Just to clarify Guillaume's hint:
I will be showing upcoming Softimage dedicated features and information
at the Softimage Uebertage on Friday.
We will launch the same information online as well, but you're welcome
to watch the recorded sessions
of Uebertage since they will be held in english.
For more questions email me privately please.
-H
On 26.09.2012 13:57, Guillaume Laforge wrote:
Thanks Stefan !
About your other questions, lets wait a couple of days...
:)
On Wed, Sep 26, 2012 at 7:42 AM, Stefan Kubicek <[email protected]
<mailto:[email protected]>> wrote:
Awesome Guillaume!
You just encouraged me to spend the better half of this Morning to
watch old and new Fabric Engine (FE) demo videos again. I must
admit I had a hard time understanding what it really is when it
was introduced a few months ago,
but I can see clearly now where this is going. The only thing I
was unable to decipher from the given information was how
the connection to other DCC apps works (assuming this is different
as each app has different interfaces). I can see that Maya
integration has come pretty far (rendering directly into the
viewport etc), the FE homepage also mentions C4D and Softimage at
places, but nothing concrete. Can you shed some light onto how far
this has evolved? Lets say I was to write a plugin for Softimage
that uses FE to do the number crunching, would I have to take care
of communication with FE myself, or are there any building blocks
I can use to establish this connection? Can FE render into a
Softimage viewport as well? Custom Display Host? What about Modo,
Houdini, Blender?
Cheers,
Stefan
Hi everyone,
I can't resist to show you my first application made using
Creation
Platform :).
So here is an SPH solver, to simulate various type of liquids
using
particles: http://vimeo.com/groups/fabric/videos/50136753
After a couple of days, I was really impressed on how easy it
was to
navigate in such system. Doing the same thing in ICE or
Houdini VOPs sounds
much more like a 'nodal graph nightmare' to me :).
Sometime, visual nodal programming is just not the good way to
build
complex things.
But to keep a link with Softimage (and for those who don't
know Fabric
Engine technology yet), the very interesting thing is that
this kind of
solver could be used directly from your favourite DCC . That
means that the
same code written to define a rig solver, a particle effect, a
geometry
generator or a deformer could be use between several
applications like
Softimage or Maya.
Cheers,
Guillaume Laforge
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