Jonne, you've really outdone yourself with the new getting started guides!
That's some pretty tireless work there. :)
Cheers,
On Fri, Apr 2, 2010 at 5:45 AM, Jonne Nauha wrote:
> Wiki Updates
> I have now went through the Getting Started With wiki pages. Had to update
> some out dated informati
Shack Dougall kirjoitti:
wondering about meshes and what I would have to do to add mesh support
to Prim Composer so that it could upload meshes to
Use an existing Ogre mesh exporter for 3ds max.
1) What viewers can display mesh content from Taiga? Has this been
implemented in Naali yet (hop
Ok then with these ogrescene maybe we can import meshes with the
correct properties...
I will try this way
Anyone with the same problem?? Or with another answer?
Thanks!
-
José Manuel Meza Cano
Académico UNAM - Fes Iztacala
Coordinación de educación a distancia - Division de educación
c
I'm really impressed with the progress on Taiga/Naali. Obviously, there
is a lot of work to do, but I'm wondering about what is possible today.
My project is Prim Composer for 3ds Max which is a free offline builder
for OpenSim. You can create regular prims and sculpties in 3ds Max,
texture
data/default_bindings.ini exists and looks okay, but *none* of the
bindings are loading and I can't reset to the defaults.
I didn't realize that I could scroll in Settings > Controls, when I did,
I saw the other controls (all empty). But again, I can edit and save them.
The only error messag
*
Wiki Updates
I have now went through the Getting Started With wiki pages. Had to update
some out dated information. I also made them nice and shiny with images and
proper formatting. Modified the wikis main page to make a bit more sense
also :) On the Naali page I didn't edit the Avatar and Envi
Jonne,
Thanks for the help! Thanks to you, I was able to get it running.
I was trying to use the realXtend avatar, but I didn't understand that
it required something outside of the Taiga install. I switched to an
OpenSim avatar and I was able to get in.
After that, the only problem was tha
To end my first sentence: .. I think the only things we modify to modrex.ini
is the physics plugin and clientview to naali which sets modrex to work
better with some Naali features. Rest is as modrex default config is in the
svn (os-0.6.9-postfixes branch).
- Jonne
--
http://groups.google.com/g
Hi Shack,
The config wizard doesn't affect the database settings of modrex
(opensim/addon-modules/modrex/config/modrex.ini) I think . The default is
sqlite but you can manually go and edit the database stuff, I assume thats
in the wiki but if not ill add it tomorrow. So what most likely happened
t
I just used the config wizard. It's my first time installing Taiga and
it went well.
I had a small problem with OpenSim. The first time that I ran
start.bat, OpenSim had trouble setting up the RexObject database.
Looked like it was going for SQLite instead of MySQL. I re-ran the
config wi
I'm sorry for the confusion Alberto. I think I spesifically asked (the guy
who updated the server wikis) to change database names as they are totally
different from the earlier Taiga setup. I think he just forgot or something
as we made the wiki updates in a small rush due to most of the day went i
I'm really sorry to hear about the destruction...
On Thu, Apr 1, 2010 at 9:40 PM, Gustavo Alberto Navarro Bilbao
wrote:
> Thank you very much for your work.
> Hispagrid members were expecting this release to be published on our website
> and encourage our users to do tests, but unfortunately a fi
Thank you very much for your work.
Hispagrid members were expecting this release to be published on our website
and encourage our users to do tests, but unfortunately a fire destroyed
yesterday in Barcelona the servers where we had Hispagrid.(no, no is a
April's fools'prank either)
I will post on o
Fooled you! I bet you thought this would be an April Fools' prank, but it
isn't! The 0.2 version of the Naali viewer and the 0.1 version of the Taiga
server are now available. There are a lot of exciting new features we wanted
to show you already, although there's still stabilization work. After th
Sorry too for my bad english. Spanish is my first language
Only the first material index polygons is used in the collisions. If you to
use more materials in the other slots, typical if you export the meshe from
sketchup, for example, you are going to get a phantom meshe in the parts of
the meshe t
This is an issue that has puzzled me for a long while too. Glad to see I am
not the only one!
Does anyone know a solution for this?
With kind regards,
Foxsan
2010/4/1 José Manuel Meza
> Hi!
> I have a little problem with the imported objets from sketchup to realxtend
> 0.5
> I use realxtend v
>
>
>>
>
> "...But can't you use these tools for uv unwrapping and previews, and then
> export to dotscene for reX import? Others have been happily using the
> current dotscene to get (parts of) scenes over from Max to reX too. "
If you want to export the maplight and the effects of the lights ov
Gustavo Alberto Navarro Bilbao kirjoitti:
The two perfomances than oFusion has, are than the
"unwrapping" process allows adjustment of the UV maps in a more simple
and accurate than others methods and plugins for 3dmax, for example
http://www.ogremax.com/,
The other best tool that oFusion inclu
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