wubbi matee ^^
long time no seee
o m g!!!
Rlyeh?! :O
It's great to see you here! I can't believe it, what are the chances?
Are you working on FSam by any chance? ;)
I will send you an email to catch up with you properly,
Didn't the entirety of Take That, with Robbie, once play Bomberman on
a single Amiga on Gamesmaster? That must have been at least three on
the keyboard, assuming I didn't make it up.
Ant Attack would actually work really well on the Sam. I've never seen
the original code, but by my reckoning it's
http://www.zxspectrum.it/
mb-02+ rom here for real spectrum emulator only was doom on the disc?
the version of elite i cant work out if it is faster than the sam version or
not cant see much benefit for a dma with vectors - spell checker mebbe
2009/8/6 Roger Jowett rogerjow...@gmail.com
tasonc
I did have an isometric system running on sam many many years ago, i may
still have the notes somewhere, i think it was a similar system to ant
attack, well, i wrote it afte rplaying utopia i think it was :) Ill see
if i can find the details over the weekend.
Adrian
theres an email missing here this is rediculous
2009/8/6 Roger Jowett rogerjow...@gmail.com
http://www.zxspectrum.it/
mb-02+ rom here for real spectrum emulator only was doom on the disc?
the version of elite i cant work out if it is faster than the sam version
or not cant see much
i know lets send it again
http://www.worldofspectrum.org/emulators.html
http://www.zxspectrum.it/
http://kolmck.net/apps/EmuZWin_Eng.htm
http://www.emulatronia.com/emusdaqui/spec256/
http://www.zxspin.co.uk/
http://www.chuntey.com/
http://fuse-emulator.sourceforge.net/
replays teh
In ZX Spectrum DMA modification of Elite the DMA is used only to copy
the buffer to screen area, not for the vector calculations. I never saw
SAM Elite, but I think, it is using Mode 1, right? In this mode SAM is
much slower. The game would work much better in Mode 2 or Mode 4 (with
*.*sure*,*
eh what characters
easier to read eh!
but wasnt teh sam emulating only48 or 16k spectrum supposed to be 20%
faster?
so you mean they havent used the dma at the 17kb per frame block copy search
speed to do anything much really other than copy the data the z80 has
already created to the
Didn't the entirety of Take That, with Robbie, once play
Bomberman on
a single Amiga on Gamesmaster? That must have been at
least three on
the keyboard, assuming I didn't make it up.
heh, I must admit I don't remember that episode at
Could the block drawing routine use bitmap data? I was imagining itty
bitty brick and stone wall effects and different textured floors.
Yep, yep, should be fine. Having quickly searched, I wrote a forward
ray casting for Ant Attack thingy in C with Allegro a few years ago,
that just loaded an
crikey, that's very cool Thomas! maybe it's time for me to go find a
disassembly howto..
That's just the method I made up, I've no idea if it's how Ant Attack
does it and it might well not fit with the Spectrum code at all. You
have been warned!
On Thu, Aug 6, 2009 at 5:44 PM, the_wub !the...@gmail.com wrote:
crikey, that's very cool Thomas! maybe it's time for me to go find a
Quoting LCD retr...@gmail.com:
In ZX Spectrum DMA modification of Elite the DMA is used only to copy
the buffer to screen area, not for the vector calculations. I never saw
SAM Elite, but I think, it is using Mode 1, right? In this mode SAM is
much slower. The game would work much better in
Blimey, this list's getting busier!!
THE_WUB WROTE:
As for my coding antics, as a newbie I doubt there is much I can
provide except for laughs :) But I can definitely write a little
about the system I've come up with for arranging my data, maybe with a
view to someone more experienced pointing
you havent managed to squeez a three player verison out of the sams
screen have you
the blocks are only attribute squares after all
pity no one put letters on teh blocks so that as a line or more is
wiped off you get a kind of scabble letter game to play for a bonus -
and a bit of a wrest from
Thanks for the encouragement guys, it really helps to read your comments!
you havent managed to squeez a three player verison out of the sams
screen have you
the blocks are only attribute squares after all
Funny you should ask this! Although I haven't actually tried it, 4
players would fit!
ant attack!
classic havent seen it on the 81!
pity no one used the fdd3000 second processor
have you seen zx spin runing rzx files ony 7mhz processor is plenty nuf
wouldnt an attribute square be easier and faster to program
yeah joystick splitter i have one
think velesoft has chunted a joystick
Spent so long reading about Ant Attack that I almost forgot what I was
supposed to be doing,
http://img269.imageshack.us/i/wubtrissnap.png/
the piece on the far left carries on falling through the floor in the
next frame, so still a bug or 2 to iron out :)
I do have a coding question but I will
great virus website niceone!
On 04/08/2009, the_wub ! the...@gmail.com wrote:
Spent so long reading about Ant Attack that I almost forgot what I was
supposed to be doing,
http://img269.imageshack.us/i/wubtrissnap.png/
the piece on the far left carries on falling through the floor in the
Thanks Adrian :)
@Roger, really? I thought imageshack was quite safe? *concerned*
dunno are you a gambling man?
im owed 50kso im off the betting these days
On 04/08/2009, the_wub ! the...@gmail.com wrote:
Thanks Adrian :)
@Roger, really? I thought imageshack was quite safe? *concerned*
imageshack isnt a virus website
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Roger Jowett
Sent: 04 August 2009 22:16
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!
great virus website niceone!
On 04/08/2009, the_wub
...@nvg.ntnu.no
[mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Roger
Jowett
Sent: 04 August 2009 22:16
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!
great virus website niceone!
On 04/08/2009, the_wub ! the...@gmail.com wrote:
Spent so long reading about Ant
heheh I guess I've trained myself to ignore them but I can see where
you're coming from entirely :)
http://www.emagsoftware.it/spectrum/
ablo italiano prego rigatso
or thers alwez...
http://translate.google.co.uk/translate?hl=enie=UTF-8sl=ittl=enu=http://www.emagsoftware.it/spectrum/
On 04/08/2009, Roger Jowett rogerjow...@gmail.com wrote:
you havent managed to squeez a three player
wat lester awregina
mouse keeps wandering off the window nvidia nview desktop manager - bit of
an oxy moron there seeing as the machine is stalled with wincoder
winproducer so badly hung i cant even task manager the git
On 04/08/2009, the_wub ! the...@gmail.com wrote:
heheh I guess I've
Hi all,
I'm a new member to the mailing list and since there's been some
activity over the last
few days I thought now was a good time to stop lurking and say, hey!
to everyone.
My name is Rob, I'm 32 and live in the south of England. I'm
currently working as a
panel wirer/wire man for a
: Hello to the Sam community!
Hi all,
I'm a new member to the mailing list and since there's been some
activity over the last
few days I thought now was a good time to stop lurking and say, hey!
to everyone.
My name is Rob, I'm 32 and live in the south of England. I'm
currently working as a
panel
Hi Steve,
That wouldn't be a good way to ingratiate myself now would it?! I've
just looked through my disks to check, no cp/m at all so, thankfully,
must have been another auction ;)
Rob.
2009 19:00
To: sam-users@nvg.ntnu.no
Subject: Hello to the Sam community!
Hi all,
I'm a new member to the mailing list and since there's been some
activity over the last
few days I thought now was a good time to stop lurking and say, hey!
to everyone.
My name is Rob, I'm 32 and live in the south
Hi Chris,
Thank you for the warm welcome :)
I'm registered with World of Sam with the user name, wub. You are
right, the site is extremely useful and has been a great help to me.
As soon as I have a working version of my game I'd like to share it
with people and then make frequent, small
Hey Adrian,
I'm sorry I lurked so long!
I did buy a copy of Sam Revival from Colin through ebay (issue 21 I
think) not long after I bought the Sam. Colin has a few nice upgrades
that I think I need and the trinity looks amazing so I hope you find
this bug too! It's astounding to think that the
Rob wrote:
I'd be happy to email disk images to anyone who is
interested in following the development on a day to day basis.
Hi Rob, welcome to the list!
I'd certainly be very interested in following the progress - great to hear
of new stuff in development! I'd also be happy to pop news
this sodding bug in the http protocol
to fix :)
Watch this space on other things :D
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 22:01
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community
-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 21:01
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!
Hi Chris,
Thank you for the warm welcome :)
I'm registered with World of Sam with the user name, wub. You
Rob wrote:
I did buy a copy of Sam Revival from Colin through ebay (issue 21 I
think) not long after I bought the Sam.
Hope you enjoyed it!
Colin has a few nice upgrades that I think I need and the trinity looks
amazing so I hope you find this bug too!
I'm really itching for Adrian's port
to the Sam community!
Rob wrote:
I did buy a copy of Sam Revival from Colin through ebay (issue 21 I
think) not long after I bought the Sam.
Hope you enjoyed it!
Colin has a few nice upgrades that I think I need and the trinity
looks
amazing so I hope you find this bug too!
I'm really itching
Sent: 03 August 2009 22:31
To: sam-users@nvg.ntnu.no
Subject: RE: Hello to the Sam community!
Id be interested in taking a look - anything you want looking into give
me a shout :) Always happy to see what others are doing. I must find
time to finsih up the GB emulator i was sorting out for someone
Hey Colin, thanks for welcoming me so kindly!
I'd be delighted and honoured to do all of that! Is the weekend too
late for screenshots and the first demo?
As for my coding antics, as a newbie I doubt there is much I can
provide except for laughs :) But I can definitely write a little
about the
Rob wrote:
I'd be delighted and honoured to do all of that! Is the weekend
too late for screenshots and the first demo?
Fantastic! The weekend isn't too late at all - issue 23 of SAM Revival won't
be printed for about another fortnight or thereabouts so plenty of time yet
for screenshots.
Hey again Adrian,
I read the little blog by the guy that started the GB emulator, if I
remember right the blog stops about where you take over. I loved the
original black and white GB and would love to see AligatIor Pinball or
Bubble Ghost running on the Sam.
As for wubtris, as it shall be
[mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 23:00
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!
Hey again Adrian,
I read the little blog by the guy that started the GB emulator, if I
remember right the blog stops about where you take over. I
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