as i said, the plugin does not depend on any data persisted in a scene. if
the example plugins run without issue then its not the plugin's fault but
the gui/app they are trying to run.
s
On Thu, May 17, 2012 at 10:36 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
Maybe there
ok, weird stuff for sure. but how can you be sure all of that is because of
the qt plugin? i mean batch rendering, really?
i am afraid if you think its the qt plugin to blame, i think you might want
to stop using it for a bit and see if normality returns.
s
On Thu, May 17, 2012 at 11:25 PM,
Yeah, sorry Eric I did mean Pyqt not quicktime.
And Steven, when the plugin gives errors I mean that the command
Application.getQtSoftimageAnchor() gives an error so your example
plugins don't work either. Im not at all saying its the plugins fault
but I am wondering what could cause this to
My mistake:
For Softimage version 2012 and 2013, fedora 14 would be a better option.
Cheers.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Friday, May 18, 2012 6:44 AM
To: softimage@listproc.autodesk.com
Subject: Re:
Hi list,
We are dealing with a gigantic piece of environment. The ground has a
texture of about 18,000x18,000 pixels applied to it. We are now in the
process of dividing the entire area up into 200 quadratic segments.
Thankfully, Softimage has allowed me to select all 10,000 objects at once
and
Hey Christian,
if you have access to ZBrush, you could load one segment and the
Photoshop-cropped texture and try the Fix seams command.
It´ll extend the color around the UVshell borders by 4-16px.
This may be enough to hide the seams.
Another thing that comes to mind is the backround color
Hey guys,
Think of it as if MultiPhysics meet with MultiOptics :) And if you could
work on these things
collaboratively with anyone.
We should be releasing some videos soon. We are still rounding up some
corners
to start the beta. Should be here in a month... I'll have a registration
link open
awesome - very intriguing , can't wait to see what you folks come up with!
best
Rob
Put a per-point attribute on each emitter object (eg self._groupID)
In the emit ice tree, use emit location to get the groupID and delete the
points if they are not from the object you want to be emitting at that point in
time
From: softimage-boun...@listproc.autodesk.com
put a per-object boolean (eg self.emit) attribute on each emitter object,
make a group of all of them,
connect that group to a generate sample set node,
set the filter attribute in that node to your chosen boolean attribute,
now you can switch on which object to emit by setting the attribute to
Thanks,
All interesting solutions. I'm using a variation on Peters Array idea.
Cheers
On 18 May 2012 15:53, Vladimir Jankijevic vladi...@elefantstudios.chwrote:
put a per-object boolean (eg self.emit) attribute on each emitter object,
make a group of all of them,
connect that group to a
Hello,
I'm looking for an undocumented feature :) - in the SI preview window,
there is a Lock button that will cause SI to stop sending any further
Render requests (for that preview) until the button is toggled again.
Is there a way to programatically access, and change, the value of this
Video video video :)
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 18/05/2012, at 14:51, Miquel Campos miquel.cam...@gmail.com wrote:
Awesome! looking forward for that video :)
+
Miquel Campos
www.akaosaru.com
he...@akaosaru.com
+
Hey Kamen,
I tried this really quick in python and it worked to toggle the button:
win32api.PostMessage(0x0001085E, win32con.WM_LBUTTONDOWN,
win32con.MK_LBUTTON, 0x000A000A)
win32api.PostMessage(0x0001085E, win32con.WM_LBUTTONUP,
win32con.MK_LBUTTON, 0x000A000A)
I used Spy++ to grab the window
Thank you Nicolas. The thought of feeding mouse events to SI directly
did cross my mind, but the approach is very hacky (mildly put :)
And finding the window is extra tricky, because that window class -
AfxWnd90u - changes with the version of MFC / C RTL occasionally on a
new Softimage
Hi all, quick scripting newbie question, I'm trying to do
SetValue(Views.ViewA.RenderRegion.UsePassOptions, true, null) in the
object model but I'm not getting anywhere...How would I go about
accessing the UsePassOptions parameter?
Any hints would be great...Cheers Dan
Great, Thanks Stephen...
On 18/05/2012 19:26, Stephen Blair wrote:
#python
Application.Dictionary.GetObject('Views.ViewA.RenderRegion').Parameters('UsePassOptions').Value
= True
-Original Message-
From: softimage-boun...@listproc.autodesk.com
for each particle you need to look up closest locations on the surface...
you should be able to use an array of positions (StrandPosition)
s
On Fri, May 18, 2012 at 12:21 PM, Dominik d...@shedmtl.com wrote:
Hey list,
I hope some Ice master could help me with that.
I'm trying to deform
Why is it that __sipath__ isn't set most of the time?
Docs say:
import siutils
# Add this plug-in path to python path
siutils.add_to_syspath(__sipath__)
but it errors! :(
# File Script Block , line 29, in module
# siutils.add_to_syspath(__sipath__)
# NameError: name '__sipath__' is not
Not getting any emails from the mailing list since this morning. Also I
replied to someone and the reply didn't make it to google groups.
Hello Thiago
Great! I am looking forward!!
Sent from my Windows Phone
--
From: Miquel Campos
Sent: 2012-05-18 오후 10:51
To: softimage@listproc.autodesk.com
Subject: Re: OT: @ fmx
Awesome! looking forward for that video :)
+
Miquel Campos
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