Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread David Saber
Sounds great. It seems they don't develop it only for sims now, there are new stuff in modelling and character animation. Go Houdimage!

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Andy Goehler
Nice one Leendert, refering to Total Recall ;-) Originally I had the Matrix in mind, because once you free your mind in Houdini you won’t have to dodge the bullets ;-) > On Dec 05, 2014, at 15:54, Leendert A. Hartog wrote: > > Andy Goehler schreef op 5-12-2014 7:00: >> >> Yeah, depending on h

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Andy Goehler
Just as others commented. For a CPU renderer Mantras speed is up there with the big ones, but it’s also enormously flexible without having to resort to external compiling. And most importantly: my shading and lighting sessions are stable! Often times I forget to stop the IPR, switch to the viewp

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Simon van de Lagemaat
I've found that Mantra is a little slower than Arnold overall but is faster in some cases and is infinitely more flexible due to its tight integration with the rest of the package. Keep in mind that Mantra is many things at once, a traditional reyes rendeerer or full blown PBR, take your pick. Ma

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Cristobal Infante
Mantra might be a bit slower, but is comparable to Arnold. It can do displacement, motion blur hair, etc. Remember you can request additional Mantra licenses at no cost. Houdini's learning curve is steep, but the more you learn, the more you want to know. You start thinking differently, looking fo

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Srecko Micic
I do not agree with that . It is fast as every other CPU render engine. Really same as Vray or MR or MODO render. Can not compare with Redshift though, but Redshift is far more behind Mantra in flexibility. Care to share some scenes you had problems with? I did this completely in Houdini, and

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Cristobal Infante
If you want GPU action, you will have it with octane/houdini very soon ;) http://forums.odforce.net/topic/21238-octanerender-for-houdini-development-preview/ On 5 December 2014 at 16:09, olivier jeannel wrote: > I find it slow. > Rendering glass without noise seems impossible. > I confess I'm

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread olivier jeannel
I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with M

Re: Friday Flashback #201

2014-12-05 Thread Leendert A. Hartog
The MEKARATE video: Somewhat disturbing. Very entertaining. Thanks for "unearthing" it. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Friday Flashback #201

2014-12-05 Thread Stephen Blair
SOFTIMAGE|3D screenshots of MotherDroid cgworld 2000 http://wp.me/powV4-38s

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Leendert A. Hartog
Andy Goehler schreef op 5-12-2014 7:00: Yeah, depending on how your brain is wired, it IS the 'red pill' ;-) "Matrix" red pill or "Total Recall" red pill? There is a subtle difference, but trying to explain that would be way beyond OT... (which this remark already is) ;) Greetz Leendert -

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Andy Goehler
What’s your beef with Mantra? > On 05.12.2014, at 14:02, olivier jeannel wrote: > > The big problem for me is mantra. Just not usable without a renderfarm (In my > unexperienced opinion, of course)

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Oscar Juarez
The first weeks with them are a bit painful then everything starts coming together, I now find myself thinking that this particular task would be much easier in Houdini, I started to love the PointWrangle and AttribWrangle nodes and how you have access to a lot of stuff. On Fri, Dec 5, 2014 at 2:0

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread olivier jeannel
Eeer same here. watched hours and hours of tutorials, the learning curve is tough, but now although I'm not yet experienced with it (still looking for node names and syntax) I'm just amazed by it's flexibility. Thinking a 3d project differently feels awkward. The big problem for me is mantra.

UK London Softimage<>Maya training

2014-12-05 Thread Graham Bell
I know this is crap and apologies for this being very last minute Due to some last drop outs, we have 3 places left on the last of our Softimage <> Maya training classes, next week Dec 8th-12th. The training is classroom based, all week at Escape Studios, London. No cost to you other than travel

Re: Reddit Thread with Carl Bass, CEO of Autodesk, on 3D printers...

2014-12-05 Thread Simon Reeves
interesting ! Simon Reeves London, UK *si...@simonreeves.com * *www.simonreeves.com * *www.analogstudio.co.uk * On 5 December 2014 at 00:56, Eric Turman wrote: > > http://www.reddit.com/r/IAmA/comments/2oaei2/carl_bass_here_ceo_of_au