Re: OT. Old Teaser/trailer. Character Casting

2012-09-26 Thread Mário Domingos
Monsters INC? Mário Domingos www.mariodomingos.com Sent from my super iPhone On 26/09/2012, at 06:32, Edy Susanto Lim edysusant...@gmail.com wrote: ant bully? On Wed, Sep 26, 2012 at 3:17 PM, Szabolcs Matefy szabol...@crytek.comwrote: I recall something that was an experiment teaser, but

Python and xsi commands

2012-09-26 Thread Szabolcs Matefy
Hey guys, Can I add python list as array? I mean that PaintVertexColors command waits for arrays, but can I feed list? Anyway, it throws me an error: # ERROR : Traceback (most recent call last): # File Script Block , line 41, in module #

Multiple particle spawning on collision.

2012-09-26 Thread Anthony Martin
Hi everybody, I'm trying to do something that I think should be fairly straightforward but for some reason is eluding me. As the subject suggests I'd like have particles spawning on collision, multiple times. Let me break it down a bit and explain what's not happening for me at the moment: I

Re: [SDK] UserDataBlobs not translated to mental ray when attached to scene root

2012-09-26 Thread Rémi Arquier
Hi Daniel Thank you for the link. However I don't see how to use that in my case. I mean only using the Softimage to MR translator and available SDK tools. I you are interrested in a global parameter shader solution, the thing I made using a CustomProperty works well, I don't know if it the

Re: Python and xsi commands

2012-09-26 Thread Eric Thivierge
This code works for me. Make sure you have a CAV map on the object. I used a default polymesh sphere. It's a generic code to set the colors for Polynodes 0-99 to red (-16777216). # Python xsi = Application log = xsi.LogMessage collSel = xsi.Selection xsi.PaintVertexColors(collSel(0), [x for x

Re: Fabric Engine SPH Solver Demo

2012-09-26 Thread Stefan Kubicek
Awesome Guillaume! You just encouraged me to spend the better half of this Morning to watch old and new Fabric Engine (FE) demo videos again. I must admit I had a hard time understanding what it really is when it was introduced a few months ago, but I can see clearly now where this is going.

RE: Python and xsi commands

2012-09-26 Thread Szabolcs Matefy
Thanks Eric, I'll try it! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, September 26, 2012 12:17 PM To: softimage@listproc.autodesk.com Subject: Re: Python and xsi commands This code works for

Re: Multiple particle spawning on collision.

2012-09-26 Thread Olwen Nash
Hiya, Not tested it loads but what about checkbox: Enable spawning from Spawned Particles ? I guess the spawns of the spawns will the same particle ID though so harder to differentiate If you use TestCollision + SpawnOnTrigger you could break into down into further stateIDs, using state

Re: Multiple particle spawning on collision.

2012-09-26 Thread Anthony Martin
Hi Olly. Yeah, I tried the Enabled spawning from Spawned Particles. And tried using a fairly simple state system too but having quite got what I want. Switching on Enabled spawning from Spawned Particles is also fraught with danger(!) I clicked it on and then casually scrubbed through the

Re: Multiple particle spawning on collision.

2012-09-26 Thread Rob Chapman
couple of things, I think the 'enable spawning from spawned Particles' is what you need and of course if you are spawning from spawned particles in the manner you describe it *will* grow exponentially regardless of how you do it. I think the key here is to try and track the collision / spawning

RE: OT. Old Teaser/trailer. Character Casting

2012-09-26 Thread Marc-Andre Carbonneau
Hi Nacho, If you look for Pinocchio 3000 on youtube you should find plenty of shots. I couldn't find the teaser where Pinocchio was being asked questions while sitting on a stool. I'm curious, why are you looking for that? Hope this helps. From: softimage-boun...@listproc.autodesk.com

RE: Multiple particle spawning on collision.

2012-09-26 Thread Sandy Sutherland
If you can post your scene somewhere we can take a look and buld on it - but I am with Rob on this one - before you even press play on such a setup, make some methods to delete particles very quickly - as spawning particles off spawning particles can kill a machine very quickly - LOL - almost

Re: OT. Old Teaser/trailer. Character Casting

2012-09-26 Thread La Sociedad Post
Yeaaaps I remember something like that, characters sitting on a stool being asked questions. I have a nice feeling about it and wanted to see it as a inspirational piece, because we are analyzing a behind the scene situation for a animated series we are working on. Thanks! Nacho. El miércoles,

Re: OT. Old Teaser/trailer. Character Casting

2012-09-26 Thread Gabriel Pires
Is it Heavy Rain teaser? this one http://www.youtube.com/watch?v=pu27WEQQ3mQ -- Gabriel Pires CG Artist @TriptyqueLAB.com http://www.triptyquelab.com/ +55 (21) 8882 8411 On Wed, Sep 26, 2012 at 11:42 AM, Alan Fregtman alan.fregt...@gmail.comwrote: Ant Bully teaser (casting) trailer:

Re: Fabric Engine SPH Solver Demo

2012-09-26 Thread Helge Mathee
Just to clarify Guillaume's hint: I will be showing upcoming Softimage dedicated features and information at the Softimage Uebertage on Friday. We will launch the same information online as well, but you're welcome to watch the recorded sessions of Uebertage since they will be held in

unsupported ice kinematics

2012-09-26 Thread adrian wyer
was this shitcanned? first time i really need it and i cant write to global kine on geometry arse a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com

RE: unsupported ice kinematics

2012-09-26 Thread Brent McPherson
Hi Adrian, Should still be there but we added a 2 to the end of the environment variable to see if anyone noticed. Congratulations, you are the first! We had a cake for the winner but we ate it a few years back... ;-) e.g. XSI_UNSUPPORTED_ICE_KINEMATICS2 -- Brent From:

Re: unsupported ice kinematics

2012-09-26 Thread Chris Chia
Snapshot would be easier to understand why ;) Chris On 26 Sep, 2012, at 11:48 PM, adrian wyer adrian.w...@fluid-pictures.commailto:adrian.w...@fluid-pictures.com wrote: was this shitcanned? first time i really need it and i cant write to global kine on geometry arse a Adrian Wyer Fluid

Re: unsupported ice kinematics

2012-09-26 Thread Luc-Eric Rousseau
Starting with Softimage 2011, you must not have the environment XSI_UNSUPPORTED_ICE_KINEMATICS set That feature is now officially supported. The blogs that talk about this environment variable were written for XSI 7.0 and 2010 On Wed, Sep 26, 2012 at 12:00 PM, Brent McPherson

Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok
We have tracked and animated objects in Softimage at 23.98 fps. We bring the animation in Maya, but in Maya there is no custom FPS setting available. The closest is 24 FPS, so obviously the animation does not match. The only solution I can think is to quickly script to

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Ben Houston
Pick other as the Playback speed and then you can set the frame rate explicitly in the number box to the right of that in Maya. Or at least that is how I thought it worked. -ben On Wed, Sep 26, 2012 at 5:03 PM, Alok alok.gan...@modusfx.com wrote: We have tracked and animated objects in

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Eric Turman
Greg, you should realize that it takes a particle system to work at 23.976 ;) On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz g...@janimation.com wrote: We bring the animation in Maya, but in Maya there is no custom FPS setting available Wow is that true??? and this is the next generation

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok
Thanks Ben but that only changes the playback speed so the captures can be done at custom speeds, but it does not change the fcurves so the transform of the object in Maya is exactly the same as the transform of object in Softimage at the same frame.

Re: Menu Icons

2012-09-26 Thread Luc-Eric Rousseau
Not possible through sdk On Sep 26, 2012 4:55 PM, Miquel Campos miquel.cam...@gmail.com wrote: Hello, is it possible to add icons to the menus? Didn't found anything on the sdk, but apparently it is possible. Thanks, Miq

Re: Menu Icons

2012-09-26 Thread Steven Caron
ugh, same old... devs add something cool and for whatever reason, lame or reasonable, dont add it to the SDK. s On Wed, Sep 26, 2012 at 3:05 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: Not possible through sdk On Sep 26, 2012 4:55 PM, Miquel Campos miquel.cam...@gmail.com wrote: Hello,

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Xavier Lapointe
I think you can edit this section: optionMenuGrp -label (uiRes(m_createPrefWndUI.kTime)) -cc (prefWndUnitsChanged \time\) timeOpts; string $fps = (uiRes(m_createPrefWndUI.kFps));

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok
Well thanks Mr. X, that is really helpful if it works. I will test it. Sylvain also has no idea about it, there are a few experienced Maya users too here now in Sfx team but they all are of the opinion it is not possible to set a custom FPS.

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok
Finally solved it. Instead of changing in Maya, I just changed the FPS in Softimage from 23.98 to 24.0, keeping the option of scaling the curves and then send animation to Maya. Everything works ! And to imagine a "" ***particle plugin***"" like Softimage could

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Xavier Lapointe
Shawweet. On Thu, Sep 27, 2012 at 8:50 AM, Alok alok.gan...@modusfx.com wrote: Finally solved it. Instead of changing in Maya, I just changed the FPS in Softimage from 23.98 to 24.0, keeping the option of scaling the curves and then send animation to Maya. Everything works ! And to imagine

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Luc-Eric Rousseau
I think it has to do with animation being in seconds in xsi while it's in frames in maya On Sep 26, 2012 6:52 PM, Alok alok.gan...@modusfx.com wrote: Finally solved it. Instead of changing in Maya, I just changed the FPS in Softimage from 23.98 to 24.0, keeping the option of scaling the

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok
Ok so if I understand correctly that means you cannot have fractional fps in Maya because it has to be integral number of frames ? On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote: I think it has to do with animation being in seconds in

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Chris Gardner
i think that, from some murky memory, it's internally calculated as some multiple of 24fps (have a look at an nCache header). suffice to say, it's all messed up. and you can only set the frame rate to one of the predefined settings. if you open up a .ma file in a text editor, the units are stored

rendermap nurbs objects not working

2012-09-26 Thread Kris Rivel
Any reason why I can't rendermap a nurbs sphere with a UV applied? I'm just getting a black render. Kris

Re: OT. Old Teaser/trailer. Character Casting

2012-09-26 Thread Daniel Rajcic
Not a trailer, but in the beginning of The Incredibles you see some of the cast being interviewed. On Sep 26, 2012, at 10:55 PM, Gabriel Pires wrote: Is it Heavy Rain teaser? this one http://www.youtube.com/watch?v=pu27WEQQ3mQ -- Gabriel Pires CG Artist @TriptyqueLAB.com +55 (21) 8882

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Raffaele Fragapane
If only it could do subframes as well we'd have it all :) On Thu, Sep 27, 2012 at 9:30 AM, Chris Gardner chrisg.dot@gmail.comwrote: i think that, from some murky memory, it's internally calculated as some multiple of 24fps (have a look at an nCache header). suffice to say, it's all messed