Re: [realXtend] Naali 0.2 and Taiga 0.1 released

2010-04-01 Thread Ryan McDougall
Jonne, you've really outdone yourself with the new getting started guides! That's some pretty tireless work there. :) Cheers, On Fri, Apr 2, 2010 at 5:45 AM, Jonne Nauha wrote: > Wiki Updates > I have now went through the Getting Started With wiki pages. Had to update > some out dated informati

Re: [realXtend] working with meshes in Naali/Taiga

2010-04-01 Thread Toni Alatalo
Shack Dougall kirjoitti: wondering about meshes and what I would have to do to add mesh support to Prim Composer so that it could upload meshes to Use an existing Ogre mesh exporter for 3ds max. 1) What viewers can display mesh content from Taiga? Has this been implemented in Naali yet (hop

Re: [realXtend] Problem with mesh from sketchup

2010-04-01 Thread José Manuel Meza Cano
Ok then with these ogrescene maybe we can import meshes with the correct properties... I will try this way Anyone with the same problem?? Or with another answer? Thanks! - José Manuel Meza Cano Académico UNAM - Fes Iztacala Coordinación de educación a distancia - Division de educación c

[realXtend] working with meshes in Naali/Taiga

2010-04-01 Thread Shack Dougall
I'm really impressed with the progress on Taiga/Naali. Obviously, there is a lot of work to do, but I'm wondering about what is possible today. My project is Prim Composer for 3ds Max which is a free offline builder for OpenSim. You can create regular prims and sculpties in 3ds Max, texture

Re: [realXtend] Naali 0.2 and Taiga 0.1 released

2010-04-01 Thread Shack Dougall
data/default_bindings.ini exists and looks okay, but *none* of the bindings are loading and I can't reset to the defaults. I didn't realize that I could scroll in Settings > Controls, when I did, I saw the other controls (all empty). But again, I can edit and save them. The only error messag

Re: [realXtend] Naali 0.2 and Taiga 0.1 released

2010-04-01 Thread Jonne Nauha
* Wiki Updates I have now went through the Getting Started With wiki pages. Had to update some out dated information. I also made them nice and shiny with images and proper formatting. Modified the wikis main page to make a bit more sense also :) On the Naali page I didn't edit the Avatar and Envi

Re: [realXtend] Naali 0.2 and Taiga 0.1 released

2010-04-01 Thread Shack Dougall
Jonne, Thanks for the help! Thanks to you, I was able to get it running. I was trying to use the realXtend avatar, but I didn't understand that it required something outside of the Taiga install. I switched to an OpenSim avatar and I was able to get in. After that, the only problem was tha

Re: [realXtend] Naali 0.2 and Taiga 0.1 released

2010-04-01 Thread Jonne Nauha
To end my first sentence: .. I think the only things we modify to modrex.ini is the physics plugin and clientview to naali which sets modrex to work better with some Naali features. Rest is as modrex default config is in the svn (os-0.6.9-postfixes branch). - Jonne -- http://groups.google.com/g

Re: [realXtend] Naali 0.2 and Taiga 0.1 released

2010-04-01 Thread Jonne Nauha
Hi Shack, The config wizard doesn't affect the database settings of modrex (opensim/addon-modules/modrex/config/modrex.ini) I think . The default is sqlite but you can manually go and edit the database stuff, I assume thats in the wiki but if not ill add it tomorrow. So what most likely happened t

Re: [realXtend] Naali 0.2 and Taiga 0.1 released

2010-04-01 Thread Shack Dougall
I just used the config wizard. It's my first time installing Taiga and it went well. I had a small problem with OpenSim. The first time that I ran start.bat, OpenSim had trouble setting up the RexObject database. Looked like it was going for SQLite instead of MySQL. I re-ran the config wi

Re: [realXtend] Naali 0.2 and Taiga 0.1 released

2010-04-01 Thread Jonne Nauha
I'm sorry for the confusion Alberto. I think I spesifically asked (the guy who updated the server wikis) to change database names as they are totally different from the earlier Taiga setup. I think he just forgot or something as we made the wiki updates in a small rush due to most of the day went i

Re: [realXtend] Naali 0.2 and Taiga 0.1 released

2010-04-01 Thread Ryan McDougall
I'm really sorry to hear about the destruction... On Thu, Apr 1, 2010 at 9:40 PM, Gustavo Alberto Navarro Bilbao wrote: > Thank you very much for your work. > Hispagrid members were expecting this release to be published on our website > and encourage our users to do tests, but unfortunately a fi

Re: [realXtend] Naali 0.2 and Taiga 0.1 released

2010-04-01 Thread Gustavo Alberto Navarro Bilbao
Thank you very much for your work. Hispagrid members were expecting this release to be published on our website and encourage our users to do tests, but unfortunately a fire destroyed yesterday in Barcelona the servers where we had Hispagrid.(no, no is a April's fools'prank either) I will post on o

[realXtend] Naali 0.2 and Taiga 0.1 released

2010-04-01 Thread Antti Ilomäki
Fooled you! I bet you thought this would be an April Fools' prank, but it isn't! The 0.2 version of the Naali viewer and the 0.1 version of the Taiga server are now available. There are a lot of exciting new features we wanted to show you already, although there's still stabilization work. After th

Re: [realXtend] Problem with mesh from sketchup

2010-04-01 Thread Gustavo Alberto Navarro Bilbao
Sorry too for my bad english. Spanish is my first language Only the first material index polygons is used in the collisions. If you to use more materials in the other slots, typical if you export the meshe from sketchup, for example, you are going to get a phantom meshe in the parts of the meshe t

Re: [realXtend] Problem with mesh from sketchup

2010-04-01 Thread FoxSan Yosuké
This is an issue that has puzzled me for a long while too. Glad to see I am not the only one! Does anyone know a solution for this? With kind regards, Foxsan 2010/4/1 José Manuel Meza > Hi! > I have a little problem with the imported objets from sketchup to realxtend > 0.5 > I use realxtend v

Re: scene import formats (Re: [realXtend] Newbie wanting to get involved)

2010-04-01 Thread Gustavo Alberto Navarro Bilbao
> > >> > > "...But can't you use these tools for uv unwrapping and previews, and then > export to dotscene for reX import? Others have been happily using the > current dotscene to get (parts of) scenes over from Max to reX too. " If you want to export the maplight and the effects of the lights ov

Re: scene import formats (Re: [realXtend] Newbie wanting to get involved)

2010-04-01 Thread Toni Alatalo
Gustavo Alberto Navarro Bilbao kirjoitti: The two perfomances than oFusion has, are than the "unwrapping" process allows adjustment of the UV maps in a more simple and accurate than others methods and plugins for 3dmax, for example http://www.ogremax.com/, The other best tool that oFusion inclu