Monsters INC?
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 26/09/2012, at 06:32, Edy Susanto Lim edysusant...@gmail.com wrote:
ant bully?
On Wed, Sep 26, 2012 at 3:17 PM, Szabolcs Matefy szabol...@crytek.comwrote:
I recall something that was an experiment teaser, but
Hey guys,
Can I add python list as array? I mean that PaintVertexColors command
waits for arrays, but can I feed list?
Anyway, it throws me an error:
# ERROR : Traceback (most recent call last):
# File Script Block , line 41, in module
#
Hi everybody,
I'm trying to do something that I think should be fairly straightforward
but for some reason is eluding me. As the subject suggests I'd like have
particles spawning on collision, multiple times.
Let me break it down a bit and explain what's not happening for me at the
moment:
I
Hi Daniel
Thank you for the link. However I don't see how to use that in my case. I
mean only using the Softimage to MR translator and available SDK tools.
I you are interrested in a global parameter shader solution, the thing I
made using a CustomProperty works well, I don't know if it the
This code works for me. Make sure you have a CAV map on the object. I used
a default polymesh sphere. It's a generic code to set the colors for
Polynodes 0-99 to red (-16777216).
# Python
xsi = Application
log = xsi.LogMessage
collSel = xsi.Selection
xsi.PaintVertexColors(collSel(0), [x for x
Awesome Guillaume!
You just encouraged me to spend the better half of this Morning to watch old
and new Fabric Engine (FE) demo videos again. I must admit I had a hard time
understanding what it really is when it was introduced a few months ago,
but I can see clearly now where this is going.
Thanks Eric, I'll try it!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, September 26, 2012 12:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: Python and xsi commands
This code works for
Hiya,
Not tested it loads but what about checkbox: Enable spawning from Spawned
Particles ? I guess the spawns of the spawns will the same particle ID
though so harder to differentiate
If you use TestCollision + SpawnOnTrigger you could break into down into
further stateIDs, using state
Hi Olly.
Yeah, I tried the Enabled spawning from Spawned Particles. And tried
using a fairly simple state system too but having quite got what I want.
Switching on Enabled spawning from Spawned Particles is also fraught
with danger(!) I clicked it on and then casually scrubbed through the
couple of things, I think the 'enable spawning from spawned Particles' is
what you need and of course if you are spawning from spawned particles in
the manner you describe it *will* grow exponentially regardless of how you
do it.
I think the key here is to try and track the collision / spawning
Hi Nacho,
If you look for Pinocchio 3000 on youtube you should find plenty of shots.
I couldn't find the teaser where Pinocchio was being asked questions while
sitting on a stool.
I'm curious, why are you looking for that?
Hope this helps.
From: softimage-boun...@listproc.autodesk.com
If you can post your scene somewhere we can take a look and buld on it - but I
am with Rob on this one - before you even press play on such a setup, make some
methods to delete particles very quickly - as spawning particles off spawning
particles can kill a machine very quickly - LOL - almost
Yeaaaps I remember something like that, characters sitting on a stool being
asked questions.
I have a nice feeling about it and wanted to see it as a inspirational
piece, because we are analyzing a behind the scene situation for a
animated series we are working on.
Thanks!
Nacho.
El miércoles,
Is it Heavy Rain teaser? this one
http://www.youtube.com/watch?v=pu27WEQQ3mQ
-- Gabriel Pires
CG Artist @TriptyqueLAB.com http://www.triptyquelab.com/
+55 (21) 8882 8411
On Wed, Sep 26, 2012 at 11:42 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
Ant Bully teaser (casting) trailer:
Just to clarify Guillaume's hint:
I will be showing upcoming Softimage dedicated features and information
at the Softimage Uebertage on Friday.
We will launch the same information online as well, but you're welcome
to watch the recorded sessions
of Uebertage since they will be held in
was this shitcanned?
first time i really need it and i cant write to global kine on geometry
arse
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com
Hi Adrian,
Should still be there but we added a 2 to the end of the environment variable
to see if anyone noticed.
Congratulations, you are the first! We had a cake for the winner but we ate it
a few years back... ;-)
e.g. XSI_UNSUPPORTED_ICE_KINEMATICS2
--
Brent
From:
Snapshot would be easier to understand why ;)
Chris
On 26 Sep, 2012, at 11:48 PM, adrian wyer
adrian.w...@fluid-pictures.commailto:adrian.w...@fluid-pictures.com wrote:
was this shitcanned?
first time i really need it and i cant write to global kine on geometry
arse
a
Adrian Wyer
Fluid
Starting with Softimage 2011, you must not have the environment
XSI_UNSUPPORTED_ICE_KINEMATICS set
That feature is now officially supported. The blogs that talk about
this environment variable were written for XSI 7.0 and 2010
On Wed, Sep 26, 2012 at 12:00 PM, Brent McPherson
We have tracked and animated objects in Softimage at 23.98 fps. We
bring the animation in Maya, but in Maya there is no custom FPS
setting available. The closest is 24 FPS, so obviously the animation
does not match. The only solution I can think is to quickly script
to
Pick other as the Playback speed and then you can set the frame rate
explicitly in the number box to the right of that in Maya. Or at least
that is how I thought it worked.
-ben
On Wed, Sep 26, 2012 at 5:03 PM, Alok alok.gan...@modusfx.com wrote:
We have tracked and animated objects in
Greg, you should realize that it takes a particle system to work at 23.976
;)
On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz g...@janimation.com wrote:
We bring the animation in Maya, but in Maya there is no custom FPS
setting available
Wow is that true??? and this is the next generation
Thanks Ben but that only changes the
playback speed so the captures can be done at custom speeds, but
it does not change the fcurves so the transform of the object in
Maya is exactly the same as the transform of object in Softimage
at the same frame.
Not possible through sdk
On Sep 26, 2012 4:55 PM, Miquel Campos miquel.cam...@gmail.com wrote:
Hello,
is it possible to add icons to the menus? Didn't found anything on the
sdk, but apparently it is possible.
Thanks,
Miq
ugh, same old... devs add something cool and for whatever reason, lame or
reasonable, dont add it to the SDK.
s
On Wed, Sep 26, 2012 at 3:05 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
Not possible through sdk
On Sep 26, 2012 4:55 PM, Miquel Campos miquel.cam...@gmail.com wrote:
Hello,
I think you can edit this section:
optionMenuGrp -label (uiRes(m_createPrefWndUI.kTime))
-cc (prefWndUnitsChanged \time\)
timeOpts;
string $fps = (uiRes(m_createPrefWndUI.kFps));
Well thanks Mr. X, that is really
helpful if it works. I will test it.
Sylvain also has no idea about it, there are a few experienced
Maya users too here now in Sfx team but they all are of the
opinion it is not possible to set a custom FPS.
Finally solved it. Instead of changing
in Maya, I just changed the FPS in Softimage from 23.98 to 24.0,
keeping the option of scaling the curves and then send animation
to Maya. Everything works ! And to imagine a "" ***particle
plugin***"" like Softimage could
Shawweet.
On Thu, Sep 27, 2012 at 8:50 AM, Alok alok.gan...@modusfx.com wrote:
Finally solved it. Instead of changing in Maya, I just changed the FPS
in Softimage from 23.98 to 24.0, keeping the option of scaling the curves
and then send animation to Maya. Everything works ! And to imagine
I think it has to do with animation being in seconds in xsi while it's in
frames in maya
On Sep 26, 2012 6:52 PM, Alok alok.gan...@modusfx.com wrote:
Finally solved it. Instead of changing in Maya, I just changed the FPS
in Softimage from 23.98 to 24.0, keeping the option of scaling the
Ok so if I understand correctly that
means you cannot have fractional fps in Maya because it has to be
integral number of frames ?
On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:
I think it has to do with animation being in seconds in
i think that, from some murky memory, it's internally calculated as some
multiple of 24fps (have a look at an nCache header). suffice to say, it's
all messed up. and you can only set the frame rate to one of the predefined
settings.
if you open up a .ma file in a text editor, the units are stored
Any reason why I can't rendermap a nurbs sphere with a UV applied? I'm
just getting a black render.
Kris
Not a trailer, but in the beginning of The Incredibles you see some of the
cast being interviewed.
On Sep 26, 2012, at 10:55 PM, Gabriel Pires wrote:
Is it Heavy Rain teaser? this one http://www.youtube.com/watch?v=pu27WEQQ3mQ
-- Gabriel Pires
CG Artist @TriptyqueLAB.com
+55 (21) 8882
If only it could do subframes as well we'd have it all :)
On Thu, Sep 27, 2012 at 9:30 AM, Chris Gardner chrisg.dot@gmail.comwrote:
i think that, from some murky memory, it's internally calculated as some
multiple of 24fps (have a look at an nCache header). suffice to say, it's
all messed
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