Wow, that video is approx. a year old and you've only found it now? :)
Anyhow, here's a more up to date webinar with Mark:
http://youtu.be/F3K2x-Ahzkg
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Barosin
Sent: 26 November
Its like this demo was made for vfx people on Game of Thrones, but will
they get the gist... :)
On 27 November 2013 03:00, Guillaume Laforge guillaume.laforge...@gmail.com
wrote:
Amazing :)
On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Some crowd ICE stuff
In the first video, Softimage is the main subject of the presentation with
CrowdFX.
I don't know exactly why Graham, but I really prefer the first video :).
On Wed, Nov 27, 2013 at 3:22 AM, Graham Bell graham.b...@autodesk.comwrote:
Wow, that video is approx. a year old and you've only found
burn!
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume
Laforge
Sent: 27 November 2013 11:23
To: softimage@listproc.autodesk.com
Subject: Re: Latest demo video from Mark Schoennagel
In the first video, Softimage
:)
Den 26. november 2013 kl. 17:46 skrev Stephen Blair
stephenrbl...@gmail.com:
The duck also appeared in Friday Flashback #138:
http://xsisupport.com/2013/09/20/friday-flashback-138/
http://xsisupport.com/2013/09/20/friday-flashback-138/
On Tue, Nov 26, 2013 at 9:57 AM, Morten
Hi All,
After managing to get a frozen poly mesh from hundreds of ICE cubes, what I
need to do now is perform something like a boolean union on them all
(though they are a single merged polygon), a bit like polygonizer but
without the round corners. Any tools out there that could do that?
Thanks
If anyone has any ideas on this topic: I am interest aswell - have run into this situation countless times ;)
Gesendet:Mittwoch, 27. November 2013 um 16:00 Uhr
Von:Chris Marshall chrismarshal...@gmail.com
An:softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Betreff:skin lots of
perhaps something like meshlab?
On 27 November 2013 15:03, Leo Quensel le...@gmx.de wrote:
If anyone has any ideas on this topic: I am interest aswell - have run
into this situation countless times ;)
*Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
*Von:* Chris Marshall
Retopo in 3DCoat? I believe the most recent beta release has major
improvements in hard edges:
http://3d-coat.com/community/participate/upload-screenshot/?list=singleimgimg_name=137762198694img_type=1
I want to say emTopolizer could do what you want, but I'm not entirely
sure:
Meshlabs seems to have lots of tools, whether any of them will do this I
don't know.
Cheers
On 27 November 2013 15:08, Rob Chapman tekano@gmail.com wrote:
perhaps something like meshlab?
On 27 November 2013 15:03, Leo Quensel le...@gmx.de wrote:
If anyone has any ideas on this topic:
implosia would only work with multiple meshes, as far as I know
On Wed, Nov 27, 2013 at 3:27 PM, olivier jeannel olivier.jean...@noos.frwrote:
Still no access to Momentum and Implosia ?
Le 27/11/2013 16:00, Chris Marshall a écrit :
Hi All,
After managing to get a frozen poly mesh from
Couldn't you separate by polygon island, Boolean, then re-merge?
That much could be scripted without too much trouble as you could do a distance
search between cubes to know which cubes should be Booleaned with each other.
You could script it to Boolean while merged, but that would require a
like 3dcoat, you might be able to use openVDB. essentially voxelize the
mesh and convert that volume back into a mesh.
here is a link to the plugin i made. i don't have precompiled binaries
right now.
https://github.com/caron/OpenVDB_Softimage
On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold
Hi,
I've got a custom primitive with a drop down list enumerator defined in
its DefineLayout callback.
I need to rebuild the UI Items array before inspecting the custom
primitive as it is dynamic.
The only working way for now is by right clicking the PPG name and pick
Refresh.
I added a button
use polygonizer, then shrinkwrap?
On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron car...@gmail.com wrote:
like 3dcoat, you might be able to use openVDB. essentially voxelize the
mesh and convert that volume back into a mesh.
here is a link to the plugin i made. i don't have precompiled
that is probably one of the best options without any 3rd party tools.
On Wed, Nov 27, 2013 at 11:48 AM, Ed Manning etmth...@gmail.com wrote:
use polygonizer, then shrinkwrap?
On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron car...@gmail.com wrote:
like 3dcoat, you might be able to use
Hi,
I am assigning expressions to some parameters and I noticed this strange
behavior :
ctr_dist( this_model.pointA, this_model.pointB ) does not work
ctr_dist( john.pointA, john.pointB ) does work
Any 'this_model' reference outside of the distance function works as
expected.
Is there any
I had tons of problems with this_model in expressions last year and
thus stayed away from them. Just use the model name and it should
update fine when used in Ref models and multi-imported instances of the
model. In my experience at least.
- Eric T.
On Wednesday, November 27, 2013 2:55:05
What kind of problems?We're using 'this_model' without issue (SI 2013 SP1).
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, November 27, 2013 11:58 AM
To:
That should work. That's how they do it in the
PSetUIDemo\cppsrc\PSetUIDemoCPP.cpp
//Redraw the PPG to show the new combo items
ctx.PutAttribute(LRefresh,true);
Maybe you need the L prefix?
On Wed, Nov 27, 2013 at 2:17 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Hi,
I've
You need to append the parameter name at the end.
Eg;
ctr_dist( this_model.PointA.posx, this_model.PointB.posx )
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Benoit Delaunay
Sent: Wednesday, November 27, 2013 11:55 AM
To:
@Matt Sorry I oversimplified for the sake of the example,
I did have position parameters at the end and it doesn't work here.
2014 sp2
If you remember anything specific Eric I am interested too. Always good to
know
Thanks for the help Stephen, but it doesn't work even using wide character
(and even without using the L prefix, I guess it would be cast to wide by
the CString constructor).
I think the problem is that the Refresh is working for the PPG layout but
not to update the internal combo list array.
This works in 2014 SP2
ctr_dist( this_model.cube.kine.global.posx,
this_model.cube2.kine.global.posx )
as does this
ctr_dist( this_model.cube.posx, this_model.cube2.posx )
On Wed, Nov 27, 2013 at 3:10 PM, Benoit Delaunay delaunay@gmail.comwrote:
@Matt Sorry I oversimplified for the sake
Thanks for the feedback,
I've tried polygonizer - shrink wrap, doesn't work too well, but I'll have
another go tomorrow.
Thanks for all the other suggestions.
Cheers
On Wednesday, 27 November 2013, Steven Caron wrote:
that is probably one of the best options without any 3rd party tools.
one thing that has sometimes helped for me is using multiple shrinkwraps
with smooths and pushes in between. you can sort of do the wrap in stages
that way, and get even fairly deep reveals wrapped.
On Wed, Nov 27, 2013 at 4:36 PM, Chris Marshall
chrismarshal...@gmail.comwrote:
Thanks for the
Oh yeah, I didn't see the custom primitive part, sorry.
For regular custom properties, you can do it in an OnInit or even an
OnClicked, at least in scripting.
On Wed, Nov 27, 2013 at 4:10 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Thanks for the help Stephen, but it doesn't
Haha, oops! I thought I linked to that one.
I knew he had done a presentation recently and I found the first link and
thought it was it.
On Wed, Nov 27, 2013 at 3:22 AM, Graham Bell graham.b...@autodesk.comwrote:
Wow, that video is approx. a year old and you've only found it now? :)
ooh, that's pretty great, Steve!
can you post to rray.de?
On Wed, Nov 27, 2013 at 4:59 PM, Steven Caron car...@gmail.com wrote:
ack, my attachment is too big. hopefully the admin will permit it.
otherwise email me directly.
here is a picture of it working, is this what you had in mind?
it isn't really ready for mass consumption... if reinhard wants to post it,
that is fine. currently this project has no licensing which i need to add!
s
On Wed, Nov 27, 2013 at 2:20 PM, Ed Manning etmth...@gmail.com wrote:
ooh, that's pretty great, Steve!
can you post to rray.de?
On Wed,
Nice one Steve. I was hoping that would somehow make it's way into Soft.
Thanks for taking an interest.
On Wed, Nov 27, 2013 at 5:27 PM, Steven Caron car...@gmail.com wrote:
it isn't really ready for mass consumption... if reinhard wants to post
it, that is fine. currently this project has
you are welcome!
it has been available for the brave few that can compile from source for
over 6 months. i put it on the back burner because of conflicts with
arnold's use of a similar library used for threading. now in the latest
version of arnold (4.1.x) there should no longer be any conflicts.
it seems Mr. Core (Oleg) has made his own open vdb plugin...
http://softimage.ru/forums/index.php?showtopic=9473
On Wed, Nov 27, 2013 at 2:41 PM, Steven Caron car...@gmail.com wrote:
you are welcome!
it has been available for the brave few that can compile from source for
over 6 months. i
Problems like the references to the objects breaking and corruption of the
expressions not evaluating. In some cases the expression was set to one
object but was actually driven by something else.
On Nov 27, 2013 4:18 PM, Stephen Blair stephenrbl...@gmail.com wrote:
This works in 2014 SP2
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