SELect
85 :
90 EXEC_W flp1_198ad
92 :
95 MODE 4
97 :
100 DEFine PROCedure SV
110 sc=131072
120 IF VER$="HBA" THEN
130 sc=SCR_BASE
140 END IF
150 END DEFine
160 REMark Thanks Dilwyn!!! Boot file originally started During Hungary 
V Belgium 26/06/2016

___
QL-Users Mailing List


Re: [Ql-Users] New QL Adventure Game Released

2020-01-12 Thread Daniel Baum via Ql-Users
To add to my previous message, EXing the main executable on QPC2 seemingly
allows it to run at any resolution, but without graphics.

D.

On Sun, Jan 12, 2020 at 12:50 PM Daniel Baum  wrote:

> Hello,
>
> Thanks for your effort - I'm looking forward to playing the game. Text
> adventure games have become extinct in recent years, and I kind of miss
> them.
>
> As for SMSQ/E, the game appears to work well on the Q68 at 512x256 in four
> colours. In other solutions, the graphics are corrupted. On QPC2 at QL
> resolutions and colour depth, the game runs but with corrupted graphics.
>
> Rgds,
>
> Daniel
>
>
>
> On Sat, Jan 11, 2020 at 8:33 PM peet vanpeebles via Ql-Users <
> ql-users@lists.q-v-d.com> wrote:
>
>>  I'm not 100%, but I could have sworn a few people have had the game
>> running on SMSQ/E. Have you tried the img disc image? You can also exec the
>> 198ad directly, bypassing the boot file all together. I'll see if I can ask
>> around for some help :)
>> On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via
>> Ql-Users  wrote:
>>
>>  Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails
>> with a bad parameter at line 90? Think it's the "EXEC_W" command. Is
>> there any way around this ?
>>
>> regards .. Brian Kemmett
>>
>> On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote:
>> > Here is my completed game (at last!) For you all to enjoy for free,
>> I've also included the source files, design manual, my working notes, and
>> box art, and the animated intro! The full pack can be downloaded at :
>> >
>> https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Cbe5621cba1d74107944b08d794e05068%7C84df9e7fe9f640afb435%7C1%7C0%7C637141563450965997&sdata=OucSzpaCJFL2IZf%2FAhExASHbTClbYjUr1kDbmQsBkoM%3D&reserved=0
>> > It was created using ACT and took me years!
>> > I've decided to try and make this, a complete a package as possible.
>> It's bundled with the following:
>> > The original game, with title screen, border and boot file.
>> > The animated intro as a gif file, and all the individual slides as png
>> files. It was my intention to convert each png to an scr file, and make a
>> superbasic animated intro to start before the main game. (Similar to the
>> Christmas I made some years back) I wasn't sure if I'd manage this on an
>> stock 128k QL.
>> > The box art design as png files, with front, rear, and side stickers.
>> (If anyone does make the boxes, please send me one!)
>> > The box manual as a leaflet, this was originally to be A5 with two
>> copies printed back to back on an A4 sheet.
>> > The original source code as ACT build files are all included, so you
>> can build your own version of the game, or edit my modules for use on your
>> own games if you have ACT (this would be great).
>> > A huge PDF design document detailing the whole game in detail, this was
>> built up over a number of years. LOADS OF SPOILERS!
>> > JPG photo images of my working notes, the hand written ones I used as I
>> code the game in ACT. Excuse the hand writing. LOADS OF SPOILERS!
>> > I hope you all enjoy it,
>> > Cheers
>> > Peter / VP
>> > ___
>> > QL-Users Mailing List
>> ___
>> QL-Users Mailing List
>>
>> ___
>> QL-Users Mailing List
>>
>
___
QL-Users Mailing List


Re: [Ql-Users] New QL Adventure Game Released

2020-01-12 Thread Daniel Baum via Ql-Users
Hello,

Thanks for your effort - I'm looking forward to playing the game. Text
adventure games have become extinct in recent years, and I kind of miss
them.

As for SMSQ/E, the game appears to work well on the Q68 at 512x256 in four
colours. In other solutions, the graphics are corrupted. On QPC2 at QL
resolutions and colour depth, the game runs but with corrupted graphics.

Rgds,

Daniel



On Sat, Jan 11, 2020 at 8:33 PM peet vanpeebles via Ql-Users <
ql-users@lists.q-v-d.com> wrote:

>  I'm not 100%, but I could have sworn a few people have had the game
> running on SMSQ/E. Have you tried the img disc image? You can also exec the
> 198ad directly, bypassing the boot file all together. I'll see if I can ask
> around for some help :)
> On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via Ql-Users
>  wrote:
>
>  Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails
> with a bad parameter at line 90? Think it's the "EXEC_W" command. Is
> there any way around this ?
>
> regards .. Brian Kemmett
>
> On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote:
> > Here is my completed game (at last!) For you all to enjoy for free, I've
> also included the source files, design manual, my working notes, and box
> art, and the animated intro! The full pack can be downloaded at :
> >
> https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Cbe5621cba1d74107944b08d794e05068%7C84df9e7fe9f640afb435%7C1%7C0%7C637141563450965997&sdata=OucSzpaCJFL2IZf%2FAhExASHbTClbYjUr1kDbmQsBkoM%3D&reserved=0
> > It was created using ACT and took me years!
> > I've decided to try and make this, a complete a package as possible.
> It's bundled with the following:
> > The original game, with title screen, border and boot file.
> > The animated intro as a gif file, and all the individual slides as png
> files. It was my intention to convert each png to an scr file, and make a
> superbasic animated intro to start before the main game. (Similar to the
> Christmas I made some years back) I wasn't sure if I'd manage this on an
> stock 128k QL.
> > The box art design as png files, with front, rear, and side stickers.
> (If anyone does make the boxes, please send me one!)
> > The box manual as a leaflet, this was originally to be A5 with two
> copies printed back to back on an A4 sheet.
> > The original source code as ACT build files are all included, so you can
> build your own version of the game, or edit my modules for use on your own
> games if you have ACT (this would be great).
> > A huge PDF design document detailing the whole game in detail, this was
> built up over a number of years. LOADS OF SPOILERS!
> > JPG photo images of my working notes, the hand written ones I used as I
> code the game in ACT. Excuse the hand writing. LOADS OF SPOILERS!
> > I hope you all enjoy it,
> > Cheers
> > Peter / VP
> > ___
> > QL-Users Mailing List
> ___
> QL-Users Mailing List
>
> ___
> QL-Users Mailing List
>
___
QL-Users Mailing List


Re: [Ql-Users] New QL Adventure Game Released

2020-01-11 Thread peet vanpeebles via Ql-Users
 On Saturday, 11 January 2020, 12:31:55 GMT, Marcos Cruz via Ql-Users 
 wrote:
 
 
 En/Je/On/In 2020-01-09 08:45, peet vanpeebles via Ql-Users 
escribió/skribis/wrote/scrit:

> Here is my completed game (at last!) For you all to enjoy for free,
> I've also included the source files, design manual, my working notes,

Thank you Peter. I love text adventures.

I'm trying it with SMSQmulator.

-- 
Marcos Cruz
http://programandala.net
___
QL-Users Mailing List
Many thanks, please let me know what you think, and if you enjoy it! :)
Cheers,
Peter  
___
QL-Users Mailing List

Re: [Ql-Users] New QL Adventure Game Released

2020-01-11 Thread peet vanpeebles via Ql-Users
 I'm not 100%, but I could have sworn a few people have had the game running on 
SMSQ/E. Have you tried the img disc image? You can also exec the 198ad 
directly, bypassing the boot file all together. I'll see if I can ask around 
for some help :)
On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via Ql-Users 
 wrote:  
 
 Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails 
with a bad parameter at line 90? Think it's the "EXEC_W" command. Is 
there any way around this ?

regards .. Brian Kemmett

On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote:
> Here is my completed game (at last!) For you all to enjoy for free, I've also 
> included the source files, design manual, my working notes, and box art, and 
> the animated intro! The full pack can be downloaded at :
> https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Cbe5621cba1d74107944b08d794e05068%7C84df9e7fe9f640afb435%7C1%7C0%7C637141563450965997&sdata=OucSzpaCJFL2IZf%2FAhExASHbTClbYjUr1kDbmQsBkoM%3D&reserved=0
> It was created using ACT and took me years!
> I've decided to try and make this, a complete a package as possible. It's 
> bundled with the following:
> The original game, with title screen, border and boot file.
> The animated intro as a gif file, and all the individual slides as png files. 
> It was my intention to convert each png to an scr file, and make a superbasic 
> animated intro to start before the main game. (Similar to the Christmas I 
> made some years back) I wasn't sure if I'd manage this on an stock 128k QL.
> The box art design as png files, with front, rear, and side stickers. (If 
> anyone does make the boxes, please send me one!)
> The box manual as a leaflet, this was originally to be A5 with two copies 
> printed back to back on an A4 sheet.
> The original source code as ACT build files are all included, so you can 
> build your own version of the game, or edit my modules for use on your own 
> games if you have ACT (this would be great).
> A huge PDF design document detailing the whole game in detail, this was built 
> up over a number of years. LOADS OF SPOILERS!
> JPG photo images of my working notes, the hand written ones I used as I code 
> the game in ACT. Excuse the hand writing. LOADS OF SPOILERS!
> I hope you all enjoy it,
> Cheers
> Peter / VP
> ___
> QL-Users Mailing List
___
QL-Users Mailing List
  
___
QL-Users Mailing List


Re: [Ql-Users] New QL Adventure Game Released

2020-01-11 Thread Brian Kemmett via Ql-Users
Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails 
with a bad parameter at line 90? Think it's the "EXEC_W" command. Is 
there any way around this ?

regards .. Brian Kemmett

On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote:
> Here is my completed game (at last!) For you all to enjoy for free, I've also 
> included the source files, design manual, my working notes, and box art, and 
> the animated intro! The full pack can be downloaded at :
> https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Cbe5621cba1d74107944b08d794e05068%7C84df9e7fe9f640afb435%7C1%7C0%7C637141563450965997&sdata=OucSzpaCJFL2IZf%2FAhExASHbTClbYjUr1kDbmQsBkoM%3D&reserved=0
> It was created using ACT and took me years!
> I've decided to try and make this, a complete a package as possible. It's 
> bundled with the following:
> The original game, with title screen, border and boot file.
> The animated intro as a gif file, and all the individual slides as png files. 
> It was my intention to convert each png to an scr file, and make a superbasic 
> animated intro to start before the main game. (Similar to the Christmas I 
> made some years back) I wasn't sure if I'd manage this on an stock 128k QL.
> The box art design as png files, with front, rear, and side stickers. (If 
> anyone does make the boxes, please send me one!)
> The box manual as a leaflet, this was originally to be A5 with two copies 
> printed back to back on an A4 sheet.
> The original source code as ACT build files are all included, so you can 
> build your own version of the game, or edit my modules for use on your own 
> games if you have ACT (this would be great).
> A huge PDF design document detailing the whole game in detail, this was built 
> up over a number of years. LOADS OF SPOILERS!
> JPG photo images of my working notes, the hand written ones I used as I code 
> the game in ACT. Excuse the hand writing. LOADS OF SPOILERS!
> I hope you all enjoy it,
> Cheers
> Peter / VP
> ___
> QL-Users Mailing List
___
QL-Users Mailing List


Re: [Ql-Users] New QL Adventure Game Released

2020-01-11 Thread Marcos Cruz via Ql-Users
En/Je/On/In 2020-01-09 08:45, peet vanpeebles via Ql-Users 
escribió/skribis/wrote/scrit:

> Here is my completed game (at last!) For you all to enjoy for free,
> I've also included the source files, design manual, my working notes,

Thank you Peter. I love text adventures.

I'm trying it with SMSQmulator.

-- 
Marcos Cruz
http://programandala.net
___
QL-Users Mailing List

[Ql-Users] New QL Adventure Game Released

2020-01-09 Thread peet vanpeebles via Ql-Users
Here is my completed game (at last!) For you all to enjoy for free, I've also 
included the source files, design manual, my working notes, and box art, and 
the animated intro! The full pack can be downloaded at :
http://www.zen70509.zen.co.uk/198-adventure.zip
It was created using ACT and took me years! 
I've decided to try and make this, a complete a package as possible. It's 
bundled with the following:
The original game, with title screen, border and boot file.
The animated intro as a gif file, and all the individual slides as png files. 
It was my intention to convert each png to an scr file, and make a superbasic 
animated intro to start before the main game. (Similar to the Christmas I made 
some years back) I wasn't sure if I'd manage this on an stock 128k QL.
The box art design as png files, with front, rear, and side stickers. (If 
anyone does make the boxes, please send me one!)
The box manual as a leaflet, this was originally to be A5 with two copies 
printed back to back on an A4 sheet.
The original source code as ACT build files are all included, so you can build 
your own version of the game, or edit my modules for use on your own games if 
you have ACT (this would be great).
A huge PDF design document detailing the whole game in detail, this was built 
up over a number of years. LOADS OF SPOILERS!
JPG photo images of my working notes, the hand written ones I used as I code 
the game in ACT. Excuse the hand writing. LOADS OF SPOILERS!
I hope you all enjoy it, 
Cheers
Peter / VP
___
QL-Users Mailing List