Couldn't you separate by polygon island, Boolean, then re-merge? That much could be scripted without too much trouble as you could do a distance search between cubes to know which cubes should be Booleaned with each other. You could script it to Boolean while merged, but that would require a little more work in the form of the algorithm.
Matt From: [email protected] [mailto:[email protected]] On Behalf Of Chris Marshall Sent: Wednesday, November 27, 2013 7:01 AM To: [email protected] Subject: skin lots of cubes Hi All, After managing to get a frozen poly mesh from hundreds of ICE cubes, what I need to do now is perform something like a boolean union on them all (though they are a single merged polygon), a bit like polygonizer but without the round corners. Any tools out there that could do that? Thanks Chris

