Awesome Guillaume!
You just encouraged me to spend the better half of this Morning to watch old
and new Fabric Engine (FE) demo videos again. I must admit I had a hard time
understanding what it really is when it was introduced a few months ago,
but I can see clearly now where this is going. The only thing I was unable to
decipher from the given information was how
the connection to other DCC apps works (assuming this is different as each app
has different interfaces). I can see that Maya integration has come pretty far
(rendering directly into the viewport etc), the FE homepage also mentions C4D
and Softimage at places, but nothing concrete. Can you shed some light onto how
far this has evolved? Lets say I was to write a plugin for Softimage that uses
FE to do the number crunching, would I have to take care of communication with
FE myself, or are there any building blocks I can use to establish this
connection? Can FE render into a Softimage viewport as well? Custom Display
Host? What about Modo, Houdini, Blender?
Cheers,
Stefan
Hi everyone,
I can't resist to show you my first application made using Creation
Platform :).
So here is an SPH solver, to simulate various type of liquids using
particles: http://vimeo.com/groups/fabric/videos/50136753
After a couple of days, I was really impressed on how easy it was to
navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds
much more like a 'nodal graph nightmare' to me :).
Sometime, visual nodal programming is just not the good way to build
complex things.
But to keep a link with Softimage (and for those who don't know Fabric
Engine technology yet), the very interesting thing is that this kind of
solver could be used directly from your favourite DCC . That means that the
same code written to define a rig solver, a particle effect, a geometry
generator or a deformer could be use between several applications like
Softimage or Maya.
Cheers,
Guillaume Laforge
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