Re: Fabric at Siggraph details

2014-07-30 Thread Sebastien Sterling
OmygodOmygodOmygod ! :-) On 30 July 2014 02:01, Paul Doyle technove...@gmail.com wrote: we're working to have a setup so we can capture everything with good audio, so hopefully we will have most/all talks online the week after Sigg On 29 July 2014 20:55, Steven Caron car...@gmail.com

Re: SI and Houdini

2014-07-30 Thread Jordi Bares
No there is not, I discuss at the beginning the workflow in which I suggest you still use XSI for modelling or a combination of Zbrush and Topogun (or the likes) for a retopology approach as that is the normal workflow. :-/ Jordi Bares jordiba...@gmail.com On 29 Jul 2014, at 23:31, Matt Lind

Re: SI and Houdini

2014-07-30 Thread Sebastien Sterling
Thanks Jordi Bears :) On 30 July 2014 08:32, Jordi Bares jordiba...@gmail.com wrote: No there is not, I discuss at the beginning the workflow in which I suggest you still use XSI for modelling or a combination of Zbrush and Topogun (or the likes) for a retopology approach as that is the

Re: Fabric at Siggraph details

2014-07-30 Thread Jordi Bares
Looks really interesting… shame I won't be there… would it be possible to record everything for later viewing? thanks Jordi Bares jordiba...@gmail.com On 30 Jul 2014, at 01:20, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better

Re: SI and Houdini

2014-07-30 Thread Cristobal Infante
Polygonal modeling in Houdini does feel a bit clunky and slow, mostly because of the viewpoirt interaction. However there are some really cool procedural modeling tools that I know miss when going back to softimage. The bad news is that you will need a second app to do most of your assets, but

Re: uv queries in ice

2014-07-30 Thread Thomas Volkmann
Hi, probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, but it's hard to tell exactly without seeing what you are doing. I guess you figured that much yourself :) Matt Morris matt...@gmail.com hat am 30. Juli 2014 um 13:08 geschrieben: Hi chaps, having a context brain

Re: uv queries in ice

2014-07-30 Thread Eric Mootz
In emTools you have compound called Per Node to Per Point. Just take a look at it, it's only a few nodes. Am 30.07.2014 13:44, schrieb Thomas Volkmann: Hi, probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, but it's hard to tell exactly without seeing what you are doing. I

Re: Fabric at Siggraph details

2014-07-30 Thread Paul Doyle
Hi Jordi - yes, we're aiming to record everything. I'm hoping we can get a screen capture but doing everything off of laptops (and people with their damn Macs) makes it tricky - we'll do our best though. Thanks, Paul On 30 July 2014 03:35, Jordi Bares jordiba...@gmail.com wrote: Looks really

Simple CrowdFX question

2014-07-30 Thread Ognjen Vukovic
This is going to be really basic so i hope i don't get on anyone's nerves :) How would one get about inserting two or more paths for a crowd to follow, basically just get the pedestrians to lock onto the closest curve from their emitter and stick to it? And then at the end of the curve, or the

Re: Fabric at Siggraph details

2014-07-30 Thread Juhani Karlsson
The recording sounds good! I`m looking foward to see what you guys have done lately : ) Neato, - J On 30 July 2014 15:05, Paul Doyle technove...@gmail.com wrote: Hi Jordi - yes, we're aiming to record everything. I'm hoping we can get a screen capture but doing everything off of laptops (and

RE: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Nick Angus
Hi Ivan, I got it working after some mucking around by using a cached version of the strands and using the 'cage deform' node from Paul's tools. Works like a charm as long as you aren't doing dynamics! Let me know if you need a scene file or a diagram etc... Cheers, Nick

Re: uv queries in ice

2014-07-30 Thread Matt Morris
Thanks Eric, that did the job! Appreciate the help :) On 30 July 2014 12:52, Eric Mootz e...@mootzoid.com wrote: In emTools you have compound called Per Node to Per Point. Just take a look at it, it's only a few nodes. Am 30.07.2014 13:44, schrieb Thomas Volkmann: Hi, probably you

Re: Fabric at Siggraph details

2014-07-30 Thread Andy Goehler
On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote: …(and people with their damn Macs)… Instead of criticizing peoples excellent taste for hardware and operation system, get to work on those ‘damn’ rounded rectangles :-) May the hexagon be with you. Andy

Re: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Ivan Vasiljevic
Hi Nick, Thanks for reply. When setting up fuzz for animation it automatically set's up cage strands(if that's what you were thinking of under cage deform?) compound. So yes it's in my setup. I am also caching strands and not simulating them. It is so not predictable for me. Sometimes it works,

Re: Fabric at Siggraph details

2014-07-30 Thread Paul Doyle
#Windows4Life #NonUniformScalingIsBestScaling etc etc :) On 30 July 2014 09:11, Andy Goehler lists.andy.goeh...@gmail.com wrote: On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote: …(and people with their damn Macs)… Instead of criticizing peoples excellent taste for

Re: Fabric at Siggraph details

2014-07-30 Thread Christopher Crouzet
Sounds like we'll never have Splice on Mac! :) On 30 July 2014 09:17, Paul Doyle technove...@gmail.com wrote: #Windows4Life #NonUniformScalingIsBestScaling etc etc :) On 30 July 2014 09:11, Andy Goehler lists.andy.goeh...@gmail.com wrote: On Jul 30, 2014, at 14:05, Paul Doyle

Re: Fabric at Siggraph details

2014-07-30 Thread Paul Doyle
I might ask Rob Pieke to release his build :) I think we'll get it in for 2.0, but it's still going to be limited due to OGL nonsense: https://groups.google.com/d/msg/creationplatform/N-jhukVLdxk/hRt66k42H6cJ On 30 July 2014 09:20, Christopher Crouzet christopher.crou...@gmail.com wrote:

Re: Fabric at Siggraph details

2014-07-30 Thread Christopher Crouzet
Provocation 1 - 0 Paul :) Awesome news and best luck for the Siggraph! On 30 July 2014 09:28, Paul Doyle technove...@gmail.com wrote: I might ask Rob Pieke to release his build :) I think we'll get it in for 2.0, but it's still going to be limited due to OGL nonsense:

Re: SI and Houdini

2014-07-30 Thread Cristobal Infante
One thing I would say is refreshing about Houdini, it has yet to crash on me when rendering ;) On 30 July 2014 10:10, Cristobal Infante cgc...@gmail.com wrote: Polygonal modeling in Houdini does feel a bit clunky and slow, mostly because of the viewpoirt interaction. However there are some

Re: Cinema 4D an option?

2014-07-30 Thread Cristobal Infante
Arnold announced for C4D: http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Quite sure a lot of things are faster with 7 titans...

Rendermap SSS albedo

2014-07-30 Thread Christian Freisleder
hey list, is there a way to get a albedo map from a mr sss shader? Rendermap/ultimapper seems to just support the old mr phong, blinn ... shaders. any ideas??? Cheers Christian

Re: Fabric at Siggraph details

2014-07-30 Thread Jordi Bares
Screenium or Camtasia are your friends. ;-) thanks so much Jordi Bares jordiba...@gmail.com On 30 Jul 2014, at 13:05, Paul Doyle technove...@gmail.com wrote: Hi Jordi - yes, we're aiming to record everything. I'm hoping we can get a screen capture but doing everything off of laptops (and

Re: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Busty kelp
If you cache, (strandsize, strand position, strand colour) then apply the cache before the cage, getting rid of the fuzz compound entirely as you won't need it once styling is done, Then it will won't flicker and should be generally faster too. Sent from my iPad On 30 Jul 2014, at 14:13,

RE: Cinema 4D an option?

2014-07-30 Thread Sam Bowling
Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even

Re: Rendermap SSS albedo

2014-07-30 Thread James De Colling
there was a sss shader a while ago we used to do rendermaps with, cant remember exactly but it bypassed/ignored the lightmap input and was normal shader input. kin or something is all I rememeber. cheers, james, On Thu, Jul 31, 2014 at 4:45 AM, Christian Freisleder m...@buntepixel.eu

RE: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Nick Angus
Yes that is exactly the advice I followed and it worked every time after that! Thanks Paul From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Busty kelp [p...@bustykelp.com] Sent: 31 July 2014 08:44 To:

RE: Cinema 4D an option?

2014-07-30 Thread Sam Bowling
I’m not so sure this guy is professional but it gives a decent overview of setting up a very basic rig. Looks much better than the mess that you have to deal with in Modo. http://www.youtube.com/watch?v=Hs8AfIIy6HU From: softimage-boun...@listproc.autodesk.com

Re: Cinema 4D an option?

2014-07-30 Thread Sergio Mucino
I'll be curious Sam. How do you find Modo messy for rigging? Genuine question. Cheers! Sergio Muciño. Sent from my iPad. On Jul 30, 2014, at 10:18 PM, Sam Bowling sbowl...@cox.net wrote: I’m not so sure this guy is professional but it gives a decent overview of setting up a very basic

Re: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Jason S
On 07/30/14 21:58, Nick Angus wrote: - hide quoted text - Yes that is exactly the advice I followed and it worked every time after that! Thanks Paul