Couldn't you separate by polygon island, Boolean, then re-merge?

That much could be scripted without too much trouble as you could do a distance 
search between cubes to know which cubes should be Booleaned with each other.  
You could script it to Boolean while merged, but that would require a little 
more work in the form of the algorithm.

Matt



From: [email protected] 
[mailto:[email protected]] On Behalf Of Chris Marshall
Sent: Wednesday, November 27, 2013 7:01 AM
To: [email protected]
Subject: skin lots of cubes

Hi All,
After managing to get a frozen poly mesh from hundreds of ICE cubes, what I 
need to do now is perform something like a boolean union on them all (though 
they are a single merged polygon), a bit like polygonizer but without the round 
corners. Any tools out there that could do that?

Thanks
Chris

Reply via email to