RE: Latest demo video from Mark Schoennagel

2013-11-27 Thread Graham Bell
Wow, that video is approx. a year old and you've only found it now? :) Anyhow, here's a more up to date webinar with Mark: http://youtu.be/F3K2x-Ahzkg From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Barosin Sent: 26 November

Re: Latest demo video from Mark Schoennagel

2013-11-27 Thread Sebastien Sterling
Its like this demo was made for vfx people on Game of Thrones, but will they get the gist... :) On 27 November 2013 03:00, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Amazing :) On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Some crowd ICE stuff

Re: Latest demo video from Mark Schoennagel

2013-11-27 Thread Guillaume Laforge
In the first video, Softimage is the main subject of the presentation with CrowdFX. I don't know exactly why Graham, but I really prefer the first video :). On Wed, Nov 27, 2013 at 3:22 AM, Graham Bell graham.b...@autodesk.comwrote: Wow, that video is approx. a year old and you've only found

RE: Latest demo video from Mark Schoennagel

2013-11-27 Thread adrian wyer
burn! _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge Sent: 27 November 2013 11:23 To: softimage@listproc.autodesk.com Subject: Re: Latest demo video from Mark Schoennagel In the first video, Softimage

Re: Friday Flashback #147

2013-11-27 Thread Morten Bartholdy
:) Den 26. november 2013 kl. 17:46 skrev Stephen Blair stephenrbl...@gmail.com: The duck also appeared in Friday Flashback #138: http://xsisupport.com/2013/09/20/friday-flashback-138/ http://xsisupport.com/2013/09/20/friday-flashback-138/ On Tue, Nov 26, 2013 at 9:57 AM, Morten

skin lots of cubes

2013-11-27 Thread Chris Marshall
Hi All, After managing to get a frozen poly mesh from hundreds of ICE cubes, what I need to do now is perform something like a boolean union on them all (though they are a single merged polygon), a bit like polygonizer but without the round corners. Any tools out there that could do that? Thanks

Aw: skin lots of cubes

2013-11-27 Thread Leo Quensel
If anyone has any ideas on this topic: I am interest aswell - have run into this situation countless times ;) Gesendet:Mittwoch, 27. November 2013 um 16:00 Uhr Von:Chris Marshall chrismarshal...@gmail.com An:softimage@listproc.autodesk.com softimage@listproc.autodesk.com Betreff:skin lots of

Re: skin lots of cubes

2013-11-27 Thread Rob Chapman
perhaps something like meshlab? On 27 November 2013 15:03, Leo Quensel le...@gmx.de wrote: If anyone has any ideas on this topic: I am interest aswell - have run into this situation countless times ;) *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr *Von:* Chris Marshall

Re: skin lots of cubes

2013-11-27 Thread Paul Griswold
Retopo in 3DCoat? I believe the most recent beta release has major improvements in hard edges: http://3d-coat.com/community/participate/upload-screenshot/?list=singleimgimg_name=137762198694img_type=1 I want to say emTopolizer could do what you want, but I'm not entirely sure:

Re: skin lots of cubes

2013-11-27 Thread Chris Marshall
Meshlabs seems to have lots of tools, whether any of them will do this I don't know. Cheers On 27 November 2013 15:08, Rob Chapman tekano@gmail.com wrote: perhaps something like meshlab? On 27 November 2013 15:03, Leo Quensel le...@gmx.de wrote: If anyone has any ideas on this topic:

Re: skin lots of cubes

2013-11-27 Thread Benoit Delaunay
implosia would only work with multiple meshes, as far as I know On Wed, Nov 27, 2013 at 3:27 PM, olivier jeannel olivier.jean...@noos.frwrote: Still no access to Momentum and Implosia ? Le 27/11/2013 16:00, Chris Marshall a écrit : Hi All, After managing to get a frozen poly mesh from

RE: skin lots of cubes

2013-11-27 Thread Matt Lind
Couldn't you separate by polygon island, Boolean, then re-merge? That much could be scripted without too much trouble as you could do a distance search between cubes to know which cubes should be Booleaned with each other. You could script it to Boolean while merged, but that would require a

Re: skin lots of cubes

2013-11-27 Thread Steven Caron
like 3dcoat, you might be able to use openVDB. essentially voxelize the mesh and convert that volume back into a mesh. here is a link to the plugin i made. i don't have precompiled binaries right now. https://github.com/caron/OpenVDB_Softimage On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold

How to Refresh a combo list in a Custom Primitive PPG

2013-11-27 Thread Guillaume Laforge
Hi, I've got a custom primitive with a drop down list enumerator defined in its DefineLayout callback. I need to rebuild the UI Items array before inspecting the custom primitive as it is dynamic. The only working way for now is by right clicking the PPG name and pick Refresh. I added a button

Re: skin lots of cubes

2013-11-27 Thread Ed Manning
use polygonizer, then shrinkwrap? On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron car...@gmail.com wrote: like 3dcoat, you might be able to use openVDB. essentially voxelize the mesh and convert that volume back into a mesh. here is a link to the plugin i made. i don't have precompiled

Re: skin lots of cubes

2013-11-27 Thread Steven Caron
that is probably one of the best options without any 3rd party tools. On Wed, Nov 27, 2013 at 11:48 AM, Ed Manning etmth...@gmail.com wrote: use polygonizer, then shrinkwrap? On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron car...@gmail.com wrote: like 3dcoat, you might be able to use

this_model not working with some functions

2013-11-27 Thread Benoit Delaunay
Hi, I am assigning expressions to some parameters and I noticed this strange behavior : ctr_dist( this_model.pointA, this_model.pointB ) does not work ctr_dist( john.pointA, john.pointB ) does work Any 'this_model' reference outside of the distance function works as expected. Is there any

Re: this_model not working with some functions

2013-11-27 Thread Eric Thivierge
I had tons of problems with this_model in expressions last year and thus stayed away from them. Just use the model name and it should update fine when used in Ref models and multi-imported instances of the model. In my experience at least. - Eric T. On Wednesday, November 27, 2013 2:55:05

RE: this_model not working with some functions

2013-11-27 Thread Matt Lind
What kind of problems?We're using 'this_model' without issue (SI 2013 SP1). Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, November 27, 2013 11:58 AM To:

Re: How to Refresh a combo list in a Custom Primitive PPG

2013-11-27 Thread Stephen Blair
That should work. That's how they do it in the PSetUIDemo\cppsrc\PSetUIDemoCPP.cpp //Redraw the PPG to show the new combo items ctx.PutAttribute(LRefresh,true); Maybe you need the L prefix? On Wed, Nov 27, 2013 at 2:17 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Hi, I've

RE: this_model not working with some functions

2013-11-27 Thread Matt Lind
You need to append the parameter name at the end. Eg; ctr_dist( this_model.PointA.posx, this_model.PointB.posx ) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Benoit Delaunay Sent: Wednesday, November 27, 2013 11:55 AM To:

Re: this_model not working with some functions

2013-11-27 Thread Benoit Delaunay
@Matt Sorry I oversimplified for the sake of the example, I did have position parameters at the end and it doesn't work here. 2014 sp2 If you remember anything specific Eric I am interested too. Always good to know

Re: How to Refresh a combo list in a Custom Primitive PPG

2013-11-27 Thread Guillaume Laforge
Thanks for the help Stephen, but it doesn't work even using wide character (and even without using the L prefix, I guess it would be cast to wide by the CString constructor). I think the problem is that the Refresh is working for the PPG layout but not to update the internal combo list array.

Re: this_model not working with some functions

2013-11-27 Thread Stephen Blair
This works in 2014 SP2 ctr_dist( this_model.cube.kine.global.posx, this_model.cube2.kine.global.posx ) as does this ctr_dist( this_model.cube.posx, this_model.cube2.posx ) On Wed, Nov 27, 2013 at 3:10 PM, Benoit Delaunay delaunay@gmail.comwrote: @Matt Sorry I oversimplified for the sake

Re: skin lots of cubes

2013-11-27 Thread Chris Marshall
Thanks for the feedback, I've tried polygonizer - shrink wrap, doesn't work too well, but I'll have another go tomorrow. Thanks for all the other suggestions. Cheers On Wednesday, 27 November 2013, Steven Caron wrote: that is probably one of the best options without any 3rd party tools.

Re: skin lots of cubes

2013-11-27 Thread Ed Manning
one thing that has sometimes helped for me is using multiple shrinkwraps with smooths and pushes in between. you can sort of do the wrap in stages that way, and get even fairly deep reveals wrapped. On Wed, Nov 27, 2013 at 4:36 PM, Chris Marshall chrismarshal...@gmail.comwrote: Thanks for the

Re: How to Refresh a combo list in a Custom Primitive PPG

2013-11-27 Thread Stephen Blair
Oh yeah, I didn't see the custom primitive part, sorry. For regular custom properties, you can do it in an OnInit or even an OnClicked, at least in scripting. On Wed, Nov 27, 2013 at 4:10 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Thanks for the help Stephen, but it doesn't

Re: Latest demo video from Mark Schoennagel

2013-11-27 Thread Alan Fregtman
Haha, oops! I thought I linked to that one. I knew he had done a presentation recently and I found the first link and thought it was it. On Wed, Nov 27, 2013 at 3:22 AM, Graham Bell graham.b...@autodesk.comwrote: Wow, that video is approx. a year old and you've only found it now? :)

Re: skin lots of cubes

2013-11-27 Thread Ed Manning
ooh, that's pretty great, Steve! can you post to rray.de? On Wed, Nov 27, 2013 at 4:59 PM, Steven Caron car...@gmail.com wrote: ack, my attachment is too big. hopefully the admin will permit it. otherwise email me directly. here is a picture of it working, is this what you had in mind?

Re: skin lots of cubes

2013-11-27 Thread Steven Caron
it isn't really ready for mass consumption... if reinhard wants to post it, that is fine. currently this project has no licensing which i need to add! s On Wed, Nov 27, 2013 at 2:20 PM, Ed Manning etmth...@gmail.com wrote: ooh, that's pretty great, Steve! can you post to rray.de? On Wed,

Re: skin lots of cubes

2013-11-27 Thread David Barosin
Nice one Steve. I was hoping that would somehow make it's way into Soft. Thanks for taking an interest. On Wed, Nov 27, 2013 at 5:27 PM, Steven Caron car...@gmail.com wrote: it isn't really ready for mass consumption... if reinhard wants to post it, that is fine. currently this project has

Re: skin lots of cubes

2013-11-27 Thread Steven Caron
you are welcome! it has been available for the brave few that can compile from source for over 6 months. i put it on the back burner because of conflicts with arnold's use of a similar library used for threading. now in the latest version of arnold (4.1.x) there should no longer be any conflicts.

Re: skin lots of cubes

2013-11-27 Thread Steven Caron
it seems Mr. Core (Oleg) has made his own open vdb plugin... http://softimage.ru/forums/index.php?showtopic=9473 On Wed, Nov 27, 2013 at 2:41 PM, Steven Caron car...@gmail.com wrote: you are welcome! it has been available for the brave few that can compile from source for over 6 months. i

Re: this_model not working with some functions

2013-11-27 Thread Eric Thivierge
Problems like the references to the objects breaking and corruption of the expressions not evaluating. In some cases the expression was set to one object but was actually driven by something else. On Nov 27, 2013 4:18 PM, Stephen Blair stephenrbl...@gmail.com wrote: This works in 2014 SP2