Just to clarify Guillaume's hint:

I will be showing upcoming Softimage dedicated features and information at the Softimage Uebertage on Friday. We will launch the same information online as well, but you're welcome to watch the recorded sessions
of Uebertage since they will be held in english.

For more questions email me privately please.

-H

On 26.09.2012 13:57, Guillaume Laforge wrote:
Thanks Stefan !

About your other questions, lets wait a couple of days...

:)

On Wed, Sep 26, 2012 at 7:42 AM, Stefan Kubicek <[email protected] <mailto:[email protected]>> wrote:

    Awesome Guillaume!

    You just encouraged me to spend the better half of this Morning to
    watch old and new Fabric Engine (FE) demo videos again. I must
    admit I had a hard time understanding what it really is when it
    was introduced a few months ago,
    but I can see clearly now where this is going. The only thing I
    was unable to decipher from the given information was how
    the connection to other DCC apps works (assuming this is different
    as each app has different interfaces). I can see that Maya
    integration has come pretty far (rendering directly into the
    viewport etc), the FE homepage also mentions C4D and Softimage at
    places, but nothing concrete. Can you shed some light onto how far
    this has evolved? Lets say I was to write a plugin for Softimage
    that uses FE to do the number crunching, would I have to take care
    of communication with FE myself, or are there any building blocks
    I can use to establish this connection? Can FE render into a
    Softimage viewport as well? Custom Display Host? What about Modo,
    Houdini, Blender?

    Cheers,

            Stefan



        Hi everyone,

        I can't resist to show you my first application made using
        Creation
        Platform :).
        So here is an SPH solver, to simulate various type of liquids
        using
        particles: http://vimeo.com/groups/fabric/videos/50136753

        After a couple of days, I was really impressed on how easy it
        was to
        navigate in such system. Doing the same thing in ICE or
        Houdini VOPs sounds
        much more like a 'nodal graph nightmare' to me :).
        Sometime, visual nodal programming is just not the good way to
        build
        complex things.

        But to keep a link with Softimage (and for those who don't
        know Fabric
        Engine technology yet), the very interesting thing is that
        this kind of
        solver could be used directly from your favourite DCC . That
        means that the
        same code written to define a rig solver, a particle effect, a
        geometry
        generator or a deformer could be use between several
        applications like
        Softimage or Maya.

        Cheers,

        Guillaume Laforge



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