RE: Colin Piggot Namechecked...

2004-01-15 Thread Graham Goring
Title: RE: Colin Piggot Namechecked...





Nope! Ha!




> -Original Message-
> From: Edwin Blink [mailto:[EMAIL PROTECTED]]
> Sent: 15 January 2004 17:12
> To: sam-users@nvg.ntnu.no
> Subject: Re: Colin Piggot Namechecked...
> Importance: Low
> 
> > He gets a mention on like page 6 of the new retro gamer magazine along
> > with a nice picture of a Sam Coupé, but who is it sat at it?
> 
> This picture perhaps ?
> 
> http://www.amiga.org/modules/myalbum/photo.php?lid=1467
> 
> Edwin





RE: Colin Piggot Namechecked...

2004-01-15 Thread Graham Goring
Title: RE: Colin Piggot Namechecked...





Well, the SAM appears to have something chunky plugged into the back of it and proper speakers attached so I'm guessing it's your stand at least.

> -Original Message-
> From: Colin Piggot [mailto:[EMAIL PROTECTED]]
> Sent: 15 January 2004 10:01
> To: sam-users@nvg.ntnu.no
> Subject: Re: Colin Piggot Namechecked...
> Importance: Low
> 
> > He gets a mention on like page 6 of the new retro gamer magazine along
> > with a nice picture of a Sam Coupé, but who is it sat at it?
> 
> Ooh! Will be from the Micromart show where I spoke to the Editor for about
> 15 mins. I've got to go into town later and try and get my hands on the
> magazine which is out today, so I've not seen the photo yet.
> 
> Could be anyone I guess - a friend was with me at the show (to bring me a
> TV!) and there was also a few other Sam owners I met there..
> 
> Colin
> 
> Quazar : Hardware, Software, Spares and Repairs for the Sam
> Website: http://www.quazar.clara.net/sam/
> Issue Seven of "Sam Revival" Magazine Out Now !





Colin Piggot Namechecked...

2004-01-15 Thread Graham Goring
Title: Colin Piggot Namechecked...





He gets a mention on like page 6 of the new retro gamer magazine along with a nice picture of a Sam Coupé, but who is it sat at it?

Graham





RE: ZXF

2003-12-20 Thread Graham Goring
Title: RE: ZXF





And more importantly, Head Over Heels gets a glowing review. ;)


> -Original Message-
> From: Gavin Smith [mailto:[EMAIL PROTECTED]]
> Sent: 19 December 2003 22:46
> To: sam-users@nvg.ntnu.no
> Subject: ZXF
> Importance: Low
> 
> http://www.zxf.cjb.net/
> 
> The latest issue (Christmas) is good, including a show report from
> Norwich - worth a glance through, download it as a PDF.
> 
> Gavin





RE: Sam Disk TOCs

2003-10-18 Thread Graham Goring
Title: RE: Sam Disk TOCs





Ooh, ta' muchly I'll give it a read. I wanna' basically make a MODE 4 graphic viewer (assuming the graphics aren't stored in some horrid manner) which I suppose means writing summat to look for palettes, too.

Could be interesting. :)


Graham


> -Original Message-
> From: Edwin Blink [mailto:[EMAIL PROTECTED]]
> Sent: 18 October 2003 17:27
> To: sam-users@nvg.ntnu.no
> Subject: Re: Sam Disk TOCs
> 
> 
> Read about SAMDOS in:
> 
> ftp://ftp.nvg.ntnu.no/pub/sam-coupe/docs/Sam_Manual.doc
> 
> and search in the document for 'DISK FORMAT'
> 
> A new screen utillity is welcome. But before you start have a look at:
> 
> http://home.wanadoo.nl/edwin.blink/samcoupe/software/scrviewer/scrviewer.h
> tm
> 
> Edwin





Sam Disk TOCs

2003-10-18 Thread Graham Goring








Um, how hard is it to read a file listing
from a SAM DISK image (either SAMDOS or MasterDOS)
and how does the TOC work so I can figure out how to load it on the PC? Only
I'm thinking of writing summat
to load and convert screens and graphics and the like and was wondering if it's
more hassle than it's worth?

 

Ta'

 

Graham








RE: Blobby

2003-06-23 Thread Graham Goring
Title: RE: Blobby





> Every few months I like to check up on our old fat bearded con-artist
> friend, Mr Brenchley, to see if he is still posting nonsense on the net.
> Well of course he is! I thought this FAQ for alt.cats was very funny -
> there's even a picture of Bob at a SAM show (I can see Persona, Mungus and
> Quazar posters on the wall behind him!)


That's great! I've posted a note of thanks to the FAQ author. :)


Excellent find, there.


Graham





RE: FAQ (Was: Sam Coupe Scrapbook - new location)

2003-04-21 Thread Graham Goring
Title: RE: FAQ (Was: Sam Coupe Scrapbook - new location)





>-Original Message-
>From: Tim P [mailto:[EMAIL PROTECTED]]
>Sent: 21 April 2003 20:19
>To: sam-users@nvg.ntnu.no
>Subject: FAQ (Was: Sam Coupe Scrapbook - new location)
>Well Graham G used to do it, and then stopped (can't remember why) - since
>all the information was already elsewhere, didn't seem worth adding to it.
>Are there any "frequently" asked questions these days though?


I expect it was my bone-idleness which did for me. Usually does. :)


Graham





RE: Dust cover

2003-04-07 Thread Graham Goring
Title: RE: Dust cover





>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
>Sent: 07 April 2003 16:55
>To: sam-users@nvg.ntnu.no
>Subject: Re: Dust cover
>
>
>> MGT did a SAM dust cover didn't they? Or was it SAMCo? Anyone have one?
>
>It was a third party - There was a review in Fred of them although the name
>of who made the best one eludes me.
>
>Dan.


Haha! I remember some of the crappier ones were pretty much held together with sellotape. :)


Graham





RE: Hi all!

2003-03-14 Thread Graham Goring
Title: RE: Hi all!





>> RUMSOFT
>
>Rumsoft?! Name is very familiar but my memory is a blank this morning and I
>can't think why...


RUMSOFT/SAPOSOFT file packer. That's where you probably remember it from. T'was ace.


Graham





RE: Waterworks

2003-02-10 Thread Graham Goring
Title: RE: Waterworks









Well, lemme try and see if I've got
it right, first. It seems to partially work in my head but I'm not 100%
there yet.

 

Blimey, writing a tile-map to vector mesh
and physics system was easier than this...

 

Graham

 



-Original Message-
From: Adrian Brown
[mailto:[EMAIL PROTECTED] 
Sent: 10
 February 2003
15:01
To: sam-users@nvg.ntnu.no
Subject: RE: Waterworks

 

There is always an article there -
even if its only half a page, be good to see some people writing stuff like
that J

 

-Original
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Graham Goring
Sent: 10
 February 2003
14:59
To: 'sam-users@nvg.ntnu.no'
Subject: RE: Waterworks

 

It
wasn't really that complex, but I'm damned if I could figure out how to program
it myself. Bah!

 

I don't
think there's an entire article in it, though. And I only wanted to know really
as I wanted to do a game along the lines of Diggers on the PC/Archimedes and
include water in it that acted in a simlar way that the stuff in waterworks.

 



-Original
Message-
From: Adrian Brown
[mailto:[EMAIL PROTECTED] 
Sent: 10 February
 2003 14:57
To: sam-users@nvg.ntnu.no
Subject: RE: Waterworks

 

Why not
write an article in Sam Revival about it J.  Btw, am I missing
something about this water, I don't see it being complex, but ive only played
the demo

 

-Original
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Graham Goring
Sent: 10
 February 2003
14:52
To: 'sam-users@nvg.ntnu.no'
Subject: RE: Waterworks

 

He used actual water inside the SAM Coupé. ;)


It's actually dead simple and relies upon the water
being really compressible. I'll write a demo in good ol' Blitz if anyone wants
to see the principle in action. Once I fully understand it...

Graham 

>-Original Message- 
>From: Tobermory [mailto:[EMAIL PROTECTED]] 
>Sent: 10
 February 2003 14:49 
>To: sam-users@nvg.ntnu.no

>Subject: RE: Waterworks

> 
>Don't keep us waiting, spill
beans! spill beans! 
> 
> 
>Graham Goring said:

>> He did indeed tell me, so
nerr! ;) 
>> 
>> Graham 
>> 
>>>-Original
Message- 
>>>From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] 
>>>Sent: 10
 February 2003 14:27 
>>>To:
sam-users@nvg.ntnu.no 
>>>Subject: Re: Waterworks

>>> 
>>>> Well, it turns out
that I managed to track down Martin Bell and 
>>>> he is the chap who
worked at EA/Bullfrog/BigBlueBox so at last 
>>>> I shall know how
he did 
>>>> the water in
Waterworks! Hurrah! 
>>>> 
>>>> Graham

>>>> 
>>> 
>>>That is, assuming he'll
tell you ! 
>>> 
>>>:-) 
> 
> 
>---

>http://www.cookingcircle.co.uk
- Staying in 
>http://www.evilheartedme.co.uk
- Going  out 
>---













RE: Waterworks

2003-02-10 Thread Graham Goring
Title: RE: Waterworks





Sure, no problem.


>-Original Message-
>From: Colin Piggot [mailto:[EMAIL PROTECTED]]
>Sent: 10 February 2003 15:04
>To: sam-users@nvg.ntnu.no
>Subject: Re: Waterworks
>
>Graham Goring said:
>
>> I don't think there's an entire article in it, though. And I only wanted
>to
>> know really as I wanted to do a game along the lines of Diggers on the
>> PC/Archimedes and include water in it that acted in a simlar way that the
>> stuff in waterworks.
>
>Graham.. .could pass on my email address and web url to him - and ask him
>to get
>in touch if would like to answer some questions about his Sam work for an
>short
>interview / article for the magazine.
>
>Colin
>
>Quazar : Hardware, Software, Spares and Repairs for the Sam
>Website: http://www.quazar.clara.net/sam/
>Issue Three of "Sam Revival" Magazine Out Now !





RE: Waterworks

2003-02-10 Thread Graham Goring
Title: RE: Waterworks









It wasn't really that complex, but I'm
damned if I could figure out how to program it myself. Bah!

 

I don't think there's an
entire article in it, though. And I only wanted to know really as I wanted to
do a game along the lines of Diggers on the PC/Archimedes and include water in
it that acted in a simlar way that the stuff in
waterworks.

 



-Original Message-
From: Adrian Brown
[mailto:[EMAIL PROTECTED] 
Sent: 10
 February 2003
14:57
To: sam-users@nvg.ntnu.no
Subject: RE: Waterworks

 

Why not write an article in Sam Revival
about it J.  Btw, am I missing
something about this water, I don't see it being complex, but ive only
played the demo

 

-Original
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Graham Goring
Sent: 10
 February 2003
14:52
To: 'sam-users@nvg.ntnu.no'
Subject: RE: Waterworks

 

He used actual water inside the SAM Coupé. ;)


It's actually dead simple and relies upon the water
being really compressible. I'll write a demo in good ol' Blitz if anyone wants
to see the principle in action. Once I fully understand it...

Graham 

>-Original Message- 
>From: Tobermory [mailto:[EMAIL PROTECTED]] 
>Sent: 10
 February 2003 14:49 
>To: sam-users@nvg.ntnu.no

>Subject: RE: Waterworks

> 
>Don't keep us waiting, spill
beans! spill beans! 
> 
> 
>Graham Goring said:

>> He did indeed tell me, so
nerr! ;) 
>> 
>> Graham 
>> 
>>>-Original
Message- 
>>>From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] 
>>>Sent: 10
 February 2003 14:27 
>>>To:
sam-users@nvg.ntnu.no 
>>>Subject: Re: Waterworks

>>> 
>>>> Well, it turns out
that I managed to track down Martin Bell and 
>>>> he is the chap who
worked at EA/Bullfrog/BigBlueBox so at last 
>>>> I shall know how
he did 
>>>> the water in
Waterworks! Hurrah! 
>>>> 
>>>> Graham

>>>> 
>>> 
>>>That is, assuming he'll
tell you ! 
>>> 
>>>:-) 
> 
> 
>---

>http://www.cookingcircle.co.uk
- Staying in 
>http://www.evilheartedme.co.uk
- Going  out 
>---











RE: Waterworks

2003-02-10 Thread Graham Goring
Title: RE: Waterworks





He used actual water inside the SAM Coupé. ;)


It's actually dead simple and relies upon the water being really compressible. I'll write a demo in good ol' Blitz if anyone wants to see the principle in action. Once I fully understand it...

Graham


>-Original Message-
>From: Tobermory [mailto:[EMAIL PROTECTED]]
>Sent: 10 February 2003 14:49
>To: sam-users@nvg.ntnu.no
>Subject: RE: Waterworks
>
>Don't keep us waiting, spill beans! spill beans!
>
>
>Graham Goring said:
>> He did indeed tell me, so nerr! ;)
>>
>> Graham
>>
>>>-Original Message-
>>>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
>>>Sent: 10 February 2003 14:27
>>>To: sam-users@nvg.ntnu.no
>>>Subject: Re: Waterworks
>>>
>>>> Well, it turns out that I managed to track down Martin Bell and
>>>> he is the chap who worked at EA/Bullfrog/BigBlueBox so at last
>>>> I shall know how he did
>>>> the water in Waterworks! Hurrah!
>>>>
>>>> Graham
>>>>
>>>
>>>That is, assuming he'll tell you !
>>>
>>>:-)
>
>
>---
>http://www.cookingcircle.co.uk - Staying in
>http://www.evilheartedme.co.uk - Going  out
>---





RE: Waterworks

2003-02-10 Thread Graham Goring
Title: RE: Waterworks





He did indeed tell me, so nerr! ;)


Graham


>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
>Sent: 10 February 2003 14:27
>To: sam-users@nvg.ntnu.no
>Subject: Re: Waterworks
>
>> Well, it turns out that I managed to track down Martin Bell and he is the
>> chap who worked at EA/Bullfrog/BigBlueBox so at last I shall know how he
>> did
>> the water in Waterworks! Hurrah!
>>
>> Graham
>>
>
>That is, assuming he'll tell you !
>
>:-)





Waterworks

2003-02-10 Thread Graham Goring
Title: Waterworks





Well, it turns out that I managed to track down Martin Bell and he is the chap who worked at EA/Bullfrog/BigBlueBox so at last I shall know how he did the water in Waterworks! Hurrah!

Graham





RE: Freds wanted

2003-02-05 Thread Graham Goring
Title: RE: Freds wanted





>On Wednesday, February 5, 2003, at 01:52  pm, Colin Piggot wrote:
>
>>> I seem to recall it now, yeah. I think I probably typed about 3 words
>>> into
>>> the demo and never bothered again (text adventures weren't my bag).
>>
>> Don't think that was the D.O.S. demo ... as that was just watchable as
>> the text
>> talked about the adventure and the parser, colour options etc.. etc...
>
>Yeah, but I think there's a bit where you can type a few lines near the
>end of the demo. Just to see how the text looked or something.


What a crappy demo!


Graham





RE: Freds wanted

2003-02-05 Thread Graham Goring
Title: RE: Freds wanted





>There was later adventure stuff on the Fred mag from what I remember -
>around
>issue 40 I seem to remember a BASIC adventure writing program, or the
>infamous
>'Spam Soufflé' adventure from the Sam Newsdisk.
>
>Colin


I love the term "Spam Soufflé". :)


The best ever adventure thing was William McGugan's unfinished MasterBasic adventure program. It was great but thanks to SAM BASIC's somewhat unstable nature his saved version of it got kinda' munged. It was really great, though. I wrote a little adventure in it and really liked it.

Graham





RE: Freds wanted

2003-02-05 Thread Graham Goring
Title: RE: Freds wanted





>> What was Days Of Sorcery? It rings a bell for some reason...
>
>A text / graphics Adventure game released in 1993 by Nigel Kettlewell - a
>viewable info demo is on Fred34 iirc and SCPDU 5.


I seem to recall it now, yeah. I think I probably typed about 3 words into the demo and never bothered again (text adventures weren't my bag). I have a weird memory of seeing the box for it, so either James Curry had a copy of it or I just saw it at a S&S Show...

Graham





RE: Freds wanted

2003-02-05 Thread Graham Goring








What was Days Of
Sorcery? It rings a bell for some reason...

 



-Original Message-
From: Gavin Smith
[mailto:[EMAIL PROTECTED] 
Sent: 05 February 2003 13:33
To: sam-users@nvg.ntnu.no
Subject: Re: Freds wanted

 

She was
when I finished with her. 

 

*coughs* 

 

Anyone
wanna sell me a copy of Days of Sorcery? :) 

 

On
Wednesday, February 5, 2003, at 01:31 pm, Graham Goring wrote: 

 

Was she as loose as your mum was with me? 

 

  

 

Thanks!
I've never been to his site before! 

 

  

 

PS. I've
already had her 

 










RE: Freds wanted

2003-02-05 Thread Graham Goring








Was she as loose as your mum was with me?

 



Thanks!
I've never been to his site before! 

 

PS. I've
already had her










RE: Freds wanted

2003-02-05 Thread Graham Goring








Last time I e-mailed him (a while ago) it
was [EMAIL PROTECTED]

 

His webpage is still there, so it probably
still works.

 

Graham

 



-Original Message-
From: Gavin Smith
[mailto:[EMAIL PROTECTED] 
Sent: 05
 February 2003
13:25
To: sam-users@nvg.ntnu.no
Subject: Re: Freds wanted

 

For
Matt...(honestly, I will leave your ma alone tonight...) 

 

On Wednesday, February 5, 2003, at 01:21 pm, Graham Goring wrote: 

 

For which one? 

 

  

 

-Original
Message- 

From: Gavin Smith [mailto:[EMAIL PROTECTED] 

Sent: 05 February 2003 13:19 

To: sam-users@nvg.ntnu.no 

Subject: Re: Freds wanted 

 

  

 

On Wednesday, February 5, 2003, at 01:16 pm, Graham Goring wrote: 

 

  

 

Ah. Well,
I could easily contact Matt Round but Martin Bell is another proposition
altogether as I've no idea what he did after the SAM. There's a Martin Bell who
worked for Bullfrog and Lionhead for a while (now at Big Blue Box) but I dunno'
if it's the same one at all... 

 

  

 

Do you
have an email address for him? Can I have it? (I'll leave your ma alone,
promise) 

 

  

 

Gavin 

 










RE: Freds wanted

2003-02-05 Thread Graham Goring








For which one?

 



-Original Message-
From: Gavin Smith
[mailto:[EMAIL PROTECTED] 
Sent: 05 February 2003 13:19
To: sam-users@nvg.ntnu.no
Subject: Re: Freds wanted

 

On
Wednesday, February 5, 2003, at 01:16 pm, Graham Goring wrote: 

 

Ah. Well,
I could easily contact Matt Round but Martin Bell is another proposition
altogether as I've no idea what he did after the SAM. There's a Martin Bell who
worked for Bullfrog and Lionhead for a while (now at Big Blue Box) but I dunno'
if it's the same one at all... 

 

Do you
have an email address for him? Can I have it? (I'll leave your ma alone,
promise) 

 

Gavin










RE: Freds wanted

2003-02-05 Thread Graham Goring
Title: RE: Freds wanted





Ah. Well, I could easily contact Matt Round but Martin Bell is another proposition altogether as I've no idea what he did after the SAM. There's a Martin Bell who worked for Bullfrog and Lionhead for a while (now at Big Blue Box) but I dunno' if it's the same one at all...

Graham


>-Original Message-
>From: Colin Piggot [mailto:[EMAIL PROTECTED]]
>Sent: 05 February 2003 13:15
>To: sam-users@nvg.ntnu.no
>Subject: Re: Freds wanted
>
>> Anyone know the copyright status on things like TnT and Waterworks 1/2
>these
>> days?
>
>I would assume that the copyright would have long gone back to the original
>authors - Matt Round and Martin Bell.
>
>Colin
>
>Quazar : Hardware, Software, Spares and Repairs for the Sam
>Website: http://www.quazar.clara.net/sam/
>Issue Three of "Sam Revival" Magazine Out Now !





RE: Freds wanted

2003-02-05 Thread Graham Goring
Title: RE: Freds wanted





>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
>Sent: 05 February 2003 13:06
>To: sam-users@nvg.ntnu.no
>Subject: RE: Freds wanted
>
>
>> I assume that includes WinME?
>
>I believe so.


Hurrah!


Anyone know the copyright status on things like TnT and Waterworks 1/2 these days?


Graham





RE: Freds wanted

2003-02-05 Thread Graham Goring








You can grab those FRED's
then. They're upstairs in the box-room. ;)

 



-Original Message-
From: Gavin Smith
[mailto:[EMAIL PROTECTED] 
Sent: 05 February 2003 13:02
To: sam-users@nvg.ntnu.no
Subject: Re: Freds wanted

 

 

I assume
that includes WinME? Only my discs are at my mum's house and so when I see her
in a month I'll have to use her 'pooter. 

 

I can get
the discs for you, as I'll be seeing her tonight *f'nar* 










RE: Freds wanted

2003-02-05 Thread Graham Goring
Title: RE: Freds wanted





>> I'd love to find a TnT disc image.
>
>TnT - Wasn't that the BombJack clone?


Yup, and very lovely it was, too. Mind you, I remember Santa Goes Psycho 2 as being great but I replayed it recently and it wasn't. At all.

Of all the GM games, I reckon "Blast!" was one of the better ones.


>> I'm afraid my PC won't make an image of my SAM disc of it because it's
>not
>
>> a manky old 486 which seems to be the only thing I could get that disc
>imaging program to work on... Bah
>
>If you have access to a W9x machine try this:
>
>http://home.wanadoo.nl/edwin.blink/samcoupe/software/diskmanager/diskmanage
>r.htm


I assume that includes WinME? Only my discs are at my mum's house and so when I see her in a month I'll have to use her 'pooter.

I wonder if there's anything else in my collection I'll need to disc-image? Stuff like Waterworks 1 & 2 and Sam Strikes Out would be nice...

Graham





RE: Freds wanted

2003-02-05 Thread Graham Goring
Title: RE: Freds wanted





>Yeah, Retros looked fab. All his games were so neat, well presented and
>often quite original. He made Gamesmaster look good! :)
>
>Remember One Man And His Frog?


I'd love to find a TnT disc image. I'm afraid my PC won't make an image of my SAM disc of it because it's not a manky old 486 which seems to be the only thing I could get that disc imaging program to work on... Bah!

Graham





RE: E-Tunes

2003-01-23 Thread Graham Goring
Title: RE: E-Tunes





No I didn't. That's my full name.


>-Original Message-
>From: Colin Piggot [mailto:[EMAIL PROTECTED]]
>Sent: 23 January 2003 15:37
>To: sam-users@nvg.ntnu.no
>Subject: Re: E-Tunes
>
>> Grahamof "Sam Revival" Magazine Out Now !
>
>You forgot to delete all of my email/sig when replying there!
>
>Colin
>
>Quazar : Hardware, Software, Spares and Repairs for the Sam
>Website: http://www.quazar.clara.net/sam/
>Issue Three of "Sam Revival" Magazine Out Now !





RE: E-Tunes

2003-01-23 Thread Graham Goring
Title: RE: E-Tunes





>SAA32 is the executable to use, and use it through a command prompt.


Gah! The very idea! Waah!


Still, it's better than nowt. :)


Grahamof "Sam Revival" Magazine Out Now !





RE: E-Tunes

2003-01-23 Thread Graham Goring
Title: RE: E-Tunes





>> It's a pity there ain't summat like SID Play for E-Tunes... Though I
>> wonder how hard it'd be to write one... Hmm...
>
>There is... Aley Keprt has written 'SamPlay' for playing compiled Etracker
>tunes
>on the PC http://www.keprt.cz/progs/saaemu/


Hey-hey! That's great, that is. Is there a Windows GUI for those of us who hate typing at all? Only it says summat about SAMPlay but that's not in the zipfile at all, just the CLI-ey "SAA32.EXE".

Anyway it sounds lovely. I shall have to compile every single E-Tune I can find now and set up a repository on the 'net.

Graham





RE: E-Tunes

2003-01-23 Thread Graham Goring
Title: RE: E-Tunes





Importing isn't so important, thanks. I'll just sift through the memory dump with summat I knock up in Blitz. Ta' though.

It's a pity there ain't summat like SID Play for E-Tunes... Though I wonder how hard it'd be to write one... Hmm...


>-Original Message-
>From: Simon Owen [mailto:[EMAIL PROTECTED]]
>Sent: 23 January 2003 11:29
>To: sam-users@nvg.ntnu.no
>Subject: RE: E-Tunes
>
>Graham Goring wrote:
>> Can you get SimCoupé to do a memory dump, d'you know?
>
>Shift-F4 (by default) is Export Data - just give it a filename, start
>address and length.
>
>Unfortunately, Import Data is broken in the 0.81a release, so gimme a shout
>if you need a working version!
>
>Si





RE: E-Tunes

2003-01-23 Thread Graham Goring
Title: RE: E-Tunes





>Ah, my memory is addled. That's not the program I meant (I've just had
>a look, and it's actually on issue 52) but that is indeed where his
>article about the ETracker file format is.


That's the issue with the best drawn menu ever. ;)


Well, maybe 51...


Graham





RE: E-Tunes

2003-01-23 Thread Graham Goring
Title: RE: E-Tunes





Ta', that'll save me some searching around. :)


>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
>Sent: 22 January 2003 22:09
>To: sam-users@nvg.ntnu.no
>Subject: Re: E-Tunes
>
>Try this:
>
>http://www.podboy.demon.co.uk/coupe/fred/
>
>and download Fred issue 34.
>
>Hope, this is what you ment.
>
>- Wolfgang
>
>
>
>
>Andrew Collier schrieb:
>
>> On Tuesday 21 Jan 2003 5:31 pm, Graham Goring wrote:
>>
>> > Do the compressed e-tunes still contain all the data necessary
>> > to reconstruct the original big 80K files?
>>
>> Stefan Drissen wrote a decompressor which did exactly that. It was on
>> some
>> issue of Fred.
>>
>> > And is the file format of those
>> > big files known at all?
>>
>> As I recall, he wrote a short article about the file format, which
>> appeared
>> in the same issue.
>>
>> Andrew
>>
>> --
>>   ---   Andrew Collier 
>>     http://www.intensity.org.uk/ ---
>>    --
>> r<2+ T<4* cSEL dMS hEn/CB
>> 1.1.4





RE: E-Tunes

2003-01-23 Thread Graham Goring
Title: RE: E-Tunes





Hurrah! I shall have to search through all my FRED's and find it. Can you get SimCoupé to do a memory dump, d'you know? Only then I could load all the buggers into memory and grab 'em all easily with summat else.

>-Original Message-
>From: Andrew Collier [mailto:[EMAIL PROTECTED]]
>Sent: 22 January 2003 20:27
>To: sam-users@nvg.ntnu.no
>Subject: Re: E-Tunes
>
>On Tuesday 21 Jan 2003 5:31 pm, Graham Goring wrote:
>
>> Do the compressed e-tunes still contain all the data necessary
>> to reconstruct the original big 80K files?
>
>Stefan Drissen wrote a decompressor which did exactly that. It was on
>some
>issue of Fred.
>
>> And is the file format of those
>> big files known at all?
>
>As I recall, he wrote a short article about the file format, which
>appeared
>in the same issue.
>
>Andrew
>
>--
>  ---   Andrew Collier 
>    http://www.intensity.org.uk/ ---
>   --
>r<2+ T<4* cSEL dMS hEn/CB
>1.1.4





E-Tunes

2003-01-21 Thread Graham Goring
Title: E-Tunes





How easy d'you think it'd be to convert an E-Tune to a mod format like XM/S3M/IT? Do the compressed e-tunes still contain all the data necessary to reconstruct the original big 80K files? And is the file format of those big files known at all?

Graham





RE: Free SAM Coupé (he's innocent)

2003-01-17 Thread Graham Goring
Title: RE: Free SAM Coupé (he's innocent)





I'm afraid it's already spoken-for by Luke. Sorry.


>-Original Message-
>From: Matt Shaw [mailto:[EMAIL PROTECTED]]
>Sent: 17 January 2003 16:13
>To: sam-users@nvg.ntnu.no
>Subject: Re: Free SAM Coupé (he's innocent)
>
>Hi Graham
>
>I have been trying to get hold of a SAM for years, and refuse to pay stupid
>Ebay prices..
>
>I live in Coventry, and therefore can pick it up whenever it
>is ready. I would also be willing to slip you a note for your nice
>generosity, and also offer you first refusal on a batch of surplus
>486/early pentium PC's/various spectrums when I have my loft conversion
>done, in a few months.
>
>Regards
>Matt Shaw
>[EMAIL PROTECTED]
>
>>
>> From: Graham Goring <[EMAIL PROTECTED]>
>> Date: 2003/01/17 Fri AM 10:11:40 GMT
>> To: "'sam-users@nvg.ntnu.no'" 
>> Subject: Free SAM Coupé (he's innocent)
>>
>> Righty, it seems to me that there are a lot more deserving owners of a
>SAM
>> on this list than myself (ie, people who'll actually use one even if it's
>> just cannibalised and used for surgery). So, I'm giving mine up for
>adoption
>> (even if the adopters do rip it apart and bury the rest in the back
>garden
>> like a serial killer).
>>
>> So, it's currently living in Stratford Upon Avon with my mum (who I'm
>sure
>> I'll visit soon after she's back from the Galapagos islands) but it needs
>> digging out, wrapping up and leaving in an obvious place.
>>
>> Quite frankly I can't be arsed with the rigmarole of sending it via the
>post
>> so it'll be a collection or nothing situation but if anyone is in the
>> Warwickshire area and wants it, it'll be available gratis some time in
>the
>> coming months.
>>
>> So, any takers?
>>
>> Graham
>>
>>





RE: Free SAM Coupé (he's innocent)

2003-01-17 Thread Graham Goring








Righty, well I'll have to arrange a
time and date when I'm at my mum's ideally for you to grab it (or
maybe thereafter if my mum doesn't mind me leaving it somewhere
accessable). You're welcome to my stupidly huge collection of discs, too,
though I'm not sure that they'll still work. Just think of them as a C90 stuff with games. ;)

 

Graham

 



-Original Message-
From: Luke Trevorrow
[mailto:[EMAIL PROTECTED] 
Sent: 17 January 2003 10:26
To: 'sam-users@nvg.ntnu.no'
Subject: RE: Free SAM Coupé (he's
innocent)

 

I would love it too. I am in the
Warwickshire area and could also pick it up.

 

Luke

 

-Original
Message-
From: Graham Goring
[mailto:[EMAIL PROTECTED] 
Sent: 17 January 2003 10:12
To: 'sam-users@nvg.ntnu.no'
Subject: Free SAM Coupé (he's innocent)

 

Righty, it seems to me that there
are a lot more deserving owners of a SAM on this list than myself (ie, people
who'll actually use one even if it's just cannibalised and used for surgery).
So, I'm giving mine up for adoption (even if the adopters do rip it apart and
bury the rest in the back garden like a serial killer).

 

So, it's currently living in
Stratford Upon Avon with my mum (who I'm sure I'll visit soon after she's back
from the Galapagos islands) but it needs digging out, wrapping up and leaving
in an obvious place. 

 

Quite frankly I can't be arsed with
the rigmarole of sending it via the post so it'll be a collection or nothing
situation but if anyone is in the Warwickshire area and wants it, it'll be
available gratis some time in the coming months.

 

So, any takers?

 

Graham 



**
This e-mail is private and confidential and is for
the 
addressee only. You are prohibited from using,
printing,
distributing or disseminating it or any information
contained
in it, save to the intended recipient.
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Free SAM Coupé (he's innocent)

2003-01-17 Thread Graham Goring








Righty, it seems
to me that there are a lot more deserving owners of a SAM on this list than
myself (ie, people who'll actually use one even
if it's just cannibalised and used for surgery). So, I'm giving
mine up for adoption (even if the adopters do rip it apart and bury the rest in
the back garden like a serial killer).

 

So, it's currently living in Stratford Upon Avon with
my mum (who I'm sure I'll visit soon after she's back from
the Galapagos islands) but it needs digging out, wrapping up and leaving in an
obvious place. 

 

Quite frankly I can't be arsed with the rigmarole of
sending it via the post so it'll be a collection or nothing situation but
if anyone is in the Warwickshire area and wants it, it'll be available
gratis some time in the coming months.

 

So, any takers?

 

Graham 








RE: Moment of truth

2003-01-15 Thread Graham Goring
Title: RE: Moment of truth





>1) Do you have an actual Sam Coupe:
Yes.
>2) Does it work?
Yes. (though the DD whines)
>3) Do you still use it?
No!
>4) How many bits of sam software have you got?
Every single FRED, WATERWORKS 1&2, TNT, SAMPaint, LEMMINGS and some others.
>5) Do you still actively seek new sam bits and pieces?
No.
>6) Would you buy a new game for the sam coupe if the price was right?
No.
>7) What price would be right if you would?
N/A
>8) Would you develop a title for the sam still?
No.
>9) Would you help develop a title for the sam?
Graphically, yes.
>10) Do you think that all the work put in to keep the sam alive is a waste
>of time?
Yes, but none-the-less very admirable and heart-warming.
>11) if yes to 10 then why?
"Well, duh!"


Graham





RE: SAM games written (Was: (no subject))

2003-01-07 Thread Graham Goring
Title: RE: (no subject)









You'll be glad to know I've
dropped the black lines of late, but only in the last few months. J

 



-Original Message-
From: Stefan Drissen
[mailto:[EMAIL PROTECTED] 
Sent: 07 January 2003 11:04
To: sam-users@nvg.ntnu.no
Subject: Re: SAM games written
(Was: (no subject))

 



 





But they did have that beautiful speccy
look... ;-)





 





Did one game (Sophistry) which was
nothing more than a port of the speccy source code to SAM and then rewriting
all graphics routines and removing the odd bug or too.





 



Stefan 


 -Original
Message-----
From: Graham Goring
[mailto:[EMAIL PROTECTED]
Sent: dinsdag 7 januari 2003 11:24
To: 'sam-users@nvg.ntnu.no'
Subject: RE: (no subject)



I did a
fair few crappy little ones for FRED in my time, mostly with GamesMaster but a
few pure, unadulterated BASIC ones. :)

Graham













RE: (no subject)

2003-01-07 Thread Graham Goring
Title: RE: (no subject)





I did a fair few crappy little ones for FRED in my time, mostly with GamesMaster but a few pure, unadulterated BASIC ones. :)

Graham





RE: Hi ho

2003-01-06 Thread Graham Goring
Title: RE: Hi ho





>So how does Chris White explain the disaster that was PS1 Speedball?


Zing! Hahaha!


Graham





RE: Hi ho

2003-01-03 Thread Graham Goring
Title: RE: Hi ho





Well, that's the thing innit? Pentium processors are bastard-fast so it's the last thing you think of. Obviously coding on the SAM is far more of an artform than anything I do on the PC because every T-state (or multiple of 4, anyway :) ) counts.

The only assembler I did on the SAM Coupé scrolled a message and played a e-tune so it wasn't that taxing. :)


Graham


>-Original Message-
>From: Colin Piggot [mailto:[EMAIL PROTECTED]]
>Sent: 03 January 2003 17:07
>To: sam-users@nvg.ntnu.no
>Subject: Re: Hi ho
>
>> I'd rather concentrate on the game design part of it myself, for me
>that's
>> the interesting bit about making games. :)
>
>Well, that has to be the main part but on the other hand, saving a few
>t-states isn't important when you have some 2GHz + monster to work with!
>
>Colin
>
>Quazar : Hardware, Software, Spares and Repairs for the Sam
>Website: http://www.quazar.clara.net/sam/
>Issue Three of "Sam Revival" Magazine Out Now !





RE: Hi ho

2003-01-03 Thread Graham Goring
Title: RE: Hi ho









When you don't have the power, you
have to limit your options and while that sometimes leads to better design, it
mostly leads to arse games. J

 

I mean if you look at most of the SAM Coupé's software it was generally not that great with
only a few standout games that showed signs of ingeniousness (such as Water
Works which was brilliant - what happened to Martin Bell?). Maybe it was
down to a lot of people using stuff like SCADs (which
sounded like a disease at the best of times) which produced flawed software (and
similarly GamesMaster had some vile limitations)
instead of coding their own from scratch, but the fact remains that most SAM
games weren't exactly stellar.

 

However I'd argue that the problem
with most PC games these days is that they're either all "me too"
products or they're infuriatingly over-designed to the point that unless
you're familiar with the genre, they're impenetrable. These days games are generally far better put together and
designed than they used to be, but our expectation levels are similarly higher
so we don't really notice it.


Graham

 



-Original Message-
From: Adrian Brown
[mailto:[EMAIL PROTECTED] 
Sent: 03 January 2003 17:04
To: sam-users@nvg.ntnu.no
Subject: RE: Hi ho

 



Thats the problem with PC games these days
though - most dont have any design :) when you dont have the power you
have to have better design to compensate.





 





*Start Flame War*





-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Graham Goring
Sent: 03 January 2003 17:02
To: 'sam-users@nvg.ntnu.no'
Subject: RE: Hi ho

>Optimisation
is the fun part! Getting down to the nitty gritty in assembler 
>is a 
>great way to spend the night
;) 

I'd
rather concentrate on the game design part of it myself, for me that's the
interesting bit about making games. :) 

Graham













RE: Hi ho

2003-01-03 Thread Graham Goring
Title: RE: Hi ho









Right, you're clearly ALL mad. ;)

 



-Original Message-
From: Adrian Brown
[mailto:[EMAIL PROTECTED] 
Sent: 03 January 2003 17:03
To: sam-users@nvg.ntnu.no
Subject: RE: Hi ho

 



Dont have to worry about optimising... Now
where is the fun in not optimising, the best bit of programming is watching
little coloured timer bars flicker on the screen, and counting t states :D





 












RE: Hi ho

2003-01-03 Thread Graham Goring
Title: RE: Hi ho





>Optimisation is the fun part! Getting down to the nitty gritty in assembler
>is a
>great way to spend the night ;)


I'd rather concentrate on the game design part of it myself, for me that's the interesting bit about making games. :)


Graham





RE: Hi ho

2003-01-03 Thread Graham Goring
Title: RE: Hi ho





>And remember, not every one is doing stuff for Sam for a financial gain.


Well, I never did anything for FRED for money, it was all for the love of the machine on the SAM. Same thing with PC games, I only write 'em for fun and to remake Speccy classics.

Graham





RE: Hi ho

2003-01-03 Thread Graham Goring
Title: RE: Hi ho





>Well disk drives can be easily replaced


I'll stick with my PC for now I think... Far more fun writing games on the PC than the SAM (I don't have to worry about optimising ;) ).

>Oh don't sound so pessemistic :)
>
>There is still life in the Sam world! In fact, over the last 2 years I've
>been
>busier and busier things have really been on the up. Judging by all the
>correspondance i receive more and more people are coming back to the Sam
>scene ,
>and there is certainly still demand for software and hardware - if there
>wasn't
>I could hardly see myself working on more and more new stuff - especially a
>magazine and new hardware (of which there are one or two new bits of
>hardware to
>be released later this month..!)


I must admit I'm surprised, the last Quedgely show I went to (are they still going?) seemed to be populated by about 30 people with the remainder of the space filled by tumbleweeds rolling forlornly in the desert breeze. ;)

>Although, on the otherhand,  I was described as being quite insane in an
>email
>to the list a few days ago - to quote: "The man's quite clearly insane! I
>think
>his SAM in a can project is really fantastic and is clearly the work of a
>madman. It's well worth getting this issue to read the article"


Nowt wrong with being made. The idea of a SAM in a nice case is a good one. It's one of those things that will always seem like a great idea, like a portable Speccy with games on FlashRAM.

Graham





RE: Hi ho

2003-01-03 Thread Graham Goring
Title: RE: Hi ho





Ta'. I think my actual SAM is in Stratford Upon Avon at the moment (I'm in Manchester) and I'm not even sure if it works any more. Certainly the disc drive made odd whining sounds last time I tried using it...

I'm surprised that Colin's working on a FPS game for the SAM, though, as I'd have thought it was impossible to recoup the costs on it?

Graham


-Original Message-
From: Adrian Brown [mailto:[EMAIL PROTECTED]] 
Sent: 03 January 2003 16:25
To: sam-users@nvg.ntnu.no
Subject: RE: Hi ho


His site can be found at 
 
http://www.quazar.clara.net/sam/
 
If you have an actual Sam its worth digging it out and supporting it :)
 
 





RE: Hi ho

2003-01-03 Thread Graham Goring
Title: RE: Hi ho





I've not, but I did hear that Colin was still producing hardware for the SAM. Are there many active users still? The only time I look at SAM stuff is via emulation. I'm thinking of compiling a disc of all the best e-tunes in one lump...

What's his website addy then?


Graham


-Original Message-
From: Frans v. Egmond [mailto:[EMAIL PROTECTED]] 
Sent: 03 January 2003 16:25
To: sam-users@nvg.ntnu.no
Subject: Re: Hi ho


Welcome back!
Colin has launched a new paper Sam Coupe magazine, you could check that out, as well as several interesting new hardware bits...

Have you looked at his site yet?


Frans





Hi ho

2003-01-03 Thread Graham Goring
Title: Hi ho





Blimey, I was looking around for old Sam Coupé sites and I suddenly remembered the mailing list. So I just thought I'd drop in and see how/what everyone was doing? Obviously me and James Curry are still in contact but I've not heard hide nor hair from most ex Spam Soufflé owners in ages!

Graham





Re:

1999-11-26 Thread Graham Goring
In message <[EMAIL PROTECTED]>, David L
<[EMAIL PROTECTED]> writes
>whatever
^

>- Original Message -
>From: Andrew Collier <[EMAIL PROTECTED]>
>To: 
>Sent: Thursday, November 25, 1999 11:44 PM
>Subject: Re:
>
>
>> At 11:34 pm + 25/11/99, David L wrote:
>> >Pleased to see the overwhelming support for Stewarts work on his site.
>> >
>> >My mail box has never seen so much mail!
>>
>> Oh lawks - give it a rest, will you David? sam-users would get terribly
>> boring if people sent hundreds of messages saying not much more than "Yes
>> very nice". And why are *you* the one getting up-tight about it?

Well Dave seems to like messages of the one-word variety, Andrew. ;)

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-17 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Andrew Collier
<[EMAIL PROTECTED]> writes
>And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought.

Yes, it would have been if it wasn't a GamesMaster game. ;)

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-17 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Stephen McGreal
<[EMAIL PROTECTED]> writes
>>>The lecturer turns up to unlock the lab at the start of a gaming lecture
>and
>>>then sods off, apparently. The choice of game is decided by what the
>>>uni/students have got hold of and like playing and as far as I know there
>is
>>>no class analysis or essay-writing as such, it's just for inspiration.
>>
>>Has anyone got any money? Only I've got some old rope here going spare.
>
>
>No pleasing some people is there? :-)

Nope. :)

Graham Goring

-- 

/\ Cheeses That
| "And lo, it came to pass that The Evil One eventually  | I Have Eaten
|  uploaded his most despicable of web pages. And there  |No. 06
|  befell a time of much wailing and gnashing of teeth." |
| Book Of Brevelation - The New Toastament   | Thick Spread
\ http://www.duketastrophy.demon.co.uk/index.htm / Philadelphia


Re: Woohoo!

1999-11-16 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Stephen McGreal
<[EMAIL PROTECTED]> writes
>>But the problem is that gaming is a matter of opinion, so you don't
>>want some idiot lecturer insisting that one game is good, whereas an
>>equally valid one isn't.
>
>
>The lecturer turns up to unlock the lab at the start of a gaming lecture and
>then sods off, apparently. The choice of game is decided by what the
>uni/students have got hold of and like playing and as far as I know there is
>no class analysis or essay-writing as such, it's just for inspiration.

Has anyone got any money? Only I've got some old rope here going spare.

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-15 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Stephen McGreal
<[EMAIL PROTECTED]> writes
>Better than that there's 2 hour lecture on Tuesdays where you HAVE to play
>computer games. Market research I spose b4 they let you loose on the
>cupboardfull of Net Yarozes :-)

Pah! What a f*ckin' joke!

But the problem is that gaming is a matter of opinion, so you don't
want some idiot lecturer insisting that one game is good, whereas an
equally valid one isn't.

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-12 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Stephen McGreal
<[EMAIL PROTECTED]> writes
>>Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at
>>the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom?
>>Ha! Wayne keeps promising, but I reckon hell will freeze over first.
>
>
>Woow! Now that is one cool coding group. We've waited too long for a
>retro gaming renaissance. I just wish my skills were up to the standards to
>do Head Over Heels for you.

Craig Rothwell is already doing Head Over Heels, actually. And some bod
has just released a conversion of Batman called Watman. Go to the links
page on Retrospec and pop over to Borgar Wade's page for all the latest
info on PC updates of old games.

> If you're still around in a couple of years I
>might try to blag my way into retrospec after I learn some PC stuff at Uni
>(Abertay - Computer Games Technologies and Virtual Environments, no less
>Oho yeah baby) :-)

Ooh, proper videogaming course. 

"Now class, for homework I want you to write a paper on why it's
inconceivable that such an original product like Waterworks hasn't
been updated for a modern computer or console." :)

>Do I take it from the fact that Graham is the only person who's replied to
>this topic that nobody else on sam-users knows who I am? Not famous enough.
>Bummer :-(

Yup. You're a nobody with an inflated sense of self-worth, Stephen. You
should be right at home on sam-users. ;)

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-12 Thread Graham Goring
In message <[EMAIL PROTECTED]>, James R Curry
<[EMAIL PROTECTED]> writes
>
>> Do I take it from the fact that Graham is the only person who's replied to
>> this topic that nobody else on sam-users knows who I am? Not famous enough.
>> Bummer :-(
>
>I know who you are.
>
>You wrote "Imposters" and I kept finding bugs in it at Sam shows.  
>Hmm, didn't you once have a letter on Digitizer, too? 

Yeah, a review of summat, IIRC.

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-10 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Stephen McGreal
<[EMAIL PROTECTED]> writes
>I stupidly put up free versions of games with Colin Piggot's Quazar sample
>player code which isn't supposed to be distributed free

Tsk!

>Have you done anything since the gfx to Stax (or whatever that rather funky
>tetrisesque game was called)? And is there any news at all on the release of
>Kaboom (of which I had the privelidge of owning a working demo to until the
>disk got corrupted), other than we'll probably get it just after Statues of
>Ice?

Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at
the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom?
Ha! Wayne keeps promising, but I reckon hell will freeze over first.

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-09 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Stephen McGreal
<[EMAIL PROTECTED]> writes
>Gremlins??? They were imps (although James thought they were dragons). Did
>you ever see Wabbitz which was just as cute but involved mindless amounts of
>blood?

Never saw that, no.

>As some peeps know (and as is advertised on my link on the SamCoupe webring)
>I've been distributing my old games on my site for free. I've been reminded
>that I wasn't the only one who contributed code to these games and I've been
>breaking copyright laws. The games have been taken down while these issues
>are resolved but I hope to get them back on the site ASAP (and legal this
>time) :-)

Which sour-puss complained, then?

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-07 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Stephen McGreal
<[EMAIL PROTECTED]> writes
>Hello. I've wondered what's happened to all the SAM users since FRED died.
>It was only the other day I found the webring and the users group...
>
>I'm Stephen McGreal, main bloke from Mungus Software (anybody remember our
>stupidly cheap looking stalls at the Gloucester shows and the computer game
>featuring Colin Anderton in a pair of red rubber time travelling trousers
>that appeared in FRED once? NO??? Sod ya then :-)     )

Ha! I remember that Gremlins game. 

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: SAM Community Newsletter Issue 2

1999-10-20 Thread Graham Goring
In message <[EMAIL PROTECTED]>, James R Curry
<[EMAIL PROTECTED]> writes
>> 
>
>Shut up.  You have evidence that I've been coding lately.

No, I have evidence that *somebody* has been coding lately. For all I
know, you could have kidnapped some poor sap and enslaved him as a DOS
coder.

>> I believe that the Russian can supply them with the launchers for a
>> very reasonable fee. Only last week I got a nuclear submarine for using
>> along the canal.
>
>Shouldn't cost too much.  After all, the entire Russian economy is 
>worth what?   UKP2.50 these days?

Slightly less.

Graham Goring

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Re: SAM Community Newsletter Issue 2

1999-10-19 Thread Graham Goring
In message <[EMAIL PROTECTED]>, James R Curry
<[EMAIL PROTECTED]> writes
>Hmm, if you were to raise FRED from the dead, then the moment I get a 
>decent PC capable of running an emulator at a decent speed, I may 
>well finish some stuff off.



>If only I had a real SAM over here...

I believe that the Russian can supply them with the launchers for a
very reasonable fee. Only last week I got a nuclear submarine for using
along the canal.

Graham Goring

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Re: Goodbye

1999-10-02 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Thomas Harte
<[EMAIL PROTECTED]> writes
>Hi,
>
>   just to announce that I'm winding down all internet activity before I 
> go 
>to
>university, and so am un-subscribing from this list. I know it won't really
>matter to anyone, but I thought it polite to say.

Are you leaving the Retrospec list as well, then?

Graham Goring

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Re: Might be interested

1999-09-04 Thread Graham Goring
In message <[EMAIL PROTECTED]>,
James R Curry <[EMAIL PROTECTED]> writes
>
>> Unlike places such as Bala, Barmouth, Barry, Brecon, Cardiff, Cardigan,
>> Conway, Harlech, Holyhead, Knighton, Lampeter, Mold, Montgomery, Newtown,
>> Oswestry, Pembroke, Porthmadog, Portmeirion, Rhyl or Welshpool, you mean?
>> :o)
>> 
>> imc
>
>Yeah.  Point well made and taken.
>
>My experiences of a lot of Wales involve memories of my youth on 
>those camping holidays, driving through some welsh backwater about 
>200 miles from any signs of civilization and ocassionally reaching a 
>small town consisting of about 2 houses whose name seems to have been 
>invented by a man being choked with a bicycle chain while smashing 
>his head onto a keyboard.
>
>Aaah, where did those childhood years go?   ;)

I keep mine in a small box by my chair.

Graham Goring

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Re: Sam's worst ever game? (was Re: Who Wants To Be A... )

1999-08-31 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Ian Collier
<[EMAIL PROTECTED]> writes
>On Tue, Aug 31, 1999 at 12:48:56AM +0100, Graham Goring wrote:
>> Don't be silly. Wayne works for Reflections, he's used to programming
>> games for a viable software environment. :)
>
>That's dangerous talk on a Sam list...

Cor lummy, you're right. You don't get much less viable than the SAM
Coupé.

>Anyway, ask Red Hat whether Linux is a viable software environment.

Red Hat? Never heard of them. Do they do children's educational software
or summat? :)

Graham Goring

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Re: Anybody know who Anonymity Smith was?

1999-08-31 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Martin Fitzpatrick
<[EMAIL PROTECTED]> writes
>
>
>Johnna Teare wrote:
>> 
>> I thought possibly graham because I remember he did some scifi
>> stuff for SAM2Sam.
>> 
>> I remember them being quite funny and sending up the hackneyed
>> plots of scifi really well. Which is just the kind of stuff I'm after.
>
>Was it him who did the Star Trek thing on FRED (or maybe Outlet?)
>the one with the thing about the red jerseys etc. etc.?  Sort of
>animation thing?

No, I wasn't behind that "red-jersey" thing you speak of! How dare you
accuse me of that?

;)

I did the thing based on The Next Generation, not the original one.

Graham Goring

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Re: Sam's worst ever game? (was Re: Who Wants To Be A... )

1999-08-31 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Ian Collier
<[EMAIL PROTECTED]> writes
>On Mon, Aug 30, 1999 at 11:21:32AM +0100, Graham Goring wrote:
>> >But it is 32-bit already...
>
>> I think he means a version he can easily use on the desktop, a la zx32.
>
>But you can... on your Linux desktop.

Don't be silly. Wayne works for Reflections, he's used to programming
games for a viable software environment. :)

Graham Goring

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Re: Anybody know who Anonymity Smith was?

1999-08-31 Thread Graham Goring
In message <[EMAIL PROTECTED]>,
Johnna Teare <[EMAIL PROTECTED]> writes
>On 30 Aug 99, at 19:18, Me wrote:
>
>> >I know who it was, but I think it would spoil the fun to tell you :)
>> 
>> >He wrote under a few other psuedonyms too, but no - it wasn't Bob
>> >Brenchley.
>> 
>> Wasnt it graham whatsit?

Whatsit? Cor blimey...

>I thought possibly graham because I remember he did some scifi 
>stuff for SAM2Sam. 

That review of The Tripods, for a start. :)

>I remember them being quite funny and sending up the hackneyed 
>plots of scifi really well. Which is just the kind of stuff I'm after.

Cor! How nice of you. :)

Well, I wouldn't hold your breath for much new stuff in that vein
(I only just finished a 23,000 word novella less than an hour ago
to accompany the excellent Klass Of 99 - a PC update of Skool Daze
with a whole new plot and new cast members) but you're welcome
to publish all the old stuff, after all only about 20 people ever
read it. ;)

Graham Goring

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Re: Anybody know who Anonymity Smith was?

1999-08-31 Thread Graham Goring
In message <[EMAIL PROTECTED]>,
Johnna Teare <[EMAIL PROTECTED]> writes
>Who was Anonymity Smith? The bloke (i am assuming it was a 
>bloke) who wrote those spoof sci-fi stories on Fred from years 
>back?



Me.



Graham Goring

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Re: Sam's worst ever game? (was Re: Who Wants To Be A... )

1999-08-31 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Ian Collier
<[EMAIL PROTECTED]> writes
>On Sun, Aug 29, 1999 at 05:30:45PM +0100, Graham Goring wrote:
>> NB. I was speaking to Wayne today, and he says he'll finish Kaboom! when
>> there's a 32bit version of SIM Coupé to do it on... ;)
>
>But it is 32-bit already...

I think he means a version he can easily use on the desktop, a la zx32.

Graham Goring

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Re: Sam's worst ever game? (was Re: Who Wants To Be A... )

1999-08-31 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Andrew Collier
<[EMAIL PROTECTED]> writes
>Talking about GamesMaster shooters, I was always rather impressed by DMZ's
>"FADE" (Fred 49).

Yeah, that was a nice game. Had nice music on the title screen too, 
IIRC. DMZ's brother wrote it, didn't he?

>"Infection" wasn't bad, either (Fred 42).

Yeah. I wonder what Matt Round is doing these days?

Graham Goring

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Re: Sam's worst ever game? (was Re: Who Wants To Be A... )

1999-08-29 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Gordon Wallis <[EMAIL PROTECTED]>
writes
>Graham Goring wrote:
>> >> Was there ever a _better_ shooter, though?
>> >
>> >
>> >Space Invaders. On a later issue of Fred. By me ;-)
>> 
>> Pah! James Curry's Dark Vortex was far better... And Diggory Gray
>> produced a fair few fine shooters.
>
>Wow. Guess I missed 'em all... Which was Dark Vortex?

Dark Vortex was on FRED 62, IIRC. Or was it 60? Um... Whichever one
Wayne Coles did the menu for.

NB. I was speaking to Wayne today, and he says he'll finish Kaboom! when
there's a 32bit version of SIM Coupé to do it on... ;)

Graham Goring

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Re: Sam's worst ever game? (was Re: Who Wants To Be A... )

1999-08-29 Thread Graham Goring
In message <[EMAIL PROTECTED]>,
Johnna Teare <[EMAIL PROTECTED]> writes
>
>
>On 29 Aug 99, at 16:14, Gordon Wallis wrote:
>
>
>> > 
>> Was there ever a _better_ shooter, though?
>
>
>Space Invaders. On a later issue of Fred. By me ;-)

Pah! James Curry's Dark Vortex was far better... And Diggory Gray 
produced a fair few fine shooters.

Graham Goring

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Re: Sam's worst ever game? (was Re: Who Wants To Be A... )

1999-08-29 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Dan
Dooré <[EMAIL PROTECTED]> writes
>> I'd have given it to the game's predecessor, whose name escapes me
>> at the moment. Now THAT was a shit game.
>
>No Way Back?

Nope. I was give to understanding that Parallax was the sequel to that
vertically scrolling abomination with mode 2 levels and mode 4 bosses,
wunnit?

Graham Goring

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Re: Sam's worst ever game? (was Re: Who Wants To Be A... )

1999-08-29 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Andrew Collier
<[EMAIL PROTECTED]> writes
>At 12:33 pm +0100 29/8/99, Thomas Harte wrote:
>>> Anybody played vegetable vacation recently? ha ha ha
>
>>  Is it really a terrible game, or do you suddenly understand it if
>>you buy
>>with instructions?
>
>No, I'm pretty sure it really was a terrible game.
>
>But I don't think it was Sam's worst ever game for my money, that
>"honor" goes to... 
>
>Parallax.

I'd have given it to the game's predecessor, whose name escapes me
at the moment. Now THAT was a shit game.

Graham Goring

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Re: Who Wants To Be An unnapreciated contributor?

1999-08-29 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Simon Cooke
<[EMAIL PROTECTED]> writes
>From: Johnna Teare <[EMAIL PROTECTED]>
>> Anybody fancy writing some stuff for a cult tv magazine I'm putting 
>> together? Sci-fi, soap opera etc. It's going up on the net and getting 
>> distributed in caporial form aswell.
>> 
>> Mail me if you're intersted.
>
>Bagsy the Prisoner :)

D'you have something for blokes in stripy clothes then, Simon? ;)

Bagsy Doctor Who, btw! Oh, and the BBC adaption of The Tripods.

Graham Goring

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Re: SAM DEFENDER

1999-08-26 Thread Graham Goring
In message , Andrew Collier <[EMAIL PROTECTED]> writes
>I'd hate to think
>that Sam's tenth birthday may go by without a proper "party"...

Don't you mean "wake"?

Graham Goring

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Re: Fred n' speccy

1999-08-12 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Paul Walker
<[EMAIL PROTECTED]> writes
>> problem.  What about that other word I invented, "Dukelicious"?  No-
>> one's using it?!  What a Duketastrophy!
>
>Mm. Sounds like The Tick was a damn sight funnier. Orders of magnitude, in 
>fact.

No taste at all... 

Graham Goring

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Re: Fred n' speccy

1999-08-11 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Martin Fitzpatrick
<[EMAIL PROTECTED]> writes
>HTH : Hand To Heart (I'm being honest) 

Surely that'd be HOH, Hand *ON* Heart? (Or Head Over Heels... Eek!)

Graham Goring

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Re: Fred n' speccy

1999-08-11 Thread Graham Goring
In message <[EMAIL PROTECTED]>,
James R Curry <[EMAIL PROTECTED]> writes
>
> 
>> Graham Goring wrote:
>> 
>> > www.duketastrophy.demon.co.uk
>> 
>> Should that be read "duke catastrophe" or "duck catasrophe"?
>
>Hmm, that's a real quizibuk.

Hello? Webster? How much to make dukelicious a word?

Graham Goring

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Re: Fred n' speccy

1999-08-11 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Martin Fitzpatrick
<[EMAIL PROTECTED]> writes
>Funnier than The Simpsons? I dont believe it.  Is is around in the UK
>then?...  Besides, I hate TMNT (or more accurately TMHT)  I can't
>believe there was talk of putting "Cowabunga" in the dictionary.

It's only been run on The Paramount Comedy channel and Bravo, I'm
afraid.

Graham Goring

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Re: Fred n' speccy

1999-08-10 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Martin Fitzpatrick
<[EMAIL PROTECTED]> writes
>
>
>Graham Goring wrote:
>> >Should that be read "duke catastrophe" or "duck catasrophe"?
>> 
>> :)
>> Neither.
>> Duke-tast-roff-ee
>> It's a word taken from the excellent cartoon "The Critic".
>
>Well, you learn something everyday  In a similar vein..
>
>"Cowabunga, dudes" :o) Classic... Hmm

Tsk! How could you compare TMNT to The Critic (which was consistently
funnier than The Simpsons during it's short 23 episode life)? Pah!

Graham Goring

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Re: Fred n' speccy

1999-08-10 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Rob Smith
<[EMAIL PROTECTED]> writes
>
>>Hmm, can't help with any of the SAM stuff, tbh (oh, and it's Legend Of
>>Eshan, btw). But I've pretty much finished Strontium Dog in the past,
>>but again Slaine I'm useless at. Have you tried paging the Spectrum
>>Oracle, yet?
>>
>>Graham Goring
>
>In Strontium Dog I used to get passed the door where the guy (mutie) comes 
>out shooting, but I can't work out how to do it anymore. Any sugestions?

You have to be brilliant at timing, basically, and get into his stream
of fire and shoot him back. VERY difficult.

>Er and what or who is the Spectrum Oracle?

SPOT-ON, the Spectrum Oracle On Trumpton. And sorta' massive database of
Speccy information that has huge amounts of information. I forget the
URL, but if you go to WOS (www.void.demon.nl/spectrum, IIRC) you'll be
able to find a link to it, no doubt.

Graham Goring

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Re: Fred n' speccy

1999-08-10 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Rob Smith
<[EMAIL PROTECTED]> writes
>Thanks for the offer of help
>
>For the Speccy "Slaine" and "Stontium Dog"
>For the Sam "Manic Miner" and the lords of Midnight clone which name alludes 
>me and "Days of Sorcery"

Hmm, can't help with any of the SAM stuff, tbh (oh, and it's Legend Of
Eshan, btw). But I've pretty much finished Strontium Dog in the past,
but again Slaine I'm useless at. Have you tried paging the Spectrum
Oracle, yet?

Graham Goring

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Re: Fred n' speccy

1999-08-10 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Martin Fitzpatrick
<[EMAIL PROTECTED]> writes
>
>
>Graham Goring wrote:
>
>> www.duketastrophy.demon.co.uk
>
>Should that be read "duke catastrophe" or "duck catasrophe"?

:)

Neither.

Duke-tast-roff-ee

It's a word taken from the excellent cartoon "The Critic".

Graham Goring

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Re: Fred n' speccy

1999-08-09 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Rob Smith
<[EMAIL PROTECTED]> writes
>Couple of questions to anyone who can answer them...
>
>What are Colin McDonald and Colin Anderson of FRED fame up to these days?
>
>Can anyone recommend a web site with hints, tips, cheats etc for SAM and 
>SPECCY games?... I have searched and searched for them and all I can find 
>are tips for modern platforms... so much for the dawning of the retro gaming 
>(and er.. cheating) era.

I've got a few cheats and maps on my site... But only a few. What are
you stuck on?

www.duketastrophy.demon.co.uk

Graham Goring

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Re: A dumb and ill considered idea

1999-06-18 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Tim
<[EMAIL PROTECTED]> writes
>> Hmm, that's true. I ain't played anything like EGGBuM on the PC. Are you
>> using Allegro to program it?
>
>VB - I think - though I have a feeling he's doing a lot of the screen access
>directly for speed.
>
>No idea really, I just provide the odd creative input (like reminding him to
>make the ball a spinning beach-ball)

as it happens, by chance I happened to recently download an extremely 
EGGBuM-like game called Crillion. Written using Allegro, as it 
happens...

Graham Goring

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Re: A dumb and ill considered idea

1999-06-13 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Tim
<[EMAIL PROTECTED]> writes
>From: Graham Goring <[EMAIL PROTECTED]>
>> Okay, I imagined it, then I thought about the tons of PC software that's
>> either cheaper or free, and that's far better than Matt Round's game. I
>> don't think there's anything that's available on the SAM that hasn't
>> been done better on the PC. (The only exception being the sublime
>> Waterworks)
>
>What about EGGBuM? (admittedly it's still in the process of being written
>for the PC, and I might even give in to the notation it will be better...)

Hmm, that's true. I ain't played anything like EGGBuM on the PC. Are you
using Allegro to program it?

Graham Goring

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Re: A dumb and ill considered idea

1999-06-11 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Gasson
<[EMAIL PROTECTED]> writes
>Imagine this:
>
>==
>
>T'n'T
>
>A game packed with humour :-) , colour @-> , sound * , and _above_all_
>ACTION!
>Loosely based on Bomb Jack. As well as the normal one player game, T'n'T
>has gone one better by giving you _TWO_ player action
>
>(...)
>
>$10 -- Available for Mac / PC and Sam.

Okay, I imagined it, then I thought about the tons of PC software that's
either cheaper or free, and that's far better than Matt Round's game. I
don't think there's anything that's available on the SAM that hasn't
been done better on the PC. (The only exception being the sublime
Waterworks)

Graham Goring

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Re: Manual

1999-05-31 Thread Graham Goring
In message <[EMAIL PROTECTED]>, James R Curry
<[EMAIL PROTECTED]> writes
>Testify!  Testify!

Bit late for that, OJ was found innocent, y'know...

Graham Goring

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Re: Manual

1999-05-27 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Stuart Brady
<[EMAIL PROTECTED]> writes
>On Tue, 25 May 1999, Graham Goring wrote:
>
>>Of course it'd be clean HTML, but I reckon on a white background as
>>opposed to the dreary grey...
>
>DREARY GREY?  Configure your browser if you hate the colour. Most
>browsers let you change the background colour - it should only take ten
>seconds. Netscape Navigator *used* to have a default backgound *image*,
>but they removed that feature for some reason.

Background image? Bonkers!

>HTML was doing fairly well until Microsoft and Netscape screwed it up -
>as soon as you get commercial interest, you get splits in the standard.
>Netscape added some screwey frames support, and Microsoft added
>scrolling text and fonts.

I remember when this was all fields, y'know. ;)

Graham Goring

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Re: Manual

1999-05-26 Thread Graham Goring
In message <[EMAIL PROTECTED]>,
Justin Skists <[EMAIL PROTECTED]> writes
>> >On Tue, 25 May 1999, Stuart Brady wrote:
>> >
>> >> Make sure it's clean html, then. Plain and simple, too - no background
>> >> images (certainly not gif) and colours and all of that... I don't
>> really
>> >> want the cartoons, to be honest. And no rubbish frames or anything.
>> It'd
>> >> be a good idea to have a version with seperate files for chapters, and
>> >> an all-in-one-page version.
>> 
>Seriously, isn't there a few diagrams that will need to be
>included? Won't they need to be as gifs?

I should co-co. Like the picture of that back of the SAM Coupé which
lists what you can plug into it. Lovely 2-colour GIFs, yes.

Graham Goring

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Re: Manual

1999-05-25 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Stuart Brady
<[EMAIL PROTECTED]> writes
>On Mon, 24 May 1999, Graham Goring wrote:
>
>>I'll be happy to HTML-ise it and host it on my page, once it's done. 
>>Hell, if Ian gets bored of doing it, I'll gladly take over the task...
>
>Make sure it's clean html, then. Plain and simple, too - no background
>images (certainly not gif) and colours and all of that... I don't really
>want the cartoons, to be honest. And no rubbish frames or anything. It'd
>be a good idea to have a version with seperate files for chapters, and
>an all-in-one-page version.
>
>Btw, is there an html viewer (even a quick port of lynx) for the SAM?

Of course it'd be clean HTML, but I reckon on a white background as
opposed to the dreary grey...

Graham Goring

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Re: Manual

1999-05-24 Thread Graham Goring
In message <[EMAIL PROTECTED]>, [EMAIL PROTECTED] writes
>It's good to hear that Ian Dalziel is currently trying to scan in the SAM 
>manual, given the time, inclination and motivation. (I could scan in some 
>bits from my manual, but I don't want to damage it.)
>
>Once it's been converted to a nice big text file, it may allow people to 
>submit notes that could expand and improve on the original. It'll be worth 
>staying with the Sam user group just to obtain such notes, as the original 
>manual left a lot of room for improvement and detailed explanations.

I'll be happy to HTML-ise it and host it on my page, once it's done. 
Hell, if Ian gets bored of doing it, I'll gladly take over the task...

Graham Goring

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Re: comp.sys.sinclair... jesus...

1999-05-08 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Simon
Cooke <[EMAIL PROTECTED]> writes
>> What was said? I don't have access to usenet...
>
>Loads of crap about "Gates and his programmers" shouldn't breathe the same
>air as the rest of us, NT crashing 3 times a day (I'd expect a loose
>hardware card, or shitty drivers in that case - I've been running NT
>non-stop for months at a time without seeing even a slight glitch - and when
>I finally did it was because the SCSI card had worked loose), MS charging
>for product support (which is rubbish)... etc etc etc.

One of the most vocal of the people is Paul Irvine, a good mate of mine
from uk.games.video.playstation!

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: comp.sys.sinclair... jesus...

1999-05-08 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Simon
Cooke <[EMAIL PROTECTED]> writes
>Well... you don't think that with all his money, he's going to settle for
>tomayto juice in his Bloody Mary do you?

You say tomayto... ;)

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: comp.sys.sinclair... jesus...

1999-05-07 Thread Graham Goring
In message <[EMAIL PROTECTED]>, Simon
Cooke <[EMAIL PROTECTED]> writes
>Hmmm... beginning to wonder if I should just do what 99% of people here at
>MS do -- ignore it all, and just don't get involved in online debates.
>
>Sheesh.
>
>So much bloody disinformation, FUD and crap out there Re: Microsoft that
>it's frightening.

Is it true that Bill Gates drinks goat's blood?

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: something different.....

1999-04-02 Thread Graham Goring
In message <[EMAIL PROTECTED]>, [EMAIL PROTECTED] writes
>Have a nice MELISSA-FREE Easter!

Y'know, I hear the Melissa brought down COMPAQ's HQ a few days back...

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


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