Hi everyone,
TeamUp getteamup.com is looking to hire a modeler ASAP. This is a short
gig, for about a month or so.
Mainly hard surface models
Residing in Montreal preferable
Ideally the candidate would have their own software, but it is not a hard
requirement.
Please let others know, if you rec
Performance could improve by trimming transforms, but I don’t think scalability
would be affected too much as the amount of data saved is tiny in comparison
the ceiling we’re talking about. Scalability on this level is fundamental of
working with crowds of data – it needs to be a primary focus
indeed, pursuit of performance increases should NEVER stop. SolidAngle does
this with Arnold and its boring but it keeps everyone happy when nearly
every release you see a performance improvement.
On Thu, Sep 6, 2012 at 5:40 PM, Greg Punchatz wrote:
>
> Now XSI could use a boost in scalability f
Both...we were on 64 bit CPUs before we had ICE. It (ice) and Arnold have let
us build light scenes that can generate incredible detail that has not been
achievable for us. 64 bits made it feasible ... Ice and Arnold made it a
reality.
Now XSI could use a boost in scalability for sure... It f
Hi Luc-Eric, Hi Graham,
can you guys talk with the Maya UI group about a better way to incorporate
Duncan Brinsmead´s parameter options?
I know, the alternative Houdini way of having to pipe together everything
over and over yourself and ideally mentally debugging the graph even before
placing
it works, thanks. alternatively i could probably use a port group and use
the 'Index' property of the class.
s
On Thu, Sep 6, 2012 at 2:35 PM, Steven Caron wrote:
> thanks, i haven't tried it yet but what you suggest make sense.
>
>
> On Thu, Sep 6, 2012 at 11:13 AM, Matt Lind wrote:
>
>> ** **
Is that due to ICE or because you’re now on 64 bit systems with extra hardware
resources at your disposal?
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Thursday, September 06, 2012 5:17 PM
To: softimage@
What said Raf +1
What's ironic about this part of this thread is that ICE and Arnold has let us
reach a level of scale in our little boutique that I could not have even
imagined before they showed up... Even on our outdated render farm, we can
render enormous fully path traced , motion blured s
This little guy is really annoying
http://images1.wikia.nocookie.net/__cb20080330011925/starwars/images/a/a9/Crumb_btm.jpg
It's great to hear all this talk of rendering and FX, and scalability, two
things that have seen paradigm shifts and multiple evolutions several times
in the last few years, so that large firms can be catered to, when we
already have our own solutions, or Houdini, we use for those that are very
unl
On 6 September 2012 23:00, Bradley Gabe wrote:
> I'm starting to think a better analogy would have been cars pulling
> trailers.
nice, so in the case the studios are trailers of different sizes and maya
and softimage are the cars and trucks ? So Softimage can be the fiat panda
pulling our mobi
I'm starting to think a better analogy would have been cars pulling
trailers.
On Thu, Sep 6, 2012 at 5:57 PM, Rob Chapman wrote:
>
>
> *On 6 September 2012 17:34, Bradley Gabe wrote:
> *
>>
>> * The real threat is their fear of ADSK, and the potential that they
>> re-wire their trucks without
*On 6 September 2012 17:34, Bradley Gabe wrote:
*
>
> * The real threat is their fear of ADSK, and the potential that they
> re-wire their trucks without dependence on any DCC app.*
>
and this is what Guy is talking about in another thread , no? in which
case its already starting to happen :) a
thanks, i haven't tried it yet but what you suggest make sense.
On Thu, Sep 6, 2012 at 11:13 AM, Matt Lind wrote:
> ** **
>
> In essence the _update callback becomes a loop where each invocation is
> dedicated to a specific output port of the operator. You merely have to
> put some logic at the
/"Meanwhile, for the rest of us who don't have our own RnD departments,
XSI is great because something like ICE does empower non-programmers to
do things we couldn't do otherwise. So at least we have a fighting
chance. Compare the workability of a custom tool made by someone who
only writes cod
- In perspective/user view, Isopoint selection is jumpy and almost
unusable, because the selection tolerance is zero. You have to hover
exactly over the curve to place the Isopoint.
In ortho views, it works conveniently.
Also, after task switching, snapping seems to somehow hang - although it
Very nice !!
Thank you so much Stephen, that is very helpful, and special
thanks for being available on the list !!
On 06/09/2012 2:54 PM, Stephen Blair wrote:
I did a quick test with some OnBeginCommand events
(2013 SP1 only)
On Thu, Sep 6, 2012 at 12:30 PM, Williams, Wayne
wrote:
> What I'd like to know is how the devs feel about the core of Maya in
> comparison to Soft now that they have access to the code (I'm guessing this
> is the case, please let me know if wrong). Are there any things you devs see
> that wer
I did a quick test with some OnBeginCommand events (2013 SP1 only)
The events were triggered in the order they were registered.
So, the order depended on
- order of RegisterEvent calls (alpha order of event names did not matter,
I tested that)
- location of plugin (User plugins loaded before Workg
I've done multiple output ports.
In essence the _update callback becomes a loop where each invocation is
dedicated to a specific output port of the operator. You merely have to put
some logic at the top to branch into the different paths based on which output
port is being processed in the cur
Nothing is stopping me but the events
are all scattered in various plugins, libraries. As our in house
python libraries are humongous (thousands of lines of code) it
will create huge maintenance issues to put everything into one
event. I have used the awesome SetG
I really think the fact that Sony built Katana to manage their large
scene complexity rather than somehow pipelining Maya speaks to a
fundamental lack of scalability inherent in the organization of the
scene graph. Look at a render layer in the hypergraph. There are
nodes, but the nodes that exis
Re: ...Luc-Eric's point that just bringing Maya up to Soft's level isn't
exactly pushing the envelope" - Well you have to first prove you can handle
the 50 lb. bicep curl before you can move up to the 60's.
While it's true a lot of shops are running Maya, they certainly aren't
doing it without a l
Think of Maya more like a standard than an application. It's a front end
that people are already used to looking at, even though they might be using
it to drive a different "truck" on the back end. If you don't like working
within the Maya or Max environment, imagine what it was like working in a
c
The only workaround I can think of is keeping track of which events have
run with global temporary variables (SetGlobal(), GetGlobal()) and if an
event fires and it shouldn't, registering a TimerEvent to re-fire that
procedure soon thereafter, thus allowing other events to fire, until they
have all
Hi List,
Is there a way we can force the order of running events in soft ?.
For example I have two events for open scene event1 and event2. Is
there a way I can force the events to fire in a predetermined order
so that event1 is always fired before event2.
A
anyone?
how about multiple output ports on SCOPs, anyone do that before?
s
On Wed, Sep 5, 2012 at 1:38 PM, Steven Caron wrote:
> does anyone have any examples on how to connect an object matrix to a port
> on a shader using a scop? its been soo long since i have used scops and i
> am not getti
What I'd like to know is how the devs feel about the core of Maya in comparison
to Soft now that they have access to the code (I'm guessing this is the case,
please let me know if wrong). Are there any things you devs see that were done
extremely well in Maya and Soft could have taken a cue fro
Thanks Stephen.
I knew it was quicker to ask here than search the archives. :)
On 06/09/2012 12:10, Stephen Blair wrote:
Hi Francois
The bug (some sort of memory leak with named objects like XSIMath
being added into the scripting engine) was related to the version of
pywin. That's why we--oop
Hi Francois
The bug (some sort of memory leak with named objects like XSIMath being
added into the scripting engine) was related to the version of pywin.
That's why we--oops--they, settled on 2.5 and 212.
https://groups.google.com/d/topic/xsi_list/hnOTjF3JBsU/discussion
I've used 2.7, but that w
And then he threw us out of his life. He thought we were creeps. He thought
we were geeks, and he probably wasn't the first...
On Thu, Sep 6, 2012 at 11:26 AM, Chris Chia wrote:
> Ok Oral, removing u now...
> This is probably the last email for u.
>
> Chris
>
> On 6 Sep, 2012, at 11:13 PM, "Luc-
Fair enough and agreed on, but why would Maya be a better candidate to be
developed in that direction than any other app?
On Thu, Sep 6, 2012 at 11:22 AM, Stefan Kubicek wrote:
Scalability is a good buzzword, but what does it actually mean?
In the specific context of FX, scalability means
*"Agreed that Maya has not caught up to the "Now" that is Softimage and
ICE."*
Surely the target for 'Now' isn't Soft, it's Houdini? As great as ICE is it
doesn't exactly match Houdini in terms of 'pure' procedural workflows. I
can certainly take Luc-Eric's point that just bringing Maya up to Soft
Hi,
Is anyone using python 2.7 with Softimage on Windows?
Any problems?
I remember there was a bug a while back, but can't remember what it was.
It is fixed?
Thanks.
On Thu, Sep 6, 2012 at 11:22 AM, Stefan Kubicek wrote:
> Scalability is a good buzzword, but what does it actually mean?
In the specific context of FX, scalability means very large number of
objects, billions of particles, huge fluid grids, etc. Stuff that may
not even fit in RAM at once. Juhani
Wondering myself - as we have used ICE extensively to huge set dressing and
creation of bushes etc.. for Khumba - worked like a charm - and using that
'other' renderer proved to be the cherry on the top - we certainly did not hit
any walls.
S.
_
Sandy Sutherland
Tech
Re: "...rather than just trying to catch up to the Now" - Agreed that Maya
has not caught up to the "Now" that is Softimage and ICE. Hurry Maya, the
train of innovation is leaving the station. If you run, you might catch up.
Re: "...Autodesk wants to focus on finding the Next, rather than just
tr
Ok Oral, removing u now...
This is probably the last email for u.
Chris
On 6 Sep, 2012, at 11:13 PM, "Luc-Eric Rousseau" wrote:
> Wait, I thought you had failed to bring presents. you meant failed to
> unsubscribe..
>
> On Thu, Sep 6, 2012 at 11:05 AM, Oral Samli wrote:
>> Please do so, I
thanks Eric,
ok let me rephrase as I'm already painfully aware that as a Softimage
customer I currently have zero influence with Autodesk in the future
development of my app of choice - because the other apps have higher
priority. I understand your points and I really don't care what the other
AD
Scalability is a good buzzword, but what does it actually mean?
Does it mean you can "process" more "data" in the same amount of time compared
to another app? And
what kind of data? Procedural geometry? Rendered Images? Does it mean you can
load more assets into the same amount of available RAM
Wait, I thought you had failed to bring presents. you meant failed to
unsubscribe..
On Thu, Sep 6, 2012 at 11:05 AM, Oral Samli wrote:
> Please do so, I wanted to give it a try again but nothing have changed, I
> dislike mailing lists:)
>
>
> On Thu, 06 Sep 2012 17:53:48 +0300, Chris Chia
> wro
Imo, I think Katana is the answer for the all the time growing datasets.
(Naturally its not Autodeks product, tho)
Maya should focus on making proper content, hehe! ; )
On 6 September 2012 17:59, Luc-Eric Rousseau wrote:
> There is not as much enthusiasm in having ICE in Maya internally as
> you
Please do so, I wanted to give it a try again but nothing have changed, I
dislike mailing lists:)
On Thu, 06 Sep 2012 17:53:48 +0300, Chris Chia
wrote:
Hey Oral, I would unsubscribe for you if u could confirm here.
Chris
On 6 Sep, 2012, at 9:37 PM, "Oral Samli"
mailto:greatclo...@live
There is not as much enthusiasm in having ICE in Maya internally as
you'd think, and I think that mail from Chris means to infer that to
the community to cause some reactions, and to look beyond ICE.
One reason is that unlike XSI 6.0, Maya has always been node-based, so
it would not be as much as
Hey Oral, I would unsubscribe for you if u could confirm here.
Chris
On 6 Sep, 2012, at 9:37 PM, "Oral Samli"
mailto:greatclo...@live.com>> wrote:
I tried but failed:)
On Thu, 06 Sep 2012 16:22:02 +0300, Alan Fregtman
mailto:alan.fregt...@gmail.com>> wrote:
You brought presents?! :D
On Thu,
I tried but failed:)On Thu, 06 Sep 2012 16:22:02 +0300, Alan Fregtman wrote:You brought presents?! :DOn Thu, Sep 6, 2012 at 12:04 AM, Rares Halmagean wrote:
Present! :}
On 9/5/2012 10:19 AM, Bradley Gabe
wrote:
Eve
1. Compare ICE to Houdini's node editor workflow. Similar but not the same.
The Node editor is the UI. My guess is that Maya will have a prettier UI to
work with what it already has.
2. Who knows...
3. Yes seems that they are beefing up the interaction model in Maya for
working with its FX tools th
I understand. Seems like quite involved project (probably needs a
human to keep it tidy :) ) - maybe sending the data/recent version of
assets from production asset system to archive as you go would work,
just an idea, I've never done anything like this before. I'd think
that archiving in version c
You brought presents?! :D
On Thu, Sep 6, 2012 at 12:04 AM, Rares Halmagean wrote:
> Present! :}
>
>
> On 9/5/2012 10:19 AM, Bradley Gabe wrote:
>
> Everyone who is currently unsubscribed from this list, please respond.
>
>
> On Wed, Sep 5, 2012 at 11:09 AM, Chris Chia wrote:
>
>
Right. It sounds interesting. We have something similar in place. We already
have a pipeline which is addressing what you're mentioning below. What I was
looking for was more of a separate archive or library where some things from a
project can be shelved and identified correctly for future use.
last nail to softimage coffin?
anyway I agree, maya is the worst nightmare :p
From: Eric Thivierge
Sent: Thursday, September 06, 2012 5:04 AM
To: softimage@listproc.autodesk.com
Subject: ICE in Maya is an engineer's worst nightmare
This was posted on the 3dPro list from Chris Vienneau of AD:
"H
Interesting, thanks man
On Thu, Sep 6, 2012 at 8:54 PM, Eric Thivierge wrote:
> >From what I remember from Support its a bug and was addressed in 2013.
> Haven't tested lately though.
>
>
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Thu, Se
>From what I remember from Support its a bug and was addressed in 2013.
Haven't tested lately though.
Eric Thivierge
http://www.ethivierge.com
On Thu, Sep 6, 2012 at 10:49 PM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:
> Eric I just ran i
Eric I just ran into this thread while doing a search of the list.
Is this really a 2011 thing? I was under the impression that this was
related to Proxy Parameters. When you connect something to a proxy
parameter the name of that parameter will change. So by creating a marking
set, or a charact
OK, thanks all. so what confirmations, if any, do we actually have or
'allowed' to talk about?
1. its not going to be ICE but will have same workflow / functionality
- I really dont appreciate the difference? so each node will be called a
mayacompound and not xsicompound ? will there be any inte
Thanks Stephen. I cleared my user preferences and it seems to have come
back. I had my prefs on so many machines it seemed like the norm :P
Cheers,
-Dave
On Thu, Sep 6, 2012 at 6:28 AM, Stephen Blair wrote:
> CTRL+Y did work when I tried. But maybe it's like CTRL+C and CTRL+V, which
> work,
I developed one which uses Python/PyQT/SQL and perforce (was used
sucessfully on our last project which is about to be shipped), but
it's just for lighweight assets (.emdls). Basically all tracking is
done using SQL, storage and version control is left to perforce, with
only very lightweight wrappe
That was it, Monkeys and cheese.
On 6 September 2012 11:57, Rob Wuijster wrote:
> That's Ed fault. And monkeys too ;-)
>
> Rob
>
> \/-\/\/
>
> On 6-9-2012 12:52, Chris Marshall wrote:
>
> What was that Cheese thing that ran and ran on this list?
>
>
>
> On 6 Septem
there is no such thing as "MayaFX". A couple people wrote on linkedin
being in the "Maya FX" team. That's like saying you work in the "Maya
UI" or "Maya Rendering" team. It's not a product, it's the name of the
team in the org chart. We have since learned to be more careful about
those things, sin
You don't talk about oh right... hmm. You get invited by someone on the
list willing to vouch for you.
Well its going to be something ICE-like it seems. Honestly though think
about it. Any new technology that is being developed these days is going to
be procedural or node based. Look at Coral
I don’t think it ‘actually’ confirms anything that ICE is going into Maya, more
what Luc-Eric/Chinny and myself have said before - it took x-amount to get ICE
ready for XSI 7 and then x-amount to get it where it is now. So, getting all
that literally into Maya, wouldn’t be a short project.
Just
That's Ed fault. And monkeys too ;-)
Rob
\/-\/\/
On 6-9-2012 12:52, Chris Marshall wrote:
What was that Cheese thing that ran and ran on this list?
On 6 September 2012 05:28, Raffaele Fragapane
mailto:raffsxsil...@googlemail.com>> wrote:
Oh, and Autodesk
What was that Cheese thing that ran and ran on this list?
On 6 September 2012 05:28, Raffaele Fragapane
wrote:
> Oh, and Autodesk probably doesn't care about kittens or bunnies anyway, so
> it's not an effective threat anymore. I'd send you some for the sake of old
> times though.
>
>
> On Thu,
Ya know, since ICE is already IN and working great IN Softimage, AD could
save itself a lot of money, time, and pain by just migrating the primitive
Mayans to a complete system that already works great... like Softimage. :)
Daniel
VFXM
On Thu, 06 Sep 2012 13:26:42 +0300, Oral Samli
wrote:
greatclo...@live.com
That was just a test, ignore it
--
Using Opera's revolutionary email client: http://www.opera.com/mail/
CTRL+Y did work when I tried. But maybe it's like CTRL+C and CTRL+V, which
work, except when they don't.
I think maybe using the right-click menu will sometimes kickstart the
keyboard shortcuts back into working...I'll try to remember and check next
time it happens
On Wed, Sep 5, 2012 at 12:38 PM
hey thanks for this Eric, how does one get an invite to this secret 3Dpro
list ?
So its just a confirmation then of what Luceric has already hinted as to
why the ex devs from Softimage are working on MayaFX - to port something
like a new ICE \ Naiad over to Maya. A bit more open about it than in
greatclo...@live.com
If you have your scripting preferences set to 'use spaces instead of tabs',
it would be really handy if the SDK Wizard made templates which also used
spaces instead of tabs!
On 5 September 2012 18:43, Sandy Sutherland <
sandy.sutherl...@triggerfish.co.za> wrote:
> LOL I used to get caught by tha
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